User Score
4.9

Generally unfavorable reviews- based on 42 Ratings

User score distribution:
  1. Positive: 15 out of 42
  2. Negative: 19 out of 42

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  1. May 31, 2021
    10
    If u are looking for a positive review here, you are in the wrong place. Not gonna talk about politics, don’t care, not gonna talk about the art style, is up to you if you like it or not (is not a jrpg with beautiful characters tho)
    What I really wanna say about the game is that it has one of the worst combat system ever, and slowest paces ever. Regular enemies are usually damage sponges,
    If u are looking for a positive review here, you are in the wrong place. Not gonna talk about politics, don’t care, not gonna talk about the art style, is up to you if you like it or not (is not a jrpg with beautiful characters tho)
    What I really wanna say about the game is that it has one of the worst combat system ever, and slowest paces ever. Regular enemies are usually damage sponges, that u have to kill using the few options of attacks that every character have. They took the “undertale” microgame battle system and made it somehow more slow, more repetitive and boring. You will hate the combat on this game after the first hour of gameplay. You will not feel more powerful as you progress, all the new mechanics that you can unlock get old after the 3rd time u use them. On top of that there is nothing amazing about the history, the writing is borderline stupid and seems made by pre teenagers.
    Conclusion, how the f*** managed to made a game that has a slowest and more boring battle system than any early FF or DQ, yet making a script and a history that no one will get invested at any point. Nothing fun, epic, heartbreaking or catastrophic happens in this game at all.
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  2. Jan 23, 2019
    10
    YIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic games such as Earthbound and The Legend of Zelda, it carves its own path in an original story, creative design choices, and outstanding contributions from several great musicians, such as Toby Fox, Calum Bowen, Michael Kelly, Niko Tsakalakos, and variousYIIK: A Postmodern RPG is one of the most essential experiences any gamer can have. While yes, it takes inspiration from several classic games such as Earthbound and The Legend of Zelda, it carves its own path in an original story, creative design choices, and outstanding contributions from several great musicians, such as Toby Fox, Calum Bowen, Michael Kelly, Niko Tsakalakos, and various others, along with one of the head developers, Andrew Allanson's own contributions, to make an outstanding piece of art that captures the essence of life unlike any other game. Voices from different inrernet personalities such as Kirbopher and Yuriofwind, and many others, make for a great entirely voiced dialogue. While still being very fresh to the gaming scene, there are a few bugs, but nothing that pulls from the experience the game offers. There is a puzzle at one point that felt a bit of a mess in my opinion, but probably would be a lot more easier and streamlined had my copy of the game not had some sort of flaw in the code (which had caused an item not to spawn correctly, and thus i spent an hour or so looking for the solution that wasnt there). But altogether, this game has been what ive yearned for for ages; a game that perfectly and poetically inspires you to follow your heart. I was even quickly emotionally attached to a character i had only just met, and didnt care for too much! By far one of the best games I've ever played. Expand
  3. Jan 17, 2019
    9
    Full disclosure: When I asked to interview the developers prior to this game's release, they provided me with a code to allow me to speak on the game in a more informed manner during the interview.

    YIIK is a truly unique game. It's difficult to know where to start describing it, so I guess the main perception I want to correct is the idea that it's an Earthbound clone. It wears its
    Full disclosure: When I asked to interview the developers prior to this game's release, they provided me with a code to allow me to speak on the game in a more informed manner during the interview.

    YIIK is a truly unique game. It's difficult to know where to start describing it, so I guess the main perception I want to correct is the idea that it's an Earthbound clone. It wears its inspiration from SNES-era RPGs like Lufia 2 on its sleeve, but with QoL updates like a fast-forward button in combat
    & mini-games for each action, which make the turn-based combat more engaging than Earthbound's. For example, the kendo-practicing Japanophile has an ability that requires inputting a series of predetermined inputs you can memorize like katas to greatly extend his damage.

    The music is one of the best parts of the game, as it should be in any JRPG. I don't feel like I need to go into great detail about that, as it's been covered to death between the main composer's work & the cameo tracks. I'm a big fan of Sammy Pak's Theme & The Mind Dungeon Theme in particular.

    The story & characters, however, are the main thrust of the game's appeal. The writing of the game is strongly inspired by Haruki Murakami, a Japanese novelist who specializes in the type of post-modernism the title of this game refers to: genre-blending, the mixture of old & new, & the use of the surreal to evoke a primal emotional reaction -- the cause of which is not necessarily understood by the audience at the time they experience it. With that said, I think I can move on to describing the story a bit more normally.

    The story follows Alex as he tries to find his place in the world. He is characteristic of an idealistic, yet untested young man fresh out of college, & if you miss the joke, he can be a little tough to deal with. He's given to great introspection, even in the company of others, to the point the rest of the cast calls him on it. I can see this being a point of contention, as Alex is really not a likable guy, & if the fact that's intentional doesn't land, it might be difficult to invest yourself in the story. I had no trouble, personally, & laughed along with the game when jokes came at Alex's expense. The game's characters are flawed, but relatable, which is a welcome change from the cartoonish & often one-dimensional characters featured in most JRPGs.

    Beyond that, I think the story told is a dead ringer for the type of story Murakami tells, which simply don't exist elsewhere in literature, much less in video games. I see the term 'dreamlike' used to describe his writing style, which is fitting because that both perfectly encapsulates it & is wholly unhelpful to anyone who has not experienced it personally.

    While the next thing you have to do in YIIK is always clear, & you are never left simply wandering, it is sometimes not clear how or even if it will help you achieve your overarching goal of finding the missing teenager Sammy Pak & discovering why she disappeared in the first place. The game intentionally evokes an almost lazy pace in solving this mystery, sending Alex on journeys of introspection when it may feel like he ought to be looking for clues. All I can say to reassure you on this is that it's very authentic to Murakami's writing style, which at one point features a man sitting at the bottom of a dry well for 3 days to find his missing wife. I think this meandering style pays off, but it is difficult to describe exactly why without spoiling the game.

    The game is not without flaws. I think the combat is easy throughout once you find a team that works. I was able to one-shot many enemies with special abilities, & there is no shortage of restorative items or currency in this game. The game also has a lack of polish that is to be expected from an indie game made largely by two people. Sometimes UI elements don't transition perfectly smoothly, for example. I will say I am very impressed by the camerawork; the default tools for camera stuff in this engine are abysmal, so it's an accomplishment to have good cinematography.

    Aside from that, I found the level up system to be a bit opaque in how your choices affect your build. It was clear what every stat did, but being able to choose them and having varying bonuses that it seemed like you had little influence over made it a bit confusing to do valuation for them. The process is also fairly slow. Of some consolation here is that due to the game's low difficulty, you can simply level up in bursts. In fact, the game encourages this by giving fully voice-acted cutscenes every few level ups. The level up menu also has what is for my money the best track in the game.

    The tl;dr is: YIIK remains engaging throughout, tells a story you likely haven't heard before, is quite visually striking at times, and features a killer soundtrack. Everything about its delivery feels carefully considered, and it truly threads the needle on some difficult challenges in storytelling.
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  4. Jan 18, 2019
    10
    An unique RPG a billion times better than Octopath Traveller, amazing soundtrack, visuals and original and addictive gameplay, must have for any Mother fan
  5. Jul 24, 2021
    10
    Beautiful game, consistently entertaining and fun to play despite being easier than most RPGs.
Metascore
63

Mixed or average reviews - based on 14 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 14
  2. Negative: 2 out of 14
  1. Nov 21, 2019
    50
    With a 1990s environment and some attempts at innovating an RPG's fighting system, YIIK has something to go for it, but unfortunately this gets rather lost in a game that is overall too frustrating and confusing. With its inconsistent art style and gameplay and a main character that's impossible to relate to, YIIK could have explored its real potential in a much more enjoyable way but as it is, it's mostly an unfulfilled work.
  2. Feb 26, 2019
    70
    YIIK: A Postmodern RPG is a bizarre title that connected with me on several levels despite a number of issues, and it kept me coming back until credits rolled. While it did take a significant amount of time to get to the ending, the characters and the themes of coping with loss and Alex’s growth made the investment of time worth the effort. That said, I don’t know if I would recommend this game to anyone but myself, yet it’s so strange and offbeat that I think there’s something worthwhile here to check out for everyone who’s not me.
  3. Feb 22, 2019
    65
    If you grew up way back in the olden days like me and can’t stomach another anime RPG then YIIK is worth a look. YIIK: A Postmodern RPG is out now on Nintendo Switch.