User Score
8.2

Generally favorable reviews- based on 206 Ratings

User score distribution:
  1. Negative: 8 out of 206
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  1. Nov 22, 2021
    7
    Piece of my childhood. I remember how I loved it in 2014, but after 7 years it's still playable, even after I played all R&C games from 2002 to 2013.
  2. Jul 31, 2014
    7
    Ratchet & Clank on a handheld didn't seem possible back in 2007, but it was.

    Ratchet & Clank: Size Matters uses the same formula as Ratchet & Clank Going Commando and Up Your Arsenal, but with fewer planets and less content than those games. Of course, this is to be expected with a handheld game. However, the lack of an arena and a second joystick really hurt this game in the
    Ratchet & Clank on a handheld didn't seem possible back in 2007, but it was.

    Ratchet & Clank: Size Matters uses the same formula as Ratchet & Clank Going Commando and Up Your Arsenal, but with fewer planets and less content than those games.

    Of course, this is to be expected with a handheld game. However, the lack of an arena and a second joystick really hurt this game in the longrun. You get used to using L and R for the camera after a while, but the lack of an arena gives you little reason besides Challenge Mode to come back to this 5-8 hour experience.

    Of course, Ad Hoc multiplayer is available, and there are lots of nifty Clank mini games, along with a lot of cool RPG elements that aren't in the console games.

    After 4 playthroughs, I'm comfortable giving Size Matters a score of 7.6
    Expand
  3. Alexandre
    Feb 22, 2007
    6
    I've been playing for about 4 hours. I'd have to say that while graphically the game is pretty good for a psp game. It's not nearly as well thought out as the PS2 game of the same series. The camera feels very glitchy and the gameplay isn't as balanced as R&C:GC or R&C:UYA. The effects were pretty dang good, but I wish they put more thought into the weapons. Most of I've been playing for about 4 hours. I'd have to say that while graphically the game is pretty good for a psp game. It's not nearly as well thought out as the PS2 game of the same series. The camera feels very glitchy and the gameplay isn't as balanced as R&C:GC or R&C:UYA. The effects were pretty dang good, but I wish they put more thought into the weapons. Most of them were either completely generic or rehashes from the older games. I think High Impact has good potential. Let's see what they do with the next game they put out. Considering that this is their first one, it's not a bad attempt. Especially considering they had to make a game for a series that matched up to the technical and artistic mega powerhouse of Insomniac. Will they be fierce competition, or just live in Insomniac's 20 mile shadow? Only the next game will tell. Expand
  4. [Anonymous]
    Aug 1, 2008
    7
    It's a good game, but way too short.
  5. WilliamF.
    Feb 22, 2007
    6
    I would have given this game an 8/10 but it's got just about the worst controls I've ever experienced. It does NOT live up to the smooth play control of the ratchet series on the ps2. Putting strafe on the digital pad and not letting you configure the buttons yourself was a huge mistake. I get killed mostly because I have to take my thumb off the analog stick just to strafe to I would have given this game an 8/10 but it's got just about the worst controls I've ever experienced. It does NOT live up to the smooth play control of the ratchet series on the ps2. Putting strafe on the digital pad and not letting you configure the buttons yourself was a huge mistake. I get killed mostly because I have to take my thumb off the analog stick just to strafe to get out of the way of bullets. Meh... I hope High Impact gets their act together for the next game. The game has very pretty graphics, but the gameplay is too nauseating to finish the game. Expand
  6. Apr 11, 2012
    6
    I have played R&C since the first one, I have played almost every game and of all of them they are enjoyable games for the most part,,, but this one was a real disappointment, and it just starts to resemble the limitations of the PSP system. The first problem is that some of the weaponry design is poor, an example would be a standard blaster that, when upgraded, turns into duel wieldI have played R&C since the first one, I have played almost every game and of all of them they are enjoyable games for the most part,,, but this one was a real disappointment, and it just starts to resemble the limitations of the PSP system. The first problem is that some of the weaponry design is poor, an example would be a standard blaster that, when upgraded, turns into duel wield blasters, upgrade it again, and you get 2 double blasters on each hand this gun is also pretty weak in that sense, there is also a gun that shoots a laser beam but it has poor design in the sense of the amount of polygons (detail on the gun model). The second issue is the plot, it's just terrible, it's about microscopic creatures trying to take over the world, and the enemies lack character Dr. nefarious, Captain Quark, (from the first and second game) and hell, Drek even were pretty good enemies, some may say I just praise them because of their comic relief, but if they made a great evil bad guy or a comical bad guy, I would be fine with either, but this villain, Otto, he seems to be half and half and you rarely see him. Overall this is basically ratchet and clank, shrunk to the PSP size, with some flaws thrown in (in my opinion the series hardly had any flaws at this point because each game they made added improvement) Don't have high hopes for AAA brand games being made or ported to the PSP, (Battlefront, Jak, Call of Duty) and MANY MORE. Expand
  7. Jun 11, 2013
    5
    This review contains spoilers, click expand to view. I've been a fan of Ratchet and Clank since the original released back in the PS2 era, While the camera angles weren't great and the weapon mechanics were broken, it was still an epic game with groundbreaking features!

    Size Matters on the other hand is a uncomfortable to play, it's easy at first, but the controls, awkward aiming mechanics and horrid camera control will drive you through the roof, While the game itself has an interesting story and fun platfroming gameplay, you will spend most of your time repeating a previous part of the level because you died falling from a platform you couldn't see or fell out of the arena on boss stages(Which BTW restarts the entire boss) Then we get to the combat mechanics, they simply aren't as up to scratch as the rest of the game and really let it down, for example; there is an enemy that takes 4 hits to kill, you shoot him 4 times, he doesnt die; as the enemy won't take damage until he has finished the flinch animation from your previous attack meaning it gets incredibly tedious trying to kill these enemies and incredibly frustrating when 5 of them swarm you and it seems like it takes forever to kill them all.

    Then the weapon usage, while you can strafe, it feels incredibly awkward to do so as you have to use the d-pad instead of a desperately needed second stick, which just mind-screws you if you've ever played the PS2 games, The aiming consists of pointing in their direction and spamming Circle, only 3 guns aim and only one gun feels as if it's even effective(The first one) and sometimes the game PREVENTS YOU FROM STRAFING; Why? a core mechanic that makes the aiming much easier, why just take it off us at random times, on the bits where it's stripped,l you will find yourself repaying that section even more.

    Then there is the "Filler" mini games that are forced just to waste time, most of the time they are really unfair and just rediculous, as to make the game last longer, but these are completely unnecesary and really feel like a filler for the already short game

    All this combined with the PSP GO's controls is complete hell, While this game has serious potential it will cause you to utter more swear words than a game like Ghosts and Golbins will,which is really bad, considering this is a flagship Sony series.

    In conclusion you will spend more time fighting the controls than you will enemies, I will try the PS2 port eventually hopefully it's better than this.
    Expand
  8. Jul 15, 2013
    7
    The game is pretty fun. it has great music, a decent story, and it has good graphics considering it's on PSP. however, it is too short, and the controls are awkward.
  9. Oct 12, 2014
    7
    It is a great game that lives up to the ratchet and clank series… most of the time. Occasionally when too much is going on the frame rate slows to a crawl. The sound can become choppy and mistimed. It is prone to freezing entirely, forcing a restart. When it is working properly you will still run into a few segments that are way harder than the rest of the game, and you will be forcedIt is a great game that lives up to the ratchet and clank series… most of the time. Occasionally when too much is going on the frame rate slows to a crawl. The sound can become choppy and mistimed. It is prone to freezing entirely, forcing a restart. When it is working properly you will still run into a few segments that are way harder than the rest of the game, and you will be forced to play tedious and repetitive clank mini games. But most of the time, you are destroying everything in sight in the typical ratchet and clank manner. Expand
  10. Sep 19, 2013
    6
    Ratchet & Clank: Size Matters is an achievement in the fact that it brings the Ratchet & Clank experience to the PSP almost completely intact. The gameplay, the combat, even the visual style is all there. All the voice actors you know and love make a return, and the cutscenes are nice too. Unfortunately, it's obvious the game wasn't developed by Insomiac as the characters don't have theirRatchet & Clank: Size Matters is an achievement in the fact that it brings the Ratchet & Clank experience to the PSP almost completely intact. The gameplay, the combat, even the visual style is all there. All the voice actors you know and love make a return, and the cutscenes are nice too. Unfortunately, it's obvious the game wasn't developed by Insomiac as the characters don't have their usual mannerisms and personalities, and feel more like rushed emulations of Insomniacs creations. Quark is a particular example of this, being a whiney, pathetic oaf throughout the whole game. None of the selfishness, none of the dastardly schemes, just a big baby in a green suit. In addition, the weapons lack their usual creativity, and the balancing is terrible. In other words, you can empty all of your ammo in a level 5 weapon from the start of the game into an enemy at the end, and they won't die, meaning old weapons become quickly useless. Only about 2, maybe 3 of the games weapons are useful against the final boss who is a massive damage sink, unfortunately a trend which all of the games bosses follow, large health pools and hastily thrown together mechanics. Despite everything however, Size Matters is an enjoyable title and (sadly) part of the canon, and is worth playing one way or another. It's a tad shorter than it's big brothers, but still makes for a fun outing, even if the plot, characters and overall themes make you gag once in a while. Final Score: 6.2/10 Expand
  11. Aug 27, 2018
    7
    The visuals are the main praise here. the game play and story telling is similar to previous games. only issue i had with this was that i played it on an emulator on my phone... the controllers require some physical inputs to actually be successful with the camera. one other issue i had was for some reason its just ridiculously hard towards the end of the game. im max level and haveThe visuals are the main praise here. the game play and story telling is similar to previous games. only issue i had with this was that i played it on an emulator on my phone... the controllers require some physical inputs to actually be successful with the camera. one other issue i had was for some reason its just ridiculously hard towards the end of the game. im max level and have almost maxed armor, and the final boss still bring me down to 2 hp (2/50) with one hit?? one of his attacks straight up one shots me. not to mention that the only gun that does decent enough damage to him is the laser thing, everything else runs out of ammo before even breaking the shield. (keep in mind my weapons are maxed with all mods) Expand
  12. Feb 26, 2019
    7
    Game: Ratchet & Clank: Size Matters
    Genre: Shooter Platformer
    Developer: Insomniac Games and High Impact Games Publisher: Sony System: Playstation Portable (PSP) Year of Release: 2007 Length of Playthrough: 7 Hours Total Score: 70/100 Value Score: 7/10 • Story: 7/10 • Characters: 7/10 • GamePlay: 8/10 • Graphics: 6/10 • Sound: 8/10 • Music: 6/10 • Length: 6/10 • Replay
    Game: Ratchet & Clank: Size Matters
    Genre: Shooter Platformer
    Developer: Insomniac Games and High Impact Games
    Publisher: Sony
    System: Playstation Portable (PSP)
    Year of Release: 2007
    Length of Playthrough: 7 Hours

    Total Score: 70/100
    Value Score: 7/10

    • Story: 7/10
    • Characters: 7/10
    • GamePlay: 8/10
    • Graphics: 6/10
    • Sound: 8/10
    • Music: 6/10
    • Length: 6/10
    • Replay Value: 6/10
    • Player Value: 6/10

    Pros
    +Many weapons and modifications to improve gameplay style
    +Similar game system style to Ratchet 3

    Cons
    -Cutscenes look worse than in game graphics and have worse animation/FPS
    -Camera can be annoying especially due to the game being portable with lack of buttons
    -Really short
    -Music repeats and some boss battles use generic music
    Expand
  13. Oct 23, 2017
    7
    This was a good start for R&C on the go. It's not as good as the ones before it, but at the time (before the first trilogy was released on the Vita) it was decent. It is a bit hard for an R&C game, but it's still fun to play.
  14. Mar 3, 2017
    6
    While Insomniac were working on the first title in the Resistance series, another developer took up the responsibility of bringing our favorite Lombax and his robotic companion to the PSP. The result? Well, let's just say it's mixed. I will say that for PSP standards, the gameplay works well for the most part. And the art style and sound design, it is all true blue Ratchet and Clank, noWhile Insomniac were working on the first title in the Resistance series, another developer took up the responsibility of bringing our favorite Lombax and his robotic companion to the PSP. The result? Well, let's just say it's mixed. I will say that for PSP standards, the gameplay works well for the most part. And the art style and sound design, it is all true blue Ratchet and Clank, no doubt about it. However, it's Ratchet and Clank at a lower budget, and that harms it a little bit. Size Matters will never be as good as it's console counterparts. Partly because of the limits of the PSP, partly because it was created by a mediocre developer, that being High Impact Games. Though the art design, sound design, atmosphere, and base gameplay ideas are how I like my Ratchet, the things I like about this game stop there. The writing feels a lot more childish in this game, and it makes me feel like the developers had the wrong idea about the game's audience, but their hearts were in the right places so I will give them that much. The gadgets this time around aren't as fun to use either. In fact when I get to parts where I have to use them, it often feels intrusive which is never a good thing. Difficulty feels unbalanced as well. You will die a lot, especially towards the end, and more often or not you will feel like your deaths will have been cheap. You have to fidget a lot more to get your bearings on what you want to do and it's a little annoying. The wrench is near useless in combat. It doesn't have as much of a reach, and doesn't even knock many enemies back. Often times, attempt at meleing will end with your fuzzy arse splattered across the alien soil. Your weapons also don't pack as much of a punch as they used to. The place where Size Matters really shines the most is it's platforming. Level design is actually quite creative and traversal, when gimmicks aren't getting in the way, is exactly on par with what I want from a Ratchet game. I enjoy exploring, it just sucks that when I have to do combat, my reaction is less than thrilled, because it's just not as fun. Something I did find interesting though was the way armor works. You find different pieces around levels that you can mix and match. Different combinations yield different aesthetic looks and levels of damage reduction, and matching together a whole suit of armor will give you a perk. The perk may help you out once or twice, but it never really proves very useful. There are a few mini games too, some of which are mandatory. None of which are any fun. I hated the skyboarding sections. And completionists will hate that some skill points are tied to these annoying ass mini games. And there are quite a few performance bugs to look out for. But they are far worse in the PS2 port. Nanotech leveling is still a thing. So are weapon upgrades and challenge mode (though with how broken the difficulty is against the player, it's just not fun to play through in challenge mode) Size Matters does a few things right. It is definitely one of the best looking PSP games. It has the key ideas of a good Ratchet and Clank game. It's just awkward in it's execution and the game suffers for it. Despite my bashing of the game here, it's biggest core gameplay flaws really don't start rearing their ugly heads until challenge mode. Steer clear of that, and Size Matters is still an average hand held Ratchet and Clank experience, even with the hiccups it has. If nothing else, the novelty of owning a Ratchet game on PSP makes it worth owning I guess. 7/10. Expand
  15. Jan 21, 2019
    6
    Meh....i didn't thought this was was THAT great. The game for me was too short and the Story was meh.
    The characters sometimes do out of character stuff and sometimes they're just bein stupid for no reason. The main antagonist was borin and uninterestin he just shows up at the end and that subplot with qwark wantin to know who his parents are...no one really cares.
    The controlls in
    Meh....i didn't thought this was was THAT great. The game for me was too short and the Story was meh.
    The characters sometimes do out of character stuff and sometimes they're just bein stupid for no reason. The main antagonist was borin and uninterestin he just shows up at the end and that subplot with qwark wantin to know who his parents are...no one really cares.

    The controlls in this game was fine but the problem was the camera sometimes gets stuck on stuff and sometimes it was movin by itself.

    The weapons are fine aswell. But there are alot of moments where Boss fights are too strong and the weapons barely do any damage and u constanly need to buy ammo.
    Ur pretty much screwed without the PDA

    Clank section didn't use all the stuff the Gadgetbots use...u notice that u never use the "Enterin" Command for the Gadgetbots.

    There wasn't one situation that i ever used the Heli Pack other then Glidin down somewhere.

    There was also alot of moments where i was annoyed....like the Race level was borin and was unplayable, Clank shootin at enemies with this Freezeturret. Giant Clank ,shootin section, Clank arena
    Expand
  16. Apr 20, 2020
    7
    7.25 out of 10 - Great game.

    Scoring Scale: 1 - (AWFUL) Among the worst games ever made. The developer should be ashamed. 2 - (VERY BAD) These games are so bad they're insulting. 3 - (BAD) Just bad. Game suffers from a wealth of problems in all areas, very few redeeming qualities. 4 - (MEDIOCRE) A game that has its fair share of serious problems with a few glimmers of quality
    7.25 out of 10 - Great game.

    Scoring Scale:
    1 - (AWFUL) Among the worst games ever made. The developer should be ashamed.
    2 - (VERY BAD) These games are so bad they're insulting.
    3 - (BAD) Just bad. Game suffers from a wealth of problems in all areas, very few redeeming qualities.
    4 - (MEDIOCRE) A game that has its fair share of serious problems with a few glimmers of quality sprinkled throughout. More than anything it's forgettable.
    5 - (OKAY) For every positive this game has there is just as many negatives. You may be able to find enjoyment in these games however you will likely be met with equal amounts frustration and disappointment.
    6 - (GOOD) There is a decent amount of fun to be had in these games albeit with a few noticeable drawbacks. Worth checking out at some point especially if on sale.
    7 - (GREAT) A game that has some flaws but all in all is a great game worth every penny of its purchase price.
    8 - (AMAZING) Game of the year contender only allowing for some minor flaws.
    9 - (SUPERB) One of if not the best game released that year, truly special.
    10 - (NEAR PERFECT) One of the best games ever made.
    Expand
  17. Jun 1, 2023
    5
    For sure there is a lot of charm and good fun but it's wrapped in so many ugly things. Some parts are really boring or frustrating, you are fighting against dozens of enemies and it's often too chaotic... Boss fights are sponges for bullets and only if you have upgraded weapons at max they will be somehow possible to beat. All menus are so unbearably ugly as well as most of the cut scenesFor sure there is a lot of charm and good fun but it's wrapped in so many ugly things. Some parts are really boring or frustrating, you are fighting against dozens of enemies and it's often too chaotic... Boss fights are sponges for bullets and only if you have upgraded weapons at max they will be somehow possible to beat. All menus are so unbearably ugly as well as most of the cut scenes ... first locations are total mess with blurry tekstures and generic environment. But there are some nice looking planets as well. Controls are painful especially when you need to consistently change your weapons from menus. There are some good parts that kept me going through the game but honestly overall it's pretty average game. Expand
  18. Jun 19, 2021
    7
    Игра неплохая, реально неплохая - и графика есть, и сюжет какой-то тоже (с катсценами даже), много гаджетов и оружия, геймплей как у "взрослых" частей, но все удовольствие разбивается об сложность изза управления. Я не знаю, как тестировали игру на псп, я проходил ее на вите, но это полный капец - даже с двумя стиками в замесах надо постоянно вертеться, враги откусывает огромные куски хп,Игра неплохая, реально неплохая - и графика есть, и сюжет какой-то тоже (с катсценами даже), много гаджетов и оружия, геймплей как у "взрослых" частей, но все удовольствие разбивается об сложность изза управления. Я не знаю, как тестировали игру на псп, я проходил ее на вите, но это полный капец - даже с двумя стиками в замесах надо постоянно вертеться, враги откусывает огромные куски хп, даже в хорошей броне, на боссах реально потно - и это, повторюсь, с двумя стиками. Боюсь представить как было больно людям на псп с одним, когда вращение камерой было на триггерах. Тоесть игра по сложности такая же как и на стационарных консолях с куда более удобными геймпадами, а на особенности портатива разрабы попросту забили. Также нет второго ряда у быстрого доступа к оружию и гаджетам, время от времени приходить делать перестановки. И еще нереально бесила гонка на ховербордах - она крайне убого и хреново сделана, постоянно вылетаешь страссы, не понимаешь где вверх, а где вниз, лвлдизайн трасс крайне странен, почему не сделали как в "взрослых" частях - неизвестно. Короче, для ознакомления с возможностями ретчета в портативе можно поиграть, носвоим старшим собратьям игра явно уступает по удобству геймплея. Expand

Awards & Rankings

5
2
#2 Most Discussed PSP Game of 2007
6
#6 Most Shared PSP Game of 2007
Metascore
85

Generally favorable reviews - based on 50 Critic Reviews

Critic score distribution:
  1. Positive: 46 out of 50
  2. Negative: 0 out of 50
  1. It's refreshing to play a title that is both old school in its gameplay, but new school in its storytelling.
  2. Games Master UK
    87
    A polished adventure indeed. Not all of its ideas work, but it's an excellent overall effort. [May 2007, p.76]
  3. PSM3 Magazine UK
    86
    Not small and not perfectly formed, but packs a wicked punch. Accomplished, but stops short of brilliance. [May 2007, p.60]