I loved DQB and looked forward to DQB2. I finished DQB2, but found the gameplay largely tedious. The game unrolls in a very linear fashion, and for the most part, you're given your errands one at a time and with specific instructions about how the errand can be completed. You 'build' very elaborate structures in this game, but you don't do most of the design or building in this game...I loved DQB and looked forward to DQB2. I finished DQB2, but found the gameplay largely tedious. The game unrolls in a very linear fashion, and for the most part, you're given your errands one at a time and with specific instructions about how the errand can be completed. You 'build' very elaborate structures in this game, but you don't do most of the design or building in this game... instead they are done for you. They are clearly targeting younger players with these changes, and I dunno, overall maybe that's a good move. I guess I enjoyed this game enough to finish it, but it always felt at least a little bit annoying. I can't imagine playing it through again, unless I decide I just want to build things and not play the game. (I played DQB twice, and can imagine playing it again.)
There's some shoddy game design and/or programming in play here, such as:
1. If you do something before you've been told to, the game gets tripped up, and a task can get stalled. It's not always 'go get the 10 things' again to get it out; sometimes there's an intermediate thing that you were expected to do along the way that has to be triggered.
2. The game crashed on me three times, though only once did I lose a hunk of time (about 20 minutes).
3. There are these randomly generated scavenger hunt islands that I kind of love (totally optional), but oh hey, it turns out that the island is not necessarily going to be generated with all the things on your list. (Possibly this is by design, but it's super annoying when you're searching high and low with a sort of trust that you can complete this task.... and you just can't. And then you have to go back and forth on the ship to reset the island, and it's just tedious.)
4. You get a vehicle late in the game, and you're able to drive it into a pit you can't drive out of. You need the vehicle to get back home, so, um, what? I had to dig the vehicle out. Maybe I deserved that or something, but I guess the thing is that it's just inconsistent with how hand-holding the rest of the game is. Every once in a while they forget to hold your hand.
On the one hand, DQB had the weird chapters thing, where they didn't really connect to each other, and in DQB2, there's a solid backbone of a story. On the other hand, the story is fairly clumsily executed. At the core, it's the yin and yang of creation and destruction, and gosh in the right hands that could unfold beautifully... but alas, not here. There is also way too many blah blah blah blocks of text to click through, and really annoyingly, some of them are animations so you can't click through them and just have to wait for the words to scroll by. The pacing of the story is also enormously weird for each of the islands/chapters... you build up to a big thing that feels like a finale, and then there's another big thing, and another big thing. Just clumsy, to my mind.
The battles are melee style, likely also to appeal to younger players. For the most part, if you have enough food and remember to eat, you'll be fine. Just a couple of times I didn't have enough companions or strong enough weapons or enough things to eat to make it through a battle.
I suggest you play through the free demo before making a purchase. If you don't find that overly tedious, go for it.… Expand