Metascore
70

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. Oct 22, 2020
    90
    With Witcheye's original gameplay and striking monsters, you’ll have to keep your eyes peeled for new ways to overcome each challenge. With a fairly short runtime, this game is great for flying through on a lazy afternoon, or coming back to if you want to 100% the game.
  2. Oct 5, 2020
    80
    Witcheye is a game that feels incredibly familiar yet fresh at the same time. The reinvention of movement, the attention to detail, and the clever role reversal make this 2D retro platformer so good; it’s witchcraft.
  3. Apr 12, 2021
    75
    Witcheye is one of those games that lives and dies on how much you love its quirk. The controls take some getting used to, and it is frustrating to see yourself miss on some easy gems while you're learning things. Once you get everything down, you'll find the game to be pretty short but very enjoyable. Considering how cheap the title is, fans of non-traditional platformers shouldn't be afraid to try Witcheye.
  4. Sep 18, 2020
    75
    Witcheye is fun, and it’s cute, and it’s got some great visuals and a cool control system. I think it’s the perfect game to vibe to something else with, which is a type of experience that everyone with a short attention span like me needs. Everything it fails in is simply due to being a game designed for another platform, and so I heartily recommend buying Witcheye…preferably on mobile.
User Score
tbd

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Nov 3, 2020
    4
    It's hard to give Witcheye less than a 4, considering how much work went into it. The game provides many nicely designed enemies, bosses, andIt's hard to give Witcheye less than a 4, considering how much work went into it. The game provides many nicely designed enemies, bosses, and mini-bosses. However, you never really fight against them. Instead, you fight against the most absurd control system I ever experienced in a game–an atrocious mess that makes the gameplay feel more RNG than a darn slot machine.

    Witcheye is an easy game made excruciatingly hard by evil controls. Swipe your finger on the screen, and your character (a little eyeball) zips happily in that direction–or some other direction that's kinda close enough, usually slamming into enemies that you intended to avoid, doing nothing when you meant to change direction, diving joyfully into instadeath lava, or bouncing uncontrollaby between two obstacles. All while you try desperately to wrestle control back from a game that seems more interested in playing itself.

    I despised Witcheye's touch controls, until I played with a Pro Controller. That was much, much worse. The game sadistically requires precise and quick directional inputs that the stick wasn't designed for. In an infuriating move, the designers even disabled the d-pad, which would have at least provided accurate 8-directions inputs.

    I'm not easily fustrated, or prone to ragequits, but Witcheye made me want to scream at my Switch. Being slightly obsessive, I decided to beat this game, and I did. After all it's a very short game, even if it feels like it will never end. Once I reached the credits, however, I could only feel one thing: huge relief at the thought of wiping Witcheye off my Switch.
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