User Score
8.9

Generally favorable reviews- based on 2127 Ratings

User score distribution:
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  1. May 22, 2023
    7
    La WII U peut avoir de bons jeux. Il manque un mode histoire malheureusement mais bon est ce qu'on joue vraiment à smash pour le mode histoire?
  2. Apr 4, 2023
    5
    This game is great at pretty much everything except the core gameplay which is overly floaty, unbalanced, and uninteresting. Although it wasn't even able to provide an interesting story mode akin to Subspace Emissary. Having marginally better combat than Brawl doesn't matter if you're single player content is worse.
  3. Nov 15, 2022
    7
    I love the selection of characters, and amiibo compatibility. However, matches are extremely uneven online. Need a better ranking system and the online lag doesn't help it.
  4. Jul 5, 2022
    6
    I hate how the game has such a long name of Super Smash Bros for the Wii U as it ain’t catchy we know Brawl, and Melee, but that is too much. There is no story except off Classic and Smash Tour, which isn’t Like Brawl’s or Ultimate’s World of Light. I do like the addition of fighters of Roy, Bayonetta, Corrin, Megaman, and some Fire Emblem characters. The HD graphics make the game veryI hate how the game has such a long name of Super Smash Bros for the Wii U as it ain’t catchy we know Brawl, and Melee, but that is too much. There is no story except off Classic and Smash Tour, which isn’t Like Brawl’s or Ultimate’s World of Light. I do like the addition of fighters of Roy, Bayonetta, Corrin, Megaman, and some Fire Emblem characters. The HD graphics make the game very smooth and better than the 3DS. Expand
  5. Mar 9, 2022
    7
    Sorry, but this one just doesn't feel right. It feels outdated, yet the balance between hardcore and casual is spot on.
  6. Dec 21, 2019
    7
    La siguiente reseña fue publicada originalmente en 3djuegos:

    Otro más... JUGABILIDAD: No creo poder decir nada nuevo en éste aspecto, en lo personal no lo considero un juego de peleas tal cual sino un Party-Game muy bien promocionado. El Gameplay es muy sencillo de aprender puesto que todos los movimientos hacen uso de la misma combinación de botones y, por si fuera poco, la
    La siguiente reseña fue publicada originalmente en 3djuegos:

    Otro más...

    JUGABILIDAD:
    No creo poder decir nada nuevo en éste aspecto, en lo personal no lo considero un juego de peleas tal cual sino un Party-Game muy bien promocionado.
    El Gameplay es muy sencillo de aprender puesto que todos los movimientos hacen uso de la misma combinación de botones y, por si fuera poco, la cantidad de caos que se ve en pantalla durante los combates permiten que, aún sin intentarlo, tus ataques lastimen a un personaje. Tarde o temprano.

    La cantidad de personajes es muy decente, así que uno puede jugar largo tiempo sin miedo a repetir.

    GRÁFICOS:
    Visualmente es muy bueno. Algunos de los escenarios son más atractivos que otros (sobre todo aquellos con mucho colorido), pero en general se disfruta mucho.

    SONIDO:
    El apartado más destacable del juego ya que cada pieza brilla por sí misma. El soundtrack completo es excelente y es lo que logra que nos emocionemos con las batallas y las disfrutemos aún más.

    INNOVACIÓN:
    No hay, no existe.
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  7. Nov 14, 2019
    6
    I don't really like this game a whole lot. It's a good game, but the issue is it does the same things Brawl and Melee do, but worse. There are removed fighters, no story mode and a lack of other features that just makes the game less enjoyable than the others in the series. Definately Smash Bro' weakest entry. Just play Brawl or Ultimate.
  8. Jan 13, 2019
    6
    Not bad, it just lacks the personality and meaningful single-player content of Melee and Brawl. Before, everything felt very detailed and had a lot of love put into it, but now everything feels like padding. Plus, the gameplay(for me) feels way too floaty and slow and kills are unsatisfying(why do they fly in the air for 10 minutes before hitting the blast zone?!). Seriously, just go playNot bad, it just lacks the personality and meaningful single-player content of Melee and Brawl. Before, everything felt very detailed and had a lot of love put into it, but now everything feels like padding. Plus, the gameplay(for me) feels way too floaty and slow and kills are unsatisfying(why do they fly in the air for 10 minutes before hitting the blast zone?!). Seriously, just go play Ultimate instead. It basically fixed ALL of this bland game's problems. Expand
  9. Dec 10, 2018
    6
    Fun most the time, except that the online is literally less playable than brwal...
  10. Nov 23, 2018
    7
    Todo lo malo que tenia Brwal lo tiene este Smash, ahora incluyeron nuevos modos de juego, quitaron la historia y quedo un juego infinitamente desbalanceado, evasión aérea infinita, contras extremadamente fatales, incluyeron la personalización de personaje que es muy loco en el mal sentido, ni la CPU se controla si esta modificada, no le sacaron el jugo a los amiibos, lo mejor de este SmashTodo lo malo que tenia Brwal lo tiene este Smash, ahora incluyeron nuevos modos de juego, quitaron la historia y quedo un juego infinitamente desbalanceado, evasión aérea infinita, contras extremadamente fatales, incluyeron la personalización de personaje que es muy loco en el mal sentido, ni la CPU se controla si esta modificada, no le sacaron el jugo a los amiibos, lo mejor de este Smash es el modo 8 jugadores. Expand
  11. Oct 6, 2018
    5
    This game is surprisingly disappointing I loved playing Super Smash Bros. Brawl and I couldn't wait to play Super Smash Bros. 4, Lots of people anticipated the game when it was announced at E3 2011, By making fan rosters as predictions to what the game might look like. But when it came out, OH boy were there problems, First off, Adventure Mode has been removed completely, So that meansThis game is surprisingly disappointing I loved playing Super Smash Bros. Brawl and I couldn't wait to play Super Smash Bros. 4, Lots of people anticipated the game when it was announced at E3 2011, By making fan rosters as predictions to what the game might look like. But when it came out, OH boy were there problems, First off, Adventure Mode has been removed completely, So that means there's not as much stuff to do besides playing the Smash mode. Also, the game only has 8 unlockable characters while it's predecessor has 16. Brawl feels more like a challenge than 4. Another complaint, Sonic's new voice is way too deep and Fox's new voice is way too nasal compared to their Brawl iterations. And unfornately, Wolf , Ice Climbers and Snake still have not returned from Brawl yet. Also one of my Smash 4 picks Shadow the Hedgehog got into the games as an assist trophy. Some of my favorite stages like Mushroomy Kingdom and Green Hill Zone return in the 3DS version. Also, the textures even though there are HD, the cartoonish art style makes them look worse than Brawl. Brawl's textures made the Wii look better and more competitive than it actually is. Overall, I just feel like this sequel is lacking a lot that Brawl had and it definitely does not convince me to buy a Wii U. Other than that, a least the sound track's good. Expand
  12. Sep 25, 2018
    5
    I enjoy the smash hell, thanks for this beautiful mastahpiece Nin10doh. Must play again.
  13. Jan 8, 2018
    6
    GAMEPLAY: The gameplay is solid; it has markedly better decisions than Brawl (Less floaty physics, lack of tripping, etc) but in general lacks in anything all that new other than being able to slightly adjust certain aspects of attacks. The lack of a story mode similar to the subspace emissary is also a huge draw back for single player-ability, especially since it was only not includedGAMEPLAY: The gameplay is solid; it has markedly better decisions than Brawl (Less floaty physics, lack of tripping, etc) but in general lacks in anything all that new other than being able to slightly adjust certain aspects of attacks. The lack of a story mode similar to the subspace emissary is also a huge draw back for single player-ability, especially since it was only not included because Sakurai was apparently ignorant of the existence of Youtube. The removal of the characters, the Ice Climbers, as a result of Sakurai for some reason wanting to release a game that clearly had difficulties on the 3DS on that handheld is also a very poor decision; the game feels like it's lacking innovation and one has to wonder if it has to do with this decision. The new characters also are largely added only for visual appeal rather than celebrating Nintendo History, and there are more questionable inclusions(cloud, dark pit as a separate character, wii fit trainer, 20 different fire emblem characters) than there are good ones(little mac, ryu).

    Graphics: It looks exactly like brawl....that's it. It's not necessarily a 'bad' thing but since this came out in a time when the Wii U was having troubles making itself look separate from the Wii making your flagship title resemble the previous incarnation's flagship title is a supremely stupid move; it doesn't really affect the game in of itself, but I personally don't like the relatively washed out colours (as opposed to Melee and 64) and plushie like appearance of anything that supposed to be soft. But for what it does it's fantastic, just wish they'd make it look stylistically different from Brawl to capitalize how much more refined this version could look.

    Music: The music of the Smash Bros. series has always been hit or miss. Some tunes just don't rub you the right way while some get you pumped to smash Mario across the screen. The series has always done remixes of their titles' music, which would produce hit or miss songs (although the shear multitude of music in these games is surprising, so kudos for having any good ones really) but since this is the fourth entry(ies) in the series, we're seeing remixes of previous remixes, which is putting a damper on many of the songs in here. Songs that were good the way they were now sound like they were just trying to make it sound different at the cost of quality. You can only remix your remixes so many times before everything just sounds overdone and horribly annoying.

    Overall: Although technically a "good" game, the title lacks inspiration, and is showing some great fatigue (Sakurai himself has noted how tired he is of making these games, but can't help but want to be the director of the games despite that, a rather perplexing situation indeed) leading to questionable and downright poor creative decisions (such as adding cloud only because he would increase sales) and despite what the high reviews tell you, it only is good in theory, rather than in practice, especially if you've played the whose series as extensively as I have. Still a recommended title, but don't be surprised if you find it lacking as compared to the previous ones. A series such as this has been about giving the fans what they've always wanted, but this entry does that least of all of them, and in multiple ways.
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  14. Nov 20, 2017
    7
    bayonetta more like die same goes for cloud, rosalina, mario, basically every top tier. I am only adding other words to make it look like this is a review but I have bamboozled the system yet again.
  15. Nov 7, 2017
    7
    Super Smash Bros. for Wii U is definitely a fun game. It builds on some of the stuff in the previous games that worked, but also failed a bit to fix the broken stuff.

    Many of the single player modes are great. Classic Mode got a fun makeover, and All-Star Mode is always a blast. But modes such as Target Blast and the Event Matches haven't recovered from the horrible unmemorable mangling
    Super Smash Bros. for Wii U is definitely a fun game. It builds on some of the stuff in the previous games that worked, but also failed a bit to fix the broken stuff.

    Many of the single player modes are great. Classic Mode got a fun makeover, and All-Star Mode is always a blast. But modes such as Target Blast and the Event Matches haven't recovered from the horrible unmemorable mangling Brawl gave them. In fact, Target Smash here is even worse. Now in Brawl, sure it was lacking the unique stage for each fighter, but in Smash for Wii U, it's lacking stages at all. The once fun time trial mini-game has now been reduced to nothing more than a cheap angry birds knockoff. With a Story Mode also being left out for completely stupid reasons along with all of these other flaws, the single player mode feels very lackluster and lazy.

    The customization modes are fine for what they are. The moveset and property editing options are fun and easy to use as you can change the abilities of a fighter or even their stats with special gear. The painting mode is also fun for Miiverse posts, but the Stage Builder is still severely lacking. While have the power to draw your map any way you like it instead of being restricted to a grid, there's so little in terms of variety. There's lava, rocket barrels, springs, and moving platforms. But that's about it. There's no Ferris Wheel, falling platforms, ice blocks, or any stage decorations like the one found in Brawl's editor. It also feels lazy.

    Now when it comes to the content, this game really shines. The largest roster in Smash Bros. history with tons of overpriced DLC, the massive amount of stages, and all the different items to collect and unlock. The starting roster is great enough as it is, and DLC is optional so there's no REAL reason I should complain about it. But if you want all of the characters and stages, you'll have to scrape over an extra $43 just for 7 characters and 5 stages. That's not even including other DLC items like the Mii costumes. You need to repay almost the entire price of a brand new copy just to add an extra bundle of content smaller than the Nintendo 64's entry in the series. While the DLC characters and stages are fun to use, this is still an example of how DLC can be done poorly.

    As for the gameplay, it's definitely fun. You won't get bored at all in multi-player mode. But there's no balance, the hit boxes are quite sloppy for a fighting game, and despite being a very well-produced product, it's not safe from plenty of bugs and glitches. It doesn't have that much value in terms of competitive fighting games, but as a party game in general, Super Smash Bros. is the best you can get. The items are all fun, the final smashes are creative. The assist trophies keep you on your toes, and there's never a dull moment.

    Super Smash Bros. for Wii U is a fantastic game by itself, but when stacked up against the rest of the entries in the series, it fails to stand out. It's just another title. It may have more content, but the lackluster single player, absence of story mode, average customization especially with the Stage Builder which is arguably worse than Brawl's, some parts of this game feel soulless and lazy. It's definitely a must buy if you own a Wii U, but it's no ground-breaking masterpiece either.
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  16. Aug 15, 2016
    7
    I have had an amazing time with this game! I normally play Smash Brothers on a more professional style but the casual game modes are not as good as they could be. I'm not saying that Nintendo should add a story mode because that would be reviewing this game unfairly. This game is well built and extremally fun to play professionally.
  17. Jul 31, 2016
    7
    The stronger of the two Smash 4 versions, although still not without its clear flaws.

    Its main advantage in the series is having, by far, the best graphics and visuals out of any of the Smash Bros games. Between this and the 3DS game, this game holds the advantage of having better choices of stages, as well as having a more natural-feeling control scheme. However, the Wii U version's
    The stronger of the two Smash 4 versions, although still not without its clear flaws.

    Its main advantage in the series is having, by far, the best graphics and visuals out of any of the Smash Bros games. Between this and the 3DS game, this game holds the advantage of having better choices of stages, as well as having a more natural-feeling control scheme.

    However, the Wii U version's Smash Tour mode is likely the worst mode in the series, as it is frustrating and overly complex compared to the rest of the game.

    Other than that, the 3DS and Wii U versions have very little difference from each other. Their choices for new characters was, in general, a bit questionable at times. The stages were sometimes poorly designed and they didn't seem to understand the desires of competitive or casual players, as almost every stage is extremely over-complicated, with gimmicks and movement directly affecting the gameplay, whereas the "Omega" version that is offered overly simplifies the stages into generic, flat planes. This problem is especially true of the Wii U version, where they seemed determined to utilize the full capacity of the system's engine and instead ended up making every default stage unnecessarily chaotic.
    The Fire Emblem and especially Kid Icarus franchises are over-represented to the arguable detriment of other franchises. This is especially true of the Wii U version, where the developers seemed to default to using Kid Icarus for everything.

    Overall, an alright installment, but doesn't exactly live up to the series before it.
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  18. Jan 1, 2016
    6
    I did enjoy the game but i been so frustrated with alot of stuff, i used to love doing the Event but in this smash it was just frustrating. The game does have an insane amount of stuff but i always ended up being more frustrated than having fun, maybe i just suck at it...
  19. Oct 16, 2015
    7
    This was my most anticipated game of 2014, and buy my score u see i was a bit dissapointed. The positives about this game is the fighting is perfect, not to fast and not to slow. The character selection is amazing as well with newcomers such as liitle mac, greninja,etc. But that is all i liked about the game. Classic mode is dumbed down to where its not worth to even play it, master andThis was my most anticipated game of 2014, and buy my score u see i was a bit dissapointed. The positives about this game is the fighting is perfect, not to fast and not to slow. The character selection is amazing as well with newcomers such as liitle mac, greninja,etc. But that is all i liked about the game. Classic mode is dumbed down to where its not worth to even play it, master and crazy order are nothing specail, smash tour can be fun but only if u play with someone, i didnt like how the event mode was in this game and target smash is horrible, why take out break the targets. If it wasnt for how fun the main mode of this game was, the score would be lower. Expand
  20. Aug 21, 2015
    5
    Super Smash Brothers for both 3DS/Console are dreadful. The game lacks content, and what content we do get is lack luster, and utterly dreadful. Smash Run is a board game, If I wanted to play a board game, I would take out a chess board. Classic run is also, dreadful. You HAVE to run through this a few million times to unlock items/mii outfits/stage builder items, This is not fun and isSuper Smash Brothers for both 3DS/Console are dreadful. The game lacks content, and what content we do get is lack luster, and utterly dreadful. Smash Run is a board game, If I wanted to play a board game, I would take out a chess board. Classic run is also, dreadful. You HAVE to run through this a few million times to unlock items/mii outfits/stage builder items, This is not fun and is entirely unnecessary. Stage Builder too, is rubbish. You literally have nothing to build with, unless you run through the awful classic run a few million times, and you can only build using the Wii Pad, Good concept, terrible in practice. There is no adventure mode, or subspace emissary, Because "people leaked footage of it" or so I'm told. Either way unacceptable.

    The only thing worth your time in this game is the Multiplayer, AI battles, and 8 player smash. Nintendo gives me half a game, I give them half a score.
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  21. May 20, 2015
    7
    You know, I can honestly say that this game blew me away. It's no Melee, but it IS a really good game.

    But there are reasons why this game is not my favorite. For one, those god damned CLONES. Seriously. The new characters they do add are great and have epic ideas, but perhaps a third of them just copy another already made character. Such as Lucina. God... For two, no adventure mode.
    You know, I can honestly say that this game blew me away. It's no Melee, but it IS a really good game.

    But there are reasons why this game is not my favorite. For one, those god damned CLONES. Seriously. The new characters they do add are great and have epic ideas, but perhaps a third of them just copy another already made character. Such as Lucina. God...

    For two, no adventure mode. What had started to become a staple in the Smash Bros. Series is now eerily absent. The adventure modes in Melee and Brawl (ESPECIALLY Brawl) were near perfect, but the disappearance of it in Smash 4 is depressing.

    But besides those two facts, the game is great. Like I said, it's no Melee, but it'll do and I'll certainly be playing it for a long time.
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  22. May 10, 2015
    7
    The least in-depth fighting game in the Smash Bros series. Catering to those who will actively assert that their Johns aren't fraudulent.

    It eliminates depth in many ways: New ledge mechanics get rid of reasons to recover high (or change recovery much at all), as it's practically a guaranteed sweet spot. Then there's the whole rock paper scissors edge stealing nonsense. Guaranteed
    The least in-depth fighting game in the Smash Bros series. Catering to those who will actively assert that their Johns aren't fraudulent.

    It eliminates depth in many ways:
    New ledge mechanics get rid of reasons to recover high (or change recovery much at all), as it's practically a guaranteed sweet spot. Then there's the whole rock paper scissors edge stealing nonsense.
    Guaranteed combos EVERYWHERE (hoo-hah? double jab?) vastly reduces the priority of having good combo DI, since it won't do anything.
    Combos? Aside from the guaranteed ones, true combos are almost non-existent. You can air-dodge out of pretty much any non-guaranteed combo- even in hitstun! You don't need to plan your DI or contemplate what your opponent will do, no. Just air dodge. Or maybe not air dodge and try to trick them. How's that for complexity?
    Movement options are scarce. Perfect pivot is all that comes to mind for movement tech. Even Ness's signature double jump cancel has been removed. Pika's quick attack cancel can't be used on flat surfaces (pretty much making it useless if you're playing online/in a tourney). Just two examples of specific characters having movement options reduced.
    DACUS has been completely removed.
    I won't even get into Melee tech.

    In short- Smash 64 is more in-depth than this.

    Pros:
    Music
    Graphics
    small amounts of technical aspects exist
    No tripping
    Faster than Brawl
    8 Player Smash
    Good online play options (glory, friends, etc)
    Massive assortment of controller options

    Cons:
    The majority of technical aspects are gone
    Slow/Floaty

    Obviously, I wasn't expecting another Melee, but to reduce it to what it is now in terms of depth is shameful.
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  23. Apr 15, 2015
    6
    This review contains spoilers, click expand to view. These games are supposed to be fun and be a crossover of the main cast of various videogame franchises. Well, to me, this game...AND Brawl fails to meet this. Now compared to the 3DS ver. this one IS better, but not by far. Brawl first introduced a story mode. But guess what? Sakurai decides to remove the story mode they've been working on for this game because 'people are watching it on YouTube' which is as vague as anyone can get.
    Now In SSB-64 and Melee we had new characters that retain their popular voices, likeness, and design, and the returning characters experience the same. But someone not right in the head decides that Twilight Princess Link (Akira Sasanuma) is more notable and more recognizable in the Zelda franchise than OoT Link (Nobuyuki Hiyama). The fact that Hiyama didn't voice Link in that game is why people hated it, same went with Twilight Princess Ganondorf (who sounds like he has a cockroach in his throat while inhaling copious traces of helium). They bother to remove Link's Illusion Stab but character who don't need, let alone deserve it, have mash-attacks (like King Dedede, Palutena, Pit, Bowser Jr, Diddy Kong, etc). Not to mention since it's TP Link we are literally FORCED to use the Gale Boomerange which royally sucks. They downright give out too much transformation attacks as Final Smashes (which are mostly downright useless). They apparently had the gall to replace Marth's Shield Breaker with this pansy Thrust of the same name. Lucina is pointless, she literally has the EXACT moveset of Marth, NO DIFFERENCE, not even speed or DMGwise! Upon getting the game, unloicking characters doing events, hr contest and classic mode, there is NOTHING for you to do. Target Blast is a joke, it is really nothing but luck purely. And what were they on to think adding VILLAGER from Animal Crossing would make sense. His side smash is LITERALLY him dropping a bowling ball in front of himself. I can't even comprehend how he can even charge that attack! I'm also tired of the challenges forcing you to be someone that sucks. ie: to get this reward k.O a giant bowser with Tiny olimar in less than 40 seconds!) OLIMAR sucks. He has no reach and even his smash attacks do nothing against him. People are going crazy over this game and I think it's undeserved. This game would be far greater if it had this:
    NOBUYUKI HIYAMA Link
    TAKASHI NAGASAKO Ganondorf.
    NOTHING from Twilight Princess.
    Roy and Pichu back (either as a character or assist).

    Hell, people say this game added a ton of new modes. No they didn't all the new things you get is: Target Blast, Torphy Rush, Smash Run/Smash Tour (which is really stupid, they barely even explain how much of any of it works), 8-player smash, special orders, and stage builder. Just how miniscule these modes are don't even make much of them worth a single mode in countenance(I'd barely consider them as two modes in total). The Mii Fighters are demeaning. 'There are so many people I can't add so you can create them yourselves as a Mii fighter' says Sakurai. Right, right, So I'm sure I can give a Mii red, blue, pink, or even purple hair, right? Nope, the most you can get out of hair color from miis is blonde, brown, light brown, black, and auburn. The Gunner is a more of a Samus clone than anything. The Brawler is clearly Ryu from Street fighter. The swordfighter is the worst, ALL OF HIS ATTACKS are centered around being ninja-oriented, especially with him constantly having his sword being held in reverse grip most of the time. Why can't you create the moveset why can't you clone from an existing ACTUAL fighter? And to top it all off the Mii Swordfighter's Final Smash SUCKS. He raises his sword and shoots out a myriad of blade beams. But what's that? The Mii Brawlers gets a Dissidia-Omnislash Style final smash. You'd be lucky if Swordfighter's baldebeams even smash an opp. It's worthless. Not to mention. What's the point in creating a fighter if he has NO VOICE? Why can't you just select from a preset voice for custom characters or choose your own from the console memory/sd card?
    Bottom line is Melee's easily better.
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  24. Apr 4, 2015
    7
    While the game did have characters from many popular series(Lucas Is Back) and had groundbreaking fighting mechanics, the game seemed to suffer with variety. Often it felt too repetitive and never seemed to change for the better. While it did include other game play than fighting, that game play didn't particularly give me the hook.
  25. Mar 30, 2015
    7
    Button-mashing, hack n slash fighting game with alot of content. This game series is overrated but still enjoyable with friends or online if you want to have a game that does not require 100 % focus.
  26. Mar 6, 2015
    5
    Online play is very laggy. The roster is actually a downgrade from Brawl, something I thought I'd never see in the Smash Bros series. Overall it just feels very lazily made, especially with many of the new characters reusing existing mechanics, and 20% of the roster having a counter as one of their B attacks now. The controls feel slippery and imprecise.

    A lot of people who don't like
    Online play is very laggy. The roster is actually a downgrade from Brawl, something I thought I'd never see in the Smash Bros series. Overall it just feels very lazily made, especially with many of the new characters reusing existing mechanics, and 20% of the roster having a counter as one of their B attacks now. The controls feel slippery and imprecise.

    A lot of people who don't like the game compare it to Melee, but I don't even care about that. It stands as a bad game on its own.
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  27. Mar 1, 2015
    7
    Truly a series that gets better with each installment, the 4th Smash Bros installment, with it's a huge array of characters and maps, is a blast. But there are 2 major problems I have with this game.
    1. Single player is incredibly boring. If you don't have another person playing with you, I simply don't see the point of playing the game if there's no one there to share the experience with
    Truly a series that gets better with each installment, the 4th Smash Bros installment, with it's a huge array of characters and maps, is a blast. But there are 2 major problems I have with this game.
    1. Single player is incredibly boring. If you don't have another person playing with you, I simply don't see the point of playing the game if there's no one there to share the experience with you.
    2. The biggest problem I have with the game is that the gameplay gets really old really fast. I played this thing for 2 or 3 hours, and got bored after that. I can only get some entertainment out of it once in a while because it gets really boring after a couple of hours. I mean, sure, it's fun finding the easter eggs, but other than that, it's not all that entertaining. But when it is fun, it's freaking awesome. Overall, it's a great game, and these are problems that I have with the series as a whole, so any of you who say that's why Melee is better, it's not, because it suffers from these problems too. So, is it worth buying the console so you can play it? Definitely not. Is it still fun? Absolutely.
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  28. Feb 26, 2015
    6
    A decent outing for the series but the unbalanced characters and horrible community drag it down. My hopes were probably way too high for this one, I just wanted melee type gameplay with online battles. If you are a melee player the style of play required to do well in this game will have you raging, the game is much more focused on projectile spamming/defensive shield grabbing thanA decent outing for the series but the unbalanced characters and horrible community drag it down. My hopes were probably way too high for this one, I just wanted melee type gameplay with online battles. If you are a melee player the style of play required to do well in this game will have you raging, the game is much more focused on projectile spamming/defensive shield grabbing than awesome combos like melee was. Expand
  29. Feb 15, 2015
    7
    This game is simply just another smash game, the least creative and least single player friendly smash game. This is evident in the title, for Wii U. It's not bad but I see no reason for it to exist other than it's player customization. It definitely doesn't deserve game of the year or a score above an 8, this smash has the blandest newest characters, the worst stages, and the worstThis game is simply just another smash game, the least creative and least single player friendly smash game. This is evident in the title, for Wii U. It's not bad but I see no reason for it to exist other than it's player customization. It definitely doesn't deserve game of the year or a score above an 8, this smash has the blandest newest characters, the worst stages, and the worst classic mode. It's still smash, but it's the worst smash when it comes to improvements, just added characters that only 1/3 of the fans wanted and some no one wanted(I'm looking at you shulk and wii fit trainer). Not to mention the lack of older character like ice climbers, lucas, snake, and roy(maybe more Idk) that just doesn't make since, get rid of some characters people like and add some that no one wanted. Expand
  30. Jan 12, 2015
    7
    It's difficult for me to be unbiased on this series as a player of competitive smash, the game is great for those who want to have fun with friends in some chaotic and silly modes, but the tools to play seriously aren't there, which alienates a portion of the fanbase. I'm not going to comment much further due to bias, but I'd say overall the game is 8/10 for those who seek fun times withIt's difficult for me to be unbiased on this series as a player of competitive smash, the game is great for those who want to have fun with friends in some chaotic and silly modes, but the tools to play seriously aren't there, which alienates a portion of the fanbase. I'm not going to comment much further due to bias, but I'd say overall the game is 8/10 for those who seek fun times with friends, and 6/10 for those who want to play seriously. Expand
Metascore
92

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Negative: 0 out of 77
  1. CD-Action
    Mar 4, 2015
    90
    It would not be easy to find another game that offers so much content. [02/2015, p.61]
  2. Hyper Magazine
    Feb 9, 2015
    100
    It's everything I wanted it to be, and Melee's true successor. [Issue#257, p.60]
  3. Games Master UK
    Jan 31, 2015
    93
    A sprawling ode to Nintendo and punching, this'll keep fans scrapping for years to come. [Feb 2015, p.66]