User Score
8.4

Generally favorable reviews- based on 157 Ratings

User score distribution:
  1. Negative: 15 out of 157
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Dec 24, 2019
    7
    I loved Final Fantasy Tactics, so was excited when I heard about this game.

    The good: At first, I was very much in love, it has quite a few quality of life improvements over FFT: you can save during a battle (of which some can last over an hour), you can put your archer/caster back to it's initial position if you moved to a bad position but didn't finish your turn (which was a problem
    I loved Final Fantasy Tactics, so was excited when I heard about this game.

    The good:
    At first, I was very much in love, it has quite a few quality of life improvements over FFT: you can save during a battle (of which some can last over an hour), you can put your archer/caster back to it's initial position if you moved to a bad position but didn't finish your turn (which was a problem for me with archers/mages in FFT), etc
    The fact that the story branches based on your decisions is also a plus for replayability.

    The mediocre:
    It was also nice to be able to deploy over 10 units, but in the long run it makes battles too long without much added use.
    Story started also ok, but became less interesting and engaging than in FFT. Same with battle scenario's, there is a lack of unique setups in this game, which is a problem when you have to fight a lot.
    You are also encouraged to level up by grinding extra areas since you might otherwise be underleveled versus the next boss, which I did but that made my end part way too easy without any challenge or difficulty.

    The bad:
    Last number of battles was really a slog, extremely uninspired to have several battles facing an uphill enemy which didn't pose a challenge but took 30 minutes to get through anyway per fight. By the end, I couldn't care anymore, even if the final battle was a bit more unique.

    In short: Good game, but too drawn out..
    Expand
  2. Dec 26, 2021
    5
    The combat is meh and basically boils down to having two knights in front blocking the enemy's advance while your army of archers shoots everyone. Lots of sidequests but I couldn't be bothered because of how meh the combat was. Battles take 30-45 minutes long, sometimes an hour. The story is decent enough but there is only like 1-2 hours of cutscenes in this 50+ hour long game. That beingThe combat is meh and basically boils down to having two knights in front blocking the enemy's advance while your army of archers shoots everyone. Lots of sidequests but I couldn't be bothered because of how meh the combat was. Battles take 30-45 minutes long, sometimes an hour. The story is decent enough but there is only like 1-2 hours of cutscenes in this 50+ hour long game. That being said, the story is much more satisfying than Final Fantasy Tactics, as the story of warring kingdoms is not hijacked by demons half way through the game. I wouldn't recommend that you play this game based off of the story alone, though. You really have to like the combat. Doubt I will replay this game. Expand
  3. Jul 16, 2016
    6
    This game is actually fun and challenging but it has several annoying flaw that made it less enjoyable than it should. This is my biggest problem with the game :
    - Horrible guest AI with Perma death if you fail to keep them alive.
    - Atrocious Crafting system.
  4. Apr 14, 2014
    5
    Not as good as FF Tactics which has much more refined game play. TO, is overly anal, and very irritating the anal part makes it irritating. They got some strange ideas on who can use what spells for example a cleric can't use all the light spells it seems, there are both level requirements and mystery (as in makes no sense) class requirements. Some maps are set up to really make you madNot as good as FF Tactics which has much more refined game play. TO, is overly anal, and very irritating the anal part makes it irritating. They got some strange ideas on who can use what spells for example a cleric can't use all the light spells it seems, there are both level requirements and mystery (as in makes no sense) class requirements. Some maps are set up to really make you mad with undead that come back to life and only way to kill them is you must have some one who can cast one single spell called exorcism, if you don't pick that before hand forget it as another guy just keeps summoning more ghosts, all this in very begging part of the game. Then another map where you must rescue some AI NPC who runs suicidal towards the enemy, better have a good healer with good movement close by or it is game over. Why can't you use magic point blank is beyond me, you almost need archer range to cast a spell, what? since when? Stuff like this is just irritating. I guess if you really like this game type them go for it, otherwise it will piss you off guarantee. Expand

Awards & Rankings

1
4
#4 Most Discussed PSP Game of 2011
2
#2 Most Shared PSP Game of 2011
Metascore
87

Generally favorable reviews - based on 49 Critic Reviews

Critic score distribution:
  1. Positive: 49 out of 49
  2. Mixed: 0 out of 49
  3. Negative: 0 out of 49
  1. Jun 20, 2011
    95
    Bottom line: If I can only have one SRPG for the rest of my life, it isn't even a contest. I could play Tactics Ogre: Let Us Cling Together for the next 10 years and still be finding new stuff to try. One of the best remakes of all time.
  2. May 11, 2011
    90
    Fifteen years may have passed since its original release, but Tactics Ogre: Let Us Cling Together still manages to enchant any "tactical-RPG" lover who devotes his free time to it. A real gem that earns its rightful place next to Final Fantasy Tactics: The War of the Lions and Jeanne d'Arc.
  3. May 10, 2011
    93
    In closing, Tactics Ogre: Let Us Cling Together appeals to a very specific demographic: the serious fan of the SRPG. It is time- and energy-intensive, but the reward is immensely worthwhile.