This review contains spoilers, click expand to view.
Just to clarify I have been a Avid gamer who is skilled in many Platforming, Racing, Arcade, Exploration type games. I was attracted to this particular game because of 3 reasons,
1. The Aesthetic I appreciated how distinct the artsyle appeared, the game looked colourful and full of personality.
2. the Arcade looked interesting though I should've expected that the games would be very basic when it came to controls, I was very interested to see a Retro Style Version of FAST Racing League
3. The Developer Shin'en Multimedia, I've had a history playing their games since the Wiiware games and in most cases their games made the most of the hardware and were pleasant to play and watch.
I have currently 100% the game in 2 days and perhaps it would've taken much less time as I got stuck on trying to find certain things to meet mission requirements.
There isn't much of a hint system in the game if you are having a hard time figuring out what to do,
You need to memorise where everything is to navigate back to that area of interest faster.
I feel dissapointed with how few levels there ended up being overall. The Areas were decent enough size but not huge for the most part.
Your main moves once you unlock them all are walk, dash, jump, double jump, ledge grab and you also have a camera to take pictures of things for later missions.
Most of the time the controls are fine but oh boy this is where things get worse outside of just exploring the worlds.
When you enter monuments and other dungeon type levels you are usually tasked with solving puzzles and platforming challenges.
Sometimes the camera angles are awkward and you can't change them enough to make things easier to judge like distance, this is especially important for the platforming challenges, one in particular was painful to reattempt. you had to jump on light orbs without falling or standing on the same orb for too long otherwise it explodes and you fall and need to start again. The camera and jumping momnentum really messed me up to the point of tedium.
To be honest I was grinning at the beginning of this game with how much charm the worlds had with the little details like pixel art water, pixel water splashes, everything being in a almost 3d game sprite artsyle without looking too much like Minecraft.
I was hoping that you could customise the main character a bit more beyond just shirts as he does tend to look a bit bland after a while but I can deal with just the default Touryst.
The Backgrounds in the Distance Outside look very bland/little detail. Add Some more detail for immersion.
I like the idea of a sci-fi element mixed with traveling exotic worlds which feels pretty unique and fitting, that makes this game stand out for me against anything I have played recently.
As for the missions, I can catagorise them as a set of mini games, you play drums with input commands rythm type game, surfing game, flying drone to targets game,, shoot the ball at target game, Paddle Boat Game, pullups game.
I will point out that I had major trouble beating the pullups minigame and shoot the ball at targets.
Pullups is near impossible as it requires precise movements with the left analogue stick and you have no room to mess up because of the quick timer,
I did eventually beat both challnge levels but it drained me and left me feeling frustrated
Shoot the ball was pretty broken, it requires motion controls which usually I advocate for motion controls but with the pro controller it felt very sluggish and my performance reflected that. I just about beat it. after many many attempts Weird side note I think there's a spelling error as Diego The Coach says So You Can't Get Enoug of Soccer.
The Other Minigames I should mention are the Arcade Games, You have one based on FAST RMX, One based on Nano Assault which plays like a Breakout Clone and was the most enjoyable game I played, and One Based Off Jett Rocket which felt like a pretty authentic Arcade Game, something like Donkey Kong Mixed with Mappy.
Now it is required that you beat the highscore of each of these arcade games to complete a mission and yet again of boy these games are tough bar Nano Assault Breakout.
FAST RMX is a very basic controls racing game which requires absalute perfection to get far enough to beat the highscore. This was likely the toughest challnge in the game for me besides pullups.
Jett Rocket Arcade Is also tough but more forgiving as you have 2 lives, requires patience and precision but with enough practise and powerups you will eventually beat it.
Nano Breakout is far more chill than the other games as you just need to be quick to respond with the paddle. like any good breakout clone you have powerups that will help get the higher score easier.
I'm left feeling very dissapointed and frustrated
A Sequel seems to be implied going by the credits hopefully it improves upon the orginal.… Expand