User Score
7.9

Generally favorable reviews- based on 113 Ratings

User score distribution:
  1. Positive: 84 out of 113
  2. Negative: 13 out of 113
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  1. Apr 6, 2023
    9
    It is a happy, funny, enjoyable game with unique idea and controlling method.
    It chills you up when you want to refresh your mind. It also gives you unbelievable experience that anything can be stacked into the Katamari!
  2. Feb 20, 2023
    0
    This review contains spoilers, click expand to view. This “game” is one of the many examples of why you definitely shouldn’t nuke a country twice…

    Worst game I’ve ever had the misfortune of playing. 0/10

    Plus, I can’t even play this game for free on game trials… (I had to spend money on this and I still didn’t get my 100 platinum points, which makes me hate this bad trip even more)

    DO NOT BUY THIS GAME
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  3. Feb 17, 2023
    9
    Von was irgendwas, wir sind beide voneinander überrascht, ich bin gierig. Katamari rollt wieder.
  4. Feb 16, 2023
    1
    Never got to play Damacy when jt came out but I loved , "We luv Katamari"...And if ReRoll is accurate I missed nothing . Firstly why just the first game what a rip off as there is not alot of content in any Katamari game so why not vombine a few if your remastering or porting..Greed off course..
    And they could have at least done a good job.This port has input delay, you get stuck on air ,
    Never got to play Damacy when jt came out but I loved , "We luv Katamari"...And if ReRoll is accurate I missed nothing . Firstly why just the first game what a rip off as there is not alot of content in any Katamari game so why not vombine a few if your remastering or porting..Greed off course..
    And they could have at least done a good job.This port has input delay, you get stuck on air , clunky controls and no improvements. I replayed "We luv Katamari" on my PS2 after being disappointed by ReRoll and its still amazing and as good as ever. ReRoll is either a bad port or the origional sucked much like Katamri Forever a Buetiful Katamari..Thr input delay alone is enough to kill the experience and while not surprising its still dissapoint not a single paid / professional reviewer nothing this...Goes to show how fake and useless games Journalist's are.
    We luv Katamari on the PS2 is really the only game to play.
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  5. Dec 21, 2022
    10
    Even 18 years since its initial release, Katamari Damacy has few rivals which match its zany originality. Building up your katamari is infinitely addictive, and exploring levels for new objects to grab or for better pathways to exploit incentivize repeated playthroughs. It still looks and sounds fantastic. The control scheme takes some getting used to, but otherwise, Katamari is aEven 18 years since its initial release, Katamari Damacy has few rivals which match its zany originality. Building up your katamari is infinitely addictive, and exploring levels for new objects to grab or for better pathways to exploit incentivize repeated playthroughs. It still looks and sounds fantastic. The control scheme takes some getting used to, but otherwise, Katamari is a classic everyone should try. Expand
  6. Dec 11, 2022
    8
    Just a very fun gameplay loop. Very easy but the real challenge comes from pushing yourself to create the perfect route and make a perfect Katamari. One of the most satisfying endings I've played through and has a great soundtrack. My biggest issue was with the "collect one of" missions just because I'd roll this massive Katamari and then get blasted by something off-screen and roll into aJust a very fun gameplay loop. Very easy but the real challenge comes from pushing yourself to create the perfect route and make a perfect Katamari. One of the most satisfying endings I've played through and has a great soundtrack. My biggest issue was with the "collect one of" missions just because I'd roll this massive Katamari and then get blasted by something off-screen and roll into a tiny object with no option to retry immediately. Just gave up on those levels entirely tbh. Expand
  7. Mar 22, 2022
    1
    I have 3+ hours in this game, and I've quit in frustration four times, successfully played three levels, and enjoyed maybe 15 minutes of the game.

    I don't mind the weird plot, or the weird concepts — it's actually what I came to this game for. However. The controls make this game horrible. Even the "simple" controls (which *are* relatively simple) don't play very well. They're awkward at
    I have 3+ hours in this game, and I've quit in frustration four times, successfully played three levels, and enjoyed maybe 15 minutes of the game.

    I don't mind the weird plot, or the weird concepts — it's actually what I came to this game for.

    However. The controls make this game horrible. Even the "simple" controls (which *are* relatively simple) don't play very well. They're awkward at best, and manipulating the camera either takes a significant portion of your level's time limit, or you have to give up and be unable see most of the level.

    It's such a fun concept, and I went in *knowing* I'd love it... and then it was awful.

    I don't know how to describe how the controls feel. It feels more like you're on top of the ball, trying to move it around, instead of push it around. I understand why it feels that way, and while it isn't a great experience, frankly I wouldn't mind it if the camera was easily moveable.

    Think Mario Kart except the angle doesn't change even when you turn unless you come to a full stop, then slowly (slooowly) turn the character so you can see.

    Then you can move again! ...until you have to turn again. Which is often, btw, if you ever want to see.

    I'm absolutely devastated, because I'd been waiting *years* to finally play it. And now.... well. I'm uninstalling it. It's absolutely unplayable for me, and frankly I don't know how so many people gave it good reviews.

    I hope your experience is better than mine, if you get it, but if you like camera control, this is NOT the game for you.
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  8. Mar 16, 2022
    8
    bum bum bum bum bum bum bum catamari damacyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
  9. Jan 15, 2022
    3
    in my experience the game had a lag that made it borderline unplayable, the ps3 running a ps2 emulator ( the ps2 classics ) ran the game much better than this port.
    I was like a toddler bumping into everything, because the response time was nearly 2 seconds.
    the cutscenes look really bad too, idk what they did to upscale the original or if they redid them, but they look bad. also,
    in my experience the game had a lag that made it borderline unplayable, the ps3 running a ps2 emulator ( the ps2 classics ) ran the game much better than this port.
    I was like a toddler bumping into everything, because the response time was nearly 2 seconds.

    the cutscenes look really bad too, idk what they did to upscale the original or if they redid them, but they look bad. also, where is the english voice acting? it was a lot of fun. the timing is off too, instead of lingering on to be continued at the end, the tbc text just kind of blinks. it's easy to miss it.

    something that boggles me is, why did they port the first one and not we ♥ katamari? the sequel was so much better in every possible aspect, i love katamari but the first game is kind of boring.
    it pains me that this game will likely not sell enough for them to bother porting the sequel.

    PS: the lion in the king's belt buckle melted apparently, it looks so freaking bad..
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  10. Jan 3, 2022
    10
    it is awesome, the music is sublime, i really think it is a must play game, it brings a lot of nostalgic feeling UwU
  11. Jan 2, 2022
    8
    This game is uhhh....cool but sort of weird. I really like the concept of it though.
  12. Jan 2, 2022
    9
    I love having this game on a handheld system.
    Never played it before? I can sum it up in one word: bizarre!
  13. Oct 10, 2021
    9
    Concept simpliste, minimaliste qui consiste à rouler sur TOUT. Rouler sur tout reste fun du début un peu crispant et difficile à prendre en main, jusqu'à la fin où j'ai pu rouler sur Godzilla tellement ma boule avait pris du poil de la bête.
    On commence sur planète Terre, avec notre père le roi du cosmos, autrement nommé Gigachad, ce madlad décide de détruire toutes les étoiles et notre
    Concept simpliste, minimaliste qui consiste à rouler sur TOUT. Rouler sur tout reste fun du début un peu crispant et difficile à prendre en main, jusqu'à la fin où j'ai pu rouler sur Godzilla tellement ma boule avait pris du poil de la bête.
    On commence sur planète Terre, avec notre père le roi du cosmos, autrement nommé Gigachad, ce madlad décide de détruire toutes les étoiles et notre rôle ca va être d'en créer de nouvelles ! Juste en roulant sur des objets random.
    Les premiers niveaux ont le sens du gigantisme, tout est quasiment plus grand que nous, même un cafard. On commence en dessous de la chaîne alimentaire, on baisse les yeux devant les souris et autres rongeurs. Puis à force de rouler la boule tel un coléoptère, c'est à notre tour de faire fuir la racaille.
    Les niveaux de fin du jeu sont tout aussi impressionnants, ils apportent une nouvelle perspective par rapport aux vraiment tout tout début, on passe de minimum à maximum.
    Petit addiction du fait de vouloir rouler sur toujours plus, à chaque retentissement du chrono j'ai la frustration qui monte en moi, j'aurais voulu rouler encore plus.
    Rien n'est pris au sérieux, tout est déjanté, cet humour se marie excellement bien aux graphismes polygonés du jeu. A chaque map on se sent en osmose avec les objets sur lesquelles on roule, on ne prend pas, on ne vole pas. Il y a très peu de violence, et ca se ressent par l'accompagnement musical vraiment vraiment bon, en tant qu'enfant on kiffe, en tant qu'adulte on re-devient enfant en écoutant les jolies mélodies et on kiffe tout autant.
    Le portage tourne très bien sur switch, heureusement pour un jeu ps2. J'ai eu du mal avec les contrôles, ca s'est réduit au fil du temps, c'est pas si intuitif que ça.
    Katamari prouve que les jeux nippons totalement bizarres peuvent aussi être appréciés à l'international, conclusion, donnez-nous plus de portage de ce genre de jeux dont nous n'avons pas pu profité en tant qu'occidentaux !
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  14. Sep 30, 2021
    9
    This game is pure genius. I played the original one on PS2, and this game still stands out both from its era and from current trend of generic open-world games. And my 8bitdo controller with symmetrical analog sticks fit the gameplay better than joy-cons.

    Pros: + Animated story is crazy and blocky humans fit the overall aesthetic of the game. + The assortment of objects is both funny
    This game is pure genius. I played the original one on PS2, and this game still stands out both from its era and from current trend of generic open-world games. And my 8bitdo controller with symmetrical analog sticks fit the gameplay better than joy-cons.

    Pros:
    + Animated story is crazy and blocky humans fit the overall aesthetic of the game.
    + The assortment of objects is both funny and recognizable (from the real world).
    + Rolling your katamari is pure pleasure no matter the size.
    + The tension grows as levels progress. Often you finish mere seconds within the time limit.
    + Both the Moon level and End credits are the perfect high note to end the game.

    Cons:
    - The removed Father's voice over.
    - Some zodiac sign levels could be annoying.
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  15. Aug 18, 2021
    8
    I love this series. I wish they would have done something to update it but, aside from that, it's a perfect port.
  16. Jun 24, 2021
    0
    I cannot give the game anything other than a 0 at this time. The controls haven't changed after all this time. Turning your character is absolutely annoying and breaks the fun of the game. It's not hard to just have the controls make sense. I couldn't play past the first level, it was not enjoyable.
  17. Apr 22, 2021
    7
    It's quirky & fun but be warned - there's difficulty spikes. I thought this would be a relaxing game. It can be frustrating.

    Also, the in-game graphics look fine, but the menus and loading screens feel a little old.

    All in all I think it's a positive experience.
  18. Jan 1, 2021
    7
    It's katamari, so yes, its funny and beautiful and absolutely bananas, although
    i really thought i would love playing it on switch but, i was wrong: the right analog stick being lower than the right one made it really akward for me, maybe because my hands are too big? I dont know.
    But still its an awsome game, it's fun as hell, and i still highly recomend it
  19. Nov 7, 2020
    9
    Karamari Damacy is a fun, totally unique and incredibly charming game, who's design and character stood the test of time, and Reroll brings it back without changing much, but realizing the original team's vision. No loading in levels, smooth as hell assets in combination with Katamari Damacy's brilliance create an almost perfect game. But, unfrotunetaly, Reroll doesn't adress the lenght ofKaramari Damacy is a fun, totally unique and incredibly charming game, who's design and character stood the test of time, and Reroll brings it back without changing much, but realizing the original team's vision. No loading in levels, smooth as hell assets in combination with Katamari Damacy's brilliance create an almost perfect game. But, unfrotunetaly, Reroll doesn't adress the lenght of the game, which it's lacking in greatly, leaving you wanting so much more after the credits roll and you've beaten every level dozens of times. Can't wait for We Love Katamari to get the same treatment Expand
  20. Aug 30, 2020
    6
    По началу очень даже интересно и затягивает. Но потом становится ОЧЕНЬ скучно и ты просто спидранишь игру, чтобы она кончилась.
    Геймплей интересный, управление очень необычное(и это плюс), музыка хорошая.
    Но уровни однообразны. Более-менее интересный уровень в конце только один - дополнительный, после концовки игры. Там надо вместо того, что бы набрать определенную массу за время, надо
    По началу очень даже интересно и затягивает. Но потом становится ОЧЕНЬ скучно и ты просто спидранишь игру, чтобы она кончилась.
    Геймплей интересный, управление очень необычное(и это плюс), музыка хорошая.
    Но уровни однообразны. Более-менее интересный уровень в конце только один - дополнительный, после концовки игры. Там надо вместо того, что бы набрать определенную массу за время, надо набрать небольшую массу за неограниченное время. Проблема в том, что ты не знаешь свой диаметр на этом уровне. Надо нажать кнопку и тогда уровень закончится. И чем ближе ты будешь к нужному результату, тем лучше.
    Почему бы не заменить этим уровнем другие однообразные уровни? Почему во всей игре он только один?
    Или еще идея, почему бы не сделать, что бы главный герой рос по сюжету тоже, получая новые возможности?
    Одним словом - нереализованный потенциал (Да, это два слова)
    Плюс дикая упоротость всего мира игры. Все СЛИШКОМ упорото. А при том, что тебе скучно и не весело, это только хуже делает, хочется фейспалм себе пробить
    И при этом всем она короткая и стоит даже со скидкой слишком дорого.
    При этом, это ремастер игры с ПС2. И все что изменили, в сравнении с оригиналом, это графику. За такие деньги нет никакого доп.контента, а НЕОБХОДИМОСТЬ сохраняться вручную, то есть игра без авто-сохранений, для 2018 года - это вообще атас.

    Игра просто устарела, а разработчики еще и хотят продать ее втридорога второй раз, ничего не изменив в ней.
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  21. Aug 22, 2020
    8
    a game With amazing style and music , Can you play is one of the most unique experience I have had on the switch, Just nice to play a game when you don't have to fight a kill Or Destroy anything just rolling over everything, And it is really fun and addictive the way that you spin the ball around and just keep growing and growing a proving prime enjoyment in seeing it getting bigger
  22. Jul 26, 2020
    9
    Super trippy all around fun game. Controls are whacky but it makes it a challenge. Wish it was longer.
  23. Jun 20, 2020
    9
    Fun game. When I seen it was for switch, I immediately purchased it. I used to play it on PS2.
  24. Jun 6, 2020
    7
    Really fun and weird, but kind of short and inconsistent at times. Really enjoyed it for the few hours it took me to complete though.
  25. May 24, 2020
    3
    Katamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now helpKatamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now help him make new stars by wandering around the earth and rolling stuff up to make into new stars.

    The actual core gameplay of the game is quite simple – you roll around a ball, and as you run over stuff that is smaller than the ball, it adheres to the ball. The more stuff you roll over, the bigger the ball gets, allowing you to roll over more, larger stuff.

    Thus, the actual gameplay of the game is to wander around the world trying to find stuff that’s small enough to roll up into your ball while avoiding colliding with big things, which will knock chunks off your ball that you will have to pick back up if you want to keep your size up.

    The game is one about scale, and as you go through the game, the scale becomes ever larger and more ridiculous. You start out on the same scale as tacks and pins in the first level, and in each level, you are expected to make an ever-larger ball. Sometimes you start out larger, sometimes you start out smaller, but as you progress through the game, the scale keeps going up and up. At first, you start out in a house. Then you go around a town. Then “the world”. Indeed, in the final level, you go from the level of rolling up small plants to rolling up entire islands and mountains.

    Unfortunately, there are only really three major level layouts, though they are populated slightly differently with objects in each level. While this allows you to familiarize yourself with them a bit, it also means that they get a bit played out by the end of the game.

    There are also some side levels where you “make a constellation”, which really just consists of mostly the same challenge, except you mostly are just trying to roll up as much of a particular type of object as possible in a level which is often full of them. Some of them switch things up by instead making it end the moment you roll up ONE such object, with your goal being to make a big enough ball to grab the biggest possible object.

    Overall, the game is weird, but not tremendously challenging; it took me only about 7 or so hours to get through the whole game and get all but the 100% completion achievement. And unfortunately, the game’s single, simple note wasn’t really enough. While it was fun when you finally reached a new level of scale and started picking up larger objects, a lot of the levels were played out on the same few scales, so it got a bit dull and tedious. If the game had been any longer, it would have been worse, but as it is not hugely so, it managed to end before it totally wore out its welcome.

    Still, this isn’t really a game I’d recommend. It’s a weird game, but it didn’t really feel particularly fun to me. It was mostly interesting for its weirdness, but honestly, that wasn’t enough to carry it even as short as the game was.
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  26. May 2, 2020
    9
    Is this a perfect game? No. But I sure as hell can pretend it is. Katamari is one of the most style-heavy games out there, yet the style to substance ratio is still probably around 6-4, which is really impressive. The whole colorful, unorthodox look of this game is so pleasing to the eyes, and the remade graphics make everything look more smooth and nice. While the game is incrediblyIs this a perfect game? No. But I sure as hell can pretend it is. Katamari is one of the most style-heavy games out there, yet the style to substance ratio is still probably around 6-4, which is really impressive. The whole colorful, unorthodox look of this game is so pleasing to the eyes, and the remade graphics make everything look more smooth and nice. While the game is incredibly janky, I can't imagine the game without it, since it adds to the surreal charm of everything. Anyone who does not idolize the King of All Cosmos will not be invited to my birthday party. Expand
  27. Dec 14, 2019
    9
    Despite the simplicity of Katamari Damacy, I struggle to define it with any sort of genre label because of how unique the entire experience ends up being. Whether it be the vibrant art design, the hilarious writing, the addicting gameplay, the eclectic soundtrack or the unique control scheme, Katamari Damacy finds ways to impress in almost every single regard.

    You play as the son of The
    Despite the simplicity of Katamari Damacy, I struggle to define it with any sort of genre label because of how unique the entire experience ends up being. Whether it be the vibrant art design, the hilarious writing, the addicting gameplay, the eclectic soundtrack or the unique control scheme, Katamari Damacy finds ways to impress in almost every single regard.

    You play as the son of The King of All Cosmos, A.K.A God. He accidentally destroys most of the universes stars, and also the moon. And now it’s up to you to take responsibility for the impacts of your irresponsible father’s action and make some replacement stars on Earth. How do you make the replacement stars? Well by rolling up random junk of course.

    The game has you push around a large ball (Katamari) and roll up objects and creatures that are smaller than the Katamari in an attempt to make it as big as possible before the time runs out – there are other level objectives in the game too which make for some nice variety. Despite having a timer, Katamari Damacy rarely feels tense, but always feels exciting. Levels are absolutely jammed tight with various items and creatures for you to roll up, and it is such a joy to see all of these different creations in play. Creatures have different behaviors, each model is just as detailed as the last, they all have their own sound effects and all of them are placed in clever spots and situations throughout the whole game. Objects and creatures must be smaller than the Katamari for you to roll up, this means that certain routes and areas in levels will either open or close to you as you play. For example; you might make your Katamari too big and will be unable to find hidden items under a car, or your Katamari might be too small and will mean you’re unable to get up some stairs. This means levels and the way you navigate them are constantly changing as you play, and it never gets old.
    This core mechanic of tracking down the next right sized thing to roll up, plus trying to get as big as possible in the time limit paired with the fact you also need to be observant of your surroundings makes for a really clever and fun little game. As well as obviously trying to make your Katamari big, you also amass a collection of different items throughout the game which can be viewed from your home planet in between levels. This is a fun little addition which makes for some good replay value, as well as making your time rolling up random junk a little bit more meaningful. There are plenty of hidden items and other hidden bonuses that make for some great optional content and expand the games length significantly.

    The most contentious aspect of Katamari Damacy would have to be its controls. Both analogue sticks are used to control the direction you push the Katamari in while the camera follows whatever direction you’re facing in. In a way, it actually simulates the action pushing a large object. Holding up and holding down on different sticks at the same time will make you turn around in place, pulling in the opposite direction you’re moving in will cause you to suddenly come to a halt, quickly pushing each stick up and down in succession will cause you to boost and so on. The controls take some getting used to, but once you master them you’ll be glad that you don’t have to control your movement with one stick and the camera with another like most games. And in all honesty I don’t know if I would even enjoy the game as much without the controls, because of the control scheme you’re so much more invested in the movement of your character, and it makes something as simple as moving forwards feel more enjoyable than it would be otherwise.

    The only nitpicks I have with the game are sometimes the camera can get a little congested in tight spaces, and sometimes your character will get stuck in between things which can be extremely frustrating. But all in all, the good far outweighs the bad, and Katamari Damacy ends up being one of the most enjoyable games out there. It’s simple and joyful gameplay is addicting and doesn’t get old in the short time you have with it. The writing and the music is always surprising you in new ways and making for some fantastic and unforgettable moments. The narrative is virtually non-existent, but it doesn’t need to do anything. The game is silly, and it knows it. It’s an absolute blast to play, and I couldn’t recommend it more.
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  28. Sep 28, 2019
    6
    This plays very poorly with the Pro Controller. Was much easier to control on the PS2. Pretty bummed.
  29. Jun 13, 2019
    3
    just some weird trash japan dont know what it is, endless and pointless, unfortunatly
  30. May 26, 2019
    8
    Such a unique experience. It's just crazy, silly, colourful, japanese fun at its best. The controls did take a lot of getting used to for me, but once you get it down, you don't really have to think about it anymore. It is quite short, but it does have a lot of replay value because the mechanic of picking up stuff with your Katamari is just so much fun. For me, this is the perfect game toSuch a unique experience. It's just crazy, silly, colourful, japanese fun at its best. The controls did take a lot of getting used to for me, but once you get it down, you don't really have to think about it anymore. It is quite short, but it does have a lot of replay value because the mechanic of picking up stuff with your Katamari is just so much fun. For me, this is the perfect game to throw on if I just want to calm my brain down, maybe listen to a podcast on the side. Expand
Metascore
87

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. Nintendo Force Magazine
    Aug 22, 2019
    95
    An experience so sublime doesn't need much in the way of fancy trappings to reach a new audience, only new opportunities. [Issue #38 – March/April 2019, p. 75]
  2. Jan 28, 2019
    90
    Katamari Damacy Reroll is as simple, silly, and superbly entertaining as it was more than a decade ago. The main experience stays intact, but the remaster does enough to make anyone interested in this game smile. Here’s hoping that Bandai Namco takes this reimagining and invests in the original sequel next.
  3. Jan 10, 2019
    80
    The game was funnier — and harder — than I expected. Its sunny nihilism brightened my winter nights.