Metascore
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No score yet - based on 2 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 2
  2. Negative: 0 out of 2
  1. Dec 1, 2022
    60
    The art style looks great and the game runs well in handheld mode, although it has the tendency to get a bit choppy when docked. We also ran into a few glitches over the course of the adventure, the most common causing Vivian to just slide across the screen while stuck in a crouch animation, and a soft lock later in the game in which the character would not stop walking right into a wall. By no means are these extreme and you would hope they'll be patched, but they got a bit frustrating over time. These issues aside, Sword of the Vagrant held our attention and, especially considering the modest asking price, is still worthy of light investigation if you're a fan of rough-and-ready hack-and-slashing.
  2. Jan 6, 2023
    65
    For the $9.99 price tag, Sword of the Vagrant gives you a lot of content, enough challenge, and a decent story to keep you wanting to get to the end. I just hope Vivian can eventually buy clothes in her travels, as running around in leather underwear seems drafty and embarrassing!
User Score
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No user score yet- Awaiting 2 more ratings

User score distribution:
  1. Positive: 1 out of 2
  2. Mixed: 0 out of 2
  3. Negative: 1 out of 2
  1. Aug 16, 2023
    3
    I’m genuinely sick of how combat is designed in games these days. Enemy double standards galore as they: have no hit stun, armor throughI’m genuinely sick of how combat is designed in games these days. Enemy double standards galore as they: have no hit stun, armor through attacks for days, infinite attack priority, damage sponges, and act like they’re playing an entirely different game! Because in a sense they are.

    Combat can be designed in a number of ways but all we ever see is the same try-hard suckfest, centralized around a dodge and/or parry system. It is old, tired and crusty game design that I never want to see again.
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