User Score
8.3

Generally favorable reviews- based on 128 Ratings

User score distribution:
  1. Negative: 15 out of 128
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  1. Nov 2, 2019
    4
    I just finished Atelier Ryza and am surprised that its the first Atelier I didn't really enjoy. It was great to have it mobile for bus rides and waiting times, but it crashed on me sometimes. The cast was quite entertaining but somehow they lacked charm? They somehow aren't as mem9rable as many of the characters I grew to love in the previous Ateliers. Ryza herself grew on me over theI just finished Atelier Ryza and am surprised that its the first Atelier I didn't really enjoy. It was great to have it mobile for bus rides and waiting times, but it crashed on me sometimes. The cast was quite entertaining but somehow they lacked charm? They somehow aren't as mem9rable as many of the characters I grew to love in the previous Ateliers. Ryza herself grew on me over the story but somehow she was rude sometimes and I felt sorry for her friends. I preferred Klaudia. I am also not that big of a fan of fanservice but wanted to give it a try anyways as i trust Gust with wholesome stories but the fanservice wasnt catered nicely, some proportions are horrible in the 3d models and left a foul taste in my mouth. I still ended up kinda liking the characters but it disturbed me nonetheless. The ost was solid.
    As for the new synthesizing it was interesting as you had more varieties to synthesize an item but it also made it confusing at times. The real time battle was not really my cup of tea as I prefer havig more time to think my actions over. What I liked is what they did with the world in this part - it finally felt like a new gen game - and the added gameplay features like the tools or the hideout change - but this didnt make up for the gameplay, characters and cuts at other departments such as short play time, no after story content, less CGs and tracks and so on. Especially having side story content for further character development locked behind a dlc again is a shame as it should be included in the main game. I'm curious how Gust will continue with their games and kinda hope they return to a stlye that feels more like Atelier
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  2. Mar 29, 2021
    0
    Honestly, I am not even sure if I will get Atelier Ryza II. The first one was really just below average. Around all bases, mechanics were forced, and or not properly explained. The story was all over the place. The alchemy was just shoved down the throat, and rather just puts the game at a staggering halt. The battle system, I ended up using normal attacks for the majority of the game.Honestly, I am not even sure if I will get Atelier Ryza II. The first one was really just below average. Around all bases, mechanics were forced, and or not properly explained. The story was all over the place. The alchemy was just shoved down the throat, and rather just puts the game at a staggering halt. The battle system, I ended up using normal attacks for the majority of the game. Gave no incentive to explore the rest of the features. The game for an open world has been very poorly done. Limited to where the story wants you to go.

    Also, most NPC’s cannot even be interacted with. The cutscenes, which were a lot did not contribute much to anything. Honestly, this is my second Atelier game I have played. First was Atelier Iris 3, and in all reality. Ryza does not come on the same level, not even nearly enough.

    The only thing good about Ryza, or should I say passable are the characters, and the ending. Even the ending is just barely giving any credit. I just did not feel like anything was effectively executed.

    Hell, even the constantly warping back to the Atelier to deposit items has been poorly done, and slowed the game down a lot more. The concept of finding your own way in life is great, it is just that. This game manages to screw everything up along the way. Other than the passable characters, graphics are the only other thing going for it.

    I invested about 40 hours into this game, and it has been nothing but painful from beginning to end. Which is really disappointing, since I wanted to play another Atelier game for years. I really loved Atelier Iris 3. The amazing characters, the freedom to explore, even though there was a time limit. The alchemy was more friendly as well. They did not shove it down my throat. So I could progress how I wanted. Gathering as well was much more pleasureful. The plot on top of this was the best thing. Seeing how Edge slowly is tearing apart the further the days goes by, it really makes you feel for these characters.

    Despite being on a lower graphic scale, they made use of everything they could. The battle system, was more engaging as well. Knowing how to manipulate the turn order. More boss battles than Ryza, a lot more. Much more tracks that does well with the moment. More incentive to explore.

    This here is minor, but the dialogue in battle. I still remember the battle with Ash. How it shifts to the second phase, they really knew how to push the battles to its peak.

    I guess to say, I was expecting a lot more excitement. Especially seeing the reviews, the game was more or less just thrown together. The only thing that had any effort was the alchemy system, and even that was not interesting.

    Please take note, this is the first time I have ever given a game a 0/10. Hell, the least I have ever given one before this point was maybe 5/10? Either way, it was never that low. This is with me having played one other Atelier game, so I basically went in new again. Usually, a known game, especially by such a company would score higher. Though this one? It has so many problems, I cannot even begin to count it. I suppose a plus is that there are no bugs I found, but that is negligent. I have played buggy games far better than this.

    I also forgot to mention this. Wanna know when I unlocked the ultimate attack for the characters? Pretty much right at the ending of the game. I think it was after I did the final battle. Maybe if that was introduced far sooner, I will have given the game a better rating, but I was practically done with the game. This game is not worth a second play through, hell not even a single play through. The pacing is terrible, the mechanics are unfriendly if not boring, the alchemy feature is just there to halt the game, the leveling is not even worth it, hell I did not even make it to level 50. Which is where some new feature is supposed to come in. The story is linear, and bare bones. The exploration is very limiting for an open world game. The interactions are subpar, the cutscenes have little to no contribution. The ending was not effectively executed for what they were building up towards, etc. Don’t get the game, it is not worth the money, even on sale...
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  3. Dec 5, 2019
    0
    This is an unplayable port.There are zero mouse controls and everything is done with a joystick and keyboard and the keyboard layout is incredibly crappy.Badly optimized game
  4. Jun 6, 2021
    4
    Long time fan, played through first 2 trilogies.
    Graphics : Fairly good, but I didn't like the shading style (They used lines instead of proper shading like some anime does)
    Combat: Not great. For the bonus attacks, your side kicks tell you what to do, and if you do it they have a extra powerful action. I didn't like that compared to previous titles Exploration and gathering : Fun, it
    Long time fan, played through first 2 trilogies.
    Graphics : Fairly good, but I didn't like the shading style (They used lines instead of proper shading like some anime does)
    Combat: Not great. For the bonus attacks, your side kicks tell you what to do, and if you do it they have a extra powerful action. I didn't like that compared to previous titles
    Exploration and gathering : Fun, it was nice being able to choose what to get. But map only unlocks after like 10 hours. It's very slow to get into.
    Alchemy: Fun but easy, I liked the recipe system.
    Story and Characters: Did not like... The characters aren't very interesting, and the plot is simple and takes hours to start.
    Overall very disappointing. Maybe good for a entry point to Atelier games. Go play Rorona afterwards.
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  5. Aug 21, 2020
    3
    I'm writing this review from the viewpoint of someone who has played every Atelier game from Rorona on.

    Pros: Ryza, as a character, is easily enjoyable, fun and interesting, support characters seem ok personality wise. Neutral: There's a lot more female character exposure in this game then past entries. Ryzas cape literally just jumps at a 180 degree angle as you walk forward and
    I'm writing this review from the viewpoint of someone who has played every Atelier game from Rorona on.

    Pros:
    Ryza, as a character, is easily enjoyable, fun and interesting, support characters seem ok personality wise.

    Neutral:
    There's a lot more female character exposure in this game then past entries. Ryzas cape literally just jumps at a 180 degree angle as you walk forward and there's no way to stop or turn it off.

    Cons:
    Game story is no longer an open world to explore, its a linear story, there's not much room to wiggle and explore on your own.

    Combat mechanics are not enjoyable. The attempt to convert to real time with turn based, but what they did is turn a turn based game into a real time turn based combat. You also only control Ryza. There's no way to change the game to turn based or 'stop on command' as other games with similar combat systems have done.

    Final Thoughts:
    If I was to pick this game up and not have the Atelier name on it, it would probably be a mid to high 5, but because of the name, the associations and past expectations, this one did not make the mark. If you do choose to play this and have played past games, go in with the expectation of playing something completely different and as a separate entry, you will likely get more enjoyment out of the game.
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Metascore
84

Generally favorable reviews - based on 13 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 13
  2. Negative: 0 out of 13
  1. Jan 3, 2020
    90
    Atelier Ryza: Ever Darkness & the Secret Hideout begins a new trilogy in the Atelier series and this new chapter is a crowning achievement under the Atelier name. With visible improvements in the combat system and the audiovisual environment, but also more accessible than previous entries in the series, Atelier Ryza puts the threshold at a higher level regarding what is yet to come for Atelier.
  2. 85
    Atelier Ryza uses the series classic gameplay loop and brings a few new systems to it, making this one of the best in the entire series. It’s an excellent beginning of a new arc, an excellent opportunity for new players and an excellent game for anyone that loves RPGs.
  3. 90
    Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.