User Score
5.6

Mixed or average reviews- based on 28 Ratings

User score distribution:
  1. Positive: 12 out of 28
  2. Negative: 8 out of 28
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  1. Mar 19, 2019
    2
    Loading times take forever, lot game crashes. Some cars are nightmare to play due to horrible handling, you will be rewinding dozen of times only to get through one curve. Opponent cars all have weight of a tank and will send you flying if you even touch them. Boring level design. Same garage as in previuos game. Only few customisation options for cars if any. Nice feature with dailyLoading times take forever, lot game crashes. Some cars are nightmare to play due to horrible handling, you will be rewinding dozen of times only to get through one curve. Opponent cars all have weight of a tank and will send you flying if you even touch them. Boring level design. Same garage as in previuos game. Only few customisation options for cars if any. Nice feature with daily online races and clans, but there are like 50 active players left. Real PvP racing never released, its says "coming soon" forever. I had some fun with sticker creator and online mode, so i don´t give it a 0 but 2. Too bad switch still does not have good racing games, except for mario cart 8. Expand
  2. d0x
    Jun 19, 2019
    3
    This is a poor looking game with a poor frame rate and long load times for EVERYTHING. We need a quality racing game on switch that isn't Mario kart but this game isn't it. Even at 50% off I'd say skip it. Eventually we will get a passable racing game on the switch.
  3. Mar 19, 2020
    0
    [Their programmers do not know to calculate in binary, so our player data are corrupted before the completion.]
    I tried to complete the game 2 weeks after its launch, but it crashed since I got a certain amount of credits and bought parts.
    -I deleted the game and my player data as well, warned Microids and later Eden Games, and waited for the game update, which occurred. So I began the
    [Their programmers do not know to calculate in binary, so our player data are corrupted before the completion.]
    I tried to complete the game 2 weeks after its launch, but it crashed since I got a certain amount of credits and bought parts.
    -I deleted the game and my player data as well, warned Microids and later Eden Games, and waited for the game update, which occurred. So I began the game again, bought all the cars, and as the competition against the 2 last virtual opponents was made easier, I could get their car, too - but the game crashed again, at about 50 000 000 credits owned and spent, as in the previous crash, so not a sole progress was done by the developers, even after my warnings.
    I am myself a simply confirmed apprentice in computers and data management - not an engineer, and simple considerations let see why there can be such an error:
    First, the game size was reduced from about 6 Go to about 3 Go, since the first opus, and we are astonished by the loading times...
    Secondly, the player data are of 34 Mo, as announced in backups on server.
    But 50 000 000 credits need: 50 * 2^10 * 2^10 bits, so 2^26; but 34 Mo make 34*(2^10)^2 - finally, the required credits compared to the available bits are: 50/34 : the available bits shall be increased by 1.48, in order not-to give a fatal error, and I count all this only about the virtual credits wallet, not including their linked bought parts...
    Their computers engineers do not even know how to calculate in bits... I do not know what they learnt in their studies.
    The French-speaking tests on this game rate this one at about "7/10" - so we see that this is far, far too much over-rated, just because a French studio is involved in it (as it appears), but they did not their test completely, either.
    -The synchrone on-line game was supposed to be available, but was to come "soon" for 6 months. They sold a game unfinished, from all the aspects.
    -It appears that some DownLoadable Contents are available now, including "Porsche edition"; first: as I expected, the free first content doesn't even instal, since my player data are over-saturated. Secondly, I hate Porsche and their 1920's design; no reason to dedicate a DLC to a sole brand mark. We are still waiting for truly manageable integral motorisation Lamborghinis.
    -The "amount of customisations" is only an illusion, since you have to buy the previous parts in order to get the ulterior one, and the stickers section is absolutely useless for driving - (moreover, it works badly, as if you go on the other side of the car, and that the sticker is not proposed in symmetry).

    I warn everybody who has his reason against to buy this game.
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Metascore
57

Mixed or average reviews - based on 23 Critic Reviews

Critic score distribution:
  1. Positive: 3 out of 23
  2. Negative: 5 out of 23
  1. Jan 31, 2019
    70
    Considering the current lack of realistic looking racing games on Switch, Gear Club Unlimited 2 does manage to stand out. Whilst the load times are problematic, the core driving gameplay is surprisingly enjoyable and for that reason alone is worth considering.
  2. Jan 24, 2019
    58
    It could be worse, I guess. Gear.Club Unlimited 2 could’ve suffered from the same fate as Asphalt Injection and been grind-heavy and ugly. Instead, you’ve got a game that’s just grind-heavy and boring. It works, which is nice, but with these load times, working feels like the least the game should do. The best games have some kind of exciting spark to them, and that’s one thing Gear.Club Unlimited 2 completely lacks.
  3. Jan 22, 2019
    60
    While Gear.Club Unlimited 2 seems to have a bit more to offer compared to its first Nintendo Switch release, unfortunately it is still lacking in the excitement department that other racing games have. There were not a lot of cars to choose from, the races felt slightly repetitive, and the long loading times were brutal. On the other hand, Gear.Club Unlimited 2 is decent on its own and can be exciting for new racers. However, if you want something more stimulating and comparable to previous racing game experiences, you may want to wait until a more cohesive and complete game is released.