I finished playing BCB (Battle Chef Brigade) yesterday and gave myself time to reflect on the game itself. I bought this when the day the game was released, but with finals and adult responsibilities I put off playing the majority of the game until recently. That being said, the game is not long by any means and if you don't completely suck at bejeweled-like puzzles, the game should takeI finished playing BCB (Battle Chef Brigade) yesterday and gave myself time to reflect on the game itself. I bought this when the day the game was released, but with finals and adult responsibilities I put off playing the majority of the game until recently. That being said, the game is not long by any means and if you don't completely suck at bejeweled-like puzzles, the game should take you no longer than 10 hours to finish the story.
Without spoiling too much of the story, 100 years ago monsters had wiped out most of the animal population which led to a chef and a soldier creating a culinary school designed to train "chef-soldiers," to fight monsters and cook them. You play as Mina Han, a young cook who's dream is to be free from her nest and showcase her cooking, through join the brigade. She makes a few friends on the way while weaving through twists and turns at almost every corner.
BCB in its basic form is a puzzle game tied together with a side scrolling brawler, with some elements of RPGs included. During hunting portion of the game, players are required to go kill these monsters for monster parts, in which the parts will be made into some delectable creations. Each monster part has a combination of 1-4 orbs ranging from 3 different colours. During the cooking portion of the game, the player "stirs" the dish and combines orbs of the same colour. You are given cooking utensils and accessories to assist you in your conquest to be there best chef at the brigade, as well as items that help you out while hunting.
BCB does a lot of things right. It's a lighthearted, fun adventure and the art and scenery fit hand in hand with the overall theme of the game. The dishes in which you create look awesome and I found myself trying new ingredients to see just how many dishes I could create. While there's not a lot of actual animation, the game looks tremendous and the attention to detail is incredible. The voice acting was unexpected, but I thought it was well done and add a bit of depth to the characters. Unfortunately, that's everything positive for the game.
The game is short on actual things to do. Yes the cooking and hunting is fun when combined, but when you're not battling to be the best chef, part time jobs are offered for you to make money, and split the core game into hunting, stirring, and puzzle solving on their own. Without the competitiveness of a timer and trying to score higher than your opponent, these mini versions of the game fall flat.
The story starts off good, but becomes a tangled mess through the end. I won't spoil anything, but I will say you don't change characters suddenly when you're like 70% through the game already, and then change again. It breaks the flow and narrative already established. And kind of a nitpicky thing for me, there were times when I was playing the game undocked and I couldn't hear the voice acting over the music. I know this is something small and not really game breaking, but if you add voice acting, it's sloppy if you can't actually hear what the actors are saying.
This is a clear indie game, and I had high hopes coming into this. I love cooking and was hoping this would scratch an itch for me, but I was overall disappointed. If Trinket studios were to revisit the world of Victusia, I think they can do better. Mix the sound better, make a story that flows and if you want to take the game to the next level, let me make my own character. I thought Mina's story was fine, I just wished I got to customize her appearance a bit, you know, give me a little bit more freedom.… Expand