User Score
6.7

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 14 out of 29
  2. Negative: 7 out of 29
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  1. Jul 5, 2021
    4
    Overall, predictable story, disappointing platformer, uninteresting characters. Only plus it really has is the way the characters look and are designed. Not one I would ever recommend and one I’m disappointed I bought day one. Also, if you played the demo and expect the game to be like that the whole time, DO NOT BE DECEIVED. This is literally the only part of the game like this and isOverall, predictable story, disappointing platformer, uninteresting characters. Only plus it really has is the way the characters look and are designed. Not one I would ever recommend and one I’m disappointed I bought day one. Also, if you played the demo and expect the game to be like that the whole time, DO NOT BE DECEIVED. This is literally the only part of the game like this and is used (in my opinion) as a hook to pull fans of Danganronpa/Zero Escape in. Expand
  2. Jun 15, 2021
    3
    Being a new game featuring the writers of the Danganronpa and Zero Escape series, I was really looking forward to this game. With this being said, I'm sad to say that the game was disappointing.

    There are some things this game does well, so let's talk about that first. The art style for this game is quite charming, both in the characters designs and the world. The music for this game is
    Being a new game featuring the writers of the Danganronpa and Zero Escape series, I was really looking forward to this game. With this being said, I'm sad to say that the game was disappointing.

    There are some things this game does well, so let's talk about that first. The art style for this game is quite charming, both in the characters designs and the world. The music for this game is also pretty good, and definitely helps the atmosphere. Unfortunately, it's hard to enjoy a lot of it given the games other flaws.

    The demo for this game (about the first hour of gameplay) was an interesting start to the story, but quickly falls flat. The main cast, the Go Getter's Club, find themselves in a Danganronpa/Zero Escape-esque fate game that takes place in an underwater theme park. Only one of the participants can win by completing a task, but the catch is that everyone is wearing a bracelet that describes someone else's task. The initial story and the atmosphere of the underwater theme park are great, but once the section is over is when the game changes pace.
    The rest of the game is a trek across a post-apocalyptic Japan where the Club attempts to return to their home of Tokyo. The change in the story subverts expectations from these writers and is not inherently bad, but the rest of the story does not compare to the setup.

    The gameplay consists of 2.5D puzzle platforming sections. Each character has a single ability that they can use. This had the potential for some interesting gameplay, but unfortunately each ability is hardly used outside of hitting enemies or solving very easy puzzles. On top of this, only one ability can be used at a time, limiting the ways in which puzzles can be approached. Gameplay is also regularly interrupted by cutscenes where the characters will make bad jokes or give obvious warnings. Any time an enemy is on screen or an obstacle is introduced, the characters have to take away your control and tell you to watch out. It becomes grading to see spikes on the floor or lava shooting from the ground and have the characters have to tell you that these might be dangerous. It's especially confusing because the game has a system to let characters talk and display dialogue during normal gameplay, so this issue could have been mitigated relatively easily.

    The majority of the character cast are one-dimensional and don't have much personality outside of their single hyperfixation. Characters like Mowchan and Chuko are the worst offenders, in my opinion. The cast as a whole is not terrible, but there are a lot of moments where characters will spout sub-dad-joke level puns and I found myself just wishing for them to get on with the plot.

    With these flaws aside, this is primarily a visual novel, so the story takes focus. Again, the initial setup is great, but unfortunately the plot points fall flat, especially if you've played the Zero Escape series. There are several points at which characters will bring up seemingly random points that are obviously going to have to do with the plot later, and a lot of the twists are not as well hidden as the writers' previous games. Without spoiling anything, the plot twists feel either very obvious or completely out-there and over-complicated. There were very few "aha" moments
    compared to the likes of Danganronpa and Zero Escape.

    I went into this game feeling very optimistic, but finished it feeling more disappointed than I have in any game in quite a while.
    Expand
  3. Oct 19, 2021
    1
    This game wasn't too thrilling. For one, the story was a very haphazard one. It was hard to follow and not very in depth. It was also very lackluster and not all that immersive. Another issue with this game is its clunky platforming. I found it very frustrating at times and awkward at certain points. All in all it feels very unpolished.
  4. Jun 7, 2021
    2
    The high scores are probably from people who yet have to play the Danganronpa or Zero Escape series.

    This game sadly lacks in everything that made the other games good.
  5. Jul 6, 2022
    4
    World's End Club feels so sad to play. There's so much potential. The art-style is amazing and the lack of a Danganronpa game in a while means that a game like this would fit well on the market. World's End Club was marketed as a Danganronpa style killing game. While it's nothing like that. The game's demo cleverly only has you play the portion that is a killing game. For that amount ofWorld's End Club feels so sad to play. There's so much potential. The art-style is amazing and the lack of a Danganronpa game in a while means that a game like this would fit well on the market. World's End Club was marketed as a Danganronpa style killing game. While it's nothing like that. The game's demo cleverly only has you play the portion that is a killing game. For that amount of time the game is kind of interesting but still not good. This part feels like a rapid fire killing game where characters we don't know at all "die". The killing game lasts about an hour but once you finish that you start the actual game which is a puzzle platformer that focuses on character interactions and story. I relatively enjoyed the characters. Some where annoying and others felt like they served no purpose but a fey were actually cool. These characters would get powers and develop through the game but it didn't feel satisfying because honestly I barely knew any of these characters. There's one character who has a sister who passes away but I'm not sad or invested in his character because the writing makes it seem like he didn't really care for his sister. The writing is at its best when it's not trying to be serious. Just characters talking to each other, that's where the writing shines. The moment the writers try to create lore for these characters I lose a lot of interest. The story and gameplay is the worst part of World's End Club. For most of the game you're exploring a post-apocalyptic world. You meet new characters and encounter simplistic conflicts. After playing ever single Danganronpa game I realized that almost every big plot element is taken from one of the games and they found a way to make the moments worse. Everything that's original is weirdly complicated and when I try to explain the story to someone it makes it sound like I'm insane. The story doesn't have to be good if there's good gameplay but they didn't even do that. The controls feel so floaty. You get to play as different characters using their unique special ability but its really nothing to write home about its just a basic ability that's supposed to have something to do with their personality. The puzzles are super simplistic and sometimes just end up being move the box. There is another positive element. I actually enjoyed the Monokuma like character in the game. They actual made me chuckle a few times but that might have been influenced by how absurd the plot is but nevertheless I still liked the Monokuma style robot they had. In conclusion there's not much to say about World's End Club. I could see it as a babies first Danganronpa but it still has major gameplay issues. The game is nothing horrible but its not good. The confusing plot, nothing gameplay, and mostly boring characters brings this game down and is why its gathered a mostly negative reception. Expand
Metascore
62

Mixed or average reviews - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 28
  2. Negative: 2 out of 28
  1. Dec 9, 2021
    42
    If World’s End Club existed in a vacuum — or even in a world where neither Danganronpa or Zero Escape didn’t exist — it might seem a little more interesting. The premise is solid, and there’s nothing inherently objectionable about the gameplay, it’s just not incredibly interesting since we’ve seen it done so much better elsewhere. But that’s precisely the problem — it’s been done much, much better, and those games are all still quite available, with the Danganronpa trilogy slated to arrive on the Switch in a few weeks. You’re better old holding out for that, rather than wasting your time with this pale imitation.
  2. Oct 27, 2021
    60
    In the end, is the ho-hum gameplay worth trudging through just to enjoy the plot? For me it was not, and I’d have a hard time recommending this to anyone other than great fans of these creators’ other works.
  3. Nintendo Force Magazine
    Oct 7, 2021
    65
    World's End Club is more interesting than it is traditionally "good," so how much you're able to invest in this kind of story will determine how much enjoyment you'll be able to get out of your time with it. When you really break it down, most aspects of the game leave a lot to be desired, but for the right audience, World's End Club will be more than the sum of its parts. [Issue #55 – October 2021, p. 73]