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8.5

Generally favorable reviews- based on 1372 Ratings

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  1. Jul 30, 2022
    5
    Pretty standard, mediocre I would say
    Despite the title wanting to be more like Xenoblade 1 for Wii, it fails in several aspects that make it inferior
    Personally I find the story recycled and lacking in imagination or interesting twists.

    However, it's a purchase that I don't regret, I would recommend others with a different criterion to try it, because I didn't love it.
  2. Dec 13, 2022
    6
    Xenoblade 3 disappointed me with how much of a step back it’s gameplay and combat was from its predecessors. The main problem that this game has is that all the characters feel exactly the same with the games class changing system. The problem is only made worse by the fact that seven party members are on the field at the exact same time. It ends up feeling like you as the player have noXenoblade 3 disappointed me with how much of a step back it’s gameplay and combat was from its predecessors. The main problem that this game has is that all the characters feel exactly the same with the games class changing system. The problem is only made worse by the fact that seven party members are on the field at the exact same time. It ends up feeling like you as the player have no control over the outcome of the battle. Teammates in my experience did not use combos, didn’t really know when to use their support abilities or heals, they never entered a buff circle without me guiding them toward it. The combat is just incredibly clunky and felt like it was on autopilot most of the time which again was not a problem in any of the previous xenoblade games. The gimmick of this game, the interlink ability was also not interesting either especially compared to the gimmicks of the previous games (skells, blades) it functionally just gave you an additionally 6 arts you could spam repeatedly until the time limit ran out, again this is way less interesting than the overdrive mechanic in XBX which let you extend your time in the skell if you were clever about the arts you used. Chain attack was also not great in comparison to the chain attacks from XB1 and XB2, they massively interrupt the flow of combat and basically boil down to using the guy with the highest number over and over until you get the same big damage cutscene at the end which is unskippable and takes about 40 seconds.

    Inventory and skill management are a complete hassle in this game. You constantly pick up random crap off the ground and your constantly unlocking new skills and classes and interlink points and every time you swap a class you have to go through their stat screen and change every little thing if you want to be meticulous and not use auto equip.

    The point I’m trying to get at with this game is that it feels like player agency has been massively stripped from this game and the interesting gameplay decisions you could make in the previous games is now gone in order to massively streamline the experience. Unfortunately this has made the overall experience of the game feel very mediocre and uninspiring.

    The other aspects of the game have taken a step back as well, exploration is not interesting, the music has a few good songs but overall is mediocre. The story takes a while to pick up and when it does it’s enjoyable unfortunately I find it difficult to get invested in a games story if I do not enjoy the gameplay.

    I tried to like this game because I like the other games in this series a lot but unfortunately it has too many issues to ignore.
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  3. Sep 6, 2022
    6
    While Xenoblade Chronicles 3 is certainly a good game, I feel like it failed to grab me in quite the way that previous Xenoblade games have. With their unforgettable worlds, stories and characters, the Xenoblade games are known for a certain level of quality in some regard or another.

    My unfortunate case with Xenoblade 3 is that, while all of its qualities are good, they don't reach a
    While Xenoblade Chronicles 3 is certainly a good game, I feel like it failed to grab me in quite the way that previous Xenoblade games have. With their unforgettable worlds, stories and characters, the Xenoblade games are known for a certain level of quality in some regard or another.

    My unfortunate case with Xenoblade 3 is that, while all of its qualities are good, they don't reach a point that feels even close to previous games in the series. The music is mostly forgettable, the story is fine, albeit mostly cliché or poorly managed, the gameplay is a strange mess of elements that don't feel like they fit together well, and the world is just completely uninteresting. It's very sad to think, but Xenoblade 3 has left me feeling unsatisfied. I'm left wanting simply to go back and play Xenoblade 2.
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  4. Oct 23, 2022
    6
    Normal jrpg, that has good elements, which mixed with a lot of bad decisions. For example, plot starts as interesting dystopia with good battle choreography in the cutsenes, but poor and repetetive dialogue makes it ubearable to watch. Scenario is very standard with no major twists. Unineresting main villians and copy paste optional boss with personality from cheap tv show. Side quest areNormal jrpg, that has good elements, which mixed with a lot of bad decisions. For example, plot starts as interesting dystopia with good battle choreography in the cutsenes, but poor and repetetive dialogue makes it ubearable to watch. Scenario is very standard with no major twists. Unineresting main villians and copy paste optional boss with personality from cheap tv show. Side quest are better than in previous games, but most of them seen a lot of times in diferrent jrpg games. Some of the side quests are better than the main plot.

    The most interesting part for me was new mechanic with classes. It is interesting to finde New classes, mix abilites and create your ultimate class.
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  5. Feb 12, 2023
    5
    - The story is not as good as Xenoblade Chronicles 1 and 2 personally (as a JRPG, the outline is fine, but the storytelling is terrible, especially too much content is included in the side stories and the pace is not well-balanced. i.e. slow at the beginning, fast at the end)
    - Many meaningless conversations and some characters are not well built
    - Music is ok, but most are forgettable
    - The story is not as good as Xenoblade Chronicles 1 and 2 personally (as a JRPG, the outline is fine, but the storytelling is terrible, especially too much content is included in the side stories and the pace is not well-balanced. i.e. slow at the beginning, fast at the end)
    - Many meaningless conversations and some characters are not well built
    - Music is ok, but most are forgettable (e.g. XC1 have Engage the Enemy, XC2 have Counterattack, XC3? Unfortunately, Weight of Life is not well used in the story)
    + Well-designed map and navigation
    + Better image quality and motion capture compared to XC 1 and 2
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  6. Nov 29, 2022
    7
    I'm between a 7 and an 8 on this one. The story is good but they desperately needed an editor to come in and cut it down. By the end the cutscenes were starting to feel like a chore because they could be so long and so frequent. That said I did enjoy the story and loved the ending but just found the pacing to be kind of awful.

    The gameplay is fun but can get repetitive. Some of the new
    I'm between a 7 and an 8 on this one. The story is good but they desperately needed an editor to come in and cut it down. By the end the cutscenes were starting to feel like a chore because they could be so long and so frequent. That said I did enjoy the story and loved the ending but just found the pacing to be kind of awful.

    The gameplay is fun but can get repetitive. Some of the new systems like interlinking work well but personally I think the 2nd game had much more variety as you could get so many different creatures to fight alongside you.

    I think there are definitely some areas the series continues to struggle with. The sidequests often feel a little boring as they're mostly boring fetch quests and what's worse is when critical path missions also turn into fetch quests. Find the 6 doodads so we can go to the place where the story will actually progress. Some of the repeating dialogue continues to be a chore... yelling about doodads repeatedly does get tiresome.

    Also, I found the last stretch to be a bit of a hassle. The final dungeon is just quite long with lots of enemies and you need to fight them all as the bosses will be quite a lot higher than your level when you first enter that place. Plus it seems like the final boss doesn't have checkpoints. I beat it first time thankfully but if I hadn't i'm not sure i'd have the energy to repeat that one hour encounter.

    All in all it's a good game but also a mixed bag. Definitely one of the better jrpg series around but I hope some of these problems get addressed in future titles.
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  7. Jan 19, 2023
    5
    What could've been a good game is riddled with excessive cutscenes, extremely repetitive combat/exploration dialogue, and just full of generic RPG junk. Walk here, watch a 45 minute cutscene, walk there, fight meaningless enemies, watch a 20 minute cutscene, do a really long tutorial, walk two feet to the objective marker, watch another cutscene. Combat feels meaningless because nothingWhat could've been a good game is riddled with excessive cutscenes, extremely repetitive combat/exploration dialogue, and just full of generic RPG junk. Walk here, watch a 45 minute cutscene, walk there, fight meaningless enemies, watch a 20 minute cutscene, do a really long tutorial, walk two feet to the objective marker, watch another cutscene. Combat feels meaningless because nothing has any impact besides combos that just make your enemy stop attacking for a while. Exploring is pointless because nothing you pick up is unique and the environments contain no significance. Class system is a waste of time and you'll probably just have to play a healer anyway to make sure the AI doesn't just kill itself. Equipment customization is pointless because there's basically no real customization.

    Basically just a surface level RPG with way too much filler. I thought it'd be a nice long game but instead it's just a long, boring tutorial. The long cutscenes at the beginning made sense because it was establishing the story and characters, and for a while was interesting. Now it's just "oh boy another cutscene", and put the controller down for a while. That's not a game. I got this because I saw how highly rated it was, and now I find myself doubting people's opinions, severely.
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  8. Mar 30, 2023
    5
    The good: The soundtrack, the story, the characters, the interactions, the animations, the bosses, the wide and beautiful world, many combat options.
    The bad: I was very disappointed in the combat system, it's not entertaining, it's boring and tiring, it's not quite a turn-based tactical rpg, it's not a free-roam battle like Zelda BotW either, the combat is a strange hybrid, where your
    The good: The soundtrack, the story, the characters, the interactions, the animations, the bosses, the wide and beautiful world, many combat options.
    The bad: I was very disappointed in the combat system, it's not entertaining, it's boring and tiring, it's not quite a turn-based tactical rpg, it's not a free-roam battle like Zelda BotW either, the combat is a strange hybrid, where your characters and enemies hit nothing and nothing, enemies do not react to your attacks and movements, "enemies are just punching bags" that take damage until they die, you can leave it on automatic do nothing and wait for the character to die enemy and that is boring, the strategy that exists is only to increase the damage inflicted but nothing else, it is very easy and simple, and if you increase the difficulty it only increases the life of the enemy, which is a punching bag. The music in combat is repetitive and stressful, however the music when you travel the world is beautiful.
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  9. Sep 9, 2022
    6
    I dom't understand why people love this game so much. For me it's just a good story but generic stuff all over the place.
  10. Aug 14, 2022
    6
    Xenoblade Chronicles 3 delivers amazing character designs, a beautifully crafted open world, and a lengthy campaign.
    However beneath the ascetic glamour, is an underwhelming story, and characters lacking any unique personality traits.
    It's not a bad game It's just that when compared to other monolith titles, it's noticeably subpar.
  11. Aug 19, 2022
    6
    This review contains spoilers, click expand to view. This game is good but absolutely inferior to its predecessors.

    The story has its good parts but for the most part incredibly predictable and bland, it tries to make you feel urgency but in a game like this where you have the option to sidequest or explore the map for hours on end kinda makes any sense of urgency feel removed. As you progress you really start to feel the story fall off pretty hard due to the nature of its predictability. The best example of this is Joran when I say him I said that character is going to die, but not die and be an awful character, another would be consul N who is revealed to be Noah but not Noah and how the queens are evil but not actually evil. Stuff like that I was able to see from the moment I saw their appearances. Too predictable

    As for gameplay, I like the exploration but many of the locations in the game seem formulaic, there was not really a place in the game world that stood out and made me go "wow this place looks awesome". The battle system is alright if you played the previous game, but new players will most likely get overwhelmed trying to control 6 characters or even customize 6 characters. I do dislike that every character can get away with doing whatever they want and that there is not really a specific niche that makes the character feel more unique. An example of what I mean is in Xenoblade 2 every character's starting blade had a role attached to it that gave that character a unique way to play Rex was the attacker, Nia was the healer and you can mix and match secondary blade to either help a weakness they have or go all in on their strength, but in this game, the characters are not exactly forced into a specific class or role, they can do whatever with maybe stats not being as good in a certain role but the effect of that is not felt at all and seems that the game would rather just give you a bunch of classes to grind out for skills and arts in order to increase the playtime

    The music was a massive letdown, no memorable tracks for me personally, in fact, the colonies reuse the same tracks once you free them no sense of uniqueness between the areas. The song that gets me most excited is the triangle attack song.

    As for the characters, the main cast is likeable and seems to have developments that keep you invested in them, villains and supporting characters are boring and extremely forgettable they are nothing if you compare them to the previous game's villains.

    When I was writing this I initially was going to give it 7/10 but thinking it over 6.5 or something might be better, I loved the previous games but this feels like all the other mid JRPG out there, kind of a letdown
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  12. Sep 14, 2022
    7
    First of all, if you're not into JRPGs, don't play this game, this is the most JRPG game to ever JRPG. It really feels like they threw all the JRPG-tropes and gameplay elements at the wall and seen what sticks, sometimes that works great, sometimes it falls flat. I loved Xenoblade 1 DE (might be my favourite game of all time) and 2, and I really wanted to love this game too, but sadly, itFirst of all, if you're not into JRPGs, don't play this game, this is the most JRPG game to ever JRPG. It really feels like they threw all the JRPG-tropes and gameplay elements at the wall and seen what sticks, sometimes that works great, sometimes it falls flat. I loved Xenoblade 1 DE (might be my favourite game of all time) and 2, and I really wanted to love this game too, but sadly, it fell short for me.

    First the gameplay, it's ridiculously easy to get overleveled, which takes away any challenge. I had about 20 bonus levels left that I never used and was still about 10 levels too high. If you play all the sidemissions, you're guaranteed to be overleveled halfway through, and that meant that I spent most of the fights on auto-battle as there was no challenge to it. As you can't unlock a class if you're 5 levels or more higher than the monster you're fighting, it also makes unlocking classes more difficult than in needs to be. An option to level down from the start would be really nice.

    Added to that, chain attacks are way too powerful, they can beat unique monsters 5 levels higher, even if they have more than half health. This makes it extremely repetitive, because instead of a tactical battle, it's just a race to the chain attack, especially with a particular healer class late game.

    Storywise, there's a lot that gets set up that doesn't necessarily have a fulfilling conclusion, as a fan of the first two, I'm a bit disappointed.

    Lastly, the graphics. The art style is absolutely gorgeous, but the limited power of the Switch means they needed to make some choices, and those aren't always the right ones. Some textures look like PS2 days, while at other times the game is absolutely stunning. At some points it's the most beautiful game on Switch, but at others it's similar to Pokemon Sw&Sh.

    The good: The characters, the first 30 hours of gameplay and story
    The bad: Became very boring and repetitive in the end, story didn't deliver on its early promise, graphics are hit and miss.

    Sadly, I'm a bit disappointed. The first half of the game gets a 9, the second half gets a 5, averaging out at 7.
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  13. Aug 20, 2022
    7
    This review contains spoilers, click expand to view. A glorified mobile game wrapped in a poorly written, unoriginal anime featuring wooden animation void of any charm.

    I struggle to comprehend how people can place this game adjacent to achievements like Breath of the Wild or Elden Ring. The philosophy behind this game seems to be ‘’more is more’. The world is massive for no reason. Textures can be seen tiling and often the camera needs to be so zoomed out I feel like I'm controlling little ants. Loot is scattered around like trash. Collecting loot lacks any specialness-compare to the magic of breath of the wild. There's no sense of discovery because there's nothing to discover. There are far, far, far too many cut scenes and interruptions to the gameplay. Open a door, cutscene, approach a destination, cutscene, take ten steps, cutscene. Most don't serve the story they only inflate the total length of the game unnecessarily.

    The cutscenes aren't very well animated either. Characters pop into poses with no transitions, slide over terrain and come to sudden stops. Expect to see lots of those recycled JRPG poses that no one in real life does - weird curtsies, hands to the chin as if in deep thought, looking at each other nodding in agreement. The action sequences, however are really really good! Battle is ok. Mediocre at best. The job system is fun but forces you to play most of the game with weird team composition. Landing combos isn't very satisfying. Battle feels almost automatic without a lot of skill required. The game is lacking any meaningful mechanics or quests. For instance, this upgrade system with the orroboros is full of false choice. Why do I need to select those upgrades? Just roll them out as I level. Quests rarely amount to anything more than go here and collect this. Throwing a cutscene into the quest doesn't change what it is-kill quests and fetch quests are pretty much all you get.

    There’s literally nothing to do but collect trash, talk to people, watch cutscenes and switch jobs. Nothing even close to collecting Korok seeds, or the magic of climbing some mountain and discovering something at the top. Exploring the world feels like channel surfing in the 90s. 1000 channels and nothing good is playing. The story is really really bland. It's a cool premise but anyone with average IQ can figure it out by chapter three. It's an overly long, oversized game full of filler content and yawn worthy storytelling. Is it enjoyable, yeah, it's pretty fun, but rating it anything over a seven is just flipping a middle finger to the real game design achievements of recent years. Call it what it is. A ‘’more of the same’ JRPG with decent presentation and thankfully lots less pervy stuff.
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  14. Aug 16, 2022
    7
    First off I'll say, the game is fun but just like Elden Ring, it's overhyped and issues are getting ignored. The writing and dialogue is shockingly bad most of the time, the villains are cartoonishly evil, characters just suddenly completely change their minds with no morivation, don't give necessary info or do not even sort of react to things that should completely wreck them. It badlyFirst off I'll say, the game is fun but just like Elden Ring, it's overhyped and issues are getting ignored. The writing and dialogue is shockingly bad most of the time, the villains are cartoonishly evil, characters just suddenly completely change their minds with no morivation, don't give necessary info or do not even sort of react to things that should completely wreck them. It badly breaks immersion in the story because it starts off very interesting but the dialogue tanks it. Then combat, it's very fun and addictive but my huge issue is the AI for companions, it's very bad and basically forces you to play healer in any non-trash fight because the AI will not use their skills right and you will die constantly because of it if you are not focused on playing a healer.
    There are issues with the game crashing as well, I've had my game crash 3 times so far at chapter 5. There is also a problem with overleveling, you can very easily get too high level and it not only trivializes story content and makes it boring, but you cannot gain class ranks or unlock classes on other party members if you fight enemies more than 3-4 levels below yours so you can have long stretches of story where you are not able to progress your classes because you accidentally leveled up , and sometimes it levels you up during battles, not manually at campfires, so with no way to lower your level it can really screw up the experience. Just to demonstrate how easy it is for this to happen, I just went and did all the question marks on the map indicating quests that unlock new classes, not even all the regular side quests, then went back to the story at level 48 when the main story had a recommended level of 27, most levels were not manual, and the game did not indicate that you would not get class progress if you leveled too much, so the only way to avoid this would have been to skip getting new classes or running from all unnecessary battles avoiding everything like supply drops or those bouts where you pick a side.
    That said, the plot hook is interesting even if the execution is kind of a mess and it is very fun still so I would still recommend it, but it's not the masterpiece some people are acting like it is, it needs some big fixes.
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  15. Nov 19, 2022
    6
    + The story is pretty good.
    + The image quality is improved from the 2nd game.
    + Voice acting is really good. + It's very easy to become over powered early if you enjoy that. - The story though good isn't as good as the previous games. - The characters didn't interest me as much here. - Exploration was the biggest let down in this game. - The world is very empty and lacks proper
    + The story is pretty good.
    + The image quality is improved from the 2nd game.
    + Voice acting is really good.
    + It's very easy to become over powered early if you enjoy that.
    - The story though good isn't as good as the previous games.
    - The characters didn't interest me as much here.
    - Exploration was the biggest let down in this game.
    - The world is very empty and lacks proper towns to see in the landscape.
    - Never been a big fan of the battle system in the first place, after so many games it's so stale.
    - Your team constantly keep saying the same things over and over after a battle.
    = The battle system been stale and the exploration and story been a step down from previous
    games, this game is a huge disappointment though it's still good in places. The story despite been a step down has it's moments, there is a very good story point about 2/3 into the game I won't spoil. The environment isn't as fun to explore but there is a more open bit later but getting around it is a nightmare because of the boat you have which has horrible controls. I really hope the 4th game reboots the series with a much improved battle system and a more interesting world to explore, hopefully on better future Nintendo hardware.
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  16. Mar 14, 2023
    5
    This review contains spoilers, click expand to view. My original rating for this game was 6/10, after 110 hours and the ending it is now 4.5/10. This game was made for teen to young adult audiences who don’t mind anime-esque tropes and clichés and to introduce philosophies to them. I am not that target audience and feel those that are deserve better than this.

    This game suffers a bar so low that it acts as an excuse as to why it’s not better than it should be. It walks on the corpses of the previous games, and by the end tramples on them. If you’re looking to play XenoC 3, welcome to the Endless Now.

    Gameplay 3/5

    TL;DR: The gameplay is held up by conveniences invented and improved in the last 3 XenoC games, but is spoiled by its thoughtless combat and a lack of interesting mechanics on the enemy’s side.

    -The good stuff from the previous Xenos are still here.
    -The Gem mechanic has been simplified since XenoC: 1 into tactical stat buffs. No more fumbling around menus, throwing out useless ones or fusing them then slotting them.
    -This game has an insane amount of tutorials for half the game.
    -I like the new colony mechanics. Raising ranks to get better shop items, and building (pointless) relationships is nice.
    -Traversal takes too long. This game could use XenoC X’s vehicles.
    -The discussion mechanic bogs down time with extra steps to do basic quests.
    -The bonus EXP is basically just “Get more EXP from the EXP you already get”.
    -The Interlinks are cool looking, but slow combat with long animations. They’re like summons in FF10 and 12, meat shields used to keep the party alive.
    -Chain Attacks are horrendously long. The animations are not fluid, they take forever, with latency between selection and animations.

    ~THE COMBAT of XenoC 3 is the worst part of gameplay. It comes down to basic level related questions.
    ”Are you 5 levels below a normal enemy?” You win.
    ”Are you the same level as this elite enemy?” You win.
    “Are you 5 levels above the boss?” You win.
    People make bosses with weird and interesting mechanics to breakup the above formula. The only two interesting boss fights in the game are against M (whose not that interesting, just watch your targeting) and the Final Boss.

    The problem with the combat is that it’s flashy, slow and superfluous. Interlinks and Chain Attacks bloat the time. All the subclasses are pointless because you’ll never need the admittedly great and varied ideas they had for the subclasses because no enemy is special enough to need different strategies. On top of that it incentivizes you to just drop the controller because of Auto-combat. “Above the level requirement? Good, turn on auto-combat, it’ll be over soon. Unless you want it over even slower, but guaranteed, with the overly long Chain Attacks.”

    Story 1.5/5

    TL;DR: The premise is simple, but interesting and starts well. Later the themes are found to be only skin deep and the characters and villains are shallow. The setting is glazed over and no one goes through character growth. The midsection is bloated.

    -Plot. Easily guessable, but fine…till the end.
    -Setting. Unutilized. The world is made of the titans of the first two games, who don’t come up as a plotpoint. The focus is on the “10 years to die” aspect and Moebius's immortality.
    -Themes. They’re brought up only on a surface level with one exception. The main themes: Reincarnation, living a short life to the fullest , living for the possibilities of the future rather than the Now, people live on in others who knew and cherished them.
    -Characters. The main characters are bland, save Eunie. The worst parts about them is they're innofensive and have no hobbies or dreams besides their goals. Earlier I mentioned this game has a safety net; that’s their 10 Year Lifespan. Because they can only live for 10 years they lack personhood/occupations. The narrative uses this as an answer to the character’s lacking elements. Yet they stretch subjects of convos impossibly long.
    -Character Growth. There is none. The main reason being that because the colony’s side stories are optional. If any character development happened at a colony that was too significant, they’d have to change too much later to compensate.

    The best characters are mainly the colony leaders: Ethel, Cammuravi, Monica, Asherah, and Triton. The rest are bland to bad (Ghondor). Only fleshed out villains are J and M

    ~THE ENDING. The End was so insultingly bad I thought it was a bad ending that I could earn a good version of. I could go on for hours, but in short it subverts its own message of giving people more choices. They rob each other of choice, denying the wish of people that want to be together, in hopes of finding a way to get back to each other. Also, when did Origin, a machine designed to hold people’s souls through an apocalypse (and somewhat manipulate ether) gain the power to force two universes apart?
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  17. Aug 27, 2022
    7
    Nice game with good balance mostly. It's possible to follow main story, side stories or visit area for grind. For example, I've not understood purpose of desert at all except grid.

    But there is one cons: sometimes too many cut-scenes. I did 5 steps -> cut-scene for 5 minutes. Another 5 steps and new scene. It annoyed. Another problem in battles: I cannot recognise where my allies are
    Nice game with good balance mostly. It's possible to follow main story, side stories or visit area for grind. For example, I've not understood purpose of desert at all except grid.

    But there is one cons: sometimes too many cut-scenes. I did 5 steps -> cut-scene for 5 minutes. Another 5 steps and new scene. It annoyed.
    Another problem in battles: I cannot recognise where my allies are and who I am. Am I defender or healer. I would propose to highlight the active player in the list on the left-up corner.

    Plot: It's not stable. Sometimes it's breathtaking, but final disappointed me. I expected more details about the world. But it was ruined. Final ruined everything. It's horrible.
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  18. Aug 16, 2022
    7
    I am not a huge fan of the Xenoblade franchise. I came in playing Xenoblade Chronicles: Definitive Edition a few years back, and while I appreciated what it was, I thought it was very rough and aged poorly. I played Xenoblade Chronicles 2 for maybe 5-10 hours and gave up on it, I just could not get into it. So my expectations for this game were tempered, but the hype and the previews soldI am not a huge fan of the Xenoblade franchise. I came in playing Xenoblade Chronicles: Definitive Edition a few years back, and while I appreciated what it was, I thought it was very rough and aged poorly. I played Xenoblade Chronicles 2 for maybe 5-10 hours and gave up on it, I just could not get into it. So my expectations for this game were tempered, but the hype and the previews sold me on it.

    This game really is worth the hype that it receives. It feels like this is the first game in the series where everything came full circle, and finally fulfills the vision of the creators. I can finally understand what they were trying to get at with the first two games because the execution is fantastic in this game. To start with the combat and gameplay, every feature is fully streamlined and I can finally understand the logistics behind them, whereas in the first two games I just couldn't really see what they were trying to achieve. The combat is smooth and engaging, and the class system isn't perfect but it adds a really nice layer of depth to the character builds. What I didn't like is that they took away changing gear and weapons, which tempered some of the progress made by the class system. Regardless, everything has been fully realized and makes for a great experience. The combat and gameplay sort of feels like a MMO. The game does a great job of drip feed introducing you to new mechanics, because there is a lot to take in.

    The story, character development, and presentation are all pretty good. They really paced the cutscenes pretty well, so its always a little bit of character development, a little bit of mystery surrounding the overarching plot, and then it goes away so you can continue to play the game. Some of the cutscenes are long, but they are engaging. The graphics are good, the music is excellent, the voice acting is solid.

    Overall its an excellent RPG. It still has its rough features such as the clunky animations and awkward banter in an attempt to do character development, but the core features of the game are so well executed that makes it a very digestible experience for those who have a tough time getting into the depth of JRPGs.

    EDIT: After close to 30 hours, I am changing the score from 9 to 7. All of the above still remains true, but I am really starting to feel like a large portion of this game is filler. It feels long for the sake of it being long, not because there is actually that much content. While the story is engaging, it’s spread out into bursts, so there is a lot of walking in an empty and soulless world and repetitive combat against routine enemies. When a game begins to feel like a chore to get to the parts of the game you enjoy, it’s a testament to game itself. It’s not a bad game, but it absolutely overstays it’s welcome.
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  19. Aug 2, 2022
    5
    This review contains spoilers, click expand to view. Pros
    + Good battle system but a bit of annoying un-skippable animation.
    + Large map with beautiful graphic (the best on the Switch I think)
    + Decent music though weaker than XBC and XBC2
    + XBC and XBC2 fans will happily see some familiar faces
    Cons
    - Too many boring memory movies in the first 3 chapters of the game, revoke my feeling of watching anime, but I cannot speed up, hopefully, next time they will add fast forwarding function (not skip or I need to check the movie after the game).
    - The tempo of storytelling is awfully stepped back from XBC and XBC2, I didn't really get into the game until finishing chapter 4.
    - Some of the most important information about the world in this game is in subrequests that you don't need to finish, and even some are in subrequests after you finished the game. I don't think this is a good subrequest design pattern. You shouldn't put the main story into the subrequest to have some decent requests.
    - The ending, gives me an unfinished feeling. This is the true drawback of this game. Is this implying the DLC contents? Why publish an unfinished game then?

    I'd give this game 5/10.
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  20. Aug 14, 2022
    7
    Review after 30h of gameplay, might reconsider final score later. Xenoblade is one of my favorite series, but its hard to continue playing this one.

    + Graphics + World design is excellent + Most of characters, even side characters are interesting + Music is wonderful - Story well said, but uninteresting and very slow pacing - bigger party size make mess on screen and its hard to
    Review after 30h of gameplay, might reconsider final score later. Xenoblade is one of my favorite series, but its hard to continue playing this one.

    + Graphics
    + World design is excellent
    + Most of characters, even side characters are interesting
    + Music is wonderful

    - Story well said, but uninteresting and very slow pacing
    - bigger party size make mess on screen and its hard to see whats going on, not even think if tactics is optimal
    - side quests seems to be repetetive and not rewarding
    - even lower sense of progression than in previous games
    - some builds are much stronger than other which force to play those to be efficient
    - chain attacks are slowing game way too much
    - Special form of characters is weaker than characters without it

    Edit: After 50 hours in i stopped playing. rating of 7/10 remains unchaged, as i see XC3 to be worse in many aspects as its predecessors.
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  21. Dec 23, 2022
    7
    I need to preface this by the fact I've played and essentially completed every Xenoblade Chronicles game to date. Xenoblade Chronicles 3 is the most polished the series has been, but unfortunately did not live up to its ambitions and may even do "dirty" its previous numbered titles by mischaracterizing beloved characters at times with underdeveloped plot elements. It leaves far too manyI need to preface this by the fact I've played and essentially completed every Xenoblade Chronicles game to date. Xenoblade Chronicles 3 is the most polished the series has been, but unfortunately did not live up to its ambitions and may even do "dirty" its previous numbered titles by mischaracterizing beloved characters at times with underdeveloped plot elements. It leaves far too many plot elements unanswered and feels undercooked in its execution toward the end unfortunately.
    -The world itself leaves much to be desired from a gameplay standpoint compared to its predecessors. It has an ambitious combat system that drags players back to the more simple gameplay of Xenoblade 1 and mixes it with some elements of 2 in ways that make battles drag out longer than they probably should.
    -The gameplay gets too repetitive compared to much superior combat system of 2 (or Torna).
    -I think the developers really went out of there way to present well animated cutscenes that are the best in the series in terms of production, but sometimes it is a bit too much and re-treads too much on the previous games in ways that are not productive at all for advancing the story. I don't need 3 cutscenes when I'm running down a hill that takes three times as long as they need to, just present one cutscene that does it all then take me back to the gameplay.
    -I think in terms of feedback, they over-corrected on potential flaws of previous games. The tutorials are way too long and drawn out for repeat plays. On the other hand, it is easily the most accessible the series has been since 1.
    -It never resolves plot threads that it should be considering, and leaves much to be desired for what it is trying to execute. Don't bring previous games into your game if you don't make it worth it. As a huge fan of the 2nd game that loved it to bits, to leave many core elements unsettled was strange.
    -The game could have existed without needing to bring 1 & 2's universes into this game, it felt totally not merited. The actual story it was trying to tell got dragged down as a result.
    -The event system for quests are a bit confusing at times. You try to find out how to activate an ascension quest sometimes, and it depends on a quest, but the game doesn't inform you of which quest you're on. This happened at least 3 times on my playthrough and left much frustration on where/what I was to do next.
    -The hero system, which is this game's "equivalent" to the blade system of 2, can lead players to become over-levelled for many parts of the game, making the gameplay far too stale too quickly. This is because unlike the blade system, the hero quests provide a ton of EXP up front through required quests you can at many times do at any time, rather than earning it. You can essentially just do side-questing with hero quests, and be way too overlevelled for the main story that you are walking through main quests not fighting any regular enemies. It breaks the immersion of the game considerably. Also the hero system, unlike the blade system, does not encourage replays in NG+.
    -At this time, there's little reason to do a NG+.

    The game, while a step forward in production, was definitely a step backwards in storytelling and gameplay from Xenoblade Chronicles 2, which is arguably a better game overall. Xenoblade Chronicles 3 is a very ambitious title, and I respect the developers for their attempt, but they need to remember to focus on making the plot stronger and not re-use previous games in the way they did, it could have been much better. Without spoiling anything, the entire plot of this game could be rewritten out of existence if the previous games ended in a better way (that this game confirms didn't happen, unfortunately).
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  22. Sep 22, 2022
    5
    God tier soundtrack, great environments, good Gameplay, nice characters, poor dialogues AND another very cliché Japanese story with all its nonsense and over complexity for saying nothing.
  23. Sep 18, 2022
    6
    In terms of a JRPG with insanely fun combat and a massive world to explore, this was a good game. In terms of the story driven game with strong characters that I have come to expect from Xenoblade at this point, I'm going to be honest and say that this was kind of a let down.

    That's not to say that this game is completely devoid of deep characters or great moments between them. But when
    In terms of a JRPG with insanely fun combat and a massive world to explore, this was a good game. In terms of the story driven game with strong characters that I have come to expect from Xenoblade at this point, I'm going to be honest and say that this was kind of a let down.

    That's not to say that this game is completely devoid of deep characters or great moments between them. But when I find that half of the main 6 characters are just uninteresting and not compelling in any way, even after seeing through the entirety of their story, I have to say I am just underwhelmed.

    I think this chalks up to the fact that a lot of this game felt like it needed more time in the oven. Despite it's already massive size, it seems like bits and pieces are just missing sometimes. A lot of the side content kept me engaged, but if I were to charge straight through the story this would definitely be the shortest main story to date. I feel like that part of the game should definitely have been given more love. Especially at the beginning and towards the end.

    Definitely worth a play, but probably won't return to it.
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  24. Apr 2, 2023
    5
    This is my first time play the Xenoblade Series. The navigation is so good. I love 99% of the story. However, the ending made me uncomfortable and bad mood for all day. So, I would not give it high score unless the dlc story make Noah and Mia together.
  25. Aug 7, 2022
    7
    Definitely a decent game with an interesting story but after 70 hours, I can’t help but notice that the characters just aren’t as likable as they were in Xenoblade 2 and I just don’t care as much about the cut scenes. Are Japanese devs dumbing down characters to appease the blandness of present day western culture? That’s the vibe I get.
  26. Aug 6, 2022
    6
    Chronicles of Tedious Design: The Game. Another mediocre modern JRPG with clumsy "depth" and "world building" that actually just amounts to uninspired padding and awkward pacing. Tons of potential unrealized in this series and this is the same.
  27. Anb
    Jul 31, 2022
    7
    Level design and story does not live up to original Xenoblade Chronicles. It's a solid game with beautiful graphics and music but it struggles to bring something new/better than original game. Characters are bland and mostly generic.
  28. Aug 13, 2022
    7
    I loved the first 30 hours I played and then the next 50 were a mix of love hate and almost giving up.

    Finished the main story at a bit over 80 hours. The decision to leave several dozens of hours of side content unfinished was a difficult one but one that was necessary for me to make. The story is the best thing about the game...up until about halfway. Any time a story gets so
    I loved the first 30 hours I played and then the next 50 were a mix of love hate and almost giving up.

    Finished the main story at a bit over 80 hours. The decision to leave several dozens of hours of side content unfinished was a difficult one but one that was necessary for me to make.

    The story is the best thing about the game...up until about halfway. Any time a story gets so long I need to set down my controller and start checking my email, go to the bathroom, make a sandwich, and check my email again because it still hasn't finished is too long and something many JRPGs suffer from. This one didn't start out that way. The story which begins as an exploration of self and identify ends on a lofty scifi trope that is played out and you really miss those more personal interactions.

    The graphics are dated.

    The environment is HUGE! So big and grand that you stop many times to just take in the view. However the creatures feel repetitive and like a mmo from 2 decades ago.

    Combat is interesting but mostly pointless. You control 1 character out of 7 on screen so the A.I. is doing most of the fighting. You are just there to manage and hit some appropriate timed strategy actions.

    Based on my first week of play I might have given this game of the year. Now I can only say that if fell short in a few areas. Not a bad JRPG but not special enough to be remembered long.
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  29. Jul 31, 2022
    6
    Just a decent RPG that let you run around and do tasks everywhere, the characters' expressions are very rigid, and there is no substantial innovation.

    I was going to give an 8, but I'm embarrassed by the co-ed bath.

    But i will continue to play, for mio.
  30. Aug 6, 2022
    5
    Horrible game, stupid story, NO CONNECTION with Xeno 1 and 2 (except pointless references). Great waste of time.
Metascore
89

Generally favorable reviews - based on 122 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 122
  1. LEVEL (Czech Republic)
    Jan 25, 2024
    100
    Ultimately, Xenoblade Chronicles 3 represents the pinnacle of the series, both gameplay-wise and narratively. The characters are another highlight of the game. They are well-drawn, with only a small amount of formulaicness. [Issue#321]
  2. Nintendo Force Magazine
    Nov 9, 2022
    100
    I began XC3 knowing I'd enjoy it because of the fun I had with the previous games. What I didn't expect was for this to become one of my favorite JPRGs of all-time! With its engaging open world, engrossing combat system, loveable characters and gripping story, this game is a masterpiece of the genre! [Issue #62 – November/December 2022, p. 67]
  3. Oct 11, 2022
    90
    Xenoblade Chronicles 3 is a clear improvement over its predecessors in almost every way. It streamlines so much and avoids past pitfalls, though there’s still work to be done in terms of balancing the difficulty. There’s a grounded story here with a solid cast of characters, and the basic plot is much easier to digest. The world design exceeds past efforts with ease, and the implementation of Hero Quests is a game changer. While the devs have done an admirable job making the battle system easier to grasp, it feels like the series has fully explored and exhausted these core combat mechanics, signaling it’s time for the next game to change things up. As a whole, it stands as a phenomenal RPG with a one-of-a-kind sense of exploration you can’t find anywhere else.