Metascore
86

Generally favorable reviews - based on 9 Critic Reviews

Critic score distribution:
  1. Positive: 8 out of 9
  2. Negative: 0 out of 9
  1. 100
    But, like I've said, those nifty puzzles are just the jumping-off point for what makes this such a remarkable, memorable experience. A clever game of unloading boxes would have been enough to make Unpacking worth playing, but it's the way it weaves its beautiful story through those puzzles that makes it truly sublime.
  2. Nov 1, 2021
    100
    To make a process that is usually so mundane into something so magical makes Unpacking a must play.
  3. Nov 10, 2021
    95
    I started Unpacking mostly expecting an interesting puzzle game about item placement and ended up with a story and protagonist I cared about. The art is beautiful, the world detailed, and the ambient sound of simple things, like a refrigerator running, put you in the world. Beyond minor woes, Unpacking does everything you’d want in a puzzle game and then some.
  4. Nov 10, 2021
    90
    Unpacking manages to do several things very well, all at the same time. It’s a touching story told through interaction, it provides the creative play space of a great dollhouse game, and it deftly applies established game design ideas from completely different genres. Its only real shortcoming is the repetition that is a necessary byproduct of landing its message. Effort has gone into making the controls satisfying on Switch, and the visual and sound design are delightful throughout, making Unpacking, like any sane person’s cutlery, absolutely top-drawer.
  5. Nov 3, 2021
    90
    When Animal Crossing: New Horizons released around the time people were going into lockdowns across the globe, a lot of people praised the way it helped people. Unpacking is exactly that for me right now with so many long games and deadlines. It has been a perfect game to dip into as a break from longer and more stressful games. While the gameplay might be too simple for some, Unpacking has managed to make something as mundane as arranging furniture and items be a lot of fun. It also helps that Unpacking on Nintendo Switch makes great use of the system’s features.
  6. Nov 1, 2021
    90
    That's what makes Unpacking such a treat. I peered into the life of someone else and saw myself. It compelled me to look back on my own experiences, the good and the bad, through the simple act of unpacking the contents of their life. Unpacking may be a zen puzzle game that's just relaxing for some, but for me it was a more profound experience that I'll never forget. Sometimes we put our past into proverbial boxes; ripping off the tape and rediscovering what we hid away can be cathartic and illuminating.
  7. Mar 9, 2022
    80
    Whenever the protagonist of Unpacking moves to a new home, it is the player's task to open cardboard boxes and decide where her belongings should be placed. While this can be a tedious experience when you’re just putting socks into a drawer, whenever an item that conveys something about her life comes out of the box, Unpacking becomes a unique storytelling experience.
  8. Nov 1, 2021
    80
    If this review has sounded a little contemplative, it’s a testament to some clever design that invites you into that headspace. Arranging the protagonist’s collection of belongings is a subtle but thoughtful way of telling a person’s life story without saying a word, and the act of doing so, as well as how you choose to do it, might just end up saying a bit about yourself. Unpacking is a calming, enjoyable journey through time that is as satisfying as it is self-reflective. Much like every object you unpack, this game itself is simple and unassuming at face value. The sentimentality you choose to attach to it, however, is up to you.
  9. 65
    Unpacking on Switch doesn’t quite stick the landing of the zen experience it aspires to be, but if you can tolerate some frustrating interfaces and controls, this is still a game worth exploring. Just maybe consider playing it on PC since that experience should be much stronger without the control caveats.
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  1. Nov 1, 2021
    Offering a beautiful canvas to work with, Unpacking is a calm and tactile little sim about something most of us would usually dislike. [Eurogamer Recommended]
User Score
7.3

Mixed or average reviews- based on 29 Ratings

User score distribution:
  1. Positive: 17 out of 29
  2. Negative: 5 out of 29
  1. Nov 18, 2021
    2
    Not worth the money. The aesthetic is nice but it's repetitive and I finished the game the same day. Puzzles aren't exactly what I'd call aNot worth the money. The aesthetic is nice but it's repetitive and I finished the game the same day. Puzzles aren't exactly what I'd call a puzzle. I'm actually quite annoyed to have spent £18 on a game that I finished within a few hours. I anticipated atleast a good amount of levels. Full Review »
  2. Dec 8, 2021
    7
    I honestly thought it's gonna be much better. it is still fun but i don't know..... it's just not THAT good.
  3. Jun 13, 2023
    8
    This review contains spoilers, click full review link to view. I started out really loving the game. The starter bedroom is cute and cosy, and I felt I had so much in common with this little tomboy. My room looked a lot like that, growing up.

    The placing of all the belongings was relaxing and fun. There's a lot of attention to detail with the sounds items make. The art is beautiful. The music is soothing.

    I wondered how people could score this game any less than a ten. I thought to myself, maybe it's just too niche and not sufficiently targeted towards them. But it's definitely targeted towards me! I was thinking to myself that this would become one of my all-time favourite titles.

    I think the game peaked when our girl moves in with a guy, and everything about the apartment is suffocatingly sleek, and she disappears almost entirely. There's no room to hang her diploma. She can't make art anywhere. She's erasing herself to be with him.

    And the whole time I'm thinking: "Huh. I wonder why she chose this guy. She seemed so queer to me? Maybe I misinterpreted. Maybe I'm just projecting!"

    She read as bisexual to me, but still. Bisexual women don't usually end up in the apartment of the straightest man alive. Not long-term, anyways.

    And then the game came through and it felt really cathartic and special! I loved the more overt story, and also the smaller details. The childhood pig being displayed prominently again, the tear in his belly being repaired, him being a part of her art again, her receiving awards for her work, her journey with chronic pain.

    Sadly, this where the game started dropping off for me. I think it would've been nice if the game had ended on her final partner moving in with her, their belongings being combined. Or on packing everything up into boxes for once, and leaving their future unknown. Maybe seeing the book deal, and leaving it at that.

    Because by the time we reached the final home, it felt tedious. I didn't want to organise yet another kitchen and living room, especially since the rooms are less satisfying and less pretty than the ones in the previous place. The kitchen not having any space saving storage solutions (eg. a magnetised strip for cooking utensils) started really driving me up the wall. She has lived in half a dozen tiny kitchens, why can she still not figure out how to get to IKEA? :( I wanted some fresh air in the place, some actual tidiness. But it just kept getting more fractured and chaotic. Why couldn't we organise a garden or something? Why has she never once moved a jar of pickles with her? Let me see the inside of that fridge! Organising the fridge is one of the best parts. Let's go do our first shop and put it all away.

    I started loathing seeing certain items again, because why did she get rid of so many cute things but kept holding on to some truly tacky stuff. Not good-tacky, bad-tacky. It made me wish we could discard certain items for her. We spend so much time with her but we can't look out for her. Let the ugly tchotchke go, sis!!

    I wondered about her partner. Our protagonist has her own room for her work. What does her partner do? What does she care about, besides working out and fashion and plants? Why do I have to organise a hallway instead of being offered a fresh new discovery. Imagine if we discovered the girlfriend was the one making that rad Sailor Moon costume!

    At this point, the game also adds in the feature of the moving boxes blocking drawers and shelves, doubling the amount of painstaking work.

    I guess if there had to be a final place, I just wanted it to feel more different somehow. More satisfying, more synergy. A place for everything and everything out of sight. Less rooms. I get that she's moving up in the world and has more rooms now, but I don't want to put one roll of toilet paper in the half-bath. Maybe offer me an even bigger challenge, with all the boxes starting outside. Or getting all the boxes in the too-small moving truck.

    Or we jump forward into the future a little more, and we end on decorating another little kid's room that reminds us a lot of mom's, but markably different. Baby rooms have zero identity, because babies have zero identity. I also didn't like that mom put her childhood stuffed animal there. I get it, but let the baby have their own new animal and their own fascination.

    It would've been a ten if the final level hadn't felt like a repetitive chore. I did love the majority of the game! But I think ending on a tedious note that just kept going and going, making me struggle to find a good place for ugly knick-knacks and DVDs in the streaming age, dampened my enthusiasm by quite a lot.
    Full Review »