• Publisher: Ubisoft
  • Release Date: Mar 21, 2006
Metascore
58

Mixed or average reviews - based on 37 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 37
  2. Negative: 10 out of 37
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  1. I wish I could say that a lack of true wireless online gameplay and sometimes frustrating controls would make me want to not play Splinter Cell: Essentials. But then I would be lying. The missions and the level designs make the game so fun overall to play that it hides some of the weaknesses in the controls.
  2. Official Playstation 2 Magazine UK
    80
    This classic series has been lovingly translated for PSP. It's a great stealth fix, although you do want to switch the lights on sometimes. [Apr 2006, p.93]
  3. If you long for those days then Splinter Cell Essentials is right up your street. Not only do some of the missions recall Sam's early years, the game as a whole is one long flashback to the hardcore stealth of old.
  4. Game Informer
    80
    I definitely enjoyed Essentials and how it ties into the rest of the series, as will other Splinter Cell fans. [May 2006, p.112]
  5. In the areas Essentials does well, it excels, but what it doesn't do well keeps it from the must buy list for all but the most hardcore Sam Fisher fans unfortunately.
  6. PSM2 Magazine UK
    72
    An object lesson in why certain games probably shouldn't make the transition to PSP - wait for "Double Agent" on PS2 instead and enjoy the 'Cell experience in all its intended glory. [May 2006, p.74]
  7. Play UK
    71
    Fans of the series should be prepared for a fight if they want to get the most out of the game. [Issue#139, p.75]
  8. Splinter Cell is a game that has pushed the envelope of the next-gen consoles. To release this game on a handheld is to have that envelope pushed back with "Return to Sender" marked on it.
  9. Sure to disappoint fans of the franchise, but may be a nice "lite" introduction to newcomers.
  10. PSM Magazine
    65
    The PSP has no camera-maneuvering second analog stick, making the spy's portable debut a frustrating chore. [Jun 2006, p.85]
  11. Splinter Cell Essentials is nonessential for any Sam Fisher fan.
  12. 63
    Every facet of the console games appears in full form, but most of it suffers from poor execution. Whether it's the controls, presentation or multiplayer, you can't help but feel Essentials shipped months too early.
  13. Splinter Cell Essentials would more be appropriately entitled “Splinter Cell Frustrations”.
  14. If you aren’t an experienced Splinter Cell player, or found the game tricky on the Xbox, then the controls will likely be confounding and the other issues not worth dealing with. Nice try Ubi, but no cigar.
  15. The potential is here – the game just needs to cook for a few more hours before it’s ready for consumption.
  16. Even though the game has the spirit of previous Splinter Cell titles, not to mention the exact missions, it's without innovation and comes off as a stale installment in an otherwise fantastic series.
  17. Edge Magazine
    60
    Despite a fair few moments of awe, the governing and familiar impression here is of compromise. The vivid aesthetic and precise audio of the console versions have respectively been mellowed and overplayed, the design beaten into handheld shape and accordingly bruised. [Apr 2006, p.93]
  18. games(TM)
    60
    It isn’t the PSP debut we had hoped for. With a short lifespan and old missions, let’s hope this is the beginning of the end for what has been a strong franchise. [Apr 2006, p.114]
  19. 60
    The beauty of Splinter Cell games has always been the flexibility and fluidity of their controls, especially on the Xbox. But Splinter Cell: Essentials fails to adapt the mechanics to the PSP, and the end result is a frustrating experience with lengthy load times -- an overall trimmed experience.
  20. 60
    If we hadn't spent so much time recently with the superb "Syphon Filter," maybe the deficiencies wouldn't be so glaring. But once you've seen PSP stealth done right, there's no going back.
  21. So despite high production values, highlighted by another stellar turn by Ironside, there are too many frustrations for anyone but the most staunch Splinter Cell fanatic to try and stomach.
  22. While its interesting story ties in with the upcoming Splinter Cell: Double Agent for the major consoles, an interesting plot just isn’t enough to distract us from the poor visuals, atrocious controls and long load times.
  23. Unfortunately, due to some bad controls, oppressively dark levels, and a worthless multiplayer mode, the result is a game that is more frustrating than it is rewarding.
  24. This is not a game worthy of the Splinter Cell title. It feels rushed, forced and, worst of all, like a quick cash-in on a franchise that's move into the next-generation of consoles.
  25. It's official. Splinter Cell is not meant to be a portable game. I think these other reviewers are too forgiving because Splinter Cell's so great to begin with. But I'm a fan of the series, and I think this one stinks.
  26. The camera never becomes comfortable and the graphical glitches are an embarrassment to the development team, the publisher and the player.
  27. The game does feel rushed, but with a scarcity of militaristic shooters, this Splinter Cell title, though flawed, isn't a horrible choice for PSP owners looking for a stealth-action fix.
  28. A lackadaisical, recycled romp that tries to emulate the Splinter Cell experience. But without the good graphics, A.I. or multiplay, all it does is put the “Why?!” in spy.
  29. This game should have been as good and as much of a departure as the upcoming Splinter Cell is; instead, its gameplay piddles around with everything the series has already established.
  30. 40
    The most hardcore Splinter Cell fan might want to try to overlook the game's problems for its new levels, I suppose. What's most upsetting is what could have been.
  31. 40
    Even Sam's biggest fans will disappointed by this mediocre title, especially those that are expecting the same type of experience they've gotten used to on the consoles.
  32. Official U.S. Playstation Magazine
    40
    This is one of the least user-friendly gameplay experiences I've had in some time. [May 2006, p.90]
  33. 40
    The idea is sound, but the execution most definitely isn't.
  34. Splinter Cell Essentials is an example of a game that simply isn't suited to the control limitations of the PSP. If you can get past the camera issues (which is a big ask), you're still going to have a less than brilliant experience due to the dumb AI.
  35. The AI is so basic that it is possible to rush through many areas without fear of getting hurt or even getting noticed. Even if you do decide you’re going to take it slow, it is a lottery as to whether some enemies will detect you or not.
  36. To make an embarrassing story short, Splinter Cell: Essentials is a mess. For a series that leads the stealth genre and has worked hard to make itself more accessible and more polished with each successive sequel, an entry like this—even on a portable— can only be seen as a miserable failure.
  37. Computer Games Magazine
    20
    Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]

Awards & Rankings

14
#14 Most Discussed PSP Game of 2006
25
#25 Most Shared PSP Game of 2006
User Score
7.3

Mixed or average reviews- based on 49 Ratings

User score distribution:
  1. Positive: 27 out of 49
  2. Negative: 8 out of 49
  1. Nov 1, 2021
    6
    Pretty enjoyable game. Has some fun story beats. I love the (funny) banter between NPC's. Clunky controls are helped by a remastered controls mod.
  2. Jun 20, 2018
    5
    Adapting PS2 experiences on the PSP wasn't an uneasy task. Just look at games like SOCOM and Metal Gear Solid. While they controlled differentAdapting PS2 experiences on the PSP wasn't an uneasy task. Just look at games like SOCOM and Metal Gear Solid. While they controlled different and some sacrifices had to be made, they were fun experiences. So what happened here?

    They just dumped a PS2 game here, that's what happened. Ubisoft thought you can just develop a PS2 game then dump it on the PSP without making changes. First, the controls, oh my, the controls. Because of no second analog stick (seriously who the hell thought just one analog stick was a good idea?), camera control is a nightmare. The default means you cannot move Sam and the camera at the same time. Alternative allows you to do so but it puts camera control on the face buttons. Guess where the action buttons are. Either way, you need to push a button to activate or deactivate camera mode. Granted you can get used to the controls quite easily, but if only the levels were designed with that in mind. But they aren't. As if the PC and console SC games weren't difficult enough (in a good way), the control scheme made it frustrating. Remember those times where you had to reload saves when you screwed up? You'll have to do it many, many, many more times here.

    Speaking of reloading saves, get used to the Title: you'll be seeing it many times and for quite a while. Aside from constant reloading, you'll have to wait a long time when reloading saves. And I was playing the DIGITAL version. On a PSP-3000. So imagine playing on a UMD with the PSP-1000 (which has less RAM). That said, the loading times can be resolved if you play on a PPSSPP Emulator. The control issues, however, are still there.

    And I had no idea what's going on in the story. This is after Double Agent (which was released months later). Sam get falsely arrested and needs to clear his name. So all except the final level are flashbacks as Sam is telling what really happened. You also see a twist in the SC timeline which I think was not supposed to be seen until you play DA (gg Ubisoft). And remember when I said they just dumped a PS2 game here? Well, two of the levels are exactly from the console versions (one from the original and the other from Chaos Theory). And like I said, these levels were hard enough on the bigger platforms.

    And the bonus missions...are all from Pandora Tommorrow. No, if I want to play those levels, I'll play Pandora Tommorrow. You can only unlock them by entering a code on the website but since it's dead and you're curious: just go to the Bonus Missions screen, hold Select and tap L+R at the same time repeatedly till you unlock all of them. But trust me, go play PT instead as you'll just torture yourself. You've been warned.

    SC:E looks fun. I just wished it was playable on a platform other than the PSP. If it got some more development time, it would have been excellent. Wasted potential is what I'm seeing.
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  3. Jun 1, 2017
    4
    I picked this game up for my PSTV for 3.49. I'm a big fan of metal gear solid and thought that I should give Splinter Cell a shot.

    Perhaps
    I picked this game up for my PSTV for 3.49. I'm a big fan of metal gear solid and thought that I should give Splinter Cell a shot.

    Perhaps I should've picked something else...

    The game controls like utter **** thanks to the PSP not having a second analog stick. You have to toggle between camera controls and action controls and it all feels clunky and terrible.

    For a PSP game, the game looks absolutely terrible. Mind you, this is the same system that brought us Midnight Club, Portable Ops and Resistance.

    All in all, SC Essentials is a stealth game ruined by clunky controls and horrible graphics...
    Full Review »