User Score
7.3

Mixed or average reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 15
  2. Negative: 2 out of 15

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  1. Apr 29, 2020
    3
    Tl;dr If you enjoyed the blessed runs in Enter, get this game; if you didn't, don't. Should have been 1/3rd the price of Enter, not 4/5ths.

    I'm fully aware that tHiS iS a SpIn oFf NoT a SeQuEl, but it's set in the same setting with the same characters and a portion of the same guns so of course it will be compared to the original. The only part of this game that shouldn't be compared is
    Tl;dr If you enjoyed the blessed runs in Enter, get this game; if you didn't, don't. Should have been 1/3rd the price of Enter, not 4/5ths.

    I'm fully aware that tHiS iS a SpIn oFf NoT a SeQuEl, but it's set in the same setting with the same characters and a portion of the same guns so of course it will be compared to the original. The only part of this game that shouldn't be compared is the shift from top down to side on and the introduction of the dodge jump.

    In Enter, each enemy bullet was clearly visible on screen and easily distinguishable from the background and each piece of dangerous terrain was clearly identifiable. In Exit, oftentimes bullets and get lost in the cluttered mess of background art and enemies and damaging floor tiles require a good second of time looking for them when you enter a room, leading to frustrating moments where you lose health from functionally invisible obstacles.

    Enter had assisted aiming, Exit does not. The aiming is far too precise for the bullet size and you will end up missing shots with the most accurate guns (there might be a reticule option in the settings which helps this but I stopped playing before finding out and have no desire to return to it).

    The constantly changing gun mechanic is taken directly from Enter, where it was but one gameplay option of around 4 which you could switch on and off. If you enjoyed the blessed runs from Enter, you'll probably be fine with the gun changing in Exit. Where Exit differs from Enter's blessed runs, is that you'll get better weapons by killing more enemies without getting hit yourself. This is a nice concept, but your combo score (and the quality of guns you get) is completely reset to 0 from being hit a single time. This means that if you make a single mistake and get hit once after the first level, you might as well restart the run, turning the game into a much harder game than the 6hp you start with would suggest.

    On the switch, this game is £8.99, where Enter is £10.99. This game does not contain 4/5ths as much content as Enter, nor is it 4/5ths as fun, so I don't think 4/5ths the price is a fair one. This game should cost £3-5 at most.
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Metascore
68

Mixed or average reviews - based on 21 Critic Reviews

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 0 out of 21
  1. Dec 6, 2021
    50
    Exit the Gungeon does a charming job at taking the original's core gameplay loop, and flipping it on its head, but the follow up is more glorified mini-game than it is spin-off. The controls are mechanically tight, and the emphasis on dodge rolling compliments the vertical level design well, but losing the dungeon crawling that defined Enter the Gungeon (and subsequently the thrill of finding secrets) is a tremendous loss. An emphasis on RNG also makes it difficult to enjoy the gunplay, as most weapons gone as soon as they appear. Exit the Gungeon may have Enter the Gungeon's chaos, but it lacks its soul.
  2. Apr 29, 2020
    90
    Exit the Gungeon is as crazy, manic and ambitious as its predecessor. It has addicting gameplay and the range of guns, items and enemies to experience is overwhelming. I only wish its level design was as great as the original.
  3. Apr 17, 2020
    72
    Exit the Gungeon is a lot of fun to play, especially if you liked Enter the Gungeon. It is noticeably streamlined, which may hint at its mobile origins, but it's still a frantic and skillful bullet hell experience. It makes a few choices that don't fully pay off, such as its randomized guns arsenal that often feels like gambling. I'm not fully on board with the tight spaces restricting movement, and the new jump-dodge did not click for me in the same way as the trusty old dodge-roll. While these aren't necessarily small gripes, they don't suppress my enjoyment of Exit. If you enjoy twin-stick shooters or bullet hell games, Exit the Gungeon is a rough gem to take a closer look at.