To the Moon has a good story, but the game itself has a few major immersion-breaking and badly designed elements. it's a good story in a badly made game. First off, I don't know if this game was translated into English or was written in it originally, but there are a fair amount of times when there are common phrases said wrong, or dialogue between characters doesn't fully make sense. OneTo the Moon has a good story, but the game itself has a few major immersion-breaking and badly designed elements. it's a good story in a badly made game. First off, I don't know if this game was translated into English or was written in it originally, but there are a fair amount of times when there are common phrases said wrong, or dialogue between characters doesn't fully make sense. One example (spoiler-free) was when the old man and his wife were talking about "her" and immediately after the playable characters reference "her" by her name and mention how the couple did, despite it not happening. I also personally wasn't a fan of how they handled a condition of one of the main characters. One of the player characters often references "people with that condition" and it comes off as a bit tone-deaf and against what the game is trying to say.
Onto the gameplay itself. First off, I noticed often (I didn't notice this on pc, but it was an issue on switch), the player character would randomly move on its own. I thought this was my joycon drifting, but I tried 2 different joycons as well as a pro controller and it happened with all of them, but when I closed to the Nintendo Switch home menu it didn't happen proving that it was an in-game issue. There was also a lot of times where a character would stand still and could not be moved. Usually, this happened after an event, but it took a good second or so before the character could move again. These pauses were a fair bit longer than any other rpg maker game I've played and it messed with the pacing of the game. Also if you loaded a chapter, sometimes a character would slide across the screen to their where they're supposed to be. Another thing is if you walk all the way up to an object you can't change direction, you have to walk away and walk up to it again in the correct direction. i've never seen this happen in an rpg maker game before and made selecting objects a bit weird.
Another issue with the game design itself is where you colled some sort of orbs? They light up at the bottom of the screen and then they fill up a bar in sections at the bottom. The issue is that the orbs are different colours and have a set order, so if you collect the green one and it's third in the order it will light up, but the first section of the bar underneath the first orb will light up. it can make it confusing as when you look the last orb will be lit up, but the bar won't be full and it just makes it confusing.
The worst issue of all though is that for me at least, the game crashes after the credits and before the scene at the end. It's happened three times (I restarted my switch and redownloaded the game) and it still happens. I had to look up a youtube video to see the ending of the game.
Overall I'd give the story a 7.5/10, but the terrible controls (which I believe are a switch only issue as I don't remember this happening on pc) and the fact I am unable to see the end of the game make me give the game a 6/10.… Expand