Like many others, I was a huge fan of Fantasy Life and although I knew that this was more similar to Diablo than Fantasy Life, I expected better. It's not that the game is bad, necessarily, it's just... not fun.
Probably the worst part of the game is the loot system and over reliance on RNG. I know a lot of people play these loot based games solely for the loot and maybe it's becauseLike many others, I was a huge fan of Fantasy Life and although I knew that this was more similar to Diablo than Fantasy Life, I expected better. It's not that the game is bad, necessarily, it's just... not fun.
Probably the worst part of the game is the loot system and over reliance on RNG. I know a lot of people play these loot based games solely for the loot and maybe it's because I'm not used to games like this, but I don't find it fun in the slightest to play through a level, make it to the end, and realize I didn't get any good items or a single weapon as a reward. For each quest, they show you a weapon, which they call the ultimate prize or whatever, but you're not guaranteed to get it when you finish the mission. The game gives you a certain amount of treasure chests depending on the number of static objectives you met during that quest, with each chest containing a random item. More often than not, the chests don't contain the ultimate prize. I can understand that - it's called the ultimate prize, after all. However, if you don't get the ultimate prize for that quest at the end, you don't get any weapons at all. Basically, that's the only weapon you can get from that quest, and you could potentially play the quest 10+ times and not get the weapon if you're especially unlucky with the RNG. I haven't played much Diablo, but from what I remember, I was at least getting a few weapons each time I cleared a dungeon. They might not have been super powerful, but I at least felt like I was progressing and being rewarded.
To further slap the face of the player, this game is insanely miserly when it comes to giving out currency rewards for quests. Granted, I have only played about 7 hours and I just reached rank 3, so I'm not sure if the rewards get better as the game goes on. So far, the currency rewards are pathetic. I just completed a main story quest and I was given a whole 5.00 gravies (the game's version of dollars). This might not seem bad, but keep in mind that weapons generally cost 80.00+ gravies. So you rarely get weapons from quests and you don't get enough currency to be able to buy weapons frequently from the shop. What exactly are you supposed to do?! I guess on the bright side, as far as I know, there's no way to buy in-game currency with real money. Keep in mind, weapons aren't the only thing you can spend your gravies on, so it's even worse than it seems. You're expected to regularly upgrade your loot as well as your armor and accessories, but the game doles out gravies like there's a gravy shortage. I'm sure this system was designed to make you grind dungeons ad nauseam, but the combat isn't nearly good enough to justify that system. This leads me to my next point.
The combat is not the greatest. It's passable, but it feels sluggish. Actually, other things outside of combat have some sluggishness as well. I think the sluggishness comes from input delay. It seems like I press the attack button, the character doesn't respond to it right away. Each time you press the attack button, it locks the character into that attack as well. Combine this with the input delay, and there are times where I've pressed the attack button a few times but decided I want to dodge mid-combo. The game doesn't allow you to dodge in the middle of a combo, so you have to wait until the combo is done and more often than not you just take a hit instead of being able to effectively dodge it. Again, this input delay is also present in other areas of the game, such as trudging through menus. Interestingly, I didn't experience any input delay while moving the character or holding the B button to run. I've even tried other controllers and the game behaves consistently for me, so I don't think it's a controller issue.
Despite my criticisms, it's not all bad. The game has a few moments where the comedy really shines and I especially appreciate the pop culture references and character names. For example, there's a snack (basically this game's version of Pokemon) with a rock and roll aesthetic that's called Nikki Styx, which is a reference to both Nikki Sixx from the band Mötley Crüe and the band Styx. I also like the stylized, cartoon-esque art style.
Snack World: The Dungeon Crawl Gold isn't a horrible game, but it feels half-baked. Comparing it to other Level5 games, like Fantasy Life and Ni no Kuni makes it feel especially lackluster. 4/10… Expand