User Score
8.4

Generally favorable reviews- based on 439 Ratings

User score distribution:
  1. Negative: 33 out of 439
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  1. Aug 7, 2018
    10
    Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.

    In
    Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.

    In Dead Cells, you fight your way through an ever-changing labyrinth of levels, all of which are accompanied by tense but rewarding boss fights. Its world starts off somewhat linear, but eventually opens up with multiple branching paths of different areas you can explore, all while you progress towards unlocking new weapons and abilities. You’re almost guaranteed to not make it all the way through on every run. You will die. But as your efforts lead you to blueprints for new gear or a permanent ability rune, it makes it all worth your while — even if you’re sure that death is waiting just around the corner.

    Autoplay setting: On
    Fallen enemies drop cells that you can use as a resource to buying those blueprints, giving you a sense of solace as you collect them after emerging from the depths of each stage. The trick with retrieving those dead cells, though, is that they’re only useful if you can make it to the hub area at the end of each level, which is where you invest those cells into the blueprints you need for new gear.

    When your hero dies, all of your gear disappears along with you. Although you can technically reach the final boss on a single run, there’s a good chance that you won’t, and a good chance you’ll oscillate between the victory of discovering and crafting new items and the draining sense of loss after all your work is lost on dying again and again.

    There were plenty of times where I died and lost all my dead cells just steps away from a hub area. But even those narrow calls just inspired me to keep playing and trying for a better run. That continuous leveling up through the acquisition of new blueprints and ability runes makes the RPG-like progression system in Dead Cells so compelling.

    Cellular Destruction
    The combat seems simple at first blush -- you have two weapon slots and two ability slots, all of which you can customize choosing from your list of what you’ve unlocked. But it didn't take long before I realized how well thought out this design really is. All of the equipment and ability sets feel like they were built to be complementary to one another, and while certain combinations are more natural fits than others, I found strengths to each of the permutations that the four weapon/ability slots afford you.

    Some pairings are genuinely diabolical, like a turret that poisons enemies alongside a sword that conveniently disseminates bonus damage to poisoned enemies. If you find a good match, it can quickly change the course of any run. You can try a technical build with a high-powered bow and a set of deadly traps, or you can brute force your way through with a sword and shield to parry. You're never locked into any specific build -- you can even change up your play-style in the middle of a run.


    Fights are fast, fluid, responsive, and one of the most gratifying representations of combat I've ever experienced.

    Gear like grenades, traps, and even spells can also go into your two ability slots, which may be my favorite design decision in Dead Cells’ combat construction. Most games limit your most useful skills with long cooldown timers or a limited mana system, but Dead Cells encourages you to use your deadliest gadgets with a fast recharge timer. It never punishes you for using your best tactics. Fights are fast, fluid, responsive, and hands-down one of the most gratifying representations of video game combat I've ever experienced.

    There’s also the mutation system, which adds another layer of diversity to how you can play. This is where you can choose from various buffs that enhance and alter your abilities. You have to choose carefully, though, because you can only carry up to three at a time and you can only change mutations between levels. The mutations you pick can ultimately be the determining factor between a victorious run or a one-way ticket back to the beginning.

    The Verdict
    Dead Cells strikes a perfect and engaging balance between the Metroidvania and roguelite experiences by focusing on your failures and urging you to experiment each time you do fail. There's more than enough variety in the combat to keep me hunting for blueprints that lend themselves to new and dynamic playstyles for weeks to come. Along with this highly addictive and rewarding gameplay, Dead Cells delivers one of the most satisfying and well-designed action roguelite experiences you can currently play.
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  2. Apr 23, 2020
    2
    This review contains spoilers, click expand to view. Hi, I want to say only good things about this game but a glitch prevents me from removing the characters head at the fountain at the end of the game. the r button seems stuck making this option available for the whole game as a prompt without actually working at all. Hard to enjoy a game that wants you to playthrough repeatedly when you can't trigger the endgame. Seen it online and also beat it once before the glitch showed up, so I know how it's suppose to work. Tried to contact the developers, no response. Expand
  3. Jan 19, 2022
    10
    This game is made for ns! I love every visit in toilet with ns and this game
  4. Aug 9, 2018
    10
    Tough, fun and addictive. If you love to put 100% of yourself in a game, here you are! I've played almost all the best switch games and this is by far the best single player one. Just remember to eat while you're playing. It's like a game from the past where the fingers got fired with the present where everything is smooth and still so difficult but rewarding. A must have.
  5. Aug 8, 2018
    9
    An exquisitely difficult game which rewards you the more you play - permadeath aside, every minute you invest in the game pay dividends by making available increasingly potent weapons and (some) permament upgrades that makes your progression easier (trust me anything helps) the more you play. Old school sprites makes a thrilling action packed comeback and is a welcome respite from theAn exquisitely difficult game which rewards you the more you play - permadeath aside, every minute you invest in the game pay dividends by making available increasingly potent weapons and (some) permament upgrades that makes your progression easier (trust me anything helps) the more you play. Old school sprites makes a thrilling action packed comeback and is a welcome respite from the polygonal gaming world that we are so used to now. Stellar game. Expand
  6. Jan 16, 2019
    9
    This is a very very good game. I'm generally not fond of "small" Indy games, even less when they are rogue-like. I tend to find them OK, fun, but never good or deep enough to be played for a very very long time:
    - Titan Souls,
    - Super Meat Boy, - Enter the Gungeon, - Dungeon of the Endless - Risk of Rain - Into the Breach - etc... Enjoyed each of them, but nothing more. Never
    This is a very very good game. I'm generally not fond of "small" Indy games, even less when they are rogue-like. I tend to find them OK, fun, but never good or deep enough to be played for a very very long time:
    - Titan Souls,
    - Super Meat Boy,
    - Enter the Gungeon,
    - Dungeon of the Endless
    - Risk of Rain
    - Into the Breach
    - etc...
    Enjoyed each of them, but nothing more. Never exceeded 10 or so hours in each.

    I love platformers though: Ori and the blind forest, Donkey Kong (SNES), Rayman sit between my favorite games. And Dead Cells is really one the best platformers I ever played, if not the best one.

    This game is not for everyone though. It's an extremely repetitive game. You will go through the same maps and the same runs over and over and over and over... And though I tend to dislike this kind of gameplay I can't really explain why, but I love it in Dead Cells.

    - you never feel salty when you lose, and you will lose a lot. A LOT
    - this "one more run" (a run lasts about 45mn) is addictive
    - the gameplay is extremely smooth and requires very high (insane) precision.
    - the game is fast, it's very fast, so you're never really bored to go over and over the same biomes
    - the RPGesque / Diabloesque loot system provides enough difference to the way you play.
    - the graphics are great
    - soundtrack varies from EXCEPTIONAL (Prisoner awakening, Clocktower, Castle) to a bit bland, but always fits to the atmosphere of the biome.
    - progression is slow but present (i.e. that's something that puts me off Enter the Gungeon for example)
    - you have fun immediately. Enter the gungeon for example, when you die after several hours you really don't want to go through the first levels, with your **** and boring weapon... Here no. You die, you repeat, you enjoy immediately starting a new run.

    I really can't get enough of it. I'm on my 50th run (which is not a lot). So probably about 20 hours in the game and I still didn't beat the "easy" difficulty, and there are 4 more (or 5?) difficulty levels.

    So should you play it? If you like platformers and rogue-likes, yes definitely.

    if you like platformers but are skeptical about rogue-likes (like me), you may love it, but you must be ready to face a harsh difficulty and die over and over.
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  7. Aug 9, 2018
    10
    Woah. Dead Cells is one hell of an excellent bloody game.

    Before I say more, I should disclaim that my first time ever playing this game is for the Nintendo Switch, and the Switch version only came out two days ago, so I haven't beaten it yet (I don't even think I've gotten anywhere near a halfway point), but I've already sunk in at least 15 hours because I can't seem to put this down
    Woah. Dead Cells is one hell of an excellent bloody game.

    Before I say more, I should disclaim that my first time ever playing this game is for the Nintendo Switch, and the Switch version only came out two days ago, so I haven't beaten it yet (I don't even think I've gotten anywhere near a halfway point), but I've already sunk in at least 15 hours because I can't seem to put this down whenever I pick it up. So unless the quality suddenly drops off halfway through, I'm madly in love with this game.

    Gameplay/Controls: 10/10
    The game doesn't give you a tutorial, it just throws you in and lets you figure everything out. But the odd thing here, is the fact that games that just throw you into them without any training are usually intentionally designed to be overwhelming (like Dark Souls, which is the obvious comparison most of us like to lean on when we try to describe games with no hand-holding) in order to test your stubborn will and perseverance, but Dead Cells is so intuitive that it never feels overwhelming. It's the kind of game that immediately just "clicks." Sure, there are aspects of the game that take some time for the player to hone, like timing dodge rolls and double jumps, but it instantly feels so good to play that even your first death (trust me, there will be a lot of them) still feels like it was entirely your fault, and not for cheap reasons, like there was something you were just unfamiliar with or didn't know about ahead of time.
    The gameplay is also so fluid that it never gets boring, no matter how many times you run out the starting gate and face the same zombie types with the same attack patterns. I just can't iterate enough how good it feels to play this came. Every dodge, every sword swing, every arrow shot, literally everything you do in this game, feels amazing, and I don't know how to describe it, but the fluidity just keeps the same actions from feeling repetitive.
    In the vein of repetition, the one thing I was most worried about when I first walked into this game, that very quickly became my favorite part of it, was the procedural generation of the levels. Usually, I'm not a fan of procedural generation. To me, it makes an experience feel less "hand crafted," like exploring is less special, since every detail I uncover wasn't put there especially for me to discover, but instead it was spit out my a random number generator. But it doesn't feel like that in Dead Cells. I don't know how to describe this either, but every room I go into, every door I unlock, every item I pick up, every secret I find, feels like it was all put there just for me, even though it was randomly assembled, and I have no idea how the development team behind this game pulled that off, but I absolutely applaud them for it, because no matter how many times the game spits out a new layout of the same level for me to explore, everything just feels like it was intentionally placed right there, for me to find, instead of something that was just randomly assigned to a spot, which is a feeling that never gets old.
    And lastly under gameplay, I want to mention how much i freaking love the weapons and the items that they give you to use throughout this game. I may fall in love with a certain weapons combo which makes me desperately not want to die so I don't lose my gear, but no matter what, if I have to start all over again, I just know I'm going to uncover a new combination of weapons that I fall in love with all over again. Every single item and weapon put into this game feels like it's useful for something, and even though I have preference types, I'm happy with whatever the game gives me for that run.
    I should probably start talking about other things now, since I've already almost used up my max allotted characters.

    Writing/Story: 8/10
    The story is passable. I like the concept of a blobular spirit inhabiting an already deceased corpse, and every time you die, you just inhabit a new corpse, which makes the idea of rogue-like game with a continuous plot, and NPCs that you have recurring encounters with, feel more fluid and organic. If there is much of a story, I'm not sure what it is yet. All I know is that you begin in a prison cell on an island somewhere and you're trying to break out. But the writing itself is very often morbidly funny, so I've given it high marks.

    Artwork/Graphics: 10/10
    Hands down the best pixel artwork I've seen in a game. Personally, I love pixel artwork, but I've never loved it more here.

    Music: 9/10
    I've had the soundtrack on loop for the past two days on YouTube whenever I'm not playing the game. The music in this game is absolutely gorgeous.

    Overall: 10/10
    This is one of the most instantly satisfying action games I've ever played. I've said it a dozen times, and I'll say it again, it just feels amazing the minute you start playing it. It is insanely addictive, the artwork is incredible, and so is the music.
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  8. Oct 7, 2018
    4
    I don't know. It's not for me for sure. I totally fell for the hype, realising too late that it's one of those self generating map games - yuk. The graphics are well made, but somehow I even get bored by those...I have the same problem with Steamworld dig (which I also couldn't get into). It's well made, but I have zero desire to advance in this or let alone beat this game. Not for me
  9. Sep 3, 2018
    10
    I love this game. Even though it's pretty faithful to the rogue-like genre, it keeps me coming back thanks to permanent upgrades, creamy controls and nifty surprises. Dead Cells is gorgeous and it's procedurally generated levels never feel random. I sometimes feel intimidated or bored by rogue-likes and I can't quit playing it.
  10. Mar 12, 2019
    10
    I rarely finish a video game. But Dead Cells is a fun game until the end. I will probably keep playing even though I completed it. It is a perfect medium priced download game for me.
  11. Oct 6, 2018
    8
    Dead Cells es un buen juego, las primeras horas del juego son bastante adictivas, y es muy entretenido ir descubriendo nuevas zonas y obteniendo nuevas habilidades que nos permiten llegar a zonas que no podíamos explorar en un comienzo. La verdad representa un gran reto y está de más aclarar que para nada es un juego fácil, al contrario, es muy difícil y en cualquier descuido puedes morirDead Cells es un buen juego, las primeras horas del juego son bastante adictivas, y es muy entretenido ir descubriendo nuevas zonas y obteniendo nuevas habilidades que nos permiten llegar a zonas que no podíamos explorar en un comienzo. La verdad representa un gran reto y está de más aclarar que para nada es un juego fácil, al contrario, es muy difícil y en cualquier descuido puedes morir lo que significa volver a comenzar la partida DESDE EL COMIENZO. El juego te deja picado y quieres intentar pasarlo a toda costa, pero llega un momento donde la tremenda dificultad te comienza a frustrar y el juego comienza a volverse algo tedioso, sobre todo cuando ya exploraste todas las zonas y tienes todas las habilidades. Como comenté en un principio es un buen juego, pero siento que tal vez no es para todas las personas. Expand
  12. Aug 18, 2018
    10
    This game is just pure fun. Keeps me coming back for more. There is no beating it I feel, but there is progression which I like. Every time I die, I feel like it's out of my hands.
  13. Sep 17, 2018
    9
    Dead Cells ticks all the boxes for a fashionable game in 2018: metroidvania, roguelite, Deep Soul-hard. It's also extremely well designed, frustrating but fair, and sometimes cruel in its determination to stick to its own principles. As you play, you keep thinking: "Come on, this game won't ask me to restart from the first level every time I get trumped by a boss, does it? There must be aDead Cells ticks all the boxes for a fashionable game in 2018: metroidvania, roguelite, Deep Soul-hard. It's also extremely well designed, frustrating but fair, and sometimes cruel in its determination to stick to its own principles. As you play, you keep thinking: "Come on, this game won't ask me to restart from the first level every time I get trumped by a boss, does it? There must be a way to take a shortcut at some point." No, there isn't. By the time you accept that fact, however, the game has sunk it wet, mouldy claws into you, and won't let go until you get to the end.

    The authors of Dead Cells clearly love video games, and it feels like they created a game to shout their love from the top of a mountain. If so, they succeeded. Dead Cells isn't perfect, but it doesn't need to be. In a world of empty mobile-like games that trick you into a shallow loop of grinding addiction, Dead Cells asks you to "git gud". It's a harsh challenge, but one that's too sweet to turn down.
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  14. May 8, 2020
    3
    This review contains spoilers, click expand to view. Es uno de los pocos juegos que me arrepiento de comprar en switch. No soy fan del genero roguelike, pero he disfrutado de juegos como "Enter the dungeon", "Crypt of the necrodancer", "Slay the spire", o "Binding of Isaac". Si que amo los metroidvania y esperaba más de este juego y más con toda la fanbase que tiene detrás.
    El juego me gusto bastante al principio, mi desencanto absoluto con él que destroza toda mi experiencia es cuando llegue a entender las mecánicas ocultas del juego. Generalmente, en este tipo de juegos intentas ir consiguiendo power ups para ir mejorando a tu personaje, y conseguir una combinación de items que te permita realizar un buen combo para hacer frente de cara a los niveles más dificiles. El problema esta, que este juego en realidad lo que debes hacer para ser más poderoso es apenas coger power ups... lo cual rompe con esa sensación de mejora que si tienen otros juegos.
    Explico: tus power ups van decreciendo los aumentos de poder que te dan de manera logaritmica, pero sin embargo los enemigos mejoran cada vez que tu adquieres un power up, y lo hacen de forma lineal... de manera que hacer más fuerte a tu personaje se convierte en un suicidio muy muy pronto. Optimizar el tiempo de partida para llegar a puertas abiertas de tiempo, lootear para power ups, etc... se convierte pues en una trampa mortal.
    Para mi gran parte de la gracia de estos juegos se pierde en este titulo. El juego es excelente en el resto de apartados, pero si me paga con frustación (especialmente porque estas mecanicas ocultas no son explicadas en el juego) y no con diversión ni sensación de mejora... pues eso es la nota que considero se merece.

    Esta review esta realizada sobre el lanzamiento original, no sé si cambiaron las dinámicas del juego en posteriores actualizaciones.
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  15. Aug 20, 2018
    10
    Mejor rogue-lite de los últimos años, con gran variedad, combate entretenido y mucho coleccionismo. Recomendadísimo!
  16. Oct 13, 2018
    9
    I was debating on getting Dead Cells because of all the hype and I'm glad I went with it. It has a Rogue Legacy feel to it, as in when you die you start over while slowly getting stronger to help progress through the game.

    The variety in weapons and ways to play the game helps negate the repetitiveness of grinding through the same few levels in the beginning and makes it less of a
    I was debating on getting Dead Cells because of all the hype and I'm glad I went with it. It has a Rogue Legacy feel to it, as in when you die you start over while slowly getting stronger to help progress through the game.

    The variety in weapons and ways to play the game helps negate the repetitiveness of grinding through the same few levels in the beginning and makes it less of a chore.

    The only con I'd say people can have with this game is if you get stuck at a certain level and being sent back to the beginning multiple times can get frustrating.
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  17. Apr 16, 2019
    8
    This game is very fun. The game play is some of the most fluid out of any 2d game out there and the content always brings me back for more. I bought this one physical because it looked so good, and it is good. I would indeed recommend this game.
  18. Aug 4, 2019
    9
    This review contains spoilers, click expand to view. Dead Cells offers a wonderful 2d platformer with fresh replayability & extensive lore. A lot of users might be disgruntled by the fact the game is very difficult at times. This game certainly isn't for the feint of heart and can be very difficult to pass at times, but it isn't unfinishable. The beginning can be especially difficult, but all the while rewarding. Calling this game overated is a crime, as it delivers something that exceeded it's own expectations. I keep as a 9 only in the fact that one of the items is mistranslated, which made it lose it's polish, but none the less a challenging beautiful game filled with an exceptional soundtrack and clean fluid game mechanics. This game reallly does require you to "git gud" and be tactical, which makes it different from the hack and slash demand out right now, and I love it for that. Expand
  19. Nov 18, 2018
    4
    don't make my mistake: read reviews carefully. I thought it was a good metroidvania game, instead it's one of those games where you keep on dying and the map changes so you don't learn from your mistakes to go on. I don't see what's so funny in keep playing. I hate that there's no refund for purchase in eshop. can't even throw it from the window cause it's a digital game.
  20. Sep 3, 2020
    2
    I am sick of procedural generation. Procedurally-generated worlds feel so dead and pointless. Why do I want to explore a world with no soul, no intent behind its making? An endless widget search? Watching numbers go up? These might satisfy my gamer lizard brain, but they quickly get boring. In a game like Dead Cells, it is nominally to keep the challenge fresh, but each generation of theI am sick of procedural generation. Procedurally-generated worlds feel so dead and pointless. Why do I want to explore a world with no soul, no intent behind its making? An endless widget search? Watching numbers go up? These might satisfy my gamer lizard brain, but they quickly get boring. In a game like Dead Cells, it is nominally to keep the challenge fresh, but each generation of the world is so bland that it fails to make an impression. If I can't even remember the last nonsensical string of gates and platforms, what's the point of giving me a new one?

    The point, of course, is to inflate playtime. It's the perfect way to stretch a 10 hour game across 100 hours, making for a more "epic" experience. Oh yes, you'll do the first two or three maps many, many times, because the randomness of the enemies and powerups means you'll just have to hope that this run deigns to give you a somewhat balanced experience. It may trick you into thinking you're doing well in the first two or three maps, but it will obliterate you in the next one, telling you that you need to grind out more of the few permanent powerups until you stand a chance at progressing. You will do this over and over. Oh, and there is a Dark Souls progression loss mechanic, because of course there is.

    Don't let the masochistic sycophants fool you, this is not fun. Combat is twitchy and trial-and-error. Putting a cooldown on your dodge in a game like this should be a crime.

    The beauty of a Metroidvania is in the layout. If the layout is the last priority, the game will suffer. This game suffers hard.
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  21. Nov 3, 2018
    7
    The game is highly overrated, cant really be compared to SOTN as the structure is completely different, doesnt play like an RPG, no real progression. Not a fan of this style of game where you lose everything when you die, maybe its a genre thing. Dont mind losing my cells or whatever but games based on item RNG are lame to me, just keep rolling the dice over and over playing the first fewThe game is highly overrated, cant really be compared to SOTN as the structure is completely different, doesnt play like an RPG, no real progression. Not a fan of this style of game where you lose everything when you die, maybe its a genre thing. Dont mind losing my cells or whatever but games based on item RNG are lame to me, just keep rolling the dice over and over playing the first few levels till you actually get a decent combo, not my idea of fun. Expand
  22. Aug 10, 2018
    10
    If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
  23. Nov 28, 2020
    4
    Игра однообразная и быстро утомляет. Не понимаю таких высоких рейтингов.
  24. Jul 2, 2020
    10
    One of the best action rouge-lite I’ve ever played. Before I bought this game, I’ve though “that game is overhyped crap”, but when I start playing this game, I couldn’t stop.
  25. Aug 21, 2018
    6
    For me this is sadly a totally overrated/hyped game and i only want to return it in the Nintendo e-shop. Im not comfortable with its only hardcore mode/arcade game design where u are forced to loose all the stuff that would make this game exciting for me. I could understand the ratings in the first 30 minutes of game play until i discovered i loose all my fancy gear and stats after a 10For me this is sadly a totally overrated/hyped game and i only want to return it in the Nintendo e-shop. Im not comfortable with its only hardcore mode/arcade game design where u are forced to loose all the stuff that would make this game exciting for me. I could understand the ratings in the first 30 minutes of game play until i discovered i loose all my fancy gear and stats after a 10 minute hunt for a health item. I feel like not being informed enough about this new experimental game design/genre. Please beware of hyped indie games lately! I do now since its not the first occurrence in the past few months for me.
    Adding a second game mode with far less death penalty would result in a higher rating form my side.
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  26. May 7, 2019
    3
    Too bad I spent my money on this overrated hyped game. The fact of dying and totally losing your progress and power ups is just stupid, it makes you feel that all effort you did exploring and collecting items was for nothing. Doesn't worth the price, which is expensive.
  27. Jul 19, 2020
    0
    Awful game and community. Do not recommend to anyone. There are many better rouge lite games out there. This is just poor man's dark souls
  28. Dec 6, 2019
    9
    For anyone CRYING that, its not fair you lose progress when you die, guess what, thats how games were played as a kid growing up in the early 90s. You know how many times I had to restart from the beginning on The Lion King, that was more punishing than Dark souls. This is a good game, its challenging and stylish, I highly recommend it to anyone looking for a fun addicting, challenge.For anyone CRYING that, its not fair you lose progress when you die, guess what, thats how games were played as a kid growing up in the early 90s. You know how many times I had to restart from the beginning on The Lion King, that was more punishing than Dark souls. This is a good game, its challenging and stylish, I highly recommend it to anyone looking for a fun addicting, challenge.
    NOT FOR anyone born in the 2000's because yes, if you die you have to try it again.
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  29. Jul 13, 2020
    9
    Very clever, addictive, and fun to play. It is also rewarding as you make progress through multiple playthroughs. Highly recommendable!
  30. Sep 18, 2018
    10
    A Great Game of this year! A lot of armors, itens, swords, armadilhas... A great Person in the world wonderful color and design amazing. A Great game for many hours, a every hour of play a new skill, a new path, a new discovery ... the game is renewing itself and getting more and more enjoyable to stroll through the dungeons and villages!
  31. Oct 3, 2020
    2
    I can take 2 points to this game for really good art-direction and smooth controls. And that's all the pros that game have.
    On the other side this contras:
    - endless grind, that quickly became boring - "procedural generation" of game levels that really is a fake. On 3rd game levels and next you can easily see that they don't differs so much from time to time. - lot of items, that you
    I can take 2 points to this game for really good art-direction and smooth controls. And that's all the pros that game have.
    On the other side this contras:
    - endless grind, that quickly became boring
    - "procedural generation" of game levels that really is a fake. On 3rd game levels and next you can easily see that they don't differs so much from time to time.
    - lot of items, that you can unlock, but... Much of them you will not using any time
    - you have a real chance to be killed by one enemy's punch, no matter how much stats you have. The game generate situations, that you really can't beat sometimes. And of course you should play again from the start after this. Why? Because devs think this is "hardcore". But they wrong, this is not any kind of hardcore. I call this "we want to make you think our game is hardcore, but we don't want to work on game balance".
    In result, we have visually beautiful game, that looks and controls really cool, but with broken gameplay mechanics, that kills all the fun of this game.
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  32. Feb 28, 2019
    9
    Fun and addictive, gets repetitive very quickly tho.

    if you abuse the green build you can get to the end with zero effort and easily beat the final boss.

    overall I got only 14 hours of gameplay out of it.
  33. Jan 29, 2019
    6
    I have played Dead Cells slightly over 10hrs and almost cleared the game in the final dungeon. This 2D action game is bit over rated. This to me is way too short of a game. While the game is ok and takes a little time of getting it use to, but once you understand the entire battle mechanics and landscape with bosses - it's really not that hard..

    Personally, this game gets a little
    I have played Dead Cells slightly over 10hrs and almost cleared the game in the final dungeon. This 2D action game is bit over rated. This to me is way too short of a game. While the game is ok and takes a little time of getting it use to, but once you understand the entire battle mechanics and landscape with bosses - it's really not that hard..

    Personally, this game gets a little boring running through similar labyrinths over and over again with no story. I am frankly surprised with the raving reviews from critics and users. The money spent on this game to me isn't worth more than $10. The level designs slightly vary each go around after your die and you start over with all of your beginning equipment. This game concept ok, but its more annoying since it interrupts the game play. This to me is not challenging rather a nuisance.

    People giving this high praise is just delusional. This is a short 2D action platform game with no real substance. I am already bored after 10hrs doing the same thing and almost clearing it the final dungeon. The boss fights are rather boring.. You basically use the traps that continuously fires at them and relaunch them when they are gone for the entire boss fight.

    Frankly, if you want more of 2D Action platform game I think Salt and Sanctuary is much better game overall - Music, gameplay, bosses, level design, and details! This is overpriced Indie game that is worth $10 or less.
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  34. VTL
    Sep 24, 2019
    9
    Es brutal !!!!!!! Es genial !!!!!!! Es dificil !!!! Es DEAD CELLS !!!
    Compraros esto ya por favor !!! Best game ever jejeje.
  35. Sep 24, 2018
    9
    Finally beat this game after playing a good while. Dead Cells provides plenty of entertainment as you power up your character and get farther and farther.

    Pros: - Good sense of progression and make the player feel the need to keep getting farther - The upgrade system and weapons overall were well done - Lots of different playstyles - Turrets Cons: - More bosses would have been
    Finally beat this game after playing a good while. Dead Cells provides plenty of entertainment as you power up your character and get farther and farther.

    Pros:
    - Good sense of progression and make the player feel the need to keep getting farther
    - The upgrade system and weapons overall were well done
    - Lots of different playstyles
    - Turrets

    Cons:
    - More bosses would have been cool
    - Unlocking a weapon you find out you didn't want - it would have been nice to be able to remove it from the random list
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  36. Sep 5, 2018
    8
    Dead Cells is a fun game that can easily keep you coming back for more, it manages to get the difficulty tuned right and playing this game gives a sense of constant progression that is very satisfying as you get stronger over single runs but also overall as you get access to better weapons and upgrades.
    the procedural nature of the levels is done really well giving enough variety to keep
    Dead Cells is a fun game that can easily keep you coming back for more, it manages to get the difficulty tuned right and playing this game gives a sense of constant progression that is very satisfying as you get stronger over single runs but also overall as you get access to better weapons and upgrades.
    the procedural nature of the levels is done really well giving enough variety to keep it somewhat fresh for each run but the exploration never really felt that satisfying to me, it was more about getting from point a to point b but that is encouraged with time doors pushing you to rush the levels if you desire.

    Dead Cells is an easy recommendation although I feel I am in the minority where it didn't grab me as much as say Axiom Verge(a metroidvania that hooked me hard) I can appreciate what it does well and overlook a few technical issues.
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  37. Jun 28, 2019
    8
    Es un juegazo!, muy retante y divertido!
    De los mejores indies que he probado.
  38. Sep 30, 2019
    10
    Un juego simple, entretenido, re-jugable, barato y que se mantiene constantemente con actualizaciones
  39. Feb 25, 2020
    10
    Dead Cells plays fantastic on the Switch. This is pretty close to a perfect game. It has everything: action, exploration, beautiful graphics, immersive sound effects, and an addictive level up system of collecting permanent upgrades with the cells you collect during the game. A definite 10 if there ever was one.
  40. Mar 29, 2020
    9
    Ok, so. I waited until I`ve beaten the game in ALL difficulties before writing a review. So, here we go with the strong and weak points, shall we? ..... The game is a Metroidvania roguelike 2D platformer, and it is absolutely awesome. Yes, it is difficult if you want to step the difficulty up, but it is totally worth it. Let me tell you why.

    Pros: - Graphics: colorful, well done, with
    Ok, so. I waited until I`ve beaten the game in ALL difficulties before writing a review. So, here we go with the strong and weak points, shall we? ..... The game is a Metroidvania roguelike 2D platformer, and it is absolutely awesome. Yes, it is difficult if you want to step the difficulty up, but it is totally worth it. Let me tell you why.

    Pros:
    - Graphics: colorful, well done, with excellent artwork and art direction. A lot of Metroidvanias suffer from lame graphics or similar concepts that make them forgetful. Dead Cells make every scenario unique, with real personality. If you pay attention, each playthrough will make you notice something you haven't noticed before.
    - Difficulty: It gets harder in each new playthrough, but it gets easy every time you die. You die a lot in this game, but each time you respawn, you will get a little bit better. Every time you finish the game, you get to step the difficulty up and challenge yourself. I have beaten in all difficulties, even the insane last one, and I can say the difficulty get harder and harder but is completely worth it.
    - OST: Good one, fits right in. Not that memorable, but cool.
    - Gameplay: Fluid gameplay, everything works and respond as you expect. It's not like some other games where the difficulty is in lame controls, or in straitjacket limitation, where you can`t do what you want and end up dying. No, in Dead Cells, you die because you **** up. thus, it is all good. You have a myriad of choices to make, and the way you interact and fight is satisfactory.
    Gimmicks: This game is packed with different weapons and builds, like Dark Souls, so you can create your own style. Thus, exploring all these amazing options is hella fun.

    Cons:
    - I finished the game, and some things were never explained. That happens in Dark Souls, yes, but they get explained later, in other games. That happens a lot. But I`ve done all in this game, Beaten in all difficulties, opened every door, and some things were just never explained to me. I love this game, but they could have done better in the story. The scenery and plot elements you find left you to wonder, and that's it.
    - Although there are so many different builds, you will not actually try them. You will find one you are comfortable and used it forever. Want an example? I tried so many builds on my own because I like figuring things out by myself, then I equipped the following [WARNING, if you don`t want to know the build to try your own, stop here] I equipped a Quick Bow, Ice Bow, Light, and Heavy Turret, and that's it. I`ve become so overpowered that I never changed.

    Overall, it is an awesome game, one of the best on the genre, and PERFECT for Switch, don`t miss it guys.
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  41. Sep 29, 2018
    8
    A game that I find myself putting hours upon hours into and for good reason: It is a very enjoyable experience. The combat is sleek and very fast paced and the level design and enemies help make it better
  42. Oct 3, 2018
    9
    Dead Cells the Metroidvania is a harsh and punishing play that teaches the player in the evilest way possible, with that said I think Dead Cells is one of the funnest games I can play at the moment. Dead Cells although hard only needs the player to learn an enemies patterns in order to progress or you can just dodge every single one until you manage to get to the next level. As you exploreDead Cells the Metroidvania is a harsh and punishing play that teaches the player in the evilest way possible, with that said I think Dead Cells is one of the funnest games I can play at the moment. Dead Cells although hard only needs the player to learn an enemies patterns in order to progress or you can just dodge every single one until you manage to get to the next level. As you explore the levels you are rewarded with stronger weapons and maps which increase your health and a certain stat, what felt like loads of health at the beginning will feel like none towards the end. The game makes it a players best interest to go as fast as you can having time looked doors that will never be opened unless you make it in time. You do lose all the items and health upgrades you get within a single run but along the way you will get cells and blueprints which allow you to unlock tons of new gear and permanent upgrades. with that being said if you are trying to go fast expect to finish a run within 30-40 minutes and go slow around 1 hour + however must run early on will end quite soon as you get to grips with the game. The bosses are all very different and took me all 2 attempts at least to beat with a total of 4 bosses currently the game is pretty short however there are hundreds of items to unlock. The game is paired with beautiful art and an intriguing OST, making the experience all the more better, none of the activity's currently need internet so the whole game can be played on the go however it has no multiplayer if you were wondering. Although the game is great for switch it does have very minor frame drops and doesn't ever truly guide the player which some might enjoy others won't so every new level feels like a challenge to overcome. Expand
  43. Sep 15, 2018
    10
    What-a-game. Excellent and addictive gameplay, as tough as it should be (difficulty increasing as you proceeed through the game), amazing HD-2D graphics and a lot of replayability since each time you start again, the dungeons are different. One of the best 2D action/metroidvania/roguelike games of 2018 and maybe of all time. Highly recommended.
  44. Sep 2, 2019
    10
    Dead Cells is my favourite go-to game when I don't know what else to do. The gameplay is quick-paced, easy toy to understand, and an enjoyable grind style of progression that always leaves you challenged.

    I just had the pleasure of meeting the developers and musical composer at PAX West. They are great guys and could not have done more to show their appreciation of their fans. This game
    Dead Cells is my favourite go-to game when I don't know what else to do. The gameplay is quick-paced, easy toy to understand, and an enjoyable grind style of progression that always leaves you challenged.

    I just had the pleasure of meeting the developers and musical composer at PAX West. They are great guys and could not have done more to show their appreciation of their fans. This game is a 10/10, the developers are a 10/10, and the music and composer are a 10/10.

    I own this game on Switch and PC. I have bought all their merchandise as well. Please show them your support and try this game. You will not be disappointed.
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  45. Dec 29, 2018
    10
    No game has managed to turn frustration into determination quite like Dead Cells. After stumbling through the game with luck once, but horribly failing to get that next boss cell, even with maxed-out level at the forgery. I began researching weapon statistics, boss strategies, different builds, timed doors, how to go most efficiently through the biomes, and so on. I have not experiencedNo game has managed to turn frustration into determination quite like Dead Cells. After stumbling through the game with luck once, but horribly failing to get that next boss cell, even with maxed-out level at the forgery. I began researching weapon statistics, boss strategies, different builds, timed doors, how to go most efficiently through the biomes, and so on. I have not experienced that level of obsessiveness with any other game. And while it felt rewarding to do the research and trying again and again, until results came in, a more casual gamer can have the same amount of fun with a completely different approach. That's amazing.
    One of the best games ever.
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  46. Jan 25, 2019
    10
    This game has the smoothest controls I've ever experienced in a game. This game sets a new precedent for metroidvanias and action games in general. The fact that it was made by an indie developer makes it even more impressive. Tip: Not every item you unlock is that great, so don't unlock an item before you research it. It will just clutter up your runs. Also, you can break the doors inThis game has the smoothest controls I've ever experienced in a game. This game sets a new precedent for metroidvanias and action games in general. The fact that it was made by an indie developer makes it even more impressive. Tip: Not every item you unlock is that great, so don't unlock an item before you research it. It will just clutter up your runs. Also, you can break the doors in between levels to give all of your cells to the blacksmith after you've unlocked what you want! Expand
  47. Feb 4, 2020
    10
    Perfect for mobile but I would recommend this game for anyone that just wants some quick sword kills. Feels great.
  48. Sep 5, 2019
    8
    Fantastic Rogue Like.
    Amazing game play, the best in years.
    Best: Each all, for my own taste of games of cors
    Bad: After 20 ours, the game become very very very very very dificult.
  49. Jun 21, 2019
    9
    Dead Cells has an old Super Nintendo magic feel but with updated, tight controls and modern gameplay mechanics and elements. I usually don’t love “rogue-likes” but Dead Cells has enough permanent character progression and upgrades that made each run feel worth it. I got stronger with each run, until finally I beat the final boss. The sounds and music create a unique and compelling world toDead Cells has an old Super Nintendo magic feel but with updated, tight controls and modern gameplay mechanics and elements. I usually don’t love “rogue-likes” but Dead Cells has enough permanent character progression and upgrades that made each run feel worth it. I got stronger with each run, until finally I beat the final boss. The sounds and music create a unique and compelling world to play in. The sounds of your own slimy soul crawling into your fresh corpse, the splash of monsters exploding, the mechanic twangs and clanks of your weapons really show the care that was put into this game. The enemy variety is great. The combat is super fun. You only receive damage from melee and projectile “attacks” not from which allows you to escape danger with your dodge roll ability. If you can perfect this dodge skill, you feel like a ninja evading and weaving around enemies. I have really enjoyed Dead Cells and just as the “prisoner” keeps going back for more, I see myself returning to Dead Cells again and again. Expand
  50. Aug 10, 2020
    8
    Good Metroidvania, loved to play it by the pool on my Switch. Very fun and challenging.
  51. Nov 21, 2019
    9
    I wanted to put the game 10, because this is one of my favorite tiles on the Nintendo switch, in which I played a little more than 135 hours already.

    However, the game is frankly lacking in content: 1) few locations (despite the fact that there are 22 of them at maximum difficulty, some of them are just arenas with bosses, and the longest run lasts 12 locations) 2) few bosses (there
    I wanted to put the game 10, because this is one of my favorite tiles on the Nintendo switch, in which I played a little more than 135 hours already.

    However, the game is frankly lacking in content:
    1) few locations (despite the fact that there are 22 of them at maximum difficulty, some of them are just arenas with bosses, and the longest run lasts 12 locations)
    2) few bosses (there are 6 of them, but in one run you can meet a maximum of 4)

    Yes, there are a lot of weapons, suits, mobs, but at some point everything becomes monotonous, especially when you find several combinations of weapons and mutations that are ideal for you.

    However, developers regularly release updates that add content and change the balance, which somehow supports the interest in the game.

    So for those who love a somewhat monotonous platformer with battles and ever-increasing complexity - I strongly recommend the game.
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  52. Aug 11, 2019
    9
    Very addictive, yet fairly simplistic game to grasp. Great art style, controls are crisp and easy to pick up.
  53. Sep 16, 2019
    8
    Well as a pixel art action enthusiast I am a little biased but I will try to break it down as neutral as possible.

    Pros: - wonderful graphics - good animations - atmospheric maps - procedural generated maps - very dynamic and action packed combat - huge amount of customisation with weapons, mutations and stuff - high replayability - quite a hard game (but always fair and if you
    Well as a pixel art action enthusiast I am a little biased but I will try to break it down as neutral as possible.

    Pros:
    - wonderful graphics
    - good animations
    - atmospheric maps
    - procedural generated maps
    - very dynamic and action packed combat
    - huge amount of customisation with weapons, mutations and stuff
    - high replayability
    - quite a hard game (but always fair and if you die you know why)
    - awesome gaming mechanics

    Cons:
    - I wouldve wished for more action driven music but it is still good music

    Verdict:
    This game is just awesome! It has everything you want if you like roguelike games. It is action driven, challenging and rewarding all the time. There are even things to discover in the world. Thats a nice fresh thing to stumble upon while slaying monsters.
    All in all this game is worth every dime you spent for it! I highly recommend the physical copy (action game of the year edition) for the additional physical goodies. Its not much but it is something I like.
    I wish you good luck and enjoy the ride :)
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  54. Sep 18, 2019
    10
    It’s definitely my favorite Switch game, fun and very addictive. It’s relatively simple product with very well developed mechanics. Progression system kept me playing for hours: again and again. Hell a bloody good game and if you’re a dark souls fan then its a must play!
    The game has changed a lot since the release and the creators seems to really care about its further development – good
    It’s definitely my favorite Switch game, fun and very addictive. It’s relatively simple product with very well developed mechanics. Progression system kept me playing for hours: again and again. Hell a bloody good game and if you’re a dark souls fan then its a must play!
    The game has changed a lot since the release and the creators seems to really care about its further development – good job
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  55. Nov 6, 2019
    9
    What a beautiful and refreshing game ! Playing it just after Hollow Knight juste made one of the the best parts of my 2019 gaming list. Besides, it's not a game for everyone, be aware of the rogue type of game (you die, you start all over again, almost). It's dynamic, nervous, difficult (no more than needed), and the variety of approaches is wide.
  56. Oct 1, 2019
    9
    Addictive, so so addictive.
    Blend of gorgeous graphics and quality soundtrack left me coming back over and over.

    I find this a game I'll pick up daily with ease for 30 mins or so to drop in and out. And so great to play on the fly on switch.
  57. Oct 1, 2019
    10
    Gameplay: 10
    Design: 10
    Graphic: 10
    Игра имеет достаточно простой для освоение, но интересный гейплей, а также дизайн всего!
  58. Jun 15, 2020
    8
    Delayed playing this for 2 years due to the Rogue-lite game play factor.

    Must say the whole rogue element is decently incorporated into this game, the rogue element doesn't feel like work nor is the game feeling stale after a while..

    Game play stays fun,pixel art is amazing.

    This title has the most fluid game play i have ever experienced .
  59. Aug 16, 2020
    9
    Simply stated, Dead Cells is fantastic. A metroidvania rougelite with lightning-fast action, a plethora of items and weapons that make each run exciting and fresh, and enough difficulty to challenge even seasoned gamers.
  60. Oct 23, 2019
    9
    This game is the favorite in my current library. The graphics are clear and colorful, and the playable character handles beautifully whether he’s running, jumping, rolling or fighting. A series of permanent upgrades make each progressive run easier, and the enemies have attack patterns that are easy to memorize.

    That being said, this isn’t a game that hands anything to you. The levels are
    This game is the favorite in my current library. The graphics are clear and colorful, and the playable character handles beautifully whether he’s running, jumping, rolling or fighting. A series of permanent upgrades make each progressive run easier, and the enemies have attack patterns that are easy to memorize.

    That being said, this isn’t a game that hands anything to you. The levels are randomly generated so you can’t memorize your way out, each new enemy has unexpected abilities, and you die... a lot. This can make the first few levels feel repetitive after a couple dozen defeats send you back to the beginning, but also makes the game easier to get back into after a break. All in all, I like a game that makes me struggle for achievements. I was psyched when I reached a new level, even if I died seconds after. If you want a side scroller that challenges you to simultaneously speedrun and grind for upgrades, Dead Cells is for you.
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  61. Apr 24, 2020
    10
    I held of on buying this game for ages as I read it was extremely hard and I normally gravitate towards games like yoshi which are fun rather than frustrating.

    In the end I decided to give it a go and I am so glad I did. While brutally difficult, you keep some pickups and get slightly stronger each time. This together with the exciting, fluid gameplay keeps you coming back for more.
    I held of on buying this game for ages as I read it was extremely hard and I normally gravitate towards games like yoshi which are fun rather than frustrating.

    In the end I decided to give it a go and I am so glad I did. While brutally difficult, you keep some pickups and get slightly stronger each time. This together with the exciting, fluid gameplay keeps you coming back for more.


    There are a few games like Zelda Breath of the Wild that regardless of whether you enjoy the genre, are a must buy. This is one of those rare games
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  62. Feb 11, 2020
    10
    This game is amazing!

    I am a huge fan of "metroidvania" style games! I loved SOTN and Super Metroid. I saw my cousin playing Dead Cells on launch day and was instantly hooked. I downloaded it immediately haha It's fast, engaging, and wonderfully different. The controls feel perfect. The graphics are crisp and the music is jamming. This is not an easy game which is a relief! I'm
    This game is amazing!

    I am a huge fan of "metroidvania" style games! I loved SOTN and Super Metroid. I saw my cousin playing Dead Cells on launch day and was instantly hooked. I downloaded it immediately haha

    It's fast, engaging, and wonderfully different. The controls feel perfect. The graphics are crisp and the music is jamming. This is not an easy game which is a relief!

    I'm new to roguelike games but this has been a great experience! I like the idea of being able to permanently upgrade your inventory from the blue prints you find. Then you have to grind for cells to unlock that new found item. The game gives you incentive to keeping playing and pushing to get farther. The music is awesome and keeps you hyped. Also I'm digging the pixelated graphics. The perma-death aspic really makes you think wisely. My favorite indie game for sure. I look forward to future updates and DLC.
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  63. Feb 17, 2020
    10
    This game is really as good as the other reviewers say. Along with Hollow my favorite games on the switch. Difficult but satisfying.
  64. Feb 16, 2020
    10
    One of best platform games f for switch. Great graphic, responsive control, and tons of things too unlock with a little rouge lite spice. That's what I like
  65. Mar 4, 2020
    9
    Es el juego perfecto para tener digital en la switch y siempre listo para cargarlo cuando se tiene un rato libre.
    Cuando más uso le di era durante ratos muertos en el trabajo en los que tenía que esperar aparcado en el coche 10/15 minutos.

    En otras plataformas también sigue siendo un juego muy recomendado pero en la switch es donde más partido se le puede sacar.
  66. Jul 15, 2021
    0
    Remove the glitches from the switch version. You never know when it's going to crash. I have never played a game that crashed so much.
  67. May 27, 2020
    10
    Dead Cells is easily one of the most criminally underrated and satisfying action/metroidvania games I've ever laid my hands on. Gameplay-wise, this game is phenomenal. You hack and slash your way through loads of interesting levels. Every level have a randomly generated layout, but they all stick to some variables, such as what enemies can spawn in them and what recipes can be obtainedDead Cells is easily one of the most criminally underrated and satisfying action/metroidvania games I've ever laid my hands on. Gameplay-wise, this game is phenomenal. You hack and slash your way through loads of interesting levels. Every level have a randomly generated layout, but they all stick to some variables, such as what enemies can spawn in them and what recipes can be obtained from them. After you beat a level, you reach this keep where you can obtain weapons, abilities, and more when you exchange your cells to the cellkeeper. To get cells, you must kill monsters. In the keep, you'll also be able to select a perk, which'll help you in your journey. Choose wisely, as you can only have 3 perks a life. After you beat the game once, you'll be able to equip boss cells. They'll increase the difficulty of the game and add new enemies to areas. In the spawn, there's also a daily challenge and a tailor. The tailor will allow you to select any outfit, which can be obtained by beating a boss or buying one from the cellkeeper. This game has 2 DLC packs. Rise of the Giant adds 2 new levels, new weapons, new outfits, and a new boss fight. The Bad Seed DLC adds 3 new levels, new weapons, new outfits, minibosses, and a new boss fight. In conclusion, Dead Cells is an amazing game that almost everybody can enjoy. Have a lovely day/night, folks! Expand
  68. Jun 30, 2022
    0
    this game is so empty with no good options. the lack of content is HUGE here
  69. Aug 26, 2022
    0
    this game is so annoying. the game is very empty with a big lack of content
  70. Aug 21, 2023
    0
    No exhilarating action, the map is difficult to understand and monotonous.
    Terrible system that returns you to the beginning when you die.
  71. Nov 2, 2021
    9
    ‘The Prisoner’ awakens in a long abandoned prison, and it is soon implied that he has been trying to make his escape for a long time…

    Dead Cells is rouge-lite action platformer that sees the player trying to complete a series of levels with death meaning a return to the start of the game, albeit with the ability to unlock new weapons and powers for subsequent attempts. The gameplay is
    ‘The Prisoner’ awakens in a long abandoned prison, and it is soon implied that he has been trying to make his escape for a long time…

    Dead Cells is rouge-lite action platformer that sees the player trying to complete a series of levels with death meaning a return to the start of the game, albeit with the ability to unlock new weapons and powers for subsequent attempts. The gameplay is fast paced and entertaining with a variety of different play styles available depending on the upgrades chosen, and the many different enemy types each require the player to learn how to best handle them. Much the like excellent ‘Hades’ its incredibly addictive as you challenge yourself to push on a little further each time, and when you do finally make it to the end (It took me 19 attempts), its a great feeling of accomplishment.
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  72. Sep 18, 2018
    7
    Fun game with interesting twists and turns. Lots to do but can get a tad frustrating at times.
  73. Apr 9, 2021
    10
    Wow, as a hold schools gamer, I consider Dead Cells a master piece. Took me more than 80 games to beat the final boss. What a journey!

    If you like pixel art, that game is perfect, nice colours, graphic and fast animation. It’s really gore, so it’s not for kids. It would be too hard for them anyway. The upgrade and combination of weapons are really well balanced. So the gameplay
    Wow, as a hold schools gamer, I consider Dead Cells a master piece. Took me more than 80 games to beat the final boss. What a journey!

    If you like pixel art, that game is perfect, nice colours, graphic and fast animation.

    It’s really gore, so it’s not for kids. It would be too hard for them anyway.

    The upgrade and combination of weapons are really well balanced.

    So the gameplay controls and visuals are awesome for me.

    I have nothing to complain on the audio. I really like the music at the end credits.

    The value of this game is … crazy. How that game can be so cheap. For a completionist, there are a lot of items to discover. All stages are randomly created, so you not get bored.

    So it’s a 10/10, let’s get back to the game and try to beat the game faster!

    Have a good gaming session.

    Cheers,
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  74. Aug 22, 2021
    10
    De los mejores exponentes del género roguelike, gameplay muy ágil y desafiante, altamente adictivo y lleno de contenido, un imperdible
  75. Dec 1, 2020
    3
    I've been playing this game on and off, for some time, and despite many gripes like many weapons such as the Spartans Sandals being entirely unreasonable to use, I've generally enjoyed it.

    At least until I got to the Slumbering Sanctuary and had any love for the game violently sucked out of it by the Caster and Golem enemies. Both of which can knock off upwards of 75-80% of your HP in a
    I've been playing this game on and off, for some time, and despite many gripes like many weapons such as the Spartans Sandals being entirely unreasonable to use, I've generally enjoyed it.

    At least until I got to the Slumbering Sanctuary and had any love for the game violently sucked out of it by the Caster and Golem enemies. Both of which can knock off upwards of 75-80% of your HP in a single hit.

    The Caster can teleport across entire sizable rooms if you try to get within melee range, while throwing fireballs that can be painful to dodge between frequently having several things to deal with at once.

    The Golem, on the other hand, if you get within in a mile of it, *will forcibly teleport you to it* endlessly, while obliterating your health with it's near-zero windup attacks, making it incredibly hard to deal with, considering you get maybe two seconds after a teleport to hit the deck before getting punished for existing.

    It's a special moment when I get the urge to uninstall the game on tilt, and fairly unprecedented that I actually follow through with it. Considering you are required to go there at least once to get the a rune, such poorly designed and generally inexcusable enemies are not something I can tolerate. If you can look past these issues, along with the aforementioned issue where some weapons exist only to be unlocked, disabled and forgotten in custom mode, I could recommend this. However my time with the game is done for the foreseeable future.
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  76. Jun 22, 2022
    9
    Quite simply one of the best Switch games ever made. The port is ALMOST flawless. There are two issues i would like to address: Long loading times between levels and hickups during gameplay when the game streams level data. Luckily the hickups has become less of an issue with the continued updates, but it still makes me crazy once in a while
  77. May 30, 2019
    7
    This was a hard game to pinpoint. It has something very special, but people naming it game of the year - no it's not. I can totally see someone that loves grinding to enjoy it, but to me it was extremely unbalanced, the controls weren't that good, but they weren't bad either. They were okay. The pixel graphics range from super gorgeous to super ugly. And there's one track of music, butThis was a hard game to pinpoint. It has something very special, but people naming it game of the year - no it's not. I can totally see someone that loves grinding to enjoy it, but to me it was extremely unbalanced, the controls weren't that good, but they weren't bad either. They were okay. The pixel graphics range from super gorgeous to super ugly. And there's one track of music, but very good track though. I hate rogue games, but I actually liked this one. It has something special, but if you don't like roguelikes and are not curious of the genre - don't buy this game. But if you love them or are curious to try one - this is a good game to try. Expand
  78. Nov 27, 2020
    9
    Dead Cells is a rogue-lite metroidvania that nailed the gameplay right on the head. As much as a full playthrough takes only about over an hour, you will spend hundreds of hours to get there especially if you intend to beat it on harder difficulties. The reason? Dead Cells is hard. It is hard, but fair (similar to Dark Souls) and most of the time, you will learn from your mistakes andDead Cells is a rogue-lite metroidvania that nailed the gameplay right on the head. As much as a full playthrough takes only about over an hour, you will spend hundreds of hours to get there especially if you intend to beat it on harder difficulties. The reason? Dead Cells is hard. It is hard, but fair (similar to Dark Souls) and most of the time, you will learn from your mistakes and improve on your next run.

    You can choose to invest in Brutality (melee), Tactics (ranged) and Survival (health) builds and the gameplay changes dramatically depending on your build. I did not find the builds very well balanced and whereas choosing brutality can make the Hand of the King boss a piece of cake, Tactics will be much more useful on Conjunctivius.

    There are 5 hard modes the last of which will unlock an extra boss. I would recommend to beat the game at least once more in the 1st hard difficulty, since I’ve enjoyed my hard playthrough much more than the entry level difficulty.

    I wholeheartedly recommend Dead Cells. You will get addicted to its gameplay and love trying different combos of gears and mutations which will offer immense replay value. More importantly, you won’t find many games where moving is so fluid and action so satisfying.
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  79. Dec 29, 2020
    6
    A fine game, but I found it hard and repetitive and it failed to draw me in. Go with HADES instead.
  80. Oct 17, 2020
    5
    Para mi el juego fue divertido las primeras horas, pero luego se me hizo muy repetitivo. He jugado otros rogue-like como Hades o Enter the Dungon y no se me hicieron repetitivos, supongo que es porque la estructura de los niveles apenas cambia con cada muerte y porque los distintos objetos que vas ganando tampoco cambian demasiado el estilo de combate, por lo que cada run se siente igualPara mi el juego fue divertido las primeras horas, pero luego se me hizo muy repetitivo. He jugado otros rogue-like como Hades o Enter the Dungon y no se me hicieron repetitivos, supongo que es porque la estructura de los niveles apenas cambia con cada muerte y porque los distintos objetos que vas ganando tampoco cambian demasiado el estilo de combate, por lo que cada run se siente igual solo que ahora haces un poco mas de daño. Expand
  81. Aug 19, 2018
    8
    Slick and smooth. Makes me think of diablo meats castlevania. Defintiely worth your time
  82. Jul 3, 2022
    10
    By far one of the best roguelike games. The combat is perfect with incredibly smooth gameplay, and tons of variety in weapons, items, builds. The music is amazing as well. Also, even though the lore isn't the main point, I have to say it's actually interesting. Absolutely must play.
  83. Jun 13, 2019
    5
    The combat on this game is an absolute 10/10. Fun movement, interesting enemies, and generally a good challenge for a roguelike.

    The progression on this game is a 0/10. While roguelikes are generally won through skill, this one is won mostly through leveling up. You don't really stand a chance at the later levels until you at least have a few health potions, and some unlockable options
    The combat on this game is an absolute 10/10. Fun movement, interesting enemies, and generally a good challenge for a roguelike.

    The progression on this game is a 0/10. While roguelikes are generally won through skill, this one is won mostly through leveling up. You don't really stand a chance at the later levels until you at least have a few health potions, and some unlockable options and weapons make the difficulty laughable. I don't like the idea of grinding through dozens of runs where you don't really have a chance at winning just to unlock an explosive crossbow that makes most of the challenges trivial.
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  84. Oct 11, 2021
    6
    This game is difficult AF, at least to me. I'm not the most skillful gamer at all, and I've had a tough time even with Ori and the Blind Forest, but Dead Cells just feels grindy and mean to me. It's really stressful to run through its levels under the time limits to get the free cells, in order to then get the upgrades. The combat itself is fun and enjoyable, as is the movement and evenThis game is difficult AF, at least to me. I'm not the most skillful gamer at all, and I've had a tough time even with Ori and the Blind Forest, but Dead Cells just feels grindy and mean to me. It's really stressful to run through its levels under the time limits to get the free cells, in order to then get the upgrades. The combat itself is fun and enjoyable, as is the movement and even the gloomy vibes; but the enemies can deal too much damage and then you die in an instant losing many cells. It doesn't help that the game doesn't have a story (at least as far as I have gone), unlike Hades, where dying is a necessary part to move the game forward and the blow of a cheap death is softened by new dialogue. Expand
  85. Jan 31, 2021
    10
    Dead cells = really good pixel grapchics!

    Dead Cells = great music and sound!

    Dead Cells = perfect gameplay loop!

    Dead Cells = obscenely huge amount of content!

    Dead Cells = a development team that listens to the opinions of its players!

    Imho Dead Cells is one of the best roguelites game ever created!
  86. Jan 13, 2021
    8
    Some of the tightest combat and controls I've ever seen in a platformer. The weapon, skill, and item selection is varied and provides a lot of variety and replayability (which is core to the gameplay since it's a roguelite) and a great sense of progression. Most of the progression though comes from your own improvement as a player as your skill and understanding of the enemies and hazardsSome of the tightest combat and controls I've ever seen in a platformer. The weapon, skill, and item selection is varied and provides a lot of variety and replayability (which is core to the gameplay since it's a roguelite) and a great sense of progression. Most of the progression though comes from your own improvement as a player as your skill and understanding of the enemies and hazards improve. This definitely gives me that great "one more run" feeling after I die, which is essential for my enjoyment of the genre. Expand
  87. Jul 15, 2022
    7
    An incredibly addictive actioner with satisfying graphics, music, characters. Even a bit of dark humour. Sadly, the game is let down by its repetitive design – you have to beat the entire thing without dying six times with nearly impossible difficulty to reach the true ending. And the revelation of the protagonist’s true identity made me retroactively dislike my experience playing the game.
  88. Jan 20, 2021
    7
    Dead cells is beautiful. I love the game. I'm not good at it, but the success of progress feels good. I'm not a huge fan of how you progress, having to grind back to the furthest reaches each time you die gets kind of old fast. I get it, rogue like and such, but it feels needlessly annoying once the earlier parts become super easy after you get enough upgrades. That being said, theDead cells is beautiful. I love the game. I'm not good at it, but the success of progress feels good. I'm not a huge fan of how you progress, having to grind back to the furthest reaches each time you die gets kind of old fast. I get it, rogue like and such, but it feels needlessly annoying once the earlier parts become super easy after you get enough upgrades. That being said, the fighting is tight, and amazing considering it is a 2D platformer. It out performs most 3D games with combat of ANY sort outside of 1v1 fighting games of course.

    On the Switch this game is well suited. You can choose lots of controller layouts, take it on the go, and the game is great to pick up and put down too and is good for shorter gaming sessions. This is why I always loved handheld consoles, games used to be made to be picked up and set down.

    Overall, there are a few flaws, there are lots of tactics you can choose and almost all of them have pros and cons. Nothing is too OP or UP.

    No matter the platform, get this game if you have the reflexes for it.
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  89. Aug 11, 2022
    9
    One of the best rogue-likes out there. Lots of areas to choose from so every run is different, great progression and gameplay. Better than Hades and WAYYY better than Returnal.
  90. Aug 23, 2021
    10
    This game is perfect for Switch, I'm not good enough to complete it, but went up to 3 BC, and I absolutely loved every minute of it. I'm not usually into games like this, but this one is exciting.
  91. Mar 20, 2020
    7
    Firstly, I am not the biggest fan of roguelikes, I've only sunk enough hours to complete two complete runthroughs of the game. However, as a casual player I can assure any player that this game has a very high mechanical ceiling for players.

    The combat feels impactful, there are a large amount of weapons and as players are allowed to equip multiple at the same time, it grants some
    Firstly, I am not the biggest fan of roguelikes, I've only sunk enough hours to complete two complete runthroughs of the game. However, as a casual player I can assure any player that this game has a very high mechanical ceiling for players.

    The combat feels impactful, there are a large amount of weapons and as players are allowed to equip multiple at the same time, it grants some freedom when it comes to the choices a player has at any given moment.

    The map is procedurally generated, however it does have it's ends which means the player can choose to explore the whole thing or run through the game as fast as possible as there are doors in the different zones that will lock after a certain time in the run.

    The enemies are varied, however many still share enough likeness that the player can know what to expect from each enemy after encountering the base versions at least once.

    Overall it is a great game for players who like fast purely mechanical action games that have very little story or fluff that takes the player away from the tense action.
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  92. Nov 29, 2020
    6
    It's ok, it's good not great. After playing Hades this game feels very shallow. I'm realizing I'm not the biggest fan of rogue games but it's fun for a run or two. I just don't find it addictive like others do.
  93. Oct 15, 2020
    7
    I put in about 5 or 10 hours in this game. A certain enemy, when he showed up, killed me easily every time. When he wasn’t there I got a while farther. I felt progression in my personal performance, as I began to master the enjoyable gameplay mechanics. However, it didn’t translate well to how far I was getting in the game. I felt how far I was reaching on my runs was more determinedI put in about 5 or 10 hours in this game. A certain enemy, when he showed up, killed me easily every time. When he wasn’t there I got a while farther. I felt progression in my personal performance, as I began to master the enjoyable gameplay mechanics. However, it didn’t translate well to how far I was getting in the game. I felt how far I was reaching on my runs was more determined by the randomness of the game, and that wasn’t fun. I’ve played and enjoyed a number of hard games on the switch as well as a number of roguelikes. I purchased the physical version of this game for $30 used and had previously read a lot of hype on this game. I feel as though it didn’t live up to the hype. Expand
  94. Nov 16, 2020
    5
    This review contains spoilers, click expand to view. It's fun, but it's too difficult as you go behind the scenes, and the boss fighters can be beaten with legendary weapons, but isn't the boss too strong? It's okay to memorize the controls, but the most important thing is the shield pairing. I don't know why Ferring is so difficult again. So, to summarize, it's fun, but it has the disadvantage of being too difficult... Expand
  95. Dec 21, 2021
    9
    Almost perfect. My most played game.

    Slick controls, where you characters moves precisely as you wish which means any failure is yours alone, huge variety of weapons and pathways, incredibly satisfying combat, constant development - no run wasted - man, I just LOVE this game. I’ve only rated it 1 off 10 to give the devs something to strive for ;)
  96. Feb 10, 2021
    9
    One of the best Rouge-like/action games i have ever played. Smooth combat and great art direction. The weapons and abilities are always fun to experiment with. The bosses are challenging but fun.

    The way you unlock new items is very cool, by killing enemies they can drop "cells" and with cells you can redeem them in a type of shoping list that grows with every item you can unlock and
    One of the best Rouge-like/action games i have ever played. Smooth combat and great art direction. The weapons and abilities are always fun to experiment with. The bosses are challenging but fun.

    The way you unlock new items is very cool, by killing enemies they can drop "cells" and with cells you can redeem them in a type of shoping list that grows with every item you can unlock and you are able to unlock them by finding blueprints or scrolls with the item on it in different levels by killing enemies.

    this game is a must play if you like action games.
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  97. Dec 18, 2020
    9
    Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.
  98. Jan 11, 2021
    10
    This is by far the game I have played the most in the past 2 years.
    Always finding new things, new ways of going through he domes and trying new weapons/powers combos, getting to the new difficulty level, those are the things that make this never ending game a hit.
    I find it very addictive and with such a smooth game-play and diversity of play
  99. Feb 3, 2021
    9
    The game is quite difficult, and as it's a roguelite, you won't be able to memorise the layout of the map. The game doesn't hold your hand either, so you won't have to sit through hours of tutorial to get to the real game.

    The enemies are a bit standard, the timed doors can be frustrating at times, and the game has a rather underwhelming amount of bosses, but honestly, my 100+ hours
    The game is quite difficult, and as it's a roguelite, you won't be able to memorise the layout of the map. The game doesn't hold your hand either, so you won't have to sit through hours of tutorial to get to the real game.

    The enemies are a bit standard, the timed doors can be frustrating at times, and the game has a rather underwhelming amount of bosses, but honestly, my 100+ hours into the game speak for themselves.

    It isn't for everyone, but if you want a hard game that feels good to play, get Dead Cells. It's quite addictive.
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  100. Sep 5, 2022
    8
    Good presentation, controls and visuals. Decent game but not as good as Hades.
Metascore
89

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
  1. Jan 7, 2019
    83
    Dead Cells likely won’t convert any roguelike detractors, but it’s a wildly creative and fun title nonetheless. Its game world, characters, and enemies all drip personality. The combat is fluid and gritty, there’s a ton to upgrade and unlock, and it’s easy to get lost for hours within Dead Cells‘ world. While a more prominent storyline and some memorable set pieces would go a long way towards elevating this to being one of the premier platformers of this console generation, Dead Cells remains a must-have. I can’t wait to see what Motion Twin does next.
  2. CD-Action
    Dec 4, 2018
    90
    If you want to see what an exemplary roguelike looks like, look at Dead Cells. It does everything right – the controls, the level design, the combat, the character progression system, the pace – and collecting cells remains a joy even after dozens of hours. [10/2018, p.58]
  3. games(TM)
    Sep 6, 2018
    80
    Incredibly punishing, impossible to put down. [Issue#204, p.80]