User Score
7.9

Generally favorable reviews- based on 33 Ratings

User score distribution:
  1. Positive: 23 out of 33
  2. Negative: 3 out of 33
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  1. Sep 27, 2019
    6
    Pretty disappointing. It's not bad, it's just not great. It's a good looking game, but the weapons are dull and make things more difficult that they should be. Reviews made the fun factor seem higher than it actually is, though I played SP and perhaps it's only meant to be played co-op. I would be unimpressed if a friend forced me to place this with him.
  2. Mar 5, 2020
    7
    I really like this game, but the difficulty ruins the fun. This game should be a 9 or 10. I have it on easy and yet find it difficult to play longer than 5 minutes at a time.
  3. Jul 4, 2021
    7
    At first I didn't really like it. I felt like it couldn't hold a candle to the 16bit run'n'guns it tries to emulate. Especially the voice sampling is off turning, which is worse than the standard Mega Drive stuff.
    But then I got hooked, the graphics are a nice showcase of the games it imitates, all with no lags or sprite flickering, the musical score is varied and the bosses become more
    At first I didn't really like it. I felt like it couldn't hold a candle to the 16bit run'n'guns it tries to emulate. Especially the voice sampling is off turning, which is worse than the standard Mega Drive stuff.
    But then I got hooked, the graphics are a nice showcase of the games it imitates, all with no lags or sprite flickering, the musical score is varied and the bosses become more and more impressive during the playthrough. Another nice touch are the different level designs. Besides the classic run'n'gun layout, there are parts on a hover bike (like in Contra/Probotector on Mega Drive), a kind of a shmup going forward in a 3D environment and at the end of the game two parts where you progress in a vector area.
    It took me almost three hours to complete my first run, I guess with experience I could do that in less than an hour. It clearly invites to be replayed, by playing in a harder mode, trying to beat one's own time, getting a higher end score or playing with one of the characters that get unlocked after the first run.
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Metascore
79

Generally favorable reviews - based on 15 Critic Reviews

Critic score distribution:
  1. Positive: 13 out of 15
  2. Negative: 0 out of 15
  1. Nintendo Force Magazine
    Apr 28, 2020
    80
    It may not be stamped with the Contra emblem, but Blazing Chrome rocks that blood-soaked bandana with greater confidence than any run-and-gun in recent memory. [Issue #41 – September 2019, p. 22]
  2. Jul 30, 2019
    60
    Blazing Chrome’s gameplay borrows a lot from many arcade classics, no question. But a shorter experience that’d be worth a few quarters in a coin-op might not be worth $16.99, especially with the highly repetitive nature (and communication error popups). For better or worse, this title has the overall feel of a relic. As an older gamer who grew up with arcades, it should hold high appeal to me. Yet I can’t help but find myself thinking more about the games it’s trying to emulate, at least when playing solo.
  3. Jul 29, 2019
    80
    At last we have the missing link between Contra and Metal Slug. JoyMasher has managed to capture the essence of the genre in an exceptional way.