User Score
8.4

Generally favorable reviews- based on 1358 Ratings

User score distribution:
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  1. Nov 18, 2019
    7
    Quite a step forward for the series, though, it is still not back on its feet. Maybe it's because I'm older than a lot of Switch players now, but I played Luigi's Mansion on the Gamecube when it first launched in 2001. It was quite an understated title, and it didn't get the greatest of reviews, but my cousins and I loved it. It was never really a "survival horror" game by any means, butQuite a step forward for the series, though, it is still not back on its feet. Maybe it's because I'm older than a lot of Switch players now, but I played Luigi's Mansion on the Gamecube when it first launched in 2001. It was quite an understated title, and it didn't get the greatest of reviews, but my cousins and I loved it. It was never really a "survival horror" game by any means, but the creepiness was there at times, and the portrait ghosts were really interesting and fun.

    But, see, Dark Moon is where Luigi's Mansion seemed to derail. I didn't like it. The graphics were okay, but it's like the franchise went way off in a separate direction than where it started. Sure, there were new features, but it lacked the charm that the first one had, and the mission-based level progression overall broke the immersion.

    Fast forward to now, I see the trailer for this game, and even though it had the graphics of Dark Moon and the ghosts from said game returning, knowing the whole game was set in one "mansion," or hotel in this game's case, had me in more optimistic spirits as the lack of this broke the immersion in the last game. The dark light returning and all those newer features were fine with me and were kind of like icing on the cake.

    When I first started up this game, I was in love. It was almost like Luigi's Mansion was back on track. The whole hotel seemed to run together and going up from the parking deck to first and second floors seamlessly made me feel so happy; however, this excitement seemed to end rather quickly for me. No, the game doesn't turn into a mission based progression, but the floors begin to lose continuity. See, in the first game everything takes place in a mansion. You never seem to feel like that atmosphere is lost. In this game, each of the floors begin to become drastically different, and that would be okay if it never lost sight of where it was going. I mean a pyramid and a ghost ship inside of a hotel? That makes literally no sense.

    Those nonsensical things along with the absence of ghosts with a personality and backstory like the portrait ghosts of the first game just make this a "good" outing rather than a great return for the series. Sure, it's a step forward from Dark Moon, but it's still hard for me to recommend at full console game price. I just hope that the series regains some of the things that made it so beloved and special in the first place in future outings.
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  2. Nov 6, 2019
    7
    Luigi's Mansion 3 tries to improve upon it's 2013 predecessor Luigi's Mansion: Dark Moon by ditching the much maligned mission based structure as well as returning to a single mansion. The fan favorite portrait ghosts from the original Luigi's Mansion also return, now in the form of "character" ghosts.

    It's clear that Next Level Games took the criticisms form their previous entry to
    Luigi's Mansion 3 tries to improve upon it's 2013 predecessor Luigi's Mansion: Dark Moon by ditching the much maligned mission based structure as well as returning to a single mansion. The fan favorite portrait ghosts from the original Luigi's Mansion also return, now in the form of "character" ghosts.

    It's clear that Next Level Games took the criticisms form their previous entry to heart and sought to make a better game this time around. In some ways they did, In others they did not. Those that enjoyed the exhilarating feel of reeling a particular pesky ghost will be ultimately disappointed as the introduction of the new "slam" ability trivializes most combat sections in the game, not only that it also completely underminds what made the combat so special to begin with. Aside from a dumbed down, basic combat system, LM3 has a weird over emphasis on puzzle solving. While these puzzles can be occasionally clever, they may leave you wondering how they belong in a Luigi's Mansion game to begin with. I often found myself going through long stretches of gameplay eagerly anticipating to see what ghost might be lurking around the next corner only to play through a series of puzzles, ranging from clever at best and obtuse at worst. All in all, Luigi's Mansion 3 is a solid game, and fairs much better when looked at as a stand alone experience. As a sequel, it falls just a tad short.
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  3. May 19, 2020
    7
    It's a fun experience, love the style of the animation and the theme, my only gripe is the controls, they are god awful! and this becomes very apparent during boss fights with any kind of precision aiming.
    One thing I absolutely hate in games is forced unavoidable backtracking, its a way dev's use to prolong the playtime and reuse levels, there's some of this in the title.
  4. Dec 5, 2019
    7
    Es un juego que me ha sorprendido gratamente, se ve excelente mente bien en una Nintendo switch. No obstante, hay veces en las que siento que el videojuego es exageradamente largo, una alargamiento artificial un poco innecesario. La jugabilidad es en términos generales bastante buena, si bien es cierto que el control del aspirador es a veces un poco complejo. considero que es un títuloEs un juego que me ha sorprendido gratamente, se ve excelente mente bien en una Nintendo switch. No obstante, hay veces en las que siento que el videojuego es exageradamente largo, una alargamiento artificial un poco innecesario. La jugabilidad es en términos generales bastante buena, si bien es cierto que el control del aspirador es a veces un poco complejo. considero que es un título para todos los Públicos aunque, en esa zona más infantiloide típica de Nintendo. Mi valoración general es buena, le otorgo un siete y medio. Expand
  5. Oct 4, 2020
    7
    Good to play with girlfriend / friends. I found it too casual to enjoy it while playing alone. It's all about exploration and didn't fell in love with the gameplay mechanics. Very easy too.
  6. Oct 12, 2020
    7
    It is a worth playing game. Fun enough to play until the end, not so good replay value. Interesting mechanics, a funny story, and good animations. On the contrary, it has a very low difficulty, puzzles easy to solve, and gameplay at some point becomes repetitive.
  7. Dec 3, 2019
    7
    Great atmosphere, great level design. Gooigi is a nice addition as well. Some of the controls in the game are game breaking though. The boss fight with the rubber duck is absolutely frustrating, which kinda ruins the fun of the game.
  8. Jul 17, 2020
    7
    Luigi's mansion 3 didn't offer me any challenge, either in combat or exploration of the hotel, as I was finding gems and boos with no effort at all. It was so easy that it felt boring to play. Nevertheless, I have to say it is a very polished game and I'd recommend it for kids or less experienced players.
  9. Mar 14, 2020
    7
    the game was visually stunning but i found it short i spent 15 hours on it and it felt unfinished and maybe because i dont have people to play with but still get it only if you like the other installments in the franchise
  10. Jul 10, 2020
    7
    Debo decir que es el primer Luigi´s Mansion que juego. El juego me ha gustado, tanto la ambientación (es muy bonito), los personajes (los fantasmas molan mucho y son divertidos), más acostumbrado a ver a Mario en todos los sitios como protagonista me ha parecido interesante poder centrarme y conocer mejor a su hermano. Peeeero, a partir de las 10 horas el juego me ha empezado a parecerDebo decir que es el primer Luigi´s Mansion que juego. El juego me ha gustado, tanto la ambientación (es muy bonito), los personajes (los fantasmas molan mucho y son divertidos), más acostumbrado a ver a Mario en todos los sitios como protagonista me ha parecido interesante poder centrarme y conocer mejor a su hermano. Peeeero, a partir de las 10 horas el juego me ha empezado a parecer bastante repetitivo, me ha costado acabarlo no os lo voy a negar.
    +Personajes, Luigi y los fantasmas son muy carismáticos pese a que no hablen prácticamente ninguno.
    +Ambientación, escenarios geniales, un hotel con mucha personalidad, con muchos sitios que visitar.
    +Duración
    -Repetitivo
    -Poco gadgets, probablemente con más habría resultado menos repetitivo
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  11. Jan 16, 2020
    7
    This game drove me wild! Don't get me wrong i enjoyed it, it made me laugh and it was great to look at.
    I am glad i played it but the game play was so frustrating, repetitive and infuriating at times! (that damn cat!)
    The final boss is an absolute nightmare, good luck getting Luigi to aim where you want him to ;)
  12. Mar 22, 2020
    7
    Luigi’s mansion 3 is an unremarkable game just like the rest of the series it’s better than the first and it is a good game but nothing stands out to me about the game just the graphics some mechanics work well alot mediocre The game is good and fun but it’s nothing special and NOT WORTH 60 POUNDS 40 is more suitable actually 30
  13. Apr 19, 2020
    7
    This game is very straight forward and pretty easy to beat and capture not only the ghosts but the bosses too without taking any damage at all, the cut scenes seem pointless and slow, but I did enjoy my time playing this game. Despite my ticks about some elements of the game it has been a good experience for me to play and I was having a good time. I gave my score based off of the almostThis game is very straight forward and pretty easy to beat and capture not only the ghosts but the bosses too without taking any damage at all, the cut scenes seem pointless and slow, but I did enjoy my time playing this game. Despite my ticks about some elements of the game it has been a good experience for me to play and I was having a good time. I gave my score based off of the almost to easy playing and how each mission kept me engaged in the game. Expand
  14. Jul 8, 2020
    7
    This game could be one of the best games on Switch, but mini map cover all good experience. It’s RED, and when you play this red “mini” map is seems be more important than anything else. It’s also not “mini” it’s relatively big, especially on handheld mode.
    This’s a big UX/UI bug, and for me this game is unplayable and I want return it.
  15. Nov 11, 2020
    7
    Luigi's Mansion 3 is the pinnacle of the series in nearly every aspect, the art design is fantastic, the areas and animations are delightful and so full of life, even adding some great extra modes for basically no reason, but hey they're still really fun!

    The new mechanics the game introduces to the series are ones I hope become mainstays as they're so well used in both puzzle solving
    Luigi's Mansion 3 is the pinnacle of the series in nearly every aspect, the art design is fantastic, the areas and animations are delightful and so full of life, even adding some great extra modes for basically no reason, but hey they're still really fun!

    The new mechanics the game introduces to the series are ones I hope become mainstays as they're so well used in both puzzle solving and combat. With 15 floors and a bunch of gems hidden on each one, I'd say it's well worth the $60 price tag. Compared to previous entries the combat takes a bit of a backseat for more puzzle solving, whether or not that's a good or bad thing is completely up to you.

    However I have one major complaint: the combat is............eh. The new slam mechanic is really cool in puzzles but in combat it takes all the tension, strategy, and difficulty out of the battles with the standard baddies. in Dark Moon and the original you have to pull back in the right direction hard enough and in dark moon's case, use B to dodge other ghosts and charge up your pulse meter. In 3, you just stun them, suck them up, and mash A.

    You use this to slam ghosts into each other making the battles even easier and even when the slam runs out they run away so slowly that it's beyond easy to stun them before they actually hide. Combat is no longer fun.

    The next thing I wanted to talk about is scarescraper, a series of 5-20 floors where you and 3 other players have to complete an objective in a certain time frame to move up to the next floor, fail one and you go back to the bottom. This mode is really fun... for the first 15 rounds maybe. But then you realize catching all the ghosts is the objective 60% of the time and remember what I said about the combat?

    The other objectives like finding all the toads and collecting all the money is way more fun.

    Scream park is the last point I want to touch on, it's like 8 player mario party minigames with luigi's mansion 3 controls and mechanics in it. From what I've played it's super fun, even with the uninteresting combat playing against another team to see who can catch the most ghosts in the time limit is just plain old fun.

    If I could, I'd give this one a 7.5 out of 10
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  16. Oct 23, 2020
    7
    Art direction and attention to detail is extremely well done, you'll find that every corner of the game is brimming with charm and creativity. However, that's about this game's only real strong suit.

    Gameplay still feels clunky and awkward at times when it comes to controlling Luigi (a staple of the series at this point). There is no real incentive for finding any
    Art direction and attention to detail is extremely well done, you'll find that every corner of the game is brimming with charm and creativity. However, that's about this game's only real strong suit.

    Gameplay still feels clunky and awkward at times when it comes to controlling Luigi (a staple of the series at this point). There is no real incentive for finding any secrets/collectibles/money, despite exploration being one of the core pillars of the game. I personally found that there was no real sense of progression either, as I felt the levels could be played in any order and players would more or less get the same exact experience. Because of all these things, I personally felt a high lack of investment in the game.

    All in all, this game feels more suited to be a 3D environment art showcase than a game. The magic wears off after the first couple of hours. The good aspects of the game are extremely well done, but other mediocre aspects bring enjoyment down by a good amount.
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  17. Dec 27, 2020
    7
    This review contains spoilers, click expand to view. Este juego tiene excelentes gráficos, animaciones y uso de la paleta de colores. Te hace pasar varias horas entreteniéndote como solo los exclusivos de Nintendo lo saben hacer. Es un juego que obligatoriamente se debería jugar si tienes una Switch. Sin embargo, no es un juego perfecto o que merezca tener un 9 o 10 como Zelda BOTW o Super Mario Oddysey. Más allá del título ("Mansion"), el juego se desarrolla en un hotel muy colorido e iluminado que, a diferencia del primer juego de la saga, no hay ningún elemento de terror o que de miedo: La música de este juego es entretenida y no tenebrosa o macabra como el LM1, los fantasmas son seres agradables que dan hasta risa incluso en el mismo momento que los vas a terminar de aspirar, algunos jefes son muy sencillos en niveles avanzados, en fin... Dos cosas más que tampoco me cuadraron y por lo cual no le pongo 9 o 10 es que muchas veces la cinemática se conecta a una escena de juego pero se interrumpe la continuidad del estado de las cosas y se genera una distorsión ya que si teníamos a Luigi corriendo o en un lugar determinado, en el vídeo se va ver eso cortado (lo mismo y peor se nota si estaba Gomiluigi). Esto es algo que no pasó por ejemplo con Zelda BOTW donde la cinemática respetaba hasta el traje de Link. Lo segundo que no me cuadró y que era algo que no requería mayor esfuerzo era el hecho de que no te permitía omitir la cinemática que antes ya habías visto previamente a enfrentar a un jefe con quien habías perdido. Cada vez que perdías con un jefe (especialmente con aquellos difíciles), tenías que ver nuevamente y de manera completa toooda la cinemática, algo que sí me parece inconcebible. Expand
  18. Oct 7, 2021
    7
    This is a solid, first party Nintendo release that checks all of the boxes that it needs to. It's fun, it's visually compelling, and it's charming.

    With all of that in mind, it's more or less the same story as always with Luigi's Mansion releases, and feels like it lasts a bit longer than it needs to. There are 16 floors in this game, and by the tenth I was ready to leave the mansion.
    This is a solid, first party Nintendo release that checks all of the boxes that it needs to. It's fun, it's visually compelling, and it's charming.

    With all of that in mind, it's more or less the same story as always with Luigi's Mansion releases, and feels like it lasts a bit longer than it needs to. There are 16 floors in this game, and by the tenth I was ready to leave the mansion. Add in some frustratingly uninituitive boss fight mechanics and these abrupt Polterkitty detours and I found myself frustrated and wanting the game to end.

    If you liked previous Luigi's Mansion titles you'll like this.
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  19. Apr 9, 2023
    7
    This game is really creative which is where I’m allocating most of its points, along with how good it looks and the good soundtrack. Each floor of the hotel is a different theme so you’ll always encounter something different and get to interact with things in different ways which makes you think.

    For me it loses points because aiming is super frustrating, most of the bosses are just
    This game is really creative which is where I’m allocating most of its points, along with how good it looks and the good soundtrack. Each floor of the hotel is a different theme so you’ll always encounter something different and get to interact with things in different ways which makes you think.

    For me it loses points because aiming is super frustrating, most of the bosses are just annoying, and fighting ghosts is repetitive and boring. But all in all it is a good game and I spent 20 hours on it so I definitely feel like I got my money’s worth and enjoyed playing it for the most part!
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  20. Jan 17, 2023
    7
    The graphics are some of the best for the Switch but I found the game a bit repetitive and annoying.
  21. Mar 27, 2020
    6
    This review contains spoilers, click expand to view. It would have been a great game if it weren't for the terrible final bosses, each more boring and fustrating. The final boss Boo battle is boring, repetitive, inaccurate and left such a bad taste in the mouth. I love the game, profoundly hate the final bosses to a point I dont even want to play it again. Expand
  22. Apr 18, 2020
    6
    It is fine until they switch over to invisible lasers and force a broken mechanic on you. Aiming Luigi’s vacuum also is a major pain.
  23. Jan 1, 2023
    6
    The game is certainly high quality: tons of detail, looking great even in handheld mode.
    however I didn't find it very enjoyable: it has limited gameplay, there's not much challenge and not much replayability.
  24. Nov 28, 2019
    6
    This review contains spoilers, click expand to view. The boss fights are obtuse and repetitive, and really drag down the rest of the game. The controls aren't precise, and add to the frustration. The game hands out a ranking after completion, and all the ranking takes into account is total money held at end of game, which is silly and undermines the game's exploratory nature. Expand
  25. Dec 6, 2020
    6
    Solo encuentro dos problemas en esta tercera entrega. Y es una pena para mí, porque en general me gustan bastante muchas cosas del juego.
    Por un lado, el control a la hora de apuntar es horrible. El giro tipo tanque con camara fija debería estar prohibido por ley. No siempre es molesto, pero cuando lo es, puede llegar a ser desesperante.
    Por otro lado los jefes finales tienen demasiados
    Solo encuentro dos problemas en esta tercera entrega. Y es una pena para mí, porque en general me gustan bastante muchas cosas del juego.
    Por un lado, el control a la hora de apuntar es horrible. El giro tipo tanque con camara fija debería estar prohibido por ley. No siempre es molesto, pero cuando lo es, puede llegar a ser desesperante.
    Por otro lado los jefes finales tienen demasiados altibajos. Por lo general su diseño es original e interesante. Sin embargo, mientras algunos son absurdamente fáciles, otros son dificiles, no por requerir habilidad para derrotarlos, si no porque el tiempo necesario hasta darte cuenta de qué tienes que hacer, resulta repetitivo y poco inspirado. Con especial mención del horrible diseño del final del juego, facilmente el peor final en mecánicas que he jugado nunca.
    Me sigue gustando, y a la vez me ha decepcionado tras terminarlo.
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  26. Sep 17, 2020
    6
    great art & production design, cool ambience & sounds, unfortunately it is a good looking game that simply isn't much fun to play, controls are constantly awkward and progression feels more like a chore than a desire. some of the boss fights are downright annoying.
  27. May 11, 2020
    6
    While the game is fun. It feels like a 20-year-old tech demo. The fixed camera angles can lead to some interesting uses of mirrors, but overall it can mask some crucial things you need to see. Vacuuming items is great. But it can be so cluttered in each room that the one object you need to solve a puzzle can blend into the surroundings. Each floor offers a lot of creative uses of theWhile the game is fun. It feels like a 20-year-old tech demo. The fixed camera angles can lead to some interesting uses of mirrors, but overall it can mask some crucial things you need to see. Vacuuming items is great. But it can be so cluttered in each room that the one object you need to solve a puzzle can blend into the surroundings. Each floor offers a lot of creative uses of the simple mechanics given to you and the bosses are a highlight. But overall the series needs a reinvention if it wants to continue. Expand
  28. May 14, 2020
    6
    Very disappointed in this game. It has its charm with the creative levels, the cutscenes, the characters reactions and a good looking artstyle, but that doesn't make up for the bad gameplay. It's just boring. You walk and do things very slow, it's repetitive, the controls are difficult (specifically the aiming) and boss fights are way to easy as they are but iif you get low health anywayVery disappointed in this game. It has its charm with the creative levels, the cutscenes, the characters reactions and a good looking artstyle, but that doesn't make up for the bad gameplay. It's just boring. You walk and do things very slow, it's repetitive, the controls are difficult (specifically the aiming) and boss fights are way to easy as they are but iif you get low health anyway then hearts will immediately start spawning everywhere. Expand
  29. Nov 8, 2019
    6
    Beautiful graphics and technical details like framerate and animation. Good music and ambience. Repetitive and simplistic gameplay loop of defeating a few simple ghosts and doing a few simple puzzles that gets very tedious and cant be saved even with the variety of the level themes. Feels lacking in ideas and simply a bigger is better sequel, which this is not. The original MansionBeautiful graphics and technical details like framerate and animation. Good music and ambience. Repetitive and simplistic gameplay loop of defeating a few simple ghosts and doing a few simple puzzles that gets very tedious and cant be saved even with the variety of the level themes. Feels lacking in ideas and simply a bigger is better sequel, which this is not. The original Mansion outshines this with its superior progression, balance and pacing. Not bad, but i expect more from nintendo. Expand
  30. Dec 22, 2019
    6
    More levels, more stuff to suck up, better graphics, less fun.

    This game adheres mostly to a formula of "follow this linear path and suck up everything you see" interspersed with uninspired puzzles. Busting ghosts almost seems like an afterthought. Frustration is plentiful in the form of forced backtracking and janky game mechanics. It's still a solid title, but it's the weakest of the
    More levels, more stuff to suck up, better graphics, less fun.

    This game adheres mostly to a formula of "follow this linear path and suck up everything you see" interspersed with uninspired puzzles. Busting ghosts almost seems like an afterthought. Frustration is plentiful in the form of forced backtracking and janky game mechanics.

    It's still a solid title, but it's the weakest of the trilogy and one of the weaker first party Switch titles. Not a terrible game by any means; just terribly disappointing.
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Metascore
86

Generally favorable reviews - based on 106 Critic Reviews

Critic score distribution:
  1. Negative: 0 out of 106
  1. 90
    Luigi’s third solo adventure is the ultimate evolution of it’s formula. A game well designed to be fun either playing alone or with company. Also, it’s visuals and ambiance are incredible.
  2. Nintendo Force Magazine
    Apr 30, 2020
    90
    Despite some misgivings with the extras, the actual core Luigi's Mansion 3 experience is one of the best adventures of 2019. [Issue #44 – January/February 2020, p. 64]
  3. LEVEL (Czech Republic)
    Feb 28, 2020
    80
    An excellent action adventure game with great puzzles, beautiful surroundings and lots of small details that you will love to discover. [Issue#301]