Like so many action-RPGs before it, Moonfall Ultimate is driven by the minutia of its combat model, but considering battles often rely on one attack (regardless of weapon) and a handful of special moves, you’re left feeling oddly unempowered and frustratingly disconnected. There’s your usual mix of quests to undertake, various medieval-style locations to explore and loot to collect, but none of it ever offers an interpretation you haven’t seen done better elsewhere; while the game calls upon the likes of Golden Axe and Dungeons & Dragons for inspiration, it never hits the same heights. A serviceable experience, but one that won’t linger in the memory for long.