User Score
6.6

Mixed or average reviews- based on 5 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling

There are no negative user reviews yet.

Metascore
69

Mixed or average reviews - based on 11 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 11
  2. Negative: 0 out of 11
  1. May 31, 2022
    60
    Earth Defense Force: World Brothers brings a new visual approach to the EDF series but while the aesthetics are new, the gameplay experience remains mostly the same, though more accessible for a wider audience. World Brothers also brings a myriad of characters, which help make this a rich experience, but the lack of local co-op multiplayer using a single Nintendo Switch and EDF's usual performance issues end up harming World Brothers for those players less familiar with the series, as well as its high price for what's here. Regulars and veterans will certainly enjoy what's here, though.
  2. 60
    Earth Defense Force: World Brothers ultimately falls short of accomplishing its mission on Nintendo Switch. The roster variety is hindered by the progression system which discourages changing party members before each mission. The color palette and art is very vibrant and colorful, but the game looks more blurred and choppy as more and more enemies are thrown at the player in the pursuit of a challenge which is the World Brothers’ downfall. For EDF fans and newcomers alike, this call to action isn’t worth answering.
  3. Aug 6, 2021
    60
    Earth Defense Force: World Brothers starts off on a pretty high note, with various characters and Easter Eggs of the older entries thrown in. Getting new guys and weapons is fun, but fairly rapidly some of the annoyances really start to come through and slow the experience down. From the very slow movement, to the largely repetitious maps, it doesn't take that long before it feels like players have seen most of what there is too see, and begin to feel the need to move on.