- Publisher: Spike Chunsoft
- Release Date: Feb 20, 2020
- Also On: PC, PlayStation 4
User Score
Mixed or average reviews- based on 9 Ratings
User score distribution:
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Positive: 4 out of 9
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Mixed: 0 out of 9
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Negative: 5 out of 9
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Feb 22, 2020Its an Acquire Way of the Samurai game...its also a decent dungeon crawler/hack n slay with alot different swords...i played it for 10h in hh so far...dont like a particular boss bc i died 3 times but overall its a great game...of course no diablo...but still worth it in my opinion...played 2 way of the samurai games from Acquire...bought katana bc of that...continue another run now :)
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Feb 22, 2020
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Apr 29, 2020
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Jul 26, 2020
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Mar 3, 2020Laggy, badly translated, pointless gameplay loop, cumbersome navigation and dull story are some of the defining characteristics of this game. I really, really wanted to like this, but this game is a mess.
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Feb 21, 2020I'm only a few hours in at the moment so will update with a proper review later on but for now I would definitely say stay away, looks absolutely awful and the gameplay is very bland, hefty price tag which doesn't help. Maybe they may patch it but it feels and looks like a cheap mobile game in current state.
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Jul 29, 2022An insult to the WotS series. Useless roguelike dungeon crawler. Give us WotS 5!
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Sep 20, 2020This review contains spoilers, click expand to view.
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Nintendo Force MagazineMay 1, 2020The gameplay loop works well as something to play for just a few minutes each day. [Issue #46 – May/June 2020, p. 18]
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Apr 13, 2020Katana Kami: A Way of the Samurai Story is likely going to still be a cult classic like its predecessors. This experiment has proven to be a huge success. Even gamers who are turned off by the words 'procedurally-generated' and 'roguelike,' might actually enjoy this new take on ronin simulation. It is mostly elevated thanks to the combat, and the attention to detail of choices that can be made to tip the scales in one's favour. Don't expect something like Ninja Gaiden 2, since the combat here is more methodical and gritty.
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Feb 26, 2020Roguelikes always involve repetition, but the difference between a good roguelike and a bad one is whether there’s a sense of momentum from one run to the next – some feeling that I’m slowly chipping away at a discernible goal by gaining the right tools or learning the right lessons. Katana Kami occupies that space for a while, but then keeps going for no good reason. Players with the self-discipline to call it quits when the final boss is felled may find value here, but as a whole, Katana Kami is a solid eight-hour roguelike stretched and distorted into a thirty-hour grotesquerie.