User Score
7.8

Generally favorable reviews- based on 152 Ratings

User score distribution:
  1. Negative: 22 out of 152

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  1. Feb 15, 2019
    5
    Good game with some issues, like near impossible jumps, that being said, the combat is very good, the story and pacing are good, if it wasnt for the near impossible and often required jumps.
  2. Sep 30, 2020
    6
    This game was very fun for a while. The music and especially the art style and animation are enjoyable. The theology is quite fictional even though it borrows imagery from Mexico's Dia de los Muertos. At least the monk was a good guy and featured crucifixes positively.

    For fans of Axiom Verge type games, there is a system of going back to parts of the map to reach collectibles and
    This game was very fun for a while. The music and especially the art style and animation are enjoyable. The theology is quite fictional even though it borrows imagery from Mexico's Dia de los Muertos. At least the monk was a good guy and featured crucifixes positively.

    For fans of Axiom Verge type games, there is a system of going back to parts of the map to reach collectibles and powerups once you've acquired certain skills. That part was enjoyable as well. For the most part, even the fighting worked well and incorporated certain punch styles and strategies against certain enemies. There was a degree of intellect involved.

    However, where this game derails is in some of the ridiculous platforming jump sequences that really are just trial and error, I would think, for most gamers. There are so many occasions, especially toward the end, where you have to complete long sequences, ridiculous, precise button clicks at the right moment. That's just not enjoyable. It's a memorization exercise. Some of the boss fights get like this as well, where you just have to keep playing until you learn a pattern. It isn't so much intellectual as another tedious memorization exercise. Sometimes you can get stuck in stun-lock during a fight because the main character takes a couple seconds to recover whenever he gets hit. Some of the bosses can pin you to a wall and hit you multiple times and you can try to jump out of the way all day but you're stuck in "stunned" mode over and over. Also, he even if you try to jump or move *in time* of an opponent attack, he still has to finish his prior attack animation instead of just stopping it. It all results in having to replay the same sections over and over until you get it right. It resulted in just wanting the game to be over - which is not what a game should ever do.
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Metascore
90

Universal acclaim - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Aug 10, 2014
    90
    Guacamelee! Super Turbo Championship Edition is a well put together piece of software with a great attention to little details, set in a universe of folklore and culture which is exotic enough in the video game industry to feel highly original, and with a huge deal of humour thrown into the mix for good measure.
  2. Official Nintendo Magazine UK
    Aug 8, 2014
    87
    It looks good, it plays good, it probably even tastes good. You fingers will dance across the pad like tiny digital ballerinas as you suplex your way to victory. [Sept 2014, p.86]
  3. Jul 29, 2014
    90
    This superb “metroidvania” game just got even better. The higher resolution, the added content and its stellar design will keep you hooked for hours.