User Score
7.0

Mixed or average reviews- based on 99 Ratings

User score distribution:
  1. Positive: 56 out of 99
  2. Negative: 17 out of 99
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  1. Mar 16, 2019
    4
    This game is like math. If you’re inherently good at it, you’ll like it, but if you suck at it, you’ll hate it with a passion.

    The game does *nothing* to teach you how to fight the different types of enemies. You have to figure it out on your own. Even if that means constantly dying. In my book, this is a mortal sin for a game. I play games to have a good time but this game feels like
    This game is like math. If you’re inherently good at it, you’ll like it, but if you suck at it, you’ll hate it with a passion.

    The game does *nothing* to teach you how to fight the different types of enemies. You have to figure it out on your own. Even if that means constantly dying. In my book, this is a mortal sin for a game. I play games to have a good time but this game feels like work.

    Great games make sure that *all* players can enjoy it. This game doesn’t care about the player at all. If you play badly, it will just show you the same dull Restart option until you realize that you should probably be playing a game that actually takes the player’s experience into account.
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  2. Sep 2, 2019
    4
    Cool idea for a game, but the learning curve is WAY too steep.

    The tutorial is really bare-bones, just teaching you the absolute necessary basics about movement. Everything else, like what the items do and how to use them, how the enemies move and fight and how to defeat them, what the different objects and characters are for etc etc., in other words, how to actually PLAY the game, you
    Cool idea for a game, but the learning curve is WAY too steep.

    The tutorial is really bare-bones, just teaching you the absolute necessary basics about movement. Everything else, like what the items do and how to use them, how the enemies move and fight and how to defeat them, what the different objects and characters are for etc etc., in other words, how to actually PLAY the game, you have to figure out for yourself. Some people may like this kind of „hardcore“ experience, I‘m certainly not one of them.

    I‘m a drummer and I have a very good sense of rhythm, but that won‘t get you far when it comes to enemy attack patterns, especially not when the game puts four different enemy types plus a miniboss in one room in just the second level and practically tells you to „deal with it“.

    It is possible to practice on single enemies OUTSIDE of the actual levels, but to me, that‘s just bad game design. Why not have an actual learning curve for the player where you gradually increase the number of enemies and enemy types and make it clear how they move and attack, so it’s not just guess-work, and have mini-bosses just appear on their own at first, so the learning is part of the game and you don‘t have to take time out from the main game in order to be able to beat it? The way it is now seems idiotic to me.

    I can‘t even practice the mini bosses, because they require diamonds to unlock them in practice mode (really?), but I can‘t get enough diamonds because I keep dying, but I can‘t practice effectively because I don‘t have the diamonds etc.etc.

    I doubt that I‘ll be playing much of this game in the future and I‘m glad that I only spent three bucks on it.
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  3. May 4, 2023
    0
    Honestly, one of the worst games I have played. While it has potential, being a rogue like game. The introduction being okay. The game falls apart, when it gets into the dungeon itself. Everything moving to a beat, while on paper seems fun. In practice, it is awful. The game doesn’t give you opportunities to learn, it doesn’t explain anything last I remember.

    To make things worse, it
    Honestly, one of the worst games I have played. While it has potential, being a rogue like game. The introduction being okay. The game falls apart, when it gets into the dungeon itself. Everything moving to a beat, while on paper seems fun. In practice, it is awful. The game doesn’t give you opportunities to learn, it doesn’t explain anything last I remember.

    To make things worse, it just punishes for missing a beat. This isn’t a way to make a game, rather, it is one of the worst ways I have experienced. Would have been fine with just the music, and keep it real time, without the whole stupid beat mechanic. Maybe then I would have rated it higher. Though, after hours, I decided to just drop the game.

    It was a waste of time, a waste of money, and overall, just not enjoyable.
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Metascore
86

Generally favorable reviews - based on 8 Critic Reviews

Critic score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Nintendo Force Magazine
    Feb 27, 2020
    80
    Crypt of the NecroDancer will hurt you and then heal you with beautiful music for hours and hours. [Issue #40 – July/August 2019, p. 23]
  2. Mar 26, 2018
    85
    Wonderfully hectic, exquisitely manic, we love this little jewel of a game. It's also jam-packed with content and a marvelous soundtrack.
  3. Mar 12, 2018
    85
    It adds freshness and originality to a classic genre, mixing the best of rhythm and dungeon crawler games. Unfortunately, the overall look is weak, but the story is interesting and there is a variety of characters, together with a great soundtrack and the accessibility of the mechanics make it into an experience that is addictive and endearing that you can't miss.