Metascore
89

Generally favorable reviews - based on 36 Critic Reviews

Critic score distribution:
  1. Positive: 36 out of 36
  2. Mixed: 0 out of 36
  3. Negative: 0 out of 36
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  1. Aug 6, 2018
    90
    Dead Cells brings us a challenging adventure, full of action, which also merges several different genres. In the end, it provides a playable conflation as attractive as it is addictive.
  2. 90
    Dead Cells takes some of the very best ideas from Rouge-lite and Metroidvania titles to make an action packed platformer that smartly allows the player to unravel the game's secrets.
  3. CD-Action
    Dec 4, 2018
    90
    If you want to see what an exemplary roguelike looks like, look at Dead Cells. It does everything right – the controls, the level design, the combat, the character progression system, the pace – and collecting cells remains a joy even after dozens of hours. [10/2018, p.58]
  4. Aug 6, 2018
    91
    If tight, challenging combat, and infinite replayability in a charmingly depressing setting is your cup of tea, Dead Cells is the game for you.
  5. Aug 6, 2018
    90
    A chimera of genres, Dead Cells succeeds in forging its own path with incredibly polished combat, retrotastic art design and drawing the right amount of influence from the past.
  6. Aug 7, 2018
    95
    Dead Cells is likely the defining point of the Roguelike genre, thanks to refined combat and clever blending of genres.
  7. Edge Magazine
    Aug 16, 2018
    80
    A frequently wonderful game...You might lose everything you've gathered when you die, but your love for Dead Cells will endure, and grow even stronger. [Issue#323, p.112]
  8. Sep 3, 2018
    80
    Dead Cells is one of the most interesting indie games ever made. Even though some of its roguelike elements may not have worked out for the best, this is a well executed game with one of the most fun combat systems of the year, thanks to its involving gameplay cycle and to a very fun and fluid combat system.
  9. Aug 6, 2018
    80
    Being in development for such a long time, Dead Cells avoids the trap and lives up to its expectations. Nevertheless, only those brave enough to face its strong difficulty will be able to discover a deep and generous adventure. Despite a certain level of repetitiveness, even though the randomly generated levels still are hand-driven, Dead Cells' offers a brilliant artistic direction and a great but discreet soundtrack.
  10. Aug 6, 2018
    85
    Dead Cells takes the best gameplay elements from Metroidvania and rogue-lite games and combines them into something that sinks its hooks into you and won't let go.
  11. Aug 19, 2018
    89
    Dead Cells looks like a simple old-school 2D platformer, but the core gameplay is modern and smart. The combat is fast, the gameplay style is various, and every time I start a new round would enjoy a different journey. This is a game that could easily cost you hundred of hours.
  12. games(TM)
    Sep 6, 2018
    80
    Incredibly punishing, impossible to put down. [Issue#204, p.80]
  13. Aug 6, 2018
    100
    If you want to play a worthy successor to the long line of Metroidvania classics and are willing to experience rogue-like difficulty to get it, Dead Cells is an experience worth having over and over again.
  14. Aug 6, 2018
    90
    Dead Cells is a fascinating amalgam of several of today's most popular indie genres.
  15. Aug 7, 2018
    91
    Given the game’s structure will usually lead to short playthroughs, these short sessions won’t feel that empty and with the amount of unlockables means I’ll be playing for quite the while before all the empty jars in the opening area are filled. With this summer having other similar platformers releasing (La-Mulana 2, Iconoclasts, Chasm, Salt and Sanctuary, Death’s Gambit, and Guacamelee 2), Dead Cells definitely will hold its own and it will be in contention to be one of 2018’s finest.
  16. Aug 6, 2018
    95
    Dead Cells is one of the best rogue-vania games I’ve ever played. The visuals are to die for and it runs beautifully (docked and handheld), but the best facet is that the combat is ultra responsive.
  17. Aug 20, 2018
    80
    Dead Cells is a deliriously good time whatever console you play it on, but the instant-on, play-anywhere nature of Nintendo Switch is a particularly comfortable fit for a game played in short, frenzied, fatal bursts.
  18. Aug 16, 2018
    93
    Dead Cells is a candidate for the best indie game of 2018. It does everything right: it's a well-made mix of genres that has personality and is capable of entertaining us for hours.
  19. Aug 10, 2018
    95
    Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
  20. Aug 17, 2018
    90
    Dead Cells is an awesome, colourful, action-platformer with a deep customisation system. It's procedurally generated levels will keep you coming back again and again, literally.
  21. Aug 13, 2018
    90
    Dead Cells is a pure gem, and it comes close to perfection. Top notch game design and super reactive playability are what will make you feel like playing it again and again, until death do you part.
  22. Sep 3, 2018
    90
    This is not only one of the best action game of 2018, it's a modern classic that gives new life to a genre that we thought was starting to fade away.
  23. Dead Cells is one of the best rogue-like games in the market right now. Also, it has really good playability.
  24. Aug 6, 2018
    95
    Like the atomic structure of a cell, the game from Motion Twin is as complex as DNA, but everything is in one place for a reason. It effectively blends two genres together and becomes a completely new one, with mechanics adjusted to the millimeter, a graphic quality of scandal and a difficulty that invites one to die in order to learn.
  25. Aug 6, 2018
    100
    Dead Cells is a modern-day classic that absorbs the knowledge and spirit of the games that originally coined the terminologies in the first place.
  26. Aug 6, 2018
    90
    Dead Cells is a masterclass in excellent roguelike design, mixing together nonstop intense action sequences, gorgeous vistas, and an addictive loop of unlocks and rewards into a beautiful experience that no Switch owner will want to go without. There’s dozens, if not hundreds, of hours of content available here, and though some sense of repetition can creep in every now and then, it’s remarkable how fresh Dead Cells can stay through all those hours. This game is a blast to play, full of visual splendor, and packed with things to do; don’t miss out on this one, it’s a must-buy.
  27. Jan 7, 2019
    83
    Dead Cells likely won’t convert any roguelike detractors, but it’s a wildly creative and fun title nonetheless. Its game world, characters, and enemies all drip personality. The combat is fluid and gritty, there’s a ton to upgrade and unlock, and it’s easy to get lost for hours within Dead Cells‘ world. While a more prominent storyline and some memorable set pieces would go a long way towards elevating this to being one of the premier platformers of this console generation, Dead Cells remains a must-have. I can’t wait to see what Motion Twin does next.
  28. 95
    This is a tremendous newcomer to the Switch indie scene and as long as you’re up for a challenge, Dead Cells is spectacular.
  29. Aug 7, 2018
    90
    Dead Cells is a masterful roguelike platformer with some of the most satisfying combat around and a beguilingly appealing dark-fantasy world to explore.
  30. Aug 6, 2018
    90
    Roguelikes are aimed primarily at gameplay junkies who thrive on a challenge. Dead Cells, by contrast, is a game designed for those who don't particularly like roguelikes.
  31. Aug 7, 2018
    90
    Dead Cells is a game of many influences. As a child of roguelikes, metroidvanias, and souls-like games, it mixture many elements in a surprisingly cohesive and entertaining way. Thanks to one of the most satisfying sidescrolling combats and extensive replayability, it is a game that every Switch owner should play and keep playing.
  32. This beautiful metroidvania roguelite strikes a near-perfect balance between what persists and what is totally randomised each time you die. And when you eventually run all the way from the beginning, through the bosses and to the final encounter in one go, it's not because your character is more powerful, it's because you know the game so intimately from all your previous lives.
  33. Aug 6, 2018
    100
    With incredibly satisfying gameplay, a constant stream of unlocks, and a world that challenge every cell of your being, Dead Cells is a must own for anyone who likes even one aspect of what has been mentioned here. Every success will fill you with endorphins, every failure will inspire you to get better. When you finally take out the final boss you will be elated. It is here that Dead Cells lets you know that it is just the beginning, there are a few more go around yet, and each one gets harder and harder. This is the kind of game that can last you forever, you just have to let it beat you in the head a few times.
  34. Aug 6, 2018
    95
    Dead Cells is absolutely amazing. This game is to action games what Celeste was for platforming games when it was released earlier this year. Dead Cells has it all: great and speedy combat, fantastic progression system (you'll see), and amazing music that you will come back to listen to.
  35. Aug 7, 2018
    92
    Dead Cells is so big, so well designed, so addictive and so beautiful we can’t stop playing it. A must-have you cannot miss.
  36. Aug 6, 2018
    90
    With movement and combat this good it would be criminal to not see it appear more. If you love sidescrolling platformers with a healthy heaping of combat that will put your skills to the test, your next step should be buying Dead Cells.
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These unscored reviews do not factor into the Metascore calculation.
  1. Aug 7, 2018
    The Metroidvania at its best: a swaggering role-playing beat-'em-up that's very easy on the eyes and dense with secrets. [Recommended]
  2. Aug 6, 2018
    I’ve found its punishing, live-die-repeat rhythm plenty engrossing without a narrative wrapper, to the point that more of a story might just be a distraction.
  3. Aug 6, 2018
    Dead Cells comes to life on the Nintendo Switch, which is where I played it for this review. Being able to play a quick round while on the road or in bed feels sinful, although the frame rate struggles from time to time when there’s a lot happening onscreen. Sadly, that’s when you need those frames the most, but the issue was never bad enough to make me abandon this port for another version of the game.
  4. Aug 6, 2018
    The best Castlevania game in years.
User Score
8.4

Generally favorable reviews- based on 439 Ratings

User score distribution:
  1. Negative: 33 out of 439
  1. Aug 7, 2018
    10
    Dead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms itDead Cells is one of the most satisfying action games I've ever played. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades.

    In Dead Cells, you fight your way through an ever-changing labyrinth of levels, all of which are accompanied by tense but rewarding boss fights. Its world starts off somewhat linear, but eventually opens up with multiple branching paths of different areas you can explore, all while you progress towards unlocking new weapons and abilities. You’re almost guaranteed to not make it all the way through on every run. You will die. But as your efforts lead you to blueprints for new gear or a permanent ability rune, it makes it all worth your while — even if you’re sure that death is waiting just around the corner.

    Autoplay setting: On
    Fallen enemies drop cells that you can use as a resource to buying those blueprints, giving you a sense of solace as you collect them after emerging from the depths of each stage. The trick with retrieving those dead cells, though, is that they’re only useful if you can make it to the hub area at the end of each level, which is where you invest those cells into the blueprints you need for new gear.

    When your hero dies, all of your gear disappears along with you. Although you can technically reach the final boss on a single run, there’s a good chance that you won’t, and a good chance you’ll oscillate between the victory of discovering and crafting new items and the draining sense of loss after all your work is lost on dying again and again.

    There were plenty of times where I died and lost all my dead cells just steps away from a hub area. But even those narrow calls just inspired me to keep playing and trying for a better run. That continuous leveling up through the acquisition of new blueprints and ability runes makes the RPG-like progression system in Dead Cells so compelling.

    Cellular Destruction
    The combat seems simple at first blush -- you have two weapon slots and two ability slots, all of which you can customize choosing from your list of what you’ve unlocked. But it didn't take long before I realized how well thought out this design really is. All of the equipment and ability sets feel like they were built to be complementary to one another, and while certain combinations are more natural fits than others, I found strengths to each of the permutations that the four weapon/ability slots afford you.

    Some pairings are genuinely diabolical, like a turret that poisons enemies alongside a sword that conveniently disseminates bonus damage to poisoned enemies. If you find a good match, it can quickly change the course of any run. You can try a technical build with a high-powered bow and a set of deadly traps, or you can brute force your way through with a sword and shield to parry. You're never locked into any specific build -- you can even change up your play-style in the middle of a run.


    Fights are fast, fluid, responsive, and one of the most gratifying representations of combat I've ever experienced.

    Gear like grenades, traps, and even spells can also go into your two ability slots, which may be my favorite design decision in Dead Cells’ combat construction. Most games limit your most useful skills with long cooldown timers or a limited mana system, but Dead Cells encourages you to use your deadliest gadgets with a fast recharge timer. It never punishes you for using your best tactics. Fights are fast, fluid, responsive, and hands-down one of the most gratifying representations of video game combat I've ever experienced.

    There’s also the mutation system, which adds another layer of diversity to how you can play. This is where you can choose from various buffs that enhance and alter your abilities. You have to choose carefully, though, because you can only carry up to three at a time and you can only change mutations between levels. The mutations you pick can ultimately be the determining factor between a victorious run or a one-way ticket back to the beginning.

    The Verdict
    Dead Cells strikes a perfect and engaging balance between the Metroidvania and roguelite experiences by focusing on your failures and urging you to experiment each time you do fail. There's more than enough variety in the combat to keep me hunting for blueprints that lend themselves to new and dynamic playstyles for weeks to come. Along with this highly addictive and rewarding gameplay, Dead Cells delivers one of the most satisfying and well-designed action roguelite experiences you can currently play.
    Full Review »
  2. Nov 18, 2018
    4
    don't make my mistake: read reviews carefully. I thought it was a good metroidvania game, instead it's one of those games where you keep ondon't make my mistake: read reviews carefully. I thought it was a good metroidvania game, instead it's one of those games where you keep on dying and the map changes so you don't learn from your mistakes to go on. I don't see what's so funny in keep playing. I hate that there's no refund for purchase in eshop. can't even throw it from the window cause it's a digital game. Full Review »
  3. Oct 7, 2018
    4
    I don't know. It's not for me for sure. I totally fell for the hype, realising too late that it's one of those self generating map games -I don't know. It's not for me for sure. I totally fell for the hype, realising too late that it's one of those self generating map games - yuk. The graphics are well made, but somehow I even get bored by those...I have the same problem with Steamworld dig (which I also couldn't get into). It's well made, but I have zero desire to advance in this or let alone beat this game. Not for me Full Review »