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  1. Oct 10, 2021
    0
    There are two kinds of games: Ones that let you use the dpad or the left stick to navigate menus, and ones that only let you use the left analog stick. This is the latter.

    The control sensitivity setting in the options is called "sensibility" instead of "sensitivity". The frame rate dips below 5FPS constantly and not because my Switch is damaged or something, because they try to show
    There are two kinds of games: Ones that let you use the dpad or the left stick to navigate menus, and ones that only let you use the left analog stick. This is the latter.

    The control sensitivity setting in the options is called "sensibility" instead of "sensitivity".

    The frame rate dips below 5FPS constantly and not because my Switch is damaged or something, because they try to show 10,000 objects on the screen at once for no reason.

    The game has no UI and gives you no idea what to do.

    Colliding with anything for any reason resets a lot of your progress.

    The gameplay itself is miserable fetch quests where you search for hidden objects that are the same color as the environment and are surrounded by vines and leaves and other things you could crash into and have to restart (for the "challenge").

    There are way too many hidden objects to fetch in a level. Like 20 instead of 3 or 4. Each level takes hours as you fly carefully around every part of the map from every angle and still miss an object until you notice it on the 40th flyby.

    Load times are 1-2 minutes when you change maps and there isn't always a loading screen, sometimes the game just freezes and you have to guess.

    The game is about floating islands, but some floating objects are still wrong. Floating islands I can understand, but every now and then you will run into a bush or a forest just hanging in the air, for no reason, with no quest items in it. Those are just glitches, they're not on purpose.

    You can't change your speed, really. First flying game of any kind that I've played with no brakes and you can't pull up to slow down. Your only speed is "too fast".

    In indie gaming, one of the worst trends is something I call "I guess I made a puzzle game." That's when a developer wants to make something amazing, but then they realize that they're terrible at programming gameplay elements, and so they just make a simple walking simulator or puzzle. This has all the elements of a good game - beautiful graphics, detailed areas, very talented background music - but no gameplay. With no user interface at all and gameplay that just involves flying through shiny objects, it's easy to guess that the developer would like to do more, but they're simply unable due to lack of skill or knowledge.

    I'm all for freedom and letting every developer have an audience, but this sort of game is why people with more common sense than me tend to prefer tightly curated gaming markets, where developers must measure up to bare minimum quality requirements.

    This feels like nothing more than a bare-bones tutorial for moving game characters around that the developer downloaded and put their own graphics into.
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