Metascore
76

Generally favorable reviews - based on 74 Critic Reviews

Critic score distribution:
  1. Positive: 51 out of 74
  2. Negative: 1 out of 74
Buy Now
Buy on
  1. Oct 5, 2016
    73
    The beautiful Wii U graphics and playful humor stay true to the spirit of the Paper Mario franchise, but the story is straightforward and a bit bland.
  2. Dec 1, 2016
    70
    It's not exactly Sticker Star, but the change isn't necessarily for the better. Still, despite its flaws, there is fun to be had here.
  3. Edge Magazine
    Nov 15, 2016
    70
    With some prudent trimming, this could have been one of Wii U's best games: even with all those maddening missteps, its moments of sparkling brilliance can make it feel frequently close to essential. [December 2016, p.122]
  4. Oct 18, 2016
    70
    Paper Mario: Color Splash is the best looking installment in the series, offering the most immersive world to-date. Still, its battle system suffers in a misguided bid to innovate.
  5. Oct 11, 2016
    70
    Color Splash uses childish frivolity as a mask for adult nostalgia that wants to find a new generational host to burrow into.
  6. Oct 5, 2016
    70
    A wonderfully realised game with plenty of humour to keep you smiling throughout. However, it’s hampered by some annoying design decisions and carries the legacy of Sticker Star – both good and bad – which many series’ fans may find problematic.
  7. Oct 5, 2016
    70
    Paper Mario has historically given Nintendo free reign to bring something new to the table, all while poking fun at the titular character's notable legacy. In this light, Color Splash is a riotously funny, joyfully eccentric, but disappointingly safe reimagining of its premiere mascot. For every instance of dull combat, though, there's a humorous home run that makes Port Prisma a worthy vacation spot.
  8. Oct 5, 2016
    70
    Make no mistake: Some of Color Splash is best-in-class material. But some of it is just awful. As much as I'd like to be able to give it an unqualified endorsement, I really can't. The excellent visuals, music, structure, and writing sit at odds with the toilsome combat system and the addition of far too many gimmicks and gotchas. The game is as irritating as it is inspiring — and while there's much to love here, be aware that finding it requires slogging through some truly rocky moments.
  9. Oct 5, 2016
    70
    They say the devil’s in the detail, but Color Splash proves quite the opposite. In the minutiae it excels, while many of its broader systems hit a little wide of the mark. Despite its flaws, it’s very difficult to dislike, perhaps because every niggling issue is quickly followed by a moment of grin-inducing silliness or awe-inspiring beauty. This might not be the return to classic Paper Mario that its devotees have been awaiting, nor is it a bold reinvention that vindicates Nintendo’s need to innovate. It is, however, one of the most heartwarming games you’ll play this year.
  10. Oct 5, 2016
    70
    At its most imaginative, Color Splash's visual gags and thoughtful manipulation of 2D objects rival any "wow" moment from Sony's Tearaway games.
  11. Oct 14, 2016
    65
    It’s a shame that despite all these positives, in the end I found the game to be a chore; my pleasure often undercut by frustration and annoyance. Where I was once delighted by its humor, I’d later find myself annoyed by it.
  12. Oct 5, 2016
    65
    The same lousy fighting system without adding any experience points, the same locations and the same characters; there is way too much Sticker Star in Color Splash. Thankfully the dialogue is awesome, but it could have been much better.
  13. Oct 5, 2016
    65
    Color Splash is a disappointing RPG, but the gameplay is still worth while thanks to its funny situations and inventive levels. It's such a pity the things we did not like about Sticker Star are back.
  14. Nov 19, 2016
    60
    A disappointing new step in a declining series. [Issue#180, p.80]
  15. LEVEL (Czech Republic)
    Nov 5, 2016
    60
    Mix of wonderful graphics and great ideas ... and a couple of nagging bits, that hinder gameplay. If you have nothing to play on your Wii U, Paper Mario is here ready to serve you. [Issue #268]
  16. Oct 31, 2016
    60
    Paper Mario: Color Splash is one of those games that works best if you play it a couple of hours each time. The graphical design is as wonderful as ever, and the adventure offers plenty of charming settings. Sadly the gameplay feels a little too monotonous, and the battles aren’t as dynamic as the previous games. 

  17. Oct 27, 2016
    60
    A colourful, often hilarious RPG-lite adventure, crippled by a tedious and frustrating combat system.
  18. 60
    Paper Mario: Color Splash is an endlessly charming, cutesy journey that represents a greater achievement for the art directors and script writers than Intelligent Systems as a whole. It’s a shame that such a talented studio opted only to tweak the flawed Sticker Star and, as a result, dull and unbalanced gameplay often holds back this whimsical romp. As one of the final Wii U titles, though, it’s certifiably hilarious and might just warrant a second look.
  19. Oct 10, 2016
    60
    Paper Mario: Color Splash could have been so much more than it was, but its attachment to Sticker Star’s failed mechanics holds it back.
  20. Oct 9, 2016
    60
    Paper Mario: Color Splash is a complete joy aesthetically, looking and sounding fantastic, complemented by some very amusing script work. At its core, though, whilst attempting to mix things up as much as it can in order to keep the action fresh, its battle system grows tiresome very quickly, dragging the enjoyment factor down several notches.
  21. Oct 7, 2016
    60
    Paper Mario: Color Splash ruins a gorgeous art style and clever writing with an incredibly tedious combat system.
  22. 60
    Nintendo continues to paint over some of the best features of previous Paper Mario games, but the great script just about saves the dull combat.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Jan 12, 2017
    I don’t think anyone wants games like this, really. It’s lovely to have games that can feel like entire worlds, but they take approximately ten billion times longer and require many more people to work their fingers to the bone, and then when they come out people say they aimed too high, stretched themselves too thin. I hope that, in the years to come, we get to see games that scale themselves back to focus on the filigree.
  2. Oct 18, 2016
    Color Splash is so damned imaginative and beautiful, though, so colorful and confidently funny. Even when it annoyed me, it was only fleetingly.
  3. Oct 5, 2016
    Most of what there is to love in the series’ previous games is still here, but while Color Splash is far from a disaster, it’s hard not to be disappointed with an experience that’s ultimately all surface.
User Score
7.1

Mixed or average reviews- based on 475 Ratings

User score distribution:
  1. Oct 7, 2016
    10
    Wonderful game! Very funny! Nintendo does it again! Well done! Play this one all the way to the end! The most realistic lemons I haveWonderful game! Very funny! Nintendo does it again! Well done! Play this one all the way to the end! The most realistic lemons I have ever seen! ! Full Review »
  2. Oct 7, 2016
    4
    Good presentation, but ultimately bland uninteresting gameplay with tons of pacing and padding issues, and lazy uninspired character design.Good presentation, but ultimately bland uninteresting gameplay with tons of pacing and padding issues, and lazy uninspired character design. Better than Sticker Star as a whole, but definitely doesn't live up to the quality of the first 3 games. Full Review »
  3. Oct 7, 2016
    4
    This review contains spoilers, click full review link to view. Let me be clear here, this is not "mindless bashing" on a game that isn't Paper Mario for the Nintendo 64 or Paper Mario: The Thousand-Year Door on Gamecube. This is telling it like it is.

    Paper Mario: Color Splash is an improvement over Paper Mario: Sticker Star in many ways, for one you can actually level up your character's paint meter and progression is good to have in an RPG. The game is also still the turned based battles that we've been seeing for 4/5 games of the series, so at least it feels like a Paper Mario game in that sense.

    However then we go into the flaws, first off the character development for Toad is nice; however seeing him over and over again or shy guys over and over again just gets really redundant and makes the character development for Toad and Shy Guy null and void, especially considering Nintendo is just going to forget about it in the next game anyways. Also Peach gets "color drained" only to be immediately brought back to life and Huey leaves Mario and his friends behind in a scene that really isn't that impactful considering we only got one game to see him develop and he didn't develop all that much anyways.

    But enough about story, despite the fact that the original Paper Mario game was called "Mario Story" in Japan that isn't the main concern of someone who would play a Mario game. Gameplay consists of going around the world looking for Big Paint Stars and you don't really need to battle anyone but the bosses to really get most of them. Add this to the fact that "thing cards" are the only reasonable way to defeat the bosses without battling them futilely for hours on end and something still feels off about this game that could easily be fixed. Just have the thing cards for casual players who struggle with the boss fight but allow hardcore players to use strategy and wit to defeat the bosses normally. Add that on to the fact that if you do end up in an encounter which I wouldn't really call random since you can see the enemies on the map, you end up fighting the slow, clunky card system as well, and you can see why I gave this game a 4 out of 10.

    This game is not bad by any means, but the truth of the matter is that it is a mediocre RPG with pretty graphics that we learned to expand from in 1997 when we learned that graphics aren't what makes an RPG good in Final Fantasy 7 (that is still a great game by the way don't get me wrong) and Paper Mario has already done the concept of Mario going on an adventure looking for stars with better partners (counting Huey as one), better gameplay mechanics, and with greater stakes 16 years ago
    Full Review »