I guess I have been lucky in the 3 years I have had the Switch because I have had the luck to enjoy some really decent to great games this whole time. Decay of Logos went on sale on the E-Shop and, it looked like a game I'd really enjoy and the gameplay was right up my alley (3rd person, fantasy/adventure, exploration, combat, and light puzzles). Zelda influence? Sold! Souls-like? Sold!I guess I have been lucky in the 3 years I have had the Switch because I have had the luck to enjoy some really decent to great games this whole time. Decay of Logos went on sale on the E-Shop and, it looked like a game I'd really enjoy and the gameplay was right up my alley (3rd person, fantasy/adventure, exploration, combat, and light puzzles). Zelda influence? Sold! Souls-like? Sold! $10 at 50% off? Take my money. I wanted to like this game so much. To be fair there IS a lot to like about this game and there is a lot of potential. The art and environment is awesome to look at and experience. I give the devs a lot of credit for their world-building and design. I wanted to explore and see what else was in front of me. The story felt compelling (if not typical) and I also wanted to learn more about Ada, your avatar, and what had happened to the world around her. Unfortunately, I couldn't get through much of the game due to several factors:
1.) The combat was clunky, unreliable, and the input lag was unreal. Sometimes it was so laggy I thought that was just how the game was so I purposefully tried to time hitting my abilities a bit sooner, which of course was when it would take my input properly and cause mishaps. Somehow I missed enemies when I'd hit them just prior in the same position right in front of them with the same ability. This also happened while just being in the world. I'd miss jumps and fall to my death because even though I hit the button at the right time, my character did nothing and just continued to run off the ledge.
2.) The Elk Companion AI. I'll be straight-up: i am a sucker for these type of gimmicks. Give me an animal companion and I'm 70% likely to buy your game. It's a mount that helps you carry inventory AND solve puzzles? Amazing! I didn't even mind that you had to feed your Elk berries in order for it to allow you to ride it; berries are plentiful and the effect lasts a long while. But who wants to ride it if running around gets you there in the same amount of time and you have to get off it quite frequently anyway. The controls are also, you guessed it, clunky, where you get stuck quite a lot or it just won't move faster when you spur it in an open area for reasons unknown. I went into combat while mounted and the enemy was close-by. Not right next to me but i guess close enough where I couldn't dismount until the enemy hit my Elk hard enough that I was knocked off. Okaaaay. Then there is the fact that you need to use/maneuver the Elk into specific places to solve puzzles. Yeah, not great.
3.) Ambushes. I actually don't mind that your skills lose potency every time you die. I know a lot of people are not fans of this particular mechanic but it does up the stakes and makes you careful. If you're not wary, you will have to wend your way back to your last position fighting with lowered potency. Not impossible but can be a pain. Just run through? Well, a lot of these enemies don't tether, for some reason so you'll juts get continuously followed in you stay in the area. Anyway, that's not my gripe. If you're able to fight or run through and find a rest spot in time, that should be reward enough and you should be allowed to rest. But, about 30-40% of the time (in my experience), you get "ambushed" meaning, before you're allowed to rest, enemies are on top of you, often 3-4 at a time, and you have to kill them before you can rest. So your durability and skills are down and you're not given any choice but to fight. Not only that but the game itself tells you that drawing out enemies and figthing 1:1 is best but they go drop multiple mobs on you while you're down.
4.) Inventory management. Early on, you're only allowed to store one item, be it a weapon or gear and the rest is what you just have literally on you. You get to use your mount later on as storage but I don't know why this isn't an option from the get-go. Not only that, you can only set two items as available weapons and interchange the two. But, while mid-combat, you cannot change out for the third that's in storage on your person (not on your Elk). You can only swap between the two you have currently set. This is just a preference but I would much prefer I be able to swap any weapons that I physically have on me.
5.) Framerate. Before writing this, I read other reviews of this game on other platforms to see if this was just a Switch issue. Nope. Apparently this happened across the PC, PS4, and XBox as well. The Switch is not a powerful machine, obviously, but it played Breath of the Wild with little issues so I'm not sure why this much smaller-scope game was having such issue with chugging.
Overall, I think this game has a lot of potential and the studio/devs are capable of putting out a great game in the future if they're able to take time to tweak some things. I will definitely keep an eye on this team for future games but this one I am just going to have put aside and chalk it up to my luck running out… Expand