User Score
7.4

Mixed or average reviews- based on 38 Ratings

User score distribution:
  1. Positive: 24 out of 38
  2. Negative: 5 out of 38
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. May 13, 2020
    6
    There are many things to love and enjoy about Indivisible being that it's a Metroidvania over world with Superstar Saga-like battle mechanics, but it still falls short of what I was hoping to get out of this genre mashup.
    It's a cartoony, silly world that we learn about through the characters you recruit. On paper, the idea of many playable characters to switch between sounds great, but
    There are many things to love and enjoy about Indivisible being that it's a Metroidvania over world with Superstar Saga-like battle mechanics, but it still falls short of what I was hoping to get out of this genre mashup.
    It's a cartoony, silly world that we learn about through the characters you recruit. On paper, the idea of many playable characters to switch between sounds great, but in reality I never got the chance to connect to even half of them. Once I found the 5 or 6 characters I liked, I didn't care who else got recruited. Part of the reason why is the way leveling up works is by finding items called Ringels and trading them in for attack or defense. At the end of a battle, an experience bar says that a character increased in level but there is no obvious change in strength. Boss battles weren't terribly hard, but the window of opportunity to attack for bosses like the serpent queen didn't flow well between platforming and turn-based battle.
    I enjoyed the platforming bits and backtracking wasn't that bad in the main worlds because it felt organic, but I was not a fan of the retreading climb that I had to face each time I went up Sumeru (the villain Kala's place). Which I find ironic because Metroidvania's are all about retread, but something about the lack of hidden discoverable and the lack of enemies made the climb up Sumeru pretty brutal.
    The music fits each area perfectly and sometimes found myself sitting at the pause menu for background tunes.
    The NPCs in this game offer no clues or insight to the game. After the first random cameo from [insert indie-title hero here], I was hoping that they would add to the story or have an opinion about our quest, but everyone offers smalltalk banter or mention not wanting to talk to Ajna.
    Overall, this game is better than average and an ambitious attempt, but I feel like its sequel could offer more depth.
    Expand
  2. May 27, 2020
    7
    This game’s story and game play have no right to be as good as it is. It reeks with charm. I thought having a massive cast of playable characters would be a downside for an RPG but it works really well and there are few characters I don’t enjoy playing. The graphics are massive but unfortunately this game lacks in almost every other technical department. Some tight platforming sections areThis game’s story and game play have no right to be as good as it is. It reeks with charm. I thought having a massive cast of playable characters would be a downside for an RPG but it works really well and there are few characters I don’t enjoy playing. The graphics are massive but unfortunately this game lacks in almost every other technical department. Some tight platforming sections are just not fun to do unresponsive controls and having the battles take place in an area where platforming is a factor leads to some problems like the AI falling off cliffs when trying the attack, starting a battle on a temporary platform only for it to disappoint mid battle and way too many strange interactions to list off. There are a lot of glitches, at one point I some how removed text from the game and it required and hard reset to fix. If theses problems could be fixed in an update this could easily be one of the best games on Switch. And even with the game acting strange some times, the story and amazing combat system are well worth the few hiccups. Expand
  3. Mar 13, 2023
    5
    Quick review : Frustrating platform game, boring fight mechanic, and honestly ... the most useless dialogs I ever read in a video game
  4. Oct 1, 2021
    5
    This review contains spoilers, click expand to view. Note: the only spoiler is at the end of the review.
    The art style is great. You even can change characters' colors. A long time passes since I saw something like this in a 2d game. Interesting story, engaging characters, even NPCs are interesting.
    But everything else in this game is bad.
    Platforming: some places are really hard to get to. Dash is quite hard to initiate using a stick. And rest of the movement is uncomfortable with arrows. Aerial abilities also fail sometimes. Some parts of the levels' took me more than 10 tries just because I was not able to activate an ability or just activated another one.
    Game and level design. I want designers to suffer as much as I did. Lots of things that have no sense at all. Empty secret rooms. Why did you even bother to create them? It's not just an empty space on the edge of the map. There actually were doors that can only be opened with a specific ability. Maybe you just forgot to put red gems there?
    Lots of tight platforming sections. It might be okay, but respawn points on the level make no sense at all. You can be respawned right before the section, or half level earlier.
    The last level is just an abomination. Wind sections that I don't understand why they even exist. Sometimes wind moved me halfway in the air in a place that I would not expect it to be. There were places where I can just skip a lot of platforming by a double aerial dash.
    Enemies. Well, they are quite interesting. But... There were unkillable enemies. They are story-based, but I had no way to understand this from the game itself. Also because of the very odd checkpoints system sometimes I was set back in the level beyond the last save point. I literally had to load the game to be closer to that enemy, than after I was revived. Some enemies can't be killed because they just fall off the cliff during battle. While characters just return on the platform, enemies just vanish.
    The checkpoint system is very odd. As I mentioned before, they are scattered very randomly. Besides that sometimes enemies are revived as well, but sometimes they are not, and sometimes they are revived only once.
    My recommendation to those who are thinking on whether to buy it or not. Just watch a playthrough. It looks much better there than it actually plays.

    -- Spoiler ahead --
    For some reason, there were tons of red gems just scattered all over the last level. Just in case the player skipped some of them during the game? Then why did I put so much effort to collect all of them? You can just give all the improvements for free. Why not? Secrets, platforming, backtracking.... meh, just get them. In reality, you could just put extra gems on the levels, for example in empty secret rooms.
    Expand
Metascore
79

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 10 out of 15
  2. Negative: 0 out of 15
  1. Sep 3, 2020
    100
    I know I’ve probably done a horrible job of capturing what makes Indivisible so wonderful, but you’ve got to believe me: it really is a fantastic game. If I can love it despite it featuring a whole bunch of elements I usually dislike, I think that speaks to just how good it is — and it means that you already are a fan of anime-inspired graphics, metroidvania platforming, or turn-based combat, then you should find even more to enjoy here.
  2. Nintendo Force Magazine
    Aug 29, 2020
    70
    With fluid animations, strong vocal performances and a cultural variety that most contemporary games regrettably lack, Indivisible is most certainly worthy of our attention. [Issue #47 – July/August 2020, p. 66]
  3. Jul 27, 2020
    90
    Featuring genre mastery at the utmost level, Lab Zero Games have created something truly special with Indivisible. Taking such a hefty adventure on the go with the Nintendo Switch is an absolute delight.