User Score
7.9

Generally favorable reviews- based on 113 Ratings

User score distribution:
  1. Positive: 84 out of 113
  2. Negative: 13 out of 113
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  1. Jun 24, 2021
    0
    I cannot give the game anything other than a 0 at this time. The controls haven't changed after all this time. Turning your character is absolutely annoying and breaks the fun of the game. It's not hard to just have the controls make sense. I couldn't play past the first level, it was not enjoyable.
  2. May 24, 2020
    3
    Katamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now helpKatamari Damacy Reroll is a widget game from Japan. Weird games like this appear periodically, but Katamari Damacy is perhaps one of the strangest. The game has an almost psychedelic nature to it, with the plot of the game – such as it were – being that the King of All Cosmos went on a bender and accidentally blew up all the stars and the moon, and you, his son the prince, must now help him make new stars by wandering around the earth and rolling stuff up to make into new stars.

    The actual core gameplay of the game is quite simple – you roll around a ball, and as you run over stuff that is smaller than the ball, it adheres to the ball. The more stuff you roll over, the bigger the ball gets, allowing you to roll over more, larger stuff.

    Thus, the actual gameplay of the game is to wander around the world trying to find stuff that’s small enough to roll up into your ball while avoiding colliding with big things, which will knock chunks off your ball that you will have to pick back up if you want to keep your size up.

    The game is one about scale, and as you go through the game, the scale becomes ever larger and more ridiculous. You start out on the same scale as tacks and pins in the first level, and in each level, you are expected to make an ever-larger ball. Sometimes you start out larger, sometimes you start out smaller, but as you progress through the game, the scale keeps going up and up. At first, you start out in a house. Then you go around a town. Then “the world”. Indeed, in the final level, you go from the level of rolling up small plants to rolling up entire islands and mountains.

    Unfortunately, there are only really three major level layouts, though they are populated slightly differently with objects in each level. While this allows you to familiarize yourself with them a bit, it also means that they get a bit played out by the end of the game.

    There are also some side levels where you “make a constellation”, which really just consists of mostly the same challenge, except you mostly are just trying to roll up as much of a particular type of object as possible in a level which is often full of them. Some of them switch things up by instead making it end the moment you roll up ONE such object, with your goal being to make a big enough ball to grab the biggest possible object.

    Overall, the game is weird, but not tremendously challenging; it took me only about 7 or so hours to get through the whole game and get all but the 100% completion achievement. And unfortunately, the game’s single, simple note wasn’t really enough. While it was fun when you finally reached a new level of scale and started picking up larger objects, a lot of the levels were played out on the same few scales, so it got a bit dull and tedious. If the game had been any longer, it would have been worse, but as it is not hugely so, it managed to end before it totally wore out its welcome.

    Still, this isn’t really a game I’d recommend. It’s a weird game, but it didn’t really feel particularly fun to me. It was mostly interesting for its weirdness, but honestly, that wasn’t enough to carry it even as short as the game was.
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  3. Dec 12, 2018
    0
    This game is boring and a total waste of money. Was looking for a new switch game and was disappointed.
  4. Jun 13, 2019
    3
    just some weird trash japan dont know what it is, endless and pointless, unfortunatly
  5. Jan 15, 2022
    3
    in my experience the game had a lag that made it borderline unplayable, the ps3 running a ps2 emulator ( the ps2 classics ) ran the game much better than this port.
    I was like a toddler bumping into everything, because the response time was nearly 2 seconds.
    the cutscenes look really bad too, idk what they did to upscale the original or if they redid them, but they look bad. also,
    in my experience the game had a lag that made it borderline unplayable, the ps3 running a ps2 emulator ( the ps2 classics ) ran the game much better than this port.
    I was like a toddler bumping into everything, because the response time was nearly 2 seconds.

    the cutscenes look really bad too, idk what they did to upscale the original or if they redid them, but they look bad. also, where is the english voice acting? it was a lot of fun. the timing is off too, instead of lingering on to be continued at the end, the tbc text just kind of blinks. it's easy to miss it.

    something that boggles me is, why did they port the first one and not we ♥ katamari? the sequel was so much better in every possible aspect, i love katamari but the first game is kind of boring.
    it pains me that this game will likely not sell enough for them to bother porting the sequel.

    PS: the lion in the king's belt buckle melted apparently, it looks so freaking bad..
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  6. Feb 20, 2023
    0
    This review contains spoilers, click expand to view. This “game” is one of the many examples of why you definitely shouldn’t nuke a country twice…

    Worst game I’ve ever had the misfortune of playing. 0/10

    Plus, I can’t even play this game for free on game trials… (I had to spend money on this and I still didn’t get my 100 platinum points, which makes me hate this bad trip even more)

    DO NOT BUY THIS GAME
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  7. Feb 16, 2023
    1
    Never got to play Damacy when jt came out but I loved , "We luv Katamari"...And if ReRoll is accurate I missed nothing . Firstly why just the first game what a rip off as there is not alot of content in any Katamari game so why not vombine a few if your remastering or porting..Greed off course..
    And they could have at least done a good job.This port has input delay, you get stuck on air ,
    Never got to play Damacy when jt came out but I loved , "We luv Katamari"...And if ReRoll is accurate I missed nothing . Firstly why just the first game what a rip off as there is not alot of content in any Katamari game so why not vombine a few if your remastering or porting..Greed off course..
    And they could have at least done a good job.This port has input delay, you get stuck on air , clunky controls and no improvements. I replayed "We luv Katamari" on my PS2 after being disappointed by ReRoll and its still amazing and as good as ever. ReRoll is either a bad port or the origional sucked much like Katamri Forever a Buetiful Katamari..Thr input delay alone is enough to kill the experience and while not surprising its still dissapoint not a single paid / professional reviewer nothing this...Goes to show how fake and useless games Journalist's are.
    We luv Katamari on the PS2 is really the only game to play.
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  8. Mar 22, 2022
    1
    I have 3+ hours in this game, and I've quit in frustration four times, successfully played three levels, and enjoyed maybe 15 minutes of the game.

    I don't mind the weird plot, or the weird concepts — it's actually what I came to this game for. However. The controls make this game horrible. Even the "simple" controls (which *are* relatively simple) don't play very well. They're awkward at
    I have 3+ hours in this game, and I've quit in frustration four times, successfully played three levels, and enjoyed maybe 15 minutes of the game.

    I don't mind the weird plot, or the weird concepts — it's actually what I came to this game for.

    However. The controls make this game horrible. Even the "simple" controls (which *are* relatively simple) don't play very well. They're awkward at best, and manipulating the camera either takes a significant portion of your level's time limit, or you have to give up and be unable see most of the level.

    It's such a fun concept, and I went in *knowing* I'd love it... and then it was awful.

    I don't know how to describe how the controls feel. It feels more like you're on top of the ball, trying to move it around, instead of push it around. I understand why it feels that way, and while it isn't a great experience, frankly I wouldn't mind it if the camera was easily moveable.

    Think Mario Kart except the angle doesn't change even when you turn unless you come to a full stop, then slowly (slooowly) turn the character so you can see.

    Then you can move again! ...until you have to turn again. Which is often, btw, if you ever want to see.

    I'm absolutely devastated, because I'd been waiting *years* to finally play it. And now.... well. I'm uninstalling it. It's absolutely unplayable for me, and frankly I don't know how so many people gave it good reviews.

    I hope your experience is better than mine, if you get it, but if you like camera control, this is NOT the game for you.
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Metascore
87

Generally favorable reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 23 out of 23
  2. Mixed: 0 out of 23
  3. Negative: 0 out of 23
  1. Nintendo Force Magazine
    Aug 22, 2019
    95
    An experience so sublime doesn't need much in the way of fancy trappings to reach a new audience, only new opportunities. [Issue #38 – March/April 2019, p. 75]
  2. Jan 28, 2019
    90
    Katamari Damacy Reroll is as simple, silly, and superbly entertaining as it was more than a decade ago. The main experience stays intact, but the remaster does enough to make anyone interested in this game smile. Here’s hoping that Bandai Namco takes this reimagining and invests in the original sequel next.
  3. Jan 10, 2019
    80
    The game was funnier — and harder — than I expected. Its sunny nihilism brightened my winter nights.