User Score
7.0

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 29 out of 49
  2. Negative: 12 out of 49

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  1. Jul 21, 2016
    0
    Game is virtually unplayable.
    Game isn't fun.
    Why did they make this? Can we get a Dark Souls clone on a Nintendo system please?
    I don't understand the appeal of this game. The controls are wonky. The graphics are horrible. And the frames stagger constantly. Poor Execution.
  2. Sep 29, 2016
    0
    Oh boy, this looked like a pretty nice game when I saw it and played a bit of the tutorial. To those expecting a "Dark Souls clone" because "Namco published it", sorry, but you're kinda wrong for thinking so as Namco didn't make Dark Souls, that was From Software, Namco only published it in the US. Sadly this game is bugged to all hell with it's netcode, waited forever to join a game onlyOh boy, this looked like a pretty nice game when I saw it and played a bit of the tutorial. To those expecting a "Dark Souls clone" because "Namco published it", sorry, but you're kinda wrong for thinking so as Namco didn't make Dark Souls, that was From Software, Namco only published it in the US. Sadly this game is bugged to all hell with it's netcode, waited forever to join a game only to learn that it just wasn't going to happen, so of course I had no choice but to hard power off the console. Sadly the next time I try the game, it just locks up on me when loading gameplay.

    Good Job Namco, you made a pretty alright looking Victroopers like game, but sadly the netcode is bugged to high hell and now the game is unplayable, my Wii U is probably broken now.
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  3. Apr 30, 2016
    4
    Boring, meaningless, archaic. This game disappointed me heavily, the controls are horrible, the graphics look dated and it doesn't feel rewarding. The game is free though, so only try if you really want to. I don't think it's worth anyone's time though.
  4. Jun 28, 2016
    4
    Free-to-play doesn't always equal fun to play. Lost Reavers is about as basic as they come. You just kill stuff and collect relics. The only reward you get from it is leveling up your character(s) and getting new loot. The argument could be made that every multiplayer game is just as simple. Team deathmatch in games like Call of Duty is just running around and shooting people for basicallyFree-to-play doesn't always equal fun to play. Lost Reavers is about as basic as they come. You just kill stuff and collect relics. The only reward you get from it is leveling up your character(s) and getting new loot. The argument could be made that every multiplayer game is just as simple. Team deathmatch in games like Call of Duty is just running around and shooting people for basically the same rewards. However other multiplayer games make up for their simplistic nature by being fun. Lost Reavers does not.

    It's a clunky and awkward experience. However it's not due to the controls like many say, but actual combat system itself. The shooting and melee mechanics are stiff, rigid and the combos themselves are as simple as they come. They can be expanded upon as you level up, but that requires continuous play. Once you get a taste of the initial stubby swipes your characters use and how you're just mashing the same button over and over again, it's hard to want to stick around. The shooting isn't much better.

    Depending on which character you use it's either a first or third-person shooter. With the exception of a lock on system, there's not much reason to use your ranged weapons. A bad thing given that two out of the four characters are gun-oriented. The actual aiming is just as stiff as everything else due to the slow turning camera. To actually make a reticle appear, you have to change camera modes. That only makes things more awkward and even more stiff. If you don't use the other camera mode though, you're left without a reticle and are going to be awkwardly trying to shoot and praying you hit something, rather than actually hitting something.

    Part of what makes the game look potentially compelling are it's four-playable characters. They're highly detailed as far as their looks go and each have their own strengths and weaknesses in combat. Given that this is a team-based, cooperative multiplayer experience, the characters are pretty important. However despite all of the work that went into their appearances, they have no personality. They might as well just have been faceless avatars.

    There's nothing to give them any sort of life. No interesting dialog, no story, not even a basic dossier with unimportant facts like height and age hidden in the menus. Nothing to give them, or this game, a personality. They are almost as bland as the enemies they fight. This is a Nintendo game, so personality should be a big part of the experience.

    Speaking of the enemies. They are generic fodder. Bland in design. Uninteresting to fight. Simplistic in intelligence. Really no fun to kill.

    Lost Reavers is a game that had a lot of potential and could have been a cool game to check out, especially given it's free-to-play nature. However the developers made an incredibly basic experience that offers only the barest of bones in terms of entertainment value. Mix in the uncomfortable gameplay to pack up the simplicity of design and you've got a game not worth playing. It's just no fun and feels like a ton of wasted potential. There's plenty of room to grow, and maybe the developers could turn it into something interesting one day, but the limited number of people online means that it might not have a big enough following to happen.

    It's free-to-play, but even at the low, low price of $0.00 the question still remains, why bother? It's bad hack n' slash shooter with no personality and bare bones multiplayer. Not even playing with friend can save this one.
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  5. Jul 4, 2016
    3
    Passable solely because of its price. Uninspired, bland, boring, straightforward, mindless, the list goes on. Definitely not worth the download time sadly.
  6. Oct 12, 2016
    1
    This game is incredibly flawed, of first off the game says do you want to do the tutorial when i choose my first character, i say no and it closes the little pop up and woosh. nothing happens and when i try to reselect them it does the exact same thing meaning for every character i have to wad through a 10 minute tutorial just to try them out. really bad start, whats the game got forThis game is incredibly flawed, of first off the game says do you want to do the tutorial when i choose my first character, i say no and it closes the little pop up and woosh. nothing happens and when i try to reselect them it does the exact same thing meaning for every character i have to wad through a 10 minute tutorial just to try them out. really bad start, whats the game got for fighting! A slow hack an slash with a durability on your melee and a horrifically short amount of smg ammo and bad dodge mechanics; or if you chose mr.call of duty you get a awesome fps (not really) with a one button switch between 5 different guns, of which two of them are useless (the smg and shotgun) and a melee that is extremely weak. This game also supports the kind of players that make me want to hang myself for example, the loot hog. all this player will do is run in circles with the artifact once it appears and do nothing to help fight, even if it is a boss fight they will do nothing but hold onto the damn thing. Because the only one who gets the artifact is the one who brought it to the finish making people do stupid things just to get some loot. Also a small side annoyance is that i cant increase Mr.Call of Duty's first person sensitivity at all, the only thing i can increase is the third person camera which already moves fast enough on like 5 or 6 and it can go all the way to 15 leading me to believe that someone is going to do a challenge run of the hardest area with max sensitivity. Expand
Metascore
46

Generally unfavorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 5
  2. Negative: 2 out of 5
  1. Jun 10, 2016
    40
    Lost Reavers is really bad, frustrating and uninspiring. The graphic is terrible, its framerate is unstable and the gameplay mechanics are quite too raw to be decent. The only positive parts of the game are its free-to-play nature and its interesting concept.
  2. 30
    The problem is that the game all-but mandates that you buy into the microtransactions, because otherwise progress is so incredibly slow that you’ll get bored well before you get anywhere.
  3. May 28, 2016
    50
    Unless you decide to play it as one of the worst FPS ever conceived, there is nothing in Lost Reavers which is really "broken", nothing unplayable, no bugs that affect the experience.