- Publisher: SkyBox Labs
- Release Date: Mar 13, 2020
- Also On: iPhone/iPad, PC, Xbox One
- Critic score
- Publication
- By date
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LEVEL (Czech Republic)Jul 22, 2020Sounds beautiful, looks beautiful, sometimes plays well, but otherwise it‘s form over content. [Issue#302]
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Apr 9, 2020Stela is a beautifully well-made game, with the score and the background creating a wonderfully immersive atmosphere. Its mysterious setup creates curiosity that would have been lost with a comprehensive storyline, allowing for an unique sensation despite its fairly common game style. While the puzzles aren't overly tough, keeping yourself levelheaded enough in real life to keep going was more than enough challenge for me, making Stela as interesting and fun as it is beautiful and immersive.
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Apr 6, 2020It’s not going to win any innovation awards, but Stela is a beautiful audiovisual experience that should be a serious consideration for collections, particularly for fans of genre favourites like INSIDE and Little Nightmares.
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Apr 1, 2020The progression of the campaign is totally unbalanced between the action phases and those dedicated to puzzle solving, even if the latter manages to emerge more decisively in the end, which is pleasant.
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Mar 23, 2020Do we finally get a successor to the brilliant Inside? Unfortunately not. Stela can conjure up a great atmosphere thanks to its interesting environments and a tense soundtrack, but is let down by imprecise controls and puzzles relying on failure.
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Mar 18, 2020Platforming is effective, and the puzzles are decent. However, those hoping for the challenging puzzles of Limbo will be disappointed. The game is also rather short considering its price tag. Still, Stela will likely leave more of a positive impression than negative.
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Mar 18, 2020Stela is a platform-puzzler that's quite clearly been made in Inside's (and indeed Limbo’s) image. It's a serviceable approximation of Playdead's work, with a beautifully strange world and even a couple of neat ideas of its own. But it fails to immerse you in its world in quite the same way courtesy of some unfortunate flat spots.
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Mar 17, 2020Stela feels like a golem, crafted from the bones and sinew of better titles. Sometimes, this can be a successful experiment: Darksiders, for example, may not contain a single unique gameplay concept but manages to forge its own path through its worldbuilding, characters, and art direction. Stela accomplishes no such feat, and so I spent most of my playtime wishing I was playing its inspirations instead.
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Mar 16, 2020As a fan of cinematic platformers, I rather enjoyed playing Stela from start to finish. Be that as it may, it didn’t take me long at all, hence one of my leading (but not my only) concerns. At under three hours, and with little replay value to speak of, $19.99 is a lot to launch for on the Nintendo Switch. On sale, this would be one to consider for sure, depending on how burnt out you might be on the subgenre.
User score distribution:
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Positive: 2 out of 7
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Mixed: 2 out of 7
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Negative: 3 out of 7
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Aug 21, 2021
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Apr 5, 2022
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Sep 20, 2020