Metascore
61

Mixed or average reviews - based on 12 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 12
  2. Negative: 2 out of 12
  1. Nov 11, 2020
    65
    Seven Knights: Time Wanderer is a rather straightforward attempt at a JRPG with the inclusion of a unique active battle system. There’s a ton of room to grow here in terms of improved dungeon design, less repetitive encounters, and a more interesting gameloop. Still, the story is rather good, and the character interactions are reason enough to see the adventure through until the end.
  2. Nov 11, 2020
    60
    The battle system is simple, but reasonably engaging and strategic. On the other hand, exploration is basically just moving from node to node on a map, fighting the occasional battle or watching an event play out. The visuals are okay, but they feel very budget. Indeed, that’s the feeling I get from the game as a whole. When you consider what twenty dollars can get you RPG-wise on the eShop, that’s not a good thing.
  3. Nov 5, 2020
    60
    Overall, Seven Knights - Time Wanderer is a surprisingly strong addition to the Nintendo Switch roster of JRPG choices - just not one that's a standout.
  4. 55
    Seven Knights - Time Wanderer lands close to being a good streamlined JRPG, but the threadbare exploration and passable battle system aren’t enough to make it stand out among the crowd. If you’re a fan of the Seven Knights universe, it’s likely a must play, but if you don’t have that affinity, there isn’t much for you here.
  5. Nov 12, 2020
    50
    This is an average romp for a simple JRPG. There is no new ground treaded, and the battle system gets to be pretty repetitive. The voice acting is really well done and the battle effects are pretty good, even if you see them a lot. The major problems are that nothing new really happens, some very minor upgrades, but ultimately the same thing happening in the beginning is still happening hours and hours later.
  6. Nov 6, 2020
    50
    Seven Knights foray into Switch territory has resulted in a JRPG that just doesn't fit well on the big screen, with technical and mechanical limitations marring a surprisingly fun, if basic, combat system.