User Score
9.1

Universal acclaim- based on 2078 Ratings

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  1. Oct 24, 2018
    6
    Like many, I wanted to like this game but in the end decided it just wasn’t any FUN to play. My main beef would be the boss difficulty. While in of itself this isn’t terrible, every time you die (which will be lots) you respawn at a distance from the boss and have to grind through to get your way back and have another attempt at the battle. The graphics may be pretty, but the charmLike many, I wanted to like this game but in the end decided it just wasn’t any FUN to play. My main beef would be the boss difficulty. While in of itself this isn’t terrible, every time you die (which will be lots) you respawn at a distance from the boss and have to grind through to get your way back and have another attempt at the battle. The graphics may be pretty, but the charm wears off with the repetition, and dying punishes the player enough that you will end up cursing at the game Expand
  2. Oct 24, 2021
    5
    While fun at first, the game drags out and overstays its welcome. Dropped it after 20 hours or so due to uneven pacing/difficulty and just boredom.
  3. Jun 3, 2022
    5
    I completed this game, even all the side quest. It's basically Dark Soul in nut shell. There are good things about this game, good map, different style of storytelling, character designs, etc. But, I don't think the game system is fair and balanced, it's punishing system discourage players to play through the game, and action and movement are quite stiff to me.
  4. Oct 5, 2020
    6
    Crafted with love and care, the game is unfortunately held back by its genre. If you're a fan of Metroidvania titles, this may be one of the best and the creator demonstrates a mastery of the genre. For anyone else, it may be worth admiring from a distance. Very creative, but it isn't fun.
  5. Aug 12, 2022
    7
    Great world design and soundtrack. Basically every character was adorable. However I got stuck too often and the difficulty lead me to an awkward place, where I was dragged from the fun zone to the frustration zone. Developers could have been on the side of the player with some more decisions. At least the first few hours in the game were very cool and fun!
  6. Aug 18, 2018
    6
    Hollow Knight is a 2d metroidvania style game that mixes together platforming and combat as the player explores a labyrinth like underground world.

    The visuals and sound design are more than worthy of the praise they’ve received and really help to create an interesting, and unique feeling, world. The controls are also well implemented and help to make both the platforming and combat
    Hollow Knight is a 2d metroidvania style game that mixes together platforming and combat as the player explores a labyrinth like underground world.

    The visuals and sound design are more than worthy of the praise they’ve received and really help to create an interesting, and unique feeling, world. The controls are also well implemented and help to make both the platforming and combat satisfying.

    Unfortunately I found this to largely all be undermined by the games design and the way that it never offers any clue as to where you should be going next. Every time you enter a new area you have to find an NPC before you gain access to the map, finding this NPC can often be a time consuming and frustrating experience as without the map navigating the similar looking areas successfully is all bit impossible. The problems don’t end there either, even once you find the map it’s still not clear which of the many directions available you’ll be able to traverse without unlocking additional powers. There is no real fast travelling from most areas either and check points (rest stations) are often spaced relatively far apart and dieing, which will happen quite often, means spending even more time repeating areas to get back to where you was. I’m all for games that don’t try to hold your hand but I played Hollow Knight for 6-7 hours before giving up and I’d estimate at least 4 of those hours were spent wandering around just trying to work out where I was supposed to be going!!

    There is much to admire about this title but in the end it was all just too frustrating.
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  7. Apr 6, 2020
    5
    Great game if you love back-tracking every time you die over and over again.
    How fun! /s
  8. Mar 16, 2019
    7
    The game is great from an artistic and controls perspective, but the difficulty is excessively unforgiving. Without any prior warning, dying twice will lose all of your collected money you made over the past day or so playing the game, encouraging heavy grinding to get it back. Wasted far too many hours trying to get back money lost from accidentally dying twice to some explosive plantsThe game is great from an artistic and controls perspective, but the difficulty is excessively unforgiving. Without any prior warning, dying twice will lose all of your collected money you made over the past day or so playing the game, encouraging heavy grinding to get it back. Wasted far too many hours trying to get back money lost from accidentally dying twice to some explosive plants and at this point am just getting sick of it. I read online that spending 1k at the shop you can get a key to unlock the crypt to the far right and get your money back~ but when going to there you discover that it's only previous death, which doesn't help at all and is a huge waste of a grind to unlock an waste your time on.

    The bosses are fun, the level design is fine, the world is easy to get lost in (in a bad way). I did enjoy the game up until the point I lost all my money; so you'll probably enjoy it too as long as you make sure to use the bank.

    And as much as I hate to call anything overhyped; the people saying it is overhyped are absolutely correct. It's a good game and all but definitely not a masterpiece.

    Also as an aside when looking up what peoples thoughts on the dying twice all your money penalty; people generally came to the consensus that the person should just "get good", which kind of hints at a very cancerous community.
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  9. Jan 22, 2020
    6
    The first 80% of this game is fantastic, it sets an amazing and mysterious tone and provides challenging platforming sections and bosses. This world is shattered however when you reach the white palace. Suddenly the game is full of moving saw blades and bouncing spikes that require literally pixel perfect platforming and millisecond timing, totally shattering the immersion of the worldThe first 80% of this game is fantastic, it sets an amazing and mysterious tone and provides challenging platforming sections and bosses. This world is shattered however when you reach the white palace. Suddenly the game is full of moving saw blades and bouncing spikes that require literally pixel perfect platforming and millisecond timing, totally shattering the immersion of the world they have built. The king lived in this palace full of his sycophants? Really? Such a crushing blow to what was an amazing game. Expand
  10. Apr 6, 2020
    5
    Su mecanica es aburrida, y es un juego repetitivo hasta decir basta, Los metroidvania suelen tener diferentes escenarios y mecanismos divertidos que hacen el juego más llevaderos, este juego simplemente es lo mismo como si fuera un juego pasillero
  11. Nov 14, 2022
    6
    This game has been reviewed to hell and back since it's release, but I would like to add some insight as a disabled player which I haven't really seen any commentary on before.
    This game would of REALLY benefited from the same system Celeste has, where you can give yourself additional jumps (or just make you immune to damage all together). It would not of been detrimental to anyone else,
    This game has been reviewed to hell and back since it's release, but I would like to add some insight as a disabled player which I haven't really seen any commentary on before.
    This game would of REALLY benefited from the same system Celeste has, where you can give yourself additional jumps (or just make you immune to damage all together). It would not of been detrimental to anyone else, it would of only made things easier for people like me who ended up just becoming frustrated and made the game just not fun to experience, even though it's clear a lot of detail went into it.
    There is so much stigma in adding accessibility options to games, but to me, even if I was not disabled and I buy a game and i just want to have fun and enjoy the beautiful, meticulously handcrafted world.. what's the problem with that? People say it makes things too easy, but Celeste went above and beyond for people like me and I've never, ever seen anyone call that game easy. I know in my heart it's just a gamer ego thing but Hollow Knight just made me absolutely miserable, and it was entirely preventable.
    I bought HK when I was slightly younger, and I was really, really good at the combat but I just could not do the platforming for the life of me. There is no reason a game should make someone cry and beat themselves up because no matter how hard they try, they literally just can not do it. That's not what a video game is about. I know they probably had a vision about how cool and epic and "challenging" it would be to make the game the way that it is, but you can't design for everyone.
    Give people options, I don't understand.. shouldnt devs want as many people to experience what they've worked so hard on, even if not related to gameplay, like the characters and the immersive atmosphere, the beautiful background art, things like that? It's foolish and Nintendo-esque to demand that people play only the way you think they should.
    My biggest hope for silksong is that they take a note out of Celeste's book and implement more options for accessibility. Not even just for me, but (at least on the switch version) I really don't remember there being much in what you could alter in the game. It needs to start happening because things are just becoming less and less fun in the world for individuals like me.
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  12. Jan 16, 2019
    7
    A good metroidvania, but not great. It's fun, but repetitive and there are some questionable mechanics that seem to be there simply to pad out the run time of the game. The map mechanic is just annoying, needing to find an NPC in a maze of identical rooms with traps and pitfalls that you often can't see unless you've hit them once. Several of the broaches you collect that give youA good metroidvania, but not great. It's fun, but repetitive and there are some questionable mechanics that seem to be there simply to pad out the run time of the game. The map mechanic is just annoying, needing to find an NPC in a maze of identical rooms with traps and pitfalls that you often can't see unless you've hit them once. Several of the broaches you collect that give you "abilities" just end up making your character feel normal, instead of improved, like the broach that prevents you from bumping backward after a strike.

    The game does get more fun as you play, but the first several hours are a slog and it doesn't feel like it was a necessary one. It just feels like you start of lacking several basic abilities/characteristics that any standard metroidvania needs to make your character competent, and the only seeming explanation is "We needed a level up type system because all games have them now."

    The art style is interesting, but a little too bland for its own good as the novelty of it quickly wears off. The music is there, but doesn't really add anything. The controls are good, but could be a little bit tighter. The gameplay is fun, but its been done much better very recently.

    TLDR: Skip Hollow Knight. It's fun, but there's better stuff out there.
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  13. Sep 27, 2018
    6
    A deeply flawed game that is somehow compelling enough to keep you strolling on through it's horribly slow pace. Don't believe the people who say this is a masterpiece or an incredible metroid vania. It is a good game, a fairly average side scroller anda decent metroid vania. It's held back by it's rythym combat, it's trial and error bosses that tip the balance with player skill failingA deeply flawed game that is somehow compelling enough to keep you strolling on through it's horribly slow pace. Don't believe the people who say this is a masterpiece or an incredible metroid vania. It is a good game, a fairly average side scroller anda decent metroid vania. It's held back by it's rythym combat, it's trial and error bosses that tip the balance with player skill failing the balance, it's god awful slowness the first few hours, the developers cheap way to extend gameplay and avoid having to animate a good chunk of enemies by implementing contact damage to all enemies among many other things.
    I hope you, like me, do not get drawn in by the near universal praise. There are so many other Medroid-vanias this year on PS4 and switch that deserve higher praise than this. It's a good game, nothing more.
    If you want a much better game than this with the same artstyle and Metroid-vania base try Dust and elysian tail or Ori and the blindforest on PC.
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  14. Apr 1, 2019
    5
    One of the most frustrating games I've ever played. No direction or assistance at all. You never know if you're in the right area, if you have the right skills, or if you're even making progress. This game is a great example of the power of hype.

    Thought the visuals and soundtrack were great. Would have loved it if the game helped me more.
  15. Jun 28, 2019
    7
    Well the game isn't bad, I like the graphics, the level design, the atmosphere, the gameplay etc ... but jezz the difficulty is horrendous, is cheap and is a chore that when you die in a boss (you are going to die, die, die, die, die, die, DIIIEEEEE!!! A LOT in every boss) you respawn in a checkpoint that almost always are faaar away and you have to walk a lot to try and die again, andWell the game isn't bad, I like the graphics, the level design, the atmosphere, the gameplay etc ... but jezz the difficulty is horrendous, is cheap and is a chore that when you die in a boss (you are going to die, die, die, die, die, die, DIIIEEEEE!!! A LOT in every boss) you respawn in a checkpoint that almost always are faaar away and you have to walk a lot to try and die again, and again, and again ... Expand
  16. Dec 20, 2019
    5
    This game is so good I bought it twice just to give a friend an experience of a lifetime. If you enjoy immersion in a game where the music and aethesitic pulls you in and never let you go, then jump right in and enjoy the ride. I guarantee if nothing else, you will have a wallpaper worthy screenshot every sitting. This game will blow all other metroidvania clones away.
  17. Feb 5, 2019
    7
    It is a bit funnier that Shovel knight (and more rewarding somehow) but still it is a hard game (dying repetitively on bosses is boring for me) but the ambiance/graphics and exploration are cool. It still annoy me that general tendency is to do hard games - or not putting the option of an easy game, here on bosses only: as a consumer, I try to avoid as soon as I am aware of it and onceIt is a bit funnier that Shovel knight (and more rewarding somehow) but still it is a hard game (dying repetitively on bosses is boring for me) but the ambiance/graphics and exploration are cool. It still annoy me that general tendency is to do hard games - or not putting the option of an easy game, here on bosses only: as a consumer, I try to avoid as soon as I am aware of it and once again I failed. Now I died 30 times on Hornet, trying to optimize everything (amulet with recovery, cocoon near to get 2 extra life each time...), I know what to do (I have the pattern of attacks) but still not managing to do it. I'm on the mode of opening the game for 10 death and close it to play something else. Maybe one day I will discover more of the game, which I found intriguing and interesting (I explored everything else possible with my limited options) and no I don't have the impression to personally learn something from this fight...
    Update: 20 hours later, I enjoy a bit more some part (collected 25 charms and starting to do combo with them), still avoiding as much as possible bosses (I only did false knight, hornet, dung defender and broken vessel), still facing a lot of death :)
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  18. Oct 5, 2018
    5
    This game is either a 10 or a 0. If you’re a masochist or a person who doesn’t mind getting so angry because of the difficulty of the game’s bosses that you want to start punching your pets or screaming profanities at your elderly neighbors, then this game is a 10. I could go into the details, but just trust me, the game is nearly perfect. But if you do mind getting extremely angry, thenThis game is either a 10 or a 0. If you’re a masochist or a person who doesn’t mind getting so angry because of the difficulty of the game’s bosses that you want to start punching your pets or screaming profanities at your elderly neighbors, then this game is a 10. I could go into the details, but just trust me, the game is nearly perfect. But if you do mind getting extremely angry, then STAY THE F*** AWAY FROM THIS GAME. Expand
  19. Jun 13, 2018
    5
    Much like the disappointing Owlboy, HK simply doesn't live up to the hype. I find it quite dull and have fallen asleep twice while playing it. Don't spend more than $7 on the game... too bad.
  20. Aug 23, 2019
    7
    Excellent gameplay, fine-tuned handling, a great soundtrack and effects, and the animation is smooth and precise, with only a couple occasional 'camera jumps' that do not affect play or movement. The game has a huge world that is fun to explore, which is where most of the enjoyment came for me. If I could rate the game based on these factors alone, it would be a 10.

    The plot, however,
    Excellent gameplay, fine-tuned handling, a great soundtrack and effects, and the animation is smooth and precise, with only a couple occasional 'camera jumps' that do not affect play or movement. The game has a huge world that is fun to explore, which is where most of the enjoyment came for me. If I could rate the game based on these factors alone, it would be a 10.

    The plot, however, was unfortunately and obviously an afterthought (admitted by Team Cherry). It is dark and gets darker, sparse in the beginning and really picking up speed toward the end of the game. There are multiple endings, most of which are behind a very serious difficulty ramp late-game that has seen many a player rage-quit and none of which, in my opinion, turn out well for the Knight that is attempting to clean up the mess others left behind. Also, one of the many random NPCs is a character that is obviously meant to be disabled and is busy poking her young with a sharp stick, which some may find disturbing or even triggering.

    This was a fun play until the difficulty got to be too much and the plot issues overwhelmed any remaining sense of achievement. I can only hope the upcoming Silksong pays closer attention to this. Still worth a play, though.
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  21. Oct 23, 2019
    7
    Fair warning - this game is massive, and takes an average of 30 to 40 hours to complete. If you're looking for a game that is moderately difficult and has a reasonable number of checkpoints - Hollow Knight is not for you. If you're looking for a game which gives you a map, clear instructions, and quick upgrades - Hollow Knight is not for you. If you're looking for a game where you can getFair warning - this game is massive, and takes an average of 30 to 40 hours to complete. If you're looking for a game that is moderately difficult and has a reasonable number of checkpoints - Hollow Knight is not for you. If you're looking for a game which gives you a map, clear instructions, and quick upgrades - Hollow Knight is not for you. If you're looking for a game where you can get lost in the world, enjoy a haunting orchestral soundtrack, and fight your estranged soul for gold - Congratulations! This is the game for you.

    Mechanics-wise, the bug protagonist handles reasonably well. He can turn on a dime, attack in the four cardinal directions, and eventually gain other skills such as dash. My only complaints are that his reach is sadly short and his jump is floaty. While there are upgrades to increase his reach, they are found a few hours into the game, meaning that most fights up until that point are hit and runs. As for his jump, the floaty quality only becomes a problem when attempting to attack aerial enemies. As soon as the jump button is released in favor of the attack button, he begins to fall.

    All in all, this is a game that requires commitment. While I still haven't finished it and it isn't on my top five list, I have to admire all of the work that went into making it.
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  22. Jun 3, 2023
    5
    I really don't get it.

    I don't want to be that guy, but I am sure this is the one and only one metroidvania (or even 2D game) of most of these 9-10. If you have played any other before, Hollow Knight is ridiculously straightforward. Many of the highly praised features of Hollow Knight didn't existed before just because gamers would not accept such an easy design. I mean, it it superb
    I really don't get it.

    I don't want to be that guy, but I am sure this is the one and only one metroidvania (or even 2D game) of most of these 9-10.

    If you have played any other before, Hollow Knight is ridiculously straightforward. Many of the highly praised features of Hollow Knight didn't existed before just because gamers would not accept such an easy design.
    I mean, it it superb obvious where you should use your double jump (I mean, it is obvious there will be a double jump in the latter game to beging with). It is superb obvious where you should use that horizontal jump, it is obvious where to use that shadow dodge. And even if it wasn't already very obvious, another "feature" is that there are many ways to complete the game. This means basically that it doesn't matter in what order you do the things, that means you will never get loss. And a Metroidvania where you don't get lost is like a platformer without pits.
    Yeah, I know, there are a whole bunch of people out there talking about how a big of a maze is Hallownest, but I insist. If they think that way, these people clearly didn't even tried the very first Metroid, or any metroid at all (maybe Metroid Fuzion is on par with Hollow Knight on terms of ease of exploration). Or barely any metroidvania at all.

    However, while the navigation is trivial, Hollow Knight has some pretty good boss battles that make you fell you are actually playing a somewhat challenging game. Unfortunately, boss battles are like 5% of the full game. And the good ones are the dlc/secret bosses. Other than that, it is just about spamming dodge until you get a place where you need a new power, pin it in the map, move to any other direction, repeat until you complete it. Oh, and a bunch of shiny collectibles.

    In my experience, it is pretty good to introduce 2D game to a kid with a decent knowledge of games in general. It has that Casino effect in which it is good rewarding you with nice sounds and upgrades whenever you do virtually any thing.

    The visuals are great.
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  23. Yoy
    Jun 13, 2020
    5
    First and middle game are interesting but after it is getting tedious and too long, you want to finish it but it eventually becomes a drag.
  24. Jun 22, 2022
    6
    Hollow knight is like Mario meeting dark souls. Both in story and feel. But Hollow knight is not as dark and is a lot more child friendly. The 2d game looks stunning and the story is just how I like it mysterious but understandable. The boss fights are amazing and the slow but steady area progression and exploration make it worth it. The Art is a masterpiece and I could just endlessly lookHollow knight is like Mario meeting dark souls. Both in story and feel. But Hollow knight is not as dark and is a lot more child friendly. The 2d game looks stunning and the story is just how I like it mysterious but understandable. The boss fights are amazing and the slow but steady area progression and exploration make it worth it. The Art is a masterpiece and I could just endlessly look at the game sometimes even just stop moving and watch and admire the art. The music is basic but that does not make it bad. In fact, Mantis lord OST is one of the best boss fight music in gaming. It fits perfectly.
    The developers really know how to hit the feeling depending on what they want you to feel. And thx to that I could really lose myself in the game and just play for hours

    In the end, the switch version was nice but if you have a pc and a controller to the pc then I recommend getting the pc version. The switch version thx to the controllers feels weird and clunky and really get on my nerves when I am playing against a boss or just trying to do some jumping
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  25. Nov 27, 2022
    5
    Grind, grind, grind. The game has a really beautiful design, and decent gameplay with a good levelling-up system - but that's as far as it goes. The story is almost non-existent, there aren't really any puzzles and there's no interesting characters, dialogue etc. That could be forgiven, but the grinding aspect of the game can't be. You've got to constantly travel all around the world ofGrind, grind, grind. The game has a really beautiful design, and decent gameplay with a good levelling-up system - but that's as far as it goes. The story is almost non-existent, there aren't really any puzzles and there's no interesting characters, dialogue etc. That could be forgiven, but the grinding aspect of the game can't be. You've got to constantly travel all around the world of the game, with extremely limited ways of shortcutting journeys, except for very few locations.

    Some of the bosses are extremely challenging, which I could live if it wasn't for the fact that you've got to grind your way back to them when defeated (the game doesn't start you at the boss again when you die, or anywhere near). I could understand the developers doing this if there was a challenge in reaching the boss, because that could be thought of as part of the boss stage, if you will. But it's never challenging, in most cases I can get back to the bosses fine 100% of the time, so what's the point? I can't get my head around the developers' reasoning. And the best part is when you get back to the boss you've got to retrieve your "soul", and when you do that you're inherently not at 100% health. So, you've got the choice: face the boss with reduced health, or go back and grind your health up.

    Grind, grind, grind. It's a cheap way of artificially making the game "bigger", and a cynical move by the developers. Fine for teenagers who have adults paying their bills and have mountains of time and patience to do this, but for working adults this game takes liberties. I've had to abandon playing it, which is a shame, because if it wasn't for the grind I'd have loved to have completed it.
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  26. Apr 6, 2023
    6
    Bad game design here’s why

    Nintendo Metroid was one of the first games I played, I played it decades later and it was still incredible. It gave you a small booklet with all the different power ups you might be able to find and what they do, it explained the enemy types and the rest was up to you. For every obstacle or closed area in the game it was clear that you were missing a power up
    Bad game design here’s why

    Nintendo Metroid was one of the first games I played, I played it decades later and it was still incredible. It gave you a small booklet with all the different power ups you might be able to find and what they do, it explained the enemy types and the rest was up to you. For every obstacle or closed area in the game it was clear that you were missing a power up wherever that might be. It set the scene and then let you figure the rest out like any good story or narrative.

    Souls like games have a unique progression system, that lets you choose how you want to play and power up accordingly. If you get stuck on one boss there is always another route and even if you get stuck completely you can keep getting stronger until you can overcome the obstacle. I actually think the Souls analogy for this game is wrong, just because it has health regeneration points and is hard does not make it a souls game. It is really an old school Nintendo game like the original mega man but with much less context.

    Back to this is bad game design. Firstly this game gives no context or principle game mechanics. Secondly it confuses the player with a currency called (geo) allowing you to buy what are in reality weak buffs (charms), and you gain meaningful powerups /abilities after defeating a boss such as an enhanced dash which allows you access to previously inaccessible areas. As the game does not explain any of this you can get completely lost trying to buy these buffs (charms) as a way to progress. There is no sense of reward in buying buffs, it also creates farming which honestly is dull, but more importantly is does not help you in the way souls games do by making you genuinely more powerful. So you can early on get stuck with should I buy these buffs or try and defeat a difficult boss to progress.

    Having defeated the first two bosses and what I discovered later to be an optional boss, I came to an area of the map in which I was completely stuck. I spent hours trying to figure it out, was there an area I had missed or a boss I had not defeated to give me that powerup for access. I had just got the dash ability to get in to this new area, was it a buff (charm) spent many more hours farming to buy all the buffs, even considerably boosting health. Was it the (in actual fact optional) boss I cannot defeat in this new area? What could it be, none of the above. At this point, I had to look it up. Now it was either that or quit the game. At this point I am about 20 hours in. I have played a lot of games and a lot of difficult games over the years and I do not look stuff up. It means I am defeated. Turns out it is a game mechanic that you have from the start, a game mechanic that I never used for any enemy or accessed any area, the game did not explicitly give me or hint to this unused game mechanic, but suddenly it is essential to progression. Honestly is that good game design?

    Please pause for the logic here in game progression, defeat boss gives you a powerup to access other areas or just allows access to other areas (for first two bosses and large map areas of game), optional buffs (charms) you can buy which might help you with boss or areas of game. The game also opens up several what you will later discover are very hard optional bosses just to confuse you and lead you down garden path. Then suddenly forget all that, you need to use something you had all along but never used or never new existed and if you don’t figure it out you cannot progress with the game. Yes the downward slash. Someone people figured it out, many more probably didn’t. Don’t make me give up a game because you (game developer) are trying to be too clever or just honestly the opposite. If you are going to make a game based on cult games then better that experience please. This game is getting hype because it is beautiful to look at, but it’s not a great game and in no way surpasses or equals the incredible games it is trying to emulate. It’s not fun in any easy, hard, challenging, puzzle based or any other sense. It’s just confused. Went on to complete game. I have spent several decades playing games and this is a 6/10.
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  27. Sep 3, 2023
    5
    Gaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaameeeeeeeeeeeeeeeeeeeeeeeeeeeeeees!!!!!!!!!
Metascore
90

Universal acclaim - based on 28 Critic Reviews

Critic score distribution:
  1. Positive: 28 out of 28
  2. Mixed: 0 out of 28
  3. Negative: 0 out of 28
  1. Oct 20, 2023
    90
    Hollow Knight is an incredible achievement that combines smart game design, a rich world, and sharp combat, with an enthralling insectoid world and a story just begging for you to find it. Team Cherry’s title is a high watermark for Metroidvanias, as the satisfying abilities and countless collectibles add variety and meaning to exploration, rewarding every discovery. Yet, while the challenge is a rewarding part of the process, I do wish that the title made some concessions and shone a bit of light in the darkness for those first fledgling steps.
  2. Sep 10, 2018
    90
    A very fun game and full of interesting characters is what await players in this incredible adventure. If you like Metroid style games, Hollow Knight will leave you satisfied.
  3. Nintendo Force Magazine
    Sep 5, 2018
    100
    There's never a low point. Only the desire for more. [Issue #35 – September/October 2018, p. 17]