User Score
4.8

Generally unfavorable reviews- based on 6 Ratings

User score distribution:
  1. Positive: 2 out of 6
  2. Negative: 3 out of 6

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  1. Jun 7, 2022
    8
    I initially had only praise for this game. I enjoyed the minimal tutorial. Combat was a bit iffy, but w/ auto-aim I had no trouble. I also played with my 5 yr old niece who was able to grasp the concepts and make it to the first boss after turning on auto-aim. I found the lack of hand holding refreshing. It made me nostalgic for games I used to play as a kid (before internetI initially had only praise for this game. I enjoyed the minimal tutorial. Combat was a bit iffy, but w/ auto-aim I had no trouble. I also played with my 5 yr old niece who was able to grasp the concepts and make it to the first boss after turning on auto-aim. I found the lack of hand holding refreshing. It made me nostalgic for games I used to play as a kid (before internet walk-throughs) when I had to take physical notes to keep up.  I used graph paper to keep track of where I was going, made my own map and had a lot of fun with it. I love the art and music, story elements were present, but not "in your face" which I personally enjoyed. I would prefer more interaction with villagers to fully flesh it out, but it was apparent what was going on. All was well until I neared the end and things kind of fell off. I had the keys, needed to beat the King and I don't know if I just missed something, but I had no idea where to go. After an hour or so, I looked it up online and went to the King only to be hit with one of the most aggravating boss fights of my gaming history, right up there with the Erymanthian Boar from AC Odyssey. At one point there were so many skeletons that I even paused the game in an attempt to count them and was unable to, due to their overlapping models. I prevailed eventually, but it was tedious. Mostly I feel like there were solid concepts that were executed poorly. I will probably play the game again to test out magic and focus my points more towards one skill to see if it makes a difference. All in all, I had a lot of fun aside from minor annoyances. Expand
  2. Dec 12, 2020
    9
    The minimal tutorial speaks to a more experienced demographic, teaching you only what you need to know, while assuming you have a basic knowledge of how rpg mechanics work. Hand holding is ditched, causing a slight difficulty spike, and using new weapons you find is slightly annoying since you'll have to grind for points to put towards the needed stats. This game truly is meant for a moreThe minimal tutorial speaks to a more experienced demographic, teaching you only what you need to know, while assuming you have a basic knowledge of how rpg mechanics work. Hand holding is ditched, causing a slight difficulty spike, and using new weapons you find is slightly annoying since you'll have to grind for points to put towards the needed stats. This game truly is meant for a more experienced crowd, and while this may cause lower review scores among others, people who enjoy more difficult rpgs are sure to get a kick out of this. It is clear that Weakwood Throne had passion poured into it, not thrown up onto the switch eshop to make a quick buck. The art style is incredibly appealing, and enemies take actual skill to take down. You feel like you need to get better, like you're powerless in this world and need to gain strength to face the enemies in your way. Quickly the game ramps up the difficulty and venturing out of the safety of the early game will put you in a world of hurt as you're torn to shreds by wolves and crocodiles. This game may frustrate a more casual audience who were drawn in by the art style, but those who choose to stick with it, i guarantee will love it. My main gripes are the leveling system and the somewhat clunky ui, but working past that, this game is quite enjoyable. Expand
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No score yet - based on 1 Critic Review

Critic score distribution:
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  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. Oct 9, 2020
    20
    WeakWood Throne looks charming from the outside, but it still needs a lot of work in terms of feeling like a completed game.