User Score
6.8

Mixed or average reviews- based on 30 Ratings

User score distribution:
  1. Positive: 19 out of 30
  2. Negative: 7 out of 30

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  1. Apr 9, 2019
    7
    Contra meets Shadow of The Colossus.

    + Challenging yet rewarding when you finally figure out how to take each Mech down. + Requires patience and a willingness to experiment and learn from each new death. + Focused design makes a welcome change from sprawling open world epics. + Addictive "one more go" arcade action - Character can feel "floaty" and imprecise - probably
    Contra meets Shadow of The Colossus.

    + Challenging yet rewarding when you finally figure out how to take each Mech down.
    + Requires patience and a willingness to experiment and learn from each new death.
    + Focused design makes a welcome change from sprawling open world epics.
    + Addictive "one more go" arcade action

    - Character can feel "floaty" and imprecise - probably intentional, but hope the devs will tighten this up through updates
    Expand
  2. Apr 6, 2019
    5
    Insanely disappointing game. Just stick with Gunman Clive. Feels very unpolished and has very clunky controls. Wait for a deep deep sale or just skip all together, it's just mediocre as mediocre gets.
Metascore
79

Generally favorable reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 27 out of 32
  2. Negative: 0 out of 32
  1. Jan 30, 2020
    80
    Mechstermination Force is a terrific boss-rush adventure that grants a few hours of undisputed, frenetic, and fast-paced gunplay against gargantuan robotic titans. Climb up the legs and torsos of these mighty beasts and take back Earth. Up to two heroes can blast away these monsters to the backdrop of fantastic audio tracks, while using a plethora of the biggest and most damaging guns. The visuals look neat, and the action-heavy fights are pretty to look at. If one downside had to be mentioned, it's that this experience can be over pretty quick as there aren't a lot of MegaMechs to battle, and the three-star system used to replay previous battles doesn't feature any further incentive other than bragging rights.
  2. Jul 1, 2019
    83
    Mechstermination Force isn’t the longest game, but that’s no negative, just an observation. There’s nothing wrong with cutting to the chase, and there’s also nothing wrong with a developer focusing on what a game does best as opposed to bolting on extraneous extras. This is a perfect example of all meat on the bone and no fat. It’s fun to imagine Mechstermination Force with actual platforming stages littered with baddies to blast, but ultimately it feels like Hörberg is a master at zeroing on in what best serves the games that he makes. The gauntlet of MegaMechs in Mechstermination Force sucks players in from the outset and never lets go. This is a must for any Switch owner.
  3. May 6, 2019
    74
    Mechstermination Force feels like it comes very close to having a manageable learning curve. Quality-wise, it’s great, and a good homage to its boss-filled predecessors. However, there’s nothing more game-ruining than, you know, not being able to play the game. There’s hard, and then there’s hard hard, and then there’s Mechstermination Force. It can be done. It can be beaten. I just hope you have a spare hour or two for every boss, and some throat lozenges and ice water nearby.