Ghosts and Apples is a strategic puzzle game with a Halloween theme. Players control a character named Jack Redrum, who looks as if he came out of a Tim Burton film.
When your character arrives at a mysterious house with odd things happening in the background, your character’s soul gets trapped into the puppet, Jack Redrum. Now you have to find a way to return to your body whileGhosts and Apples is a strategic puzzle game with a Halloween theme. Players control a character named Jack Redrum, who looks as if he came out of a Tim Burton film.
When your character arrives at a mysterious house with odd things happening in the background, your character’s soul gets trapped into the puppet, Jack Redrum. Now you have to find a way to return to your body while exploring this mysterious house.
Ghost and Apples is a puzzles game where players must capture different coloured ghosts in match-three style. Players use a balloon-like capturing device that captures ghosts as they float onto the screen. Gameplay is simple as players only need to use four buttons when capturing ghosts. Up and down is used for left captures and B and X for right captures. In later levels, players unlock the ability to slow down time with A, but the general control scheme is those four buttons because I often forget all about slowing down time, possibly why some of my times were bad.
The levels are time-based, and players need to capture several ghosts before officially completing a level. On either side of the screen, there are tubes that each captured ghost goes into. At the start of each level, there are a number of ghosts in each one, each with varying colours from red, blue, yellow, purple, green, orange and more colours. As I said prior, the goal is to match three of the same colours; once doing this, the player will have caught three ghosts of that colour.
For example, if there is a blue on top and a yellow under on the left side and a blue ghost appears, the player will need to press up to connect. This process was easier said than done, especially on the later levels when the game got a bit more hectic. It was one of the things I loved that about Ghosts and Apples is that the game has such a simple mechanic, but it was hard to master, and I found myself on more than one occasion putting the wrong ghost into the wrong tube because of me simply pressing x instead of up. It was annoying that I lost levels because of my stuff ups, but at least I knew they were my fault as I tried to keep up with the game.
One of my favourite things about Ghosts and Apples is the art style, as it had that cute and scary feel to it that most Tim Burton films have, especially his animated features. Everything was so colourful with that dark feel to it, and seeing as I am a sucker for that stuff, it got me; it really made me fall in love with the game.
Having a beautiful game is great, but unless it is fun to play, that beauty just goes out the window. Luckily Ghosts and Apples is both addictive and fun, especially when played in small increments and in handheld mode; it just seemed like the perfect fit. That’s not to say the game can’t be enjoyed any other way, but it plays well with those strengths.
I enjoyed Ghosts and Apples, and even though it frustrated me to the core on some of the later levels, it is still a fun game that makes you say, “One more try.”.
A code for Ghosts and Apples was provided by the publisher 7 Raven for this review. Ghosts and Apples is available now on the Eshop for Nintendo Switch.… Expand