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User score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2

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  1. May 14, 2023
    9
    I am a big fan of first person puzzles (Portal, The Witness, etc.) When I first purchased this game I was intimidated by the puzzles, but I realized that the secret is to look at the end result you need and work backwards.

    I loved studying the mysterious alien tech to figure out solutions, and the overall atmosphere of the game felt very immersive. I often found myself totally lost in
    I am a big fan of first person puzzles (Portal, The Witness, etc.) When I first purchased this game I was intimidated by the puzzles, but I realized that the secret is to look at the end result you need and work backwards.

    I loved studying the mysterious alien tech to figure out solutions, and the overall atmosphere of the game felt very immersive. I often found myself totally lost in the world in a good way. Looking forward to what Inductance creates next
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Metascore
60

Mixed or average reviews - based on 4 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 4
  2. Negative: 0 out of 4
  1. Oct 26, 2021
    65
    The Long Gate bills itself as “…a challenging and elaborate puzzle game with puzzles based on real world physics and circuits.” If any of those words frighten you, stay away, as its elaborate level setup and first-person point of view complicate things even further. But if you’re within its target audience, it could be one of the most rewarding logic puzzle games you’ve played in quite some time.
  2. Oct 15, 2021
    60
    The Long Gate succeeds in providing the most challenging – and often satisfying – puzzle experience I’ve played on the Switch, but that comes at the cost of accessibility for those of us who aren’t geniuses.
  3. Sep 17, 2021
    65
    The Long Gate took the fun parts of my Computer Science degree and mashed it back in with the tedious stuff. The puzzles are good, the world built around them is fantastic, but the marriage of the two is one destined for divorce. This type of first-person puzzler just doesn't work for me. Keep the First Person to the Shooters, and keep the puzzlers top down. I commend the attempt and vision of the game, but for me it was a combination doomed to fail.