- Publisher: D3Publisher
- Release Date: May 27, 2021
- Also On: PC, PlayStation 4
User Score
Mixed or average reviews- based on 5 Ratings
User score distribution:
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Positive: 3 out of 5
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Mixed: 1 out of 5
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Negative: 1 out of 5
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May 29, 2021Woah. Was expecting something way worse. Game stutters a little bit on Switch. but still in my opinion it is the best EDF that you can buy for your kid. World Brothers is funny, still gameplay solid, with tons of things to collect, filled with arcade vibe music. Another game in the series, another gem.
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Feb 5, 2022
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Dec 17, 2021
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May 31, 2022Earth Defense Force: World Brothers brings a new visual approach to the EDF series but while the aesthetics are new, the gameplay experience remains mostly the same, though more accessible for a wider audience. World Brothers also brings a myriad of characters, which help make this a rich experience, but the lack of local co-op multiplayer using a single Nintendo Switch and EDF's usual performance issues end up harming World Brothers for those players less familiar with the series, as well as its high price for what's here. Regulars and veterans will certainly enjoy what's here, though.
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Aug 23, 2021Earth Defense Force: World Brothers ultimately falls short of accomplishing its mission on Nintendo Switch. The roster variety is hindered by the progression system which discourages changing party members before each mission. The color palette and art is very vibrant and colorful, but the game looks more blurred and choppy as more and more enemies are thrown at the player in the pursuit of a challenge which is the World Brothers’ downfall. For EDF fans and newcomers alike, this call to action isn’t worth answering.
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Aug 6, 2021Earth Defense Force: World Brothers starts off on a pretty high note, with various characters and Easter Eggs of the older entries thrown in. Getting new guys and weapons is fun, but fairly rapidly some of the annoyances really start to come through and slow the experience down. From the very slow movement, to the largely repetitious maps, it doesn't take that long before it feels like players have seen most of what there is too see, and begin to feel the need to move on.