This is a mostly fun adventure romp which builds through it’s ten or so hours of gameplay, however it is rarely challenging and was let down by a rather flat ending.
At the start you are presented with a choice of characters, with some variation in stats and strengths, which on your first play through will be hard to distinguish. It doesn’t overly matter as you begin to add new partyThis is a mostly fun adventure romp which builds through it’s ten or so hours of gameplay, however it is rarely challenging and was let down by a rather flat ending.
At the start you are presented with a choice of characters, with some variation in stats and strengths, which on your first play through will be hard to distinguish. It doesn’t overly matter as you begin to add new party members through the story and may well stop sending your initial character out on missions at all. With hindsight there are starting choices that may have better complemented the rest of the team although I can see no reason to replay such a story driven game after the first run through.
The gameplay loop of exploration, investigation and combat works well enough, especially through the opening scenarios as each builds in complexity and potential threat. The environments are decent here and some of the puzzles, while easily solved if you pay attention, are still intriguing. Investigation brings risks, occasionally negating sanity - why did I look too closely at that corpse! - but of course you mostly check everything to uncover potential puzzle clues, story and resources. Items seem scarce, physically degrading with use, and a limited carry capacity means tough choices over necessity. The inevitable drain of sanity, as well as the ever ticking mythos clock, provide a certain tension and knowing just when a character could succumb to their traumas made each investigation and fight a tactical consideration.
Combat felt more challenging at the outset however was generally too easy and most enemies, especially in the last few scenarios, could be dispatched with a couple of gun shots and a well timed knife strike. This meant I ignored many of the magic and bonus items and, apart from topping up ammo, this made investigation even more unnecessary so it began to feel like an obligation on my part (especially considering the tiny font used for item descriptions).
It’s those closing stages that most let the game down, that and the rather wooden animations that render the unspeakable horrors as bland wriggly blobs, but I did mostly enjoy the experience. It does however feel a little overpriced considering it’s flaws. Cthulhu games can be miserably punishing experiences that leave a player feeling powerless, and I’m glad not to have been so thoroughly whipped, but it turns out I like my elder gods to have at least a little more bite.… Expand