Wild ARMs XF
PSP- Publisher: XSEED Games
- Release Date: Mar 11, 2008
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I recommend Wild Arms XF to anyone that is looking for a new challenge or another reason to buy a PSP. Strategy RPGs just don't get any better than this.
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Wild Arms XF may not be the ultimate or defining strategy RPG experience, but it was definitely one of the most fun strategy RPG experiences I have had in a long time.
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Play MagazineThis is a game crafted and polished to a surprising degree, from the beautiful graphics and music to the distinct selection of character classes available to you. [May 2008, p.65]
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A safe purchase for fans of the genre and most likely the series, as well as newcomers, too. It certainly has a place in the PSP's newfound SRPG library.
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Smart playing can minimize (but not eliminate) the annoyance of the VP gauge, leaving you with an entertaining strategy experience. However, with Level 5’s Jeanne D’Arc out there, Wild Arms XF certainly wouldn’t be my first recommendation to someone looking for an original, tactics-oriented PSP game.
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Wild ARMs XF is an interesting strategy game, one that will entertain you with its charming storyline, an adorable puppy unit, and plenty of customization options. On the other hand, the attractive video sequences you may remember from the RPGs were replaced by rather uninteresting town conversations.
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Playstation: The Official Magazine (US)If you're a fan of the "S" in SRPGs, then XF comes recommended. [June 2008, p.80]
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AceGamezDespite the many problems with Wild ARMs XF, I'm impressed by what X-Seed has produced, from a gameplay standpoint at least.
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Granted, it’s not the best game of the series and its nothing over impressive in the grand scale of Role-Playing games, however it is a good run at a standardized SRPG with a focus on customization, tactical action and a quirky western storyline.
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Wild Arms XF is a title that picks up on one of the major weak points of the genre and improves upon it in a welcome stroke, but seems to favor an increase in difficulty simply for difficulty's sake and has a nasty habit of halfway playing the game for you.
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Adding a strategic element, a robust class system, and varied mission objectives were all great ideas for the franchise, but unfortunately they fall short due to poor implementation.
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Electronic Gaming MonthlyIt also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]
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Fans of the genre will enjoy the deep character customization as well as the satisfying tale that is as good as the console Wild ARMs games. It’s just too bad that XF is hindered by its few problems that hold it back.
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There's no doubt that Wild Arms XF is best left for hardcore fans of the series who will probably be more forgiving of the game's faults; the rest of you should look elsewhere for your tactical RPG fix.
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While we appreciate the attempts at making an intensely deep strategy experience, Wild Arms XF may just be too deep for a portable game. Incredibly patient gamers may be okay with the chess-like pace and high level of strategizing, but for the rest, I'd recommend renting this title before purchasing.
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The gameplay just has too many holes to be enjoyable. The objective-based battles aren't particularly well designed and character class implementation takes away a lot of player freedom.
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Wild ARMs XF features some ambitious design elements that fail to disguise its dull storyline, tedious gameplay, and draconian rules.
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The battle system, however complicated, works - but it's just not that fun, and the sense of savage satisfaction that comes from finally winning a battle after numerous failures isn't enough to make up for the frustration.
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Wild ARMs XF has potential, but poor mission design and some odd design choices make it mediocre at best.
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Wild ARMs XF does have some enjoyable parts, but they are severely hurt by gameplay flaws.
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A strategy game isn't much of a strategy game when it relies more on trial and error than planning.
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The game has some ambition, and I admire that. But in the end, a score is based on how much fun I have (that's why we play, right?), and I had very little fun playing Wild Arms XF. This says it all: I can't wait to whip out strategy gems like Final Fantasy Tactics or Disgaea on my commute...but I had to force myself to drag out XF.
Awards & Rankings
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34
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26
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#26 Most Discussed PSP Game of 2008
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4
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#4 Most Shared PSP Game of 2008
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User score distribution:
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Positive: 21 out of 30
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Mixed: 5 out of 30
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Negative: 4 out of 30
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Aug 21, 2022
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Aug 7, 2020
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JonasBNov 20, 2009