User Score
8.0

Generally favorable reviews- based on 95 Ratings

User score distribution:
  1. Positive: 73 out of 95
  2. Negative: 13 out of 95

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  1. May 16, 2020
    6
    This is a solid port of the original Doom 3 from 2004. It's mostly a solid 60fps and it runs at 1080p when docked (eventhough the textures don't quite hold up at that resolution). Unfortunately it lacks any new features as far as I know. This also means no gyro aiming like modern Nintendo Switch shooters.
    As for the game itself, I found it to be a little bit of a disappointment and see it
    This is a solid port of the original Doom 3 from 2004. It's mostly a solid 60fps and it runs at 1080p when docked (eventhough the textures don't quite hold up at that resolution). Unfortunately it lacks any new features as far as I know. This also means no gyro aiming like modern Nintendo Switch shooters.
    As for the game itself, I found it to be a little bit of a disappointment and see it as the weakest entry in the Doom series. Not having played the game when the game originally released I was still well aware that Doom 3 is a departure from the usual high octane action one usually expects from a Doom game. Instead, they went for an atmospheric corridor shooter with lots of horror vibes.
    Unfortunately I think that this doesn't translate well into a good gaming experience. There are more scary and atmopsheric games out there and there are also better corridor shooters out there.
    So if someone is looking to replay this game the Switch port is perfectly fine. People looking for a great Doom game or a great horror game should look somewhere else instead.
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  2. Sep 15, 2020
    6
    I guess this is the fun part of expectations. “DOOM 3” was the final “DOOM” game that I needed to play to have completed all of the mainline entries in the franchise. I enjoyed the first game, thought the second was just okay, was pretty indifferent towards “DOOM 64,” and of course, I quite love the reboot entries. So, “DOOM 3” happened to be the last one I needed to play, and what aI guess this is the fun part of expectations. “DOOM 3” was the final “DOOM” game that I needed to play to have completed all of the mainline entries in the franchise. I enjoyed the first game, thought the second was just okay, was pretty indifferent towards “DOOM 64,” and of course, I quite love the reboot entries. So, “DOOM 3” happened to be the last one I needed to play, and what a polarizing one to end with. When it came out in 2004, “DOOM 3” faced massive expectations as it felt the pressure to modernize the classic “DOOM” formula to keep it up to step with the then-modern FPS giants around it like “Half-Life 2” and “Halo 2,” while still being faithful to the legacy of perhaps one of gaming’s most historic franchises. It didn’t really land with a thud (critics seemed to dig it), but a number of fans were a bit disappointed with it. And while it also wasn’t outright hated, the 2012 “BFG Edition” saw some criticism for a few of the changes that it made to the original game. Thus, when walking into the game for the first time, a number of people warned me that the game was, to them, the weakest of the “DOOM” games, and that I might not have a fun time with it. And while I don’t think the game is an under-appreciated classic or anything like that…I can’t say I’m overly disappointed in it. In fact, I can honestly say I didn’t mind the game.
    Even among those disappointed by “DOOM 3” when it first came out, one of the big things many appreciated about it was the cutting-edge graphics. Even today, I think the game visually holds up. The lighting and shadow effect remain strong, the environments are suitably creepy for the game, and even when played on the Nintendo Switch in handheld mode, I had no qualms about how the game looked. Gameplay-wise, perhaps the most polarizing thing about the game was the sudden heel-turn into survival horror, and I see why people would not be happy about that: aesthetically, this game often feels so far removed from what “DOOM” usually is, and it is a wild change. For me, though, I don’t mind the change: when I played through “DOOM II” and “DOOM 64,” they both felt so similar to the original that it gave the franchise this feeling of “if you’ve played one, you’ve played them all,” so I think with “DOOM 3,” I was able to scratch that itch for some change. And even with the change in aesthetics, I still think the gunplay is very solid, the game performs well even in handheld mode on the Switch, and it feels like the game managed to successfully push itself and feel a bit different here. In a lot of ways, I look back at this and I think it was a very valiant effort for id Software to turn in the wildest, most different direction they could, and for the most part, I think it works.
    That said, there are a number of frustrations that really added up for me and brought down the experience: while I was totally okay with the change in aesthetics as a whole, I do think it caused the enemy designs to feel a bit bland, and it makes me glad the recent games have brought the designs closer to the original games. I also found that the game struggled a bit with some repetitive level design, with environments that blended together a bit to the point where I felt the game could’ve been shortened a bit, and I wasn’t crazy about having to fight through the “advanced darkness” the game provided me with, even with the use of the flashlight. Perhaps this is also just me, but I was also a bit bothered by some quality-of-life issues in the game: the way that you have to continuously cycle through multiple weapons to get to the one you want was understandable for the first few “DOOM” games, but by 2004 (or 2012, for the BFG Edition), was that not too dated of an element for them to remove? And further into the QOL area, as a game that tries to focus more on story, I personally wish the game offered subtitles. Maybe that’s just me, but I really enjoy playing games with subtitles on, and this game felt like one that really could’ve used them.
    All in all, though, while I don’t think “DOOM 3” is a hidden gem or anything like that, I certainly think it’s far better than a lot of people led me to believe. For its time, it was a pretty valiant effort of id Software to try and modernize “DOOM” and make some big changes to it, and while it doesn’t totally stick the landing, it’s far from a bad try. Do I think it stands up there with the FPS games that released around it like “Half-Life 2” and “Halo 2?” No, but I do think it’s a perfectly solid game that, for all the age, wear and tear that it might have collected, can still provide some rare moments of rip-roaring fun. And while I wouldn't recommend rushing to the eShop to get it, you can do worse than the game's $10 price tag, especially given how great Panic Button's porting job is here.
    Final rating: 6 out of 10 "Decent"
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  3. Apr 12, 2020
    7
    To be honest, this is a near flawless port to the switch. The graphics are better than ever, all additional content added, it runs 100% smooth, and for the price point, you can't beat it. It is well worth it all (they even added a button for the flashlight, thank goodness)!

    So why a modest 7/10? Truth be told, it just feels weird on the switch. I don't mean that in a "It doesn't belong
    To be honest, this is a near flawless port to the switch. The graphics are better than ever, all additional content added, it runs 100% smooth, and for the price point, you can't beat it. It is well worth it all (they even added a button for the flashlight, thank goodness)!

    So why a modest 7/10? Truth be told, it just feels weird on the switch. I don't mean that in a "It doesn't belong on the Switch way." Just how the game controls feels awkward in comparison to playing it on the Xbox.

    If you are a hardcore Doom fan or just want to finally play a quality single player FPS on the Switch, then you could do much worse than Doom 3. I honestly have no worthwhile complaints about the game itself. Just how the game handheld-ed on the switch didn't feel as natural as on the Xbox.
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  4. Feb 28, 2021
    6
    Does not include the cheats, has strange and inconsistent slowdown when using the left and right analog sticks. Does not include promotional materials, soundtrack, or concept art.
  5. May 29, 2020
    7
    I always had a mixed feelings about D3. I played it around the same time as Quake 4 and I found the latter one far more superior. Sadly Quake franchise didn't get any revitalisation as it was in 2016 with Doom, so there are slim chances to see a port for NS, for which I'd die for! I know D3 more horror oriented direction brought some controversies, but i totally dig that style, so this isI always had a mixed feelings about D3. I played it around the same time as Quake 4 and I found the latter one far more superior. Sadly Quake franchise didn't get any revitalisation as it was in 2016 with Doom, so there are slim chances to see a port for NS, for which I'd die for! I know D3 more horror oriented direction brought some controversies, but i totally dig that style, so this is not a bad thing for me, I rather enjoy it. But what was always off putting for me are the dull and monotonous level designs. All the corridors and rooms look more or less the same through out most of the game. I know the claustrophobia adds to the atmosphere, but gosh.... Some variety would come a long way. Anyway now that it's so cheap for NS it's a good pick up, less detailed graphics are actually beneficial to handheld playing. Expand
  6. Aug 1, 2022
    7
    Самый неоднозначная часть серии. Визуально игра шикарна для своих лет, даже сейчас выглядит очень неплохо, аудио тоже подкачало (музон в главном меню топовый). Но вот артдизайн очень скучен и однообразен - сплошные коридоры, туннели и складские помещения, редкие вылазки на поверхность протекают очень быстро изза ограничения кислорода. А еще игра частенько страдает бэктрекингом, чтоСамый неоднозначная часть серии. Визуально игра шикарна для своих лет, даже сейчас выглядит очень неплохо, аудио тоже подкачало (музон в главном меню топовый). Но вот артдизайн очень скучен и однообразен - сплошные коридоры, туннели и складские помещения, редкие вылазки на поверхность протекают очень быстро изза ограничения кислорода. А еще игра частенько страдает бэктрекингом, что усугубляется изза однообразности окружения. Хотя атмосфера, в целом, выдержана неплохо, поначалу даже немного пугает, однако после первого часа игры ко всем этим звукам и однотипным скримерам привыкаешь и дальше они скорее раздражают, чем заставляют нервничать. Хоррор элементы в игре простые и постоянно повторяются, доходит до того, что ты начинаешь предсказывать появление некоторые скримеров. По арсеналу всё хорошо, выбор есть и стволы разные, вопросы только к дробовику - почему его сделали таким рандомным? Ты можешь не убить врага в 2-3 метров, разлет дроби какой-то странный, поведение оружия мне не понравилось, когда появилась двухстволка (к сожалению, только в длс) к дробашу более не возвращался. Врагов тоже не слишком много, в основном, это импы, зомби, ревенанты и пауки, иногда встречаются бароны ада, манкубусы. Довольно интересно было читать записки и аудиозаписи, они раскрывают лор, который здесь неплохо прописан. Длс не привносят ничего кардинально нового в геймплей, появляется упомянутая двустволка да пара артефактов, нужных постольку-поскольку плюс пара новых врагов. А вот локации почти не меняются, а жаль, даже ад обставлен одинаково. Вообще такое ощущение что основной целью разработчиков был показ возможностей нового движка, что вылилось в блуждение по темным и полутемным коридорам, дабы показать все прелести динамического освещения и хорошо детализированных задников, в жертву были принесены геймплей, лвлдизайн и общий темп игры. Игра норм, просто от дума в ней немного, тот же перезапуск 2016 года мне понравился намного больше.
    Короче, для общего ознакомления, игра сойдет, длс можно и не проходить, они просто растягивают скучный геймплей (добавления двустволки маловато).
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  7. Dec 6, 2021
    6
    the bfg edition should've never had those "improvements" thrown onto doom 3. the original pc game is the best way to experience doom 3
Metascore
81

Generally favorable reviews - based on 6 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 6
  2. Negative: 0 out of 6
  1. Nintendo Force Magazine
    Apr 28, 2020
    80
    DOOM 3 has since been surpassed in everything it set out to do by DOOM 2016, but it's still worth a look if you can't get enough of the series. [Issue #42 – October 2019, p. 21]
  2. Mar 11, 2020
    70
    Compared to previous entries, Doom 3 is... well, different. It's a linear and repetitive, low-key horror first-person shooter, which looks great, but can also be frustratingly dark. Some like it, and some don't, as taste is subjective. What isn't, though, is the quality of a port, and in that regard, DOOM 3 is a near flawless one, and of the best version yet, with all additional content included, and - usually - a great price attached to it all.
  3. Sep 15, 2019
    85
    What Doom 3 proposed was of great quality and is still worth playing today. Among other things, it is a great game because it is the title of the franchise that has more elements of other genres, especially survival horror.