User Score
8.2

Generally favorable reviews- based on 94 Ratings

User score distribution:
  1. Positive: 78 out of 94
  2. Negative: 13 out of 94

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  1. Jul 27, 2019
    0
    This port of both DOOM and DOOM II got me hyped when multiple sources announced their surprise release on Switch.

    A few hours later, it left me extremely disappointed because of three things : - First, the stupid DRM forces you to have an internet connection to play, meaning that you can't experience classic DOOM on the go, which kills the purpose of the Switch. DOOM GBA would be a
    This port of both DOOM and DOOM II got me hyped when multiple sources announced their surprise release on Switch.

    A few hours later, it left me extremely disappointed because of three things :

    - First, the stupid DRM forces you to have an internet connection to play, meaning that you can't experience classic DOOM on the go, which kills the purpose of the Switch. DOOM GBA would be a better investment.
    - Second, this is a slowed down version of the game. The music is slow, the monsters are slow, Doomguy is slow even with "Always Run" enabled... This makes the experience unnecessarily painful. It feels like the game has been put in 50Hz mode or something, just like when video games were ported in PAL regions.
    - Third, this port is riddled with bugs, everywhere. The most noticeable one is that when you pick up a shotgun, you can't have more than 50 bullets unless you use one, and only then you can collect up to 100 of them.

    Seriously don't pay for that ****.
    Dedicated fans have been making excellent source ports for the past fifteen years or so for FREE.
    You'd be better off paying for DOOM 3 BFG Edition on Steam, then copying and pasting the wads for DOOM 1 and DOOM 2 in your favorite source port's folder on PC. You'd get all three games for a good price and in perfectly working condition.

    I respect Bethesda and id Software for the excellent games they make and publish, but I can't believe they could let that port get released in its current state. Did John Romero test it ?

    Truly a shame. At least the graphics look faithful to the original and the control's layout is better than PSX DOOM's.
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  2. Jul 27, 2019
    0
    Can't play without logging into Bethesda.net, can't create an account because I already have one, no password I try works and I'm not getting any password reset e-mails from them. Literally can't play the game I paid for.
  3. Jul 28, 2019
    0
    It's Doom. You can never go wrong with it no matter what console you have, and it will always be a classic. That being said, this port is complete trash for the fact that it runs at about 80% speed. For whatever reason it doesn't seem like it's been optimized to run on the Switch, which leads you to question whether or not they actually play-tested this game (hell, ANY of the ports on theIt's Doom. You can never go wrong with it no matter what console you have, and it will always be a classic. That being said, this port is complete trash for the fact that it runs at about 80% speed. For whatever reason it doesn't seem like it's been optimized to run on the Switch, which leads you to question whether or not they actually play-tested this game (hell, ANY of the ports on the Switch for that matter). The always-online DRM is just pants-on-head stupid for the fact that the Switch is supposed to be a portable console - entering an email isn't the inconvenience that people are complaining about.

    The only thing that needs to be fixed is that this needs to not require a constant connection to a bethesda account to play and the speed needs to be adjusted to it's original pace - but let's be real here, these things should have been fixed well before it was even shipped out as a complete game. Don't give them your money for this port.
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  4. Apr 22, 2020
    0
    Doom is a game that probably needs no introduction. Doom and Doom 2 fundamentally revolutionised first person multiplayer games through its local and dial-up play. It created the deathmatch genre and gave rise to the concept of a LAN party. If you play any networked computer game, you are fundamentally playing something that is built on the foundations started in Doom and Doom 2.

    So how
    Doom is a game that probably needs no introduction. Doom and Doom 2 fundamentally revolutionised first person multiplayer games through its local and dial-up play. It created the deathmatch genre and gave rise to the concept of a LAN party. If you play any networked computer game, you are fundamentally playing something that is built on the foundations started in Doom and Doom 2.

    So how is Doom, one of the worlds greatest first person shooters, on the Switch? Absolute garbage. NO dial-up/Internet multiplayer. NO local network multiplayer. NEW: Split screen death match. Yes, in one of the dumbest moves in the history of all gaming, Bethesda have broken all of the parts of Doom that made it good and added the multiplayer from N64's Golden Eye.

    I should point out that the split-screen multiplayer in N64's Golden Eye was an absolute joke, especially at the time. Now, we know why N64's Golden Eye was multiplayer - Nintendo 64 didn't have a network adapter. That didn't make setting up blankets and bits of cardboard to try to split the screen any less ridiculous.

    Unfortunately the game is only distributed from the Nintendo eShop, so its not until you've bought it that you realise all of these massive features are missing. And, as always with the Nintendo eShop, they don't allow returns, only returns on physical media (for which this game is not made available).

    So I guess I should review what actually is there. Well, its vanilla Doom, there are a couple of commercial add-ons, but you can't use your own WADs, you can't run up a copy of Aliens TC Doom or anything like that.

    Uh, for input.... to be honest, consoles have worthless input methods for first person shooters. Joysticks are no substitute for a mouse and keyboard (a control combination that was born out of Doom and Doom 2, so another thing missing here). That said, I'd happily put up with the broken console controls to play other Switch players in Doom deathmatch, since we would all have the same handicap.... except that the multiplayer features are missing, so you can't do that.

    So, because the controls are reasonably borked, I would say that playing Doom, single player, against the computer, is an exercise in pain - there is no pleasure playing the game this way, no elegance, and as mentioned a few times already, no multiplayer.

    (full disclosure: I've also played the game co-op in split screen.... for about 1 minute. The problem is that the geniuses that ported this didn't seem to put a dead-zone on the joycons.... so joycons that don't normally drift in any game.... drift in this game. So you are always moving and turning to an extent... but the problem only seems to occur in split-screen multiplayer)

    This game has entirely earned a 0/10. Well done Bethesda!
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  5. Jul 29, 2019
    0
    The game has been out for 26 years, yet Bethesda wants you to make an account to play. Unethical, but whatever I'll play ball. Then you'll get slapped with a "Unable to connect to Bethesda servers" whenever you try to login/create a new account. Since the game REQUIRES you to have an account, I literally cannot play a game I payed for. A 26 YEAR OLD game with NO ONLINE FUNCTIONALITYThe game has been out for 26 years, yet Bethesda wants you to make an account to play. Unethical, but whatever I'll play ball. Then you'll get slapped with a "Unable to connect to Bethesda servers" whenever you try to login/create a new account. Since the game REQUIRES you to have an account, I literally cannot play a game I payed for. A 26 YEAR OLD game with NO ONLINE FUNCTIONALITY whatsoever is unplayable because Bethesda's servers are crapping out. Amazing 10/10. Expand
  6. Jul 21, 2020
    0
    idTech is the most portable engine in existence and still, Bethesda went with Unity. That is why it plays worse than any other port or the original DOS version. How lazy and cheap can you possibly be to not even use the original engine? 0/10.
Metascore
83

Generally favorable reviews - based on 5 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Nintendo Force Magazine
    Apr 28, 2020
    90
    DOOM 1 has been portable before, but I'll take it on as many systems as I can get. [Issue #42 – October 2019, p. 20]
  2. Mar 5, 2020
    80
    Doom's arrival on the wonderful system that is the Nintendo Switch is the perfect opportunity to be reminded of why it's such a fantastic experience despite its age. It's old-school FPS fun at its finest, and now you can carry it's dark corridors and hellish landscapes on the smallest of backpacks. Sadly, while the gameplay has been left intact, this version is far from the perfect port that it could be, due to a couple of odd omissions and changes - but at least it is super cheap (as it should).
  3. Aug 7, 2019
    80
    DOOM remains an iconic game that fans of shooters – actually, scratch that, fans of gaming – need to play to this day. This version has a few drawbacks that will no doubt sour the experience for some people, but this is by far the most authentic version of the game on a Nintendo platform so far.