• Publisher: Sega
  • Release Date: Oct 29, 2013
  • Also On: 3DS, PC
User Score
7.2

Mixed or average reviews- based on 604 Ratings

User score distribution:
  1. Negative: 92 out of 604
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  1. Oct 30, 2013
    7
    Sonic Lost World, in a way, is almost like having a bipolar disorder; at one moment, the game almost perfectly captures the essence of a good Sonic game, while at others, becomes an incredibly infuriating and frustrating platformer that tries to put Sonic in situations where he does not excel in. For what Sonic Lost World does right, it really hits home, reflecting on the multipleSonic Lost World, in a way, is almost like having a bipolar disorder; at one moment, the game almost perfectly captures the essence of a good Sonic game, while at others, becomes an incredibly infuriating and frustrating platformer that tries to put Sonic in situations where he does not excel in. For what Sonic Lost World does right, it really hits home, reflecting on the multiple archetypes Sonic's initial outings in terms of its level structure. However, for its wrongdoings, one can only question why SEGA did not overlook these wrongdoings, as they become apparent so easily. Specifically, Sonic Lost World is a balance between levels whose philosophy in design reflects his initial outings, and levels whose philosophy in design is questionable at best.

    In terms of this balance, the levels are associated with two different categories. One category places an emphasis on speed, and balances it out with plentiful of platforming and many alternate hidden paths and exits. This emergence of depth in level design was shown to an extent with Sonic Colors and Sonic Generations, but has not been shown with as much depth since Sonic's initial outings. Sonic Lost World rekindles this fire incredibly strong in these sorts of levels. Grinding Levels are also welcome to this edition, as their depth has risen drastically. Multiple routes to grind and tons of ingeniously tricky spots make these levels almost, if not as enjoyable, as the sorts of levels listed above. The second category, however, withdraws almost all of these aspects in place of gimmicky and linear level design that lacks the depth of the multi-route levels. Whether this may be rolling around in a snowball, having to remain hidden from an owl, scale up a linear set of platforms, etc., it withdraws from the essence of Sonic's initial outings in place of something mediocre at best.

    To be even more precise, let me list every level that's fun, okay-ish, and not fun:

    Fun:
    Windy Hill: Act 1, 2, 3, 4
    Desert Ruins: Act 1, 2, 3, 4
    Tropical Coast: Act 1, 3, 4
    Frozen Factory: Act 3
    Silent Forest: Act 1
    Lava Mountain: Act 2

    Okay-ish:
    Tropical Coast: Act 2
    Frozen Factory: Act: 1, 4
    Silent Forest: Act 3
    Sky Road: Act 1
    Lava Mountain: Act 4

    Not Fun:
    Frozen Factory: Act 2
    Silent Forest: Act 2, 4
    Sky Road: Act 2, 3, 4
    Lava Mountain: Act 1, 3
    Hidden World: Act 1, 2, 3, 4

    There are 32 zones in total (Not counting the Hidden Stages in each world, the Carnival Stages, or the Nights DLC), and 14 of them are fun, 6 of them are okay, and 12 of them are not fun. This means 44% of the stages are fun, 19% of the stages are okay, and 37% of the stages are not fun. Add either the fun stages and the okay stages, the okay stages and the not fun stages, or none as you will, but only 44% of the game is truly and undoubtedly fun. Luckily, that 44% of the game nails the gameplay down just fine. Also, if you think about it, 14 acts is roughly 7 zones in Sonic 2, and more acts than Sonic 3 (not & Knuckles) has to offer. Adding the okay acts with the fun acts, and you have almost as much acts as Sonic 3 & Knuckles (and that's not even counting the omission of Sandopolis and Lava Reef Zone -due to their mediocrity- from the list). If you think about it, that 44% isn't really that bad in retrospect.

    Sonic Lost World fumbles a lot, which is definitely a huge disappointment to an otherwise fantastic game. However, the parts that Sonic Lost World doesn't fumble on are truly fantastic and unforgettable parts. Take Sonic Lost World how you will, but it's a game in which its good aspects are engaging and creative enough to become incredibly replayable. Sonic Lost World is a game that may stumble quite a lot, but it comes through in the end on its feet.
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  2. Oct 31, 2013
    8
    Para aqueles que tem dúvida se compram ou não, o jogo vale a pena. um hibrido entre mario galaxy e o sonic the hedahog. Existe a velocidade e os inimigos clássicos de sonic, com o lvl desing das fases do mario, e alguns colecionáveis para procurar.
    O jogo tem a dificuldade um pouco acima da média dos demais sonic, e os controles responde de forma satisfatória. Em alguns poucos momentos
    Para aqueles que tem dúvida se compram ou não, o jogo vale a pena. um hibrido entre mario galaxy e o sonic the hedahog. Existe a velocidade e os inimigos clássicos de sonic, com o lvl desing das fases do mario, e alguns colecionáveis para procurar.
    O jogo tem a dificuldade um pouco acima da média dos demais sonic, e os controles responde de forma satisfatória. Em alguns poucos momentos senti frustração em decorrência da resposta de meus comandos. Mas isso se deve mais ao fato de se acostumar com a nova mecânica que um defeito do jogo.
    Em termos de gráfico e som, o jogo esta excelente, cumprindo bem seu papel.
    Os chefes por sua vez, apresentam uma dificuldade baixa, mas ainda sim divertida.
    Em minha humilde opinião, este um jogo obrigatório para os fãs do ouriço azul, e para aqueles que não o conhecem. Enfim, obrigatório a todos os donos do wii u
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  3. Oct 31, 2013
    7
    Well i have made it to the 5th world... and i must say that i was both impressed and let down. At first, the levels were fun and exciting, but as the game progressed, the difficulty level increased so much and there were millions of death traps at every turn by the time i reached the frozen zone. At this point i became extremely frustrated and cut the game off. The first few worlds wereWell i have made it to the 5th world... and i must say that i was both impressed and let down. At first, the levels were fun and exciting, but as the game progressed, the difficulty level increased so much and there were millions of death traps at every turn by the time i reached the frozen zone. At this point i became extremely frustrated and cut the game off. The first few worlds were amazing and fun for me. The game does a lot of things right, but it also does a lot of things wrong... i do see the resemblance between mario galaxy and this game, and i must say, im a 100% fan of the mario galaxy franchise, and this doesnt come close. but i am an extreme fan of sonic, having every sonic game from the genesis days, to the dreamcast day games, and the newer ones when sonic went to gamecube, xbox 360 and now wii u, and anything in between. I have every game... and this is ok to me. To me this game is like Sonic Colors, its ok. I have never been a fan of the color powers myself... im more into sonic generations gameplay style myself.... and evne sonic adventure 2 gamestyle. but its worth picking up at least. Expand
  4. Oct 29, 2013
    10
    This is a great game! I have been playing for a week now and it is amazing.Of course it's not perfect but besides the boss fights this is a game that is worth your time and money if you are a sonic or platformer fan
  5. Oct 29, 2013
    4
    Look, it's Mario Galaxy 3! No doubt the weakest installment in that series. It's nice idea to give more control to players and make world more interactive, but unfortunately final result is sort of letdown. Controls are sluggish, new parkour mechanics don't add much to game, and colour powers are thrown in for sake of having them. Complex gameplay is meant to keep Sonic speeding, but inLook, it's Mario Galaxy 3! No doubt the weakest installment in that series. It's nice idea to give more control to players and make world more interactive, but unfortunately final result is sort of letdown. Controls are sluggish, new parkour mechanics don't add much to game, and colour powers are thrown in for sake of having them. Complex gameplay is meant to keep Sonic speeding, but in the end they just slow things down.

    And it's not that speed is problem; Sonic used to be about flow and momentum. Momentum seems to be too hard concept to handle, so Sonic Team finally killed in favor of run-button. Flow however is concept that one does not simply ignore, but this games lacks the rhythm of Sonic Sonic games. Speedrunning is still possible trough the power of returning spindash, which happens to be more of an gimmicky version of boost.

    Speaking of gimmicks, level design varies between somewhat fun and incredibly frustrating and/or boring. There is no flow in some levels, and many design choices come of annoying. Game tries hard, but ultimately fails to understand what made any given platforming masterpiece, not to mention sonic's best games, fun in the first place. Same goes for boss fights, which are still one weak spot of franchise

    To add insult to injury, visual design is not always easy to eyes; Sonic games are known to be colourful, but putting bright colours everywhere is never good. Fortunately, happy athmosphere and catchy music makes up for it, albeit not-so-funny and not-serious-enough storyline tries hard to ruin it. Worst thing is that story, just like game, tries to have depth, but in the end becomes less deep than most games that aren't trying.

    Having lack of polish here, and trying too hard there, Lost World is mixed pack of some nice concepts and some lackluster results.Game isn't terrible, and shows that developer Sonic Team has learned something, but learning something today doesn't help much if you forget what you knew yesteryear. There was no need to break things that didn't need fixing, and there is no need for reinvention if you already have something that works. And there is no shame being different than all-around popular Nintendo.
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  6. Nov 2, 2013
    7
    Here are my impressions of the game...No, this is not a bad game at all. In fact, I think it's a good step for Sonic to be slower. I don't know why those are complaining because Sonic is slower, or having similar Super Mario Galaxy aspects.

    This game isn't perfect, however. My biggest gripe about the game are tied with having to hold ZR to run, and the storyline. Why do I have to hold
    Here are my impressions of the game...No, this is not a bad game at all. In fact, I think it's a good step for Sonic to be slower. I don't know why those are complaining because Sonic is slower, or having similar Super Mario Galaxy aspects.

    This game isn't perfect, however. My biggest gripe about the game are tied with having to hold ZR to run, and the storyline. Why do I have to hold ZR to actually move? And the Storyline feels week, alongside with Colors and Generation. I wish the storyline could've taken the Sonic Adventure route. I also would've liked the option to use my d-pad in side-scrolling sections, but that's not much of a problem.

    +1 Choices instead of one line
    +1 A more 'controllable' sonic
    +1 Return of the Spin-dash, and away from the boost to win.

    -1 Hold ZR to run
    -1 Cheesy Storyline.

    I honestly feel that Sega is trying too hard to keep the old aspects and even try too hard with making new aspects. I think Sonic is close to being on the right path. This game isn't what reviewers are saying about the game, but I can guarantee that it is no gem. Very fun game, worth the buy, but I stand by saying that this is a good game.
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  7. May 22, 2014
    7
    Sonic Lost World is a game that shows just how important the fluidity of controls are to any experience. First I'll start with the positives. Right off the bat you can tell that the game is absolutely gorgeous. Honestly the visuals in this game are very impressive and I'm surprised that more people have not praised it for it's impressive art style (which is a tasteful nod to the GenesisSonic Lost World is a game that shows just how important the fluidity of controls are to any experience. First I'll start with the positives. Right off the bat you can tell that the game is absolutely gorgeous. Honestly the visuals in this game are very impressive and I'm surprised that more people have not praised it for it's impressive art style (which is a tasteful nod to the Genesis era Sonic we all love) and high graphical fidelity.

    Next the sound is also very well done. The music is catchy and sounds like it belongs in a Sonic game. The story is fresh and the new characters, while at times silly, are ultimately a plus. It's fun to play against someone other than Robotnik, err Eggman, as Sonic. I welcomed their presence. Also the game is focused entirely on Sonic, which is a great positive.

    The content in the game is also pretty extensive. Each level has red rings which of course leads to the Chaos Emeralds and there's also a co-op mode and time trials along with online leaderboards. I also love the Yoshi and Zelda DLC as they feel like they were put together using a lot of effort and charm. Overall the amount of content is pretty good.

    Now it comes time for me to mention the gameplay. Firstly I would like to say that I found the level variety to be very enjoyable and added to the experience. There are several different types of levels (ranging from both 2D and 3D) that keep the game fresh throughout. Another positive is the new moves that were added to the gameplay. The wall jumping/running is a welcome addition. But that is where things turn sour.

    Unfortunately for Sonic Lost World it has a very...clunky feel to it. And clunky just doesn't work with video games. In fact I would go as far to say that if anything should be as far from clunky as possible, it's Sonic. I just don't feel nearly as fluid as I had while playing other Sonic games. Of course there is a learning curve and you can learn to adjust, but it still isn't at the level of past Sonic titles (but better than Secret Rings). Sonic loses momentum very easily and seems to be very touchy while doing a lot of his moves. The double jump is sporadic and can often screw up any wall jumping or running leading to cheap deaths. There's nothing I hate more than cheapness. Overall the gameplay just feels a bit....off.

    In the end I really want to love Sonic Lost World. I am willing to go as far as to say that if the gameplay was more fluid that it would be the best Sonic game since Sonic 3. Everything is superb except for those controls, which aren't awful, but a bit frustrating. If you're a die hard Sonic fan, pick it up. If not, it's probably not for you.
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  8. Nov 18, 2013
    8
    Since Sonic Lost World was announced as a Wii U exclusive, I've had three main surprises with it. The first was the launch trailer, which looked like a much better experience than I expected a new Sonic game to be. The second came with the lukewarm reviews it got, a real letdown after all the hype. The third was finding out that, despite that, it is in fact a (gasp) pretty good platformer.Since Sonic Lost World was announced as a Wii U exclusive, I've had three main surprises with it. The first was the launch trailer, which looked like a much better experience than I expected a new Sonic game to be. The second came with the lukewarm reviews it got, a real letdown after all the hype. The third was finding out that, despite that, it is in fact a (gasp) pretty good platformer.

    Even before the actual gameplay, I was impressed by the game's presentation. The graphics are sharp, vibrant, and brightly colored. The music and sound effects hit all the right notes, and a lot of the tracks are as memorable as the amazing tunes of the series's 2D beginnings. Sure, the storyline won't win any awards, but it should be serviceable as a well-made Saturday-morning cartoon, especially for younger gamers.

    Playing the game is, for the most part, a joy. Sonic isn't always running like mad, which makes the platforming aspect a lot deeper. Controls are responsive and mostly intuitive; after the game's initial batch of gamepad-activated tips, it's very easy to get the hang of everything in a mostly seamless process. Some of Sonic's parkour moves aren't exactly easy to execute, but mastering them feels like a worthwhile process rather than a drag. Sadly, the same can't be said about the wisps, color-based powers than transform Sonic into special forms like asteroid, eagle, and bomb. In trying to use the gamepad touchscreen in innovative ways, wisp controls are inaccurate at best and grating at worst. Thankfully, they're not a fundamental part of the gameplay for the most part, serving mostly as a simple diversion.

    The level design, especially when it comes to diversity, is the best thing Sonic Lost World has going for it. The game mixes 3D platforming with old-school 2D stages, sometimes resorting to endless runner levels and more offbeat designs. This ensures the gameplay never gets stale, and the way stages are expertly crafted goes a long way towards making you keep playing.

    Nothing in Sonic Lost World is breathtakingly innovative, with the Super Mario Galaxy influence being pretty obvious, but it's still a great piece of software that will get platforming fans invested. Add extras like collectibles, time trials with online leaderboards, co-op play and item-sharing Miiverse integration, and you've got a tight package that is much better than the average review will let on. If you like what you see on the game's many trailers, rest assured you'll have a lot of fun when you play it.
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  9. Dec 24, 2013
    8
    Sonic Lost World has been bombarded with a significant amount of negative, low scaling reviews.

    I for one do not understand it. Sonic Lost World is a much needed upgrade to the franchise. The level design is the best aspect of game. Each zone offers some unique and different. This game is far from perfect but it appears that all the negative reviews are pushing players away. If
    Sonic Lost World has been bombarded with a significant amount of negative, low scaling reviews.

    I for one do not understand it.

    Sonic Lost World is a much needed upgrade to the franchise. The level design is the best aspect of game. Each zone offers some unique and different.

    This game is far from perfect but it appears that all the negative reviews are pushing players away. If you find this game on sale you need to still add it to the library. It still one of the top 5 games on the WII U to play.

    I suppose the negative aspects is what is really holding the game back.

    ---
    Cons Game play. This is a big one. It need's a bit of polishing. You often fine yourself bumping back and forth into walls. It lacks an overall smooth flow to the game. Some areas, secrets just seems a bit of a hassle to discover instead of an accomplishment.

    Flow Landing attacks on enemies is easy, but your character loses all it speeds and reset it's running speed. It's quite odd that developers felt like this was the correct way of programming.

    ---

    Pro Level concept. The game still offers great concepts, and beautiful art style. The part that hold it's pack is the actual design which hinders the flow.

    ---

    A more accurate grading would be high 7.8 to a low 8.0
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  10. Feb 5, 2014
    6
    Just to start this off, the game is good. Not great nor bad, just good. It passes just above decent. Though I'm sure you're wondering why. That is why I'm typing this down.

    Now what most of us expect in a Sonic game is being able to run fast. Well, how fast you move in this game has been taken down a bit. And it takes the Rayman Origins/Legends approach and has you hold down one of the
    Just to start this off, the game is good. Not great nor bad, just good. It passes just above decent. Though I'm sure you're wondering why. That is why I'm typing this down.

    Now what most of us expect in a Sonic game is being able to run fast. Well, how fast you move in this game has been taken down a bit. And it takes the Rayman Origins/Legends approach and has you hold down one of the Z buttons in order to start running. Which I suppose is actually needed, considering that there is a lot of platforming in this game, so running all the time would prove to be incredibly annoying.

    Some of levels can get pretty frustrating. This is mostly because of how some of them are designed. Most times, it's hard to tell where you're supposed to go, as one of the snow levels causes you go around in circles for what seems like an eternity. This level just proves how bad some of the designs are. Of course, not all levels are like that. In short, levels range from being straight-forward and easy to 'holy crap, where the hell do I go?'.

    The bosses are really easy...like, really easy. I'm sure most have noticed that the difficulty for the bosses seems a bit too easy. Maybe it's just the fact that I'm a bit better at games than I used to be, but I honestly think these bosses are too easy. You may only die a few times trying to figure out how to dodge some of their attacks, but once you get down when to hit them, the fight is over in just a few minutes. Not that I'm saying that the fights should be longer, but just a bit more challenging.

    Just the one thing that bothers me more than anything else in this game. When you die way too many times on a level, the game will give you this little capsule that has a wing in it. What happens when you touch it? It sends you to the end of the level. I really hate this kind of hand holding. Even New Super Mario Brothers 2 did something similar, but with the gold tanuki power up, which makes you invincible to all enemy damage and have unlimited flight. Only with this game, the power up just immediately ends the level for you. I understand most people would like to get to the end of the level, but what point is it when it's just handed to you? It doesn't make the game fun, it makes boring. What point would there be in beating the level when all I have to do is die a few times and the level will just be like "Oh hey, you just wanna beat the game now?". This feature I cannot ignore.
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  11. Mar 28, 2014
    7
    If only the DLC of Zelda and Yoshi could of been the main theme worlds of the whole game. Serious I would buy this again if this was how they made a Sonic game. As the main game stands... its okay/bad. Game play is everything I don't like and come to expect. Buy this if you wanted to see a Zelda and Sonic game level or love Sonic colors that much.

    So yea... Conflicted gets a 7 game
    If only the DLC of Zelda and Yoshi could of been the main theme worlds of the whole game. Serious I would buy this again if this was how they made a Sonic game. As the main game stands... its okay/bad. Game play is everything I don't like and come to expect. Buy this if you wanted to see a Zelda and Sonic game level or love Sonic colors that much.

    So yea... Conflicted gets a 7 game overall but people will be happy once they get to the DLC levels ....
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  12. Apr 26, 2014
    10
    che cosa solo un voto nella media a questa sonic che devasta letteralmente gli altri prequel in 3d che era tra l'anonimi ( sonic adventure dx , sonic unleashed) oppure giochi buoni ( sonic heroes , sonic colors) questo titolo stramerita i vostri soldi
  13. Nov 21, 2013
    8
    Here's how I determined this was a good game and worthy of being purchased. I downloaded the demo, which is just the first stage (Windy Hill Zone 1). I played it, then I played it again. Then again, and again after that. Next thing I knew, three hours had gone by and all I'd been doing is playing one stage over and over again. The last things I did before turning in for the night wereHere's how I determined this was a good game and worthy of being purchased. I downloaded the demo, which is just the first stage (Windy Hill Zone 1). I played it, then I played it again. Then again, and again after that. Next thing I knew, three hours had gone by and all I'd been doing is playing one stage over and over again. The last things I did before turning in for the night were buying the game in the Wii U shop and starting the download.

    There's a bit of a learning curve as far as the controls are concerned, but after awhile, I find them to be far more responsive and precise than Hedgehog Engine games. My only real complaint about the controls is the unnecessary addition of color powers, which appear to have been added simply because they felt they had to put something in the game that utilized the gamepad touchscreen. I don't like the very idea of the gamepad touchscreen in just about every Wii U game I've played. Having to shift and refocus your eyes back and forth is awkward and uncomfortable. In a game like Sonic, it really breaks the flow, although Sonic Team was smart enough to make the game pause after using a color power to give you a chance to reacclimate yourself with the TV screen.

    As far as the people saying it's copying too much off of Mario Galaxy, so what? That's what Sonic has always done. Sonic games take the elements from Mario games and speed them up. Sonic 1,2, and 3 copied Super Mario Bros. Sonic Adventure copied Mario 64. Sonic Lost World copies Mario Galaxy. It doesn't matter as long as the games are good, and this one is good.
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  14. Jan 1, 2014
    8
    lost world is a sonic game that challenges gamers more than any sonic game since the genesis. By doing this it makes some missteps but when it does things right it is an exhilirating game to play. their are chase levels, their are levels were you precisely move from falling platform to falling platform. the tougher levels require speed and you will even have to rotate sonic around thelost world is a sonic game that challenges gamers more than any sonic game since the genesis. By doing this it makes some missteps but when it does things right it is an exhilirating game to play. their are chase levels, their are levels were you precisely move from falling platform to falling platform. the tougher levels require speed and you will even have to rotate sonic around the world to dodge gisnt snowballs and enemies occasionally. this shows that the galaxy formula actually gives sonic greater freedom to roam and its neat when its used. the problem is their should be mandatory movie sequences or something to show that it can be done early on in the game. onto whats irritating, the red rings are inconsistently difficult. one red ring has icicles surrounded it which you have to dodge but then rewards you with rings for attempting it while the next red ring requires careful wall jumping skills which give no room for error. their are also segments which although interesting and creative. jumping on clouds. running toward blender gears so you can be carried by the fruit juices. these segments are fun but their different trom the visceral experience in a typical sonic game. this game is an extremely fun difficult game which reminds me of the original crash bandicoot. I think once fans get a hang of the difficulty theyll love how much precision and speed is behind their actions. Expand
  15. Mar 6, 2014
    8
    Sonic Lost World to me is good game and my Second favorite sonic game.
    The story is ok not dark or nothing it's ok the humor is really funny and for the deadly six.......ehhhhhh I don't no they ok but not mind blowing or anything. The gameplay is different from previous sonic games you can choose to make sonic run really fast or make sonic walk
    Alot of people say it's like Mario galaxy
    Sonic Lost World to me is good game and my Second favorite sonic game.
    The story is ok not dark or nothing it's ok the humor is really funny and for the deadly six.......ehhhhhh I don't no they ok but not mind blowing or anything. The gameplay is different from previous sonic games you can choose to make sonic run really fast or make sonic walk
    Alot of people say it's like Mario galaxy and I actually see it now.
    The game is not bad like glitches everywhere and stuff it's a playable game. Give it a try and see if u like it or not.
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  16. Apr 23, 2014
    6
    The problem with Sonic Lost World is that it doesn't know what it wants to be. It mixes in many different gameplay styles, some that don't work at all. Sadly the wisp power-ups, one of the great features in Sonic Colors, are one of the biggest pase brakers. The characters interactions are charming enough, and the game is very colorful. Over all this is not the worst Sonic game, but it'sThe problem with Sonic Lost World is that it doesn't know what it wants to be. It mixes in many different gameplay styles, some that don't work at all. Sadly the wisp power-ups, one of the great features in Sonic Colors, are one of the biggest pase brakers. The characters interactions are charming enough, and the game is very colorful. Over all this is not the worst Sonic game, but it's not one of the better ones either. Over all I'd put Sonic Lost World a step below Sonic Unleashed. They have the same set back, in that they show new ways to play a Sonic game. However Sonic Unleashed was more sure of what it wanted to do, where Lost World feels like it can't make up it's mind. Expand
  17. Dec 27, 2013
    5
    I've grown up with Sonic the Hedgehog. I've been there for the high points as well as the many low points along the path. After hitting a brief wave of decent to good games, it feels like things are beginning to slip again.

    The games largest failure is in the games controls. It's not very intuitive and it took me quite awhile to get a grasp of it. Even when I finally mastered the
    I've grown up with Sonic the Hedgehog. I've been there for the high points as well as the many low points along the path. After hitting a brief wave of decent to good games, it feels like things are beginning to slip again.

    The games largest failure is in the games controls. It's not very intuitive and it took me quite awhile to get a grasp of it. Even when I finally mastered the games controls I still found that they would often fail me. Jumping is horrendously inconsistent. In 3-D, your jumps carry a lot of momentum, and once you perform that double jump, there's nothing more you can do. You lose control of Sonic, and I have died many times as a result. Once you reach 2-D, you find that your jumps carry little to no momentum. I kept trying to push the control pad further to get him to budge and it further hindered the experience. Jumping provides this games greatest obstacle, and the changes between 2-D and 3-D jumping make it difficult to gauge movement.

    Then there's the parkour system. I love the idea of the parkour system, and in 3-D, it works very well. It took me awhile to master some of the more technical maneuvers, but once I had them, zipping through walls, climbing up ledges, and wall jumping were marvelously thrilling. I would love to see the parkour system return in future games. There is room for improvement though, particularly in 2-D sections. If you're hold the R trigger, Sonic will run up walls whenever you come in contact, and when you hit some narrow passages, it can be a pain to control.

    My only other complaint is that the other buttons need to be better utilized. The 4 buttons on the right each share one function with another. It would've been nice to separate the double jump and the homing attack, or even giving a separate parkour button to one of them.

    As far as level design, the game is a mixed bag. There are a few enjoyable levels, some mediocre levels, and some terrible levels. Frozen Hill and Silent Forest in particular feature some frustrating level design, and the late game levels feature several frustrating sections as well. Frozen Hill features some of the same level design as Windy Hill, but with ice. Skating along the ice works great and the 2-D ice skating sections were a blast. Jumping seems simple enough, but Sonic will completely follow the momentum of his skating, making it hard to maneuver, sometimes forcing you to stop to perform your regular jumps. Furthermore, when you jump on ice to break it, Sonic flies off the handle once you hit 3 blocks. This created many infuriating deaths as well. Of course, then you're placed in a giant snowball in the second act and forced to roll around along narrow pathways which will almost certainly cause dozens of deaths due to the levels unforgiving nature.

    The level design as a whole feels overly ambitious. It expects players to have mastered it's hard to grasp control scheme in such a short while, and then throws everything they've got. It leads to an overall disconnect that makes the later levels of the game unsatisfying.

    The bosses were a drag too. They were never difficult, by the battle with Zavok and whatever the girl was names are bad simply because of the failures of the control scheme. Zavok's was a pain due to the fact that the lock-on targeting for the homing attack is spontaneous and often unreliable, and the later because she was the boss of the ice stages.

    Good thing the music is great. If it were as annoying as some of the levels, I would've quit, but it seems that the music was it's best during the most annoying parts of the game. Oh well, it's a small treat for a game that's so disappointing. The game's Deadly Six and their dialogue though are embarrassingly horrible. It tries to be dark and childish at the same time. It's disgusting.

    The color powers make a return from Sonic Colors. Although I don't care for them in particular, they functioned well enough as I played through them.

    Ultimately, this game let me down. I knew it when I watched the trailers that this game would be a flop. The levels are overly ambitious, and expect the player to remain on track with the steep learning curve. Once you do, the difficulty spikes further and some inconsistencies in mechanics will only continue to frustrate. After completing the game though, I've gotten a better grasp of the controls, but the gameplay isn't rewarding enough to forgive this issue. The parkour system is promising though. Sega made a mistake, and it's certainly not as bad as some of there other flops. I only hope to see the parkour system improved for further installments and for Sega to find it's mojo again.
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  18. Dec 16, 2013
    9
    Sonic Lost World is so far, and by far, my favorite platforming and Sonic game.

    The controls are tight, but take some time getting used to, as the controls ARE explained fine, but no one usually ever feels like touching the tutorial button as it pauses the game and I don't feel like stopping. Also I feel like critics like IGN or gamespot tried a little bit too hard to make the game
    Sonic Lost World is so far, and by far, my favorite platforming and Sonic game.

    The controls are tight, but take some time getting used to, as the controls ARE explained fine, but no one usually ever feels like touching the tutorial button as it pauses the game and I don't feel like stopping.

    Also I feel like critics like IGN or gamespot tried a little bit too hard to make the game look bad, and the only reason this annoys me is because they give some players who want the game the wrong idea, because the game in my opinion, is just aced perfectly. The parkour (which may seem like a "overly hyped idea to some) is possibly my favorite part about the game because of the satisfaction from running up a wall away from what could possibly be a cheap death and again, the parkour takes a little bit of time getting used to, making the game start a little slow, but it only gets better and better the more you get used to the game.

    Honestly, there were two flaws in the game that occurred to me, and those were the way the controls were to be explained and surprisingly, the wisps. The wisps didn't really need to be in the game in most parts and only added a small gimmick to do in the game.

    Now, to all the people that say that this game "shamelessly rips off super mario galaxy", SONIC LOST WORLD IS NOTHING AT ALL LIKE SUPER MARIO GALAXY. The level design is to the game, but sonic actually started the planetoids and gravity trick idea, especially from a canceled sonic game for SEGA Saturn named Sonic X-treme which looks VERY similar to Sonic Lost World, and a Sonic Adventure 2 stage called "Mad Space". In nutshell, sonic lost world plays nothing at all like mario galaxy, such as some, actually most critics, just slam the game saying that it rips off another game.

    As the for the graphics, "non-offensive visuals" (seriously?) doesn't quite describe it's graphics. It's more like "downright sexy" because sonic lost world has 1080p resolution with silky smooth 60 FPS without a single frame drop. Sonic lost world has to be the most beautiful looking games for the Wii U as of now.

    The gameplay, as described and hyped about during the making of this game, SONIC IS NOT SUPPOSED TO BE THE FASTEST IN THIS GAME PEOPLE. You can make sonic go fast using the infinite spin dash (which admittedly, is pretty freaking sweet and the best spin dash of all time in a sonic game) to make sonic go very fast and if you've figured out the controls, you can just blaze through the level. The plat forming for me was at its best in sonic lost world as sonic can actually climb up platforms along with the help of the parkour system and the double-jump returning from sonic colors. Yes the game is challenging, all sonic plat forming based games are, and for some reason that's randomly a problem now which really confuses. You will die a lot, but it never came to a point where I found it ridiculous and made me want to stop playing, it actually made me want to keep trying and trying and even if you die too much, you are given a capsule that will transport you to the next checkpoint. But after I got the hang of the game and completed it, I loved this game even more and did not encounter infuriating deaths afterwards.

    Sonic Lost World is a really great plat forming game with some minor flaws (to me at least). The parkour was a great and life saving addition to the game that added tons of satisfaction and once you get the hang of the controls and the levels and how sonic works, Sonic lost world has become an addiction.
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  19. Dec 24, 2014
    9
    Well Sonic Lost World the second best game that sega make every thing is good storyline is interesting new spindash new homing attack new attack homing kick,skydriving level's,graphic,gameplay,wisp are changed and upgraded and amazing game soundtrack,super sonic gameplay,dlc level hell dude everything! But the bosses is too easy so this made that game too easy so because of boss battle'sWell Sonic Lost World the second best game that sega make every thing is good storyline is interesting new spindash new homing attack new attack homing kick,skydriving level's,graphic,gameplay,wisp are changed and upgraded and amazing game soundtrack,super sonic gameplay,dlc level hell dude everything! But the bosses is too easy so this made that game too easy so because of boss battle's and final boss i can only give 9/10 but still looking for good sonic game were you can play with frends here ya go but still sonic colours is better. Expand
  20. Jan 4, 2014
    7
    I did enjoy the game for a while but after beating Tropical Coast, the game suddenly became frustratingly hard. There are some good things, like i said Windy hill, Desert Ruins, and Tropical Coast all have fun levels, the acting is good, and I do like the deadly six. Then there's the bad stuff, the story felt rushed and unfinished, each world now only has 4 levels which is reallyI did enjoy the game for a while but after beating Tropical Coast, the game suddenly became frustratingly hard. There are some good things, like i said Windy hill, Desert Ruins, and Tropical Coast all have fun levels, the acting is good, and I do like the deadly six. Then there's the bad stuff, the story felt rushed and unfinished, each world now only has 4 levels which is really disappointing, after figuring out how to attack the bosses they become way to easy, I had to figure out some of the controls by experimenting with buttons, and every time I died after Tropical Coast, was because of a cheap death trap. This could have been a great game like Sonic Colors, but someone messed up. Expand
  21. Nov 23, 2013
    10
    This game is truly amazing in every way Its so fun to play and so many different ways to play through each level it never gets boring. I love how the story is on this game and it has superb graphics and music in this game. I'm going to admit it the last sonic game I enjoyed was sonic adventure on the dreamcast but this one is my new favourite with adventure a very close 2nd. I recommendThis game is truly amazing in every way Its so fun to play and so many different ways to play through each level it never gets boring. I love how the story is on this game and it has superb graphics and music in this game. I'm going to admit it the last sonic game I enjoyed was sonic adventure on the dreamcast but this one is my new favourite with adventure a very close 2nd. I recommend this game to everyone and yeah as you get through the game it can get hard and frustrating at times I've lost count how many continues I have used but I get there in the end. Sonic lost world really should of had better reviews overall and this is a fantastic wii u exclusive game to own. if you haven't got this game yet then you are missing out big time! Expand
  22. Dec 12, 2013
    9
    I honestly don't understand why this game would get poor reviews. Sure, the controls take time to get used too, especially if you're used to the Unleashed/Colors/Generations controls, but that doesn't make it a bad game, does it? I personally think Sonic Lost world is a worthy successor to Sonic Colors. It isn't perfect though, the Whisps in this game are useless, and i would of liked someI honestly don't understand why this game would get poor reviews. Sure, the controls take time to get used too, especially if you're used to the Unleashed/Colors/Generations controls, but that doesn't make it a bad game, does it? I personally think Sonic Lost world is a worthy successor to Sonic Colors. It isn't perfect though, the Whisps in this game are useless, and i would of liked some online multi-player like on the 3DS Version, but aside from that, this game is worth buying! Expand
  23. Jan 11, 2014
    7
    Sonic lost worlds has its very strong points and allot of negative. People didn't expect this type of a sonic game coming out because its a lot like Mario galaxy but that's were people get mad because its not as good as super Mario galaxy. the concept is the same but once u feel the controls its nothing like Mario galaxy. the positives are: this is as tight and the best sonic has everSonic lost worlds has its very strong points and allot of negative. People didn't expect this type of a sonic game coming out because its a lot like Mario galaxy but that's were people get mad because its not as good as super Mario galaxy. the concept is the same but once u feel the controls its nothing like Mario galaxy. the positives are: this is as tight and the best sonic has ever controlled. you have more control into sonic's turning and controls compared to ever before. sure hes slower but that's the beauty of it. I'm a sonic adventure 2 guy so i like super speed but this game is like its own play style. nothing like anybody has ever seen from sonic and it controls well and the general amount of the levels are fun and enjoyable. the music is decent and its a good game. Negatives: for some people it is too slow ironically. the storyline is plain and boring but all of the 2d sonic games weren't very good either because it was all about game-play so focus on the game-play for this game. Negative is that they introduce you to the controls so poorly stopping you in the middle of your level to tell you which stops the game flow completely. overall a solid good sonic game. But there is allot more they could have done and i feel they went in the wrong direction for the fans stand point Expand
  24. Jan 19, 2014
    5
    This game, It does I admit have its fair share of fun moments an speedy gameplay(The type you would expect from a Sonic game) but in other times it trys to be something I believe a Sonic game just shouldn't! It adds gameplay features that you may recognize to their similarities to Mario Galaxy(And even Sonic X-Treme) but these gameplay features are just horrid in my eyes when they are usedThis game, It does I admit have its fair share of fun moments an speedy gameplay(The type you would expect from a Sonic game) but in other times it trys to be something I believe a Sonic game just shouldn't! It adds gameplay features that you may recognize to their similarities to Mario Galaxy(And even Sonic X-Treme) but these gameplay features are just horrid in my eyes when they are used the way they are, The controls for me are just awful! I miss the classic controls of the Sonic Adventure series or hell, Even Sonic Unleashed and Generations had the nice controls you would expect a game like this to have but sadly, It doesn't. The homing attack is flawed in this game to say the least, Some of these moves I've never seen in a Sonic game before are just impossible to get used to if you are trying to play this the first time. Another mistake this game made was trying to make Sonic a slow-paced Platformer game, I cannot stress how much I hated the platforming in this game. I went from Generations which I loved the New-Gen Sonics gameplay in that. I presumed that this game wouldn't be that far off , I was wrong. Even when you're running through the level in 3D It's awkward and INCREDIBLY clunky. Another major problem that bothered me was the Deadly Six's voices are so annoying to hear when you're running through the level, It gets to the point where I wanted to rip my ears off when I would keep messing up but have to keep redoing the part of the level and hearing the Bosses annoying voices over and OVER AND OVER! But, I have only been speaking of the bad parts of the game, It has its own(Minuscule) amount of good features, When you get to the speedy parts, You get there. When it comes to the small amount of parts where you can actually go fast, It gets really fun. I also love some of the cinematics..But..That's all the good I can think of. So yeah. I personally think if you want a good Sonic game, Stick with the older ones, Sega just screwed this one up. Bad. Expand
  25. Mar 23, 2014
    9
    This review contains spoilers, click expand to view. Sonic Lost World is all about one thing: variety. Whether or not you like the game, you cannot deny that there is a multitude of different activities in each world. In the first world alone, you're in a Mario Galaxy-esque stage, to be followed by a classic 2D Sonic the Hedgehog. Following this, you're in a circular mind-shaft - and then there's a boss - and that's just World 1! There is a lot you can do in this game, but this also means that there's a huge variety in scores offered.
    I liked everything the levels offered, and was willing to play them again just so I could get the red rings. However, I know many that weren't keen on some of the different level designs and this put them off the game. For them it was almost bipolar - one minute they were playing their new favorite level, only to be followed by their worst.

    In short, if you want an original Sonic experience - where you get to do a lot of different stuff- then this is the game for you. If you want a classic Sonic experience - running around at the speed of sound in 2D or 3D environments then you should avoid the game.

    Personally, I loved the game but I feel that there could have been more, and I'm still confused at why, after spending so much time perfecting the 3D stages in Sonic Generations (and the critical acclaim the Daytime stages in Sonic Unleashed obtained), they would completely revamp the 3D sections of the game to something completely different. This didn't change my opinion on the game, as I still loved it - but I can understand why people wouldn't.
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  26. Mar 27, 2014
    7
    This Sonic game has good graphics. Sonic is unfortunately a little to slow in this game. The music is not the greatest but there are a few good songs, like The Deadly Six Theme, Desert Ruins, Lava Mountain and colour power Yellow Drill sound. There should have been a feature to watch cutscenes after you watched them already. This game is fun but could have been better.
  27. May 31, 2014
    9
    When i look at the other reiews, I feel like people are underating this game. But it's actually a pretty good game. yeah i know it has weird controlls but i got used to it. and it has a weird 3-D crap. but it has a good storyline, new characters, and some pretty neat stuff such as some awesome kick-ass moves and colors. but i can't beileve the score on this game i feel like it's soWhen i look at the other reiews, I feel like people are underating this game. But it's actually a pretty good game. yeah i know it has weird controlls but i got used to it. and it has a weird 3-D crap. but it has a good storyline, new characters, and some pretty neat stuff such as some awesome kick-ass moves and colors. but i can't beileve the score on this game i feel like it's so underated. but it's still a pretty good game which takes advantage of the Wii U Expand
  28. Jun 12, 2014
    6
    An average game that honestly disappoints. This game is actually the reason I saved up and bought a Wii U in the first place. The story is bare bones and isn't very fun to listen too. The gameplay however is a mixed bag. I like the exploration, I like the sense of speed, but the parkour never works for me. Maybe I'm running on the wrong side of the wall or something, I don't know. But fromAn average game that honestly disappoints. This game is actually the reason I saved up and bought a Wii U in the first place. The story is bare bones and isn't very fun to listen too. The gameplay however is a mixed bag. I like the exploration, I like the sense of speed, but the parkour never works for me. Maybe I'm running on the wrong side of the wall or something, I don't know. But from someone who got this game launch day, I'd say approach with caution. Expand
  29. Nov 11, 2014
    2
    Now beating a dead horse until his bones are reduced to sand particles, the Sonic team attempted to clone Super Mario Galaxy...without the fun.

    If we had to quickly mention the good points of the game, it'd be the artistic design of the environment, and some of the power ups that are a bit interesting to use. The bad points? Well, everything else. The controls aren't very intuitive
    Now beating a dead horse until his bones are reduced to sand particles, the Sonic team attempted to clone Super Mario Galaxy...without the fun.

    If we had to quickly mention the good points of the game, it'd be the artistic design of the environment, and some of the power ups that are a bit interesting to use.

    The bad points? Well, everything else. The controls aren't very intuitive or make much sense sometimes, half the power ups are not fun to use, the level design in the non straight-forward levels is an utter mess, the gameplay just doesn't go accordingly to Sonic (tight platforming with a character who's supposed to run at tremendous speed, anyone else sees the problem?), and overall just not fun at all.

    In short : Sonic Team once again made a game that was not fit for their mascot and ridiculed him further again. They keep trying too hard on originality, but that just didn't work. I barely recommend to even glance at this game in the game stores.
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  30. Dec 12, 2014
    10
    you have stolen the words by my mouth, so:
    As a lifetime fan of Sonic, I've seen him at his best and worst. Sonic Lost World is definitely one of Sonic's better 3-D offerings. The plot and storytelling are enjoyable. The game is stupendous from a visual and audio standpoint. The soundtrack is wholly fantastic, ranging from super rad to breathtakingly beautiful. The gameplay in SLW feels
    you have stolen the words by my mouth, so:
    As a lifetime fan of Sonic, I've seen him at his best and worst. Sonic Lost World is definitely one of Sonic's better 3-D offerings. The plot and storytelling are enjoyable. The game is stupendous from a visual and audio standpoint. The soundtrack is wholly fantastic, ranging from super rad to breathtakingly beautiful. The gameplay in SLW feels more faithful to Sonic's Genesis classics, both in concept and execution, than any 3-D Sonic offering to date. Rather than being the ridiculously fast "boost to win" Sonic of recent years, Lost World focuses on acceleration and maintaining momentum through skillful platforming, just like the old days. The level design compliments the control mechanics really well, with a subtle brilliance even. The game isn't perfect. The Wii-U exclusive features like wisps feel totally shoehorned in an unnecessary. As Sonic Team is often wont to do, the focus on creativity over refinement can really be frustrating at times. Difficulty spikes toward the end are infuriating. Some ideas just don't work and can take away the grin the good 80% of the game gives you. Boss battles are terrible in this game. Overall though, I think Sonic Lost World deserves a much better reception than what it has received from the press. It's easily as good as Sonic Colors and should not be missed if you're a Sonic fan.
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Metascore
63

Mixed or average reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 64
  2. Negative: 9 out of 64
  1. Dec 11, 2013
    70
    Sonic Lost World has its problems. The controls are imprecise and the difficulty somewhat uneven. But it is still one of the better Sonic games in later years with some great level design. It is not the best platform game out there but well worth a closer look.
  2. Games Master UK
    Nov 27, 2013
    87
    The best true Sonic in years. [Christmas 2013, p.83]
  3. Nov 18, 2013
    35
    Sonic is no longer a good or even passable video game character.