- Publisher: Capcom
- Release Date: Oct 31, 2006
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If you can find friends to play with, and can tolerate the long load times, there's some sturdy brawling to be had here.
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Yet another capable classics contraption, but it falls just short of being a must-own for the average gamer.
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As a port of a popular fighting series, Power Stone Collection is excellent, but as an alternative to the Dreamcast classics you might have tucked away in a box under you bed, it fails.
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The shrunken screen display sometimes forces players to readjust in the midst of a fight, and single player options aren't nearly as stacked as multiplayer.
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While as nice as it is to see a classic arcade-style game get its due, what the world really needed wasn't a regurgitation of Power Stone 1 and 2; it needed Power Stone 3, brought up to spec with advancements in game design and all the things players have become accustomed to in other games.
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AceGamezWhat once was my favourite Dreamcast game is now a PSP game that is too much of a tease to love.
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Power Stone Collection has been given a second chance and it shows that not many games have come close to its original formula. Though two players and more is a must.
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BoomtownIt feels like a gaming time capsule, reminding you of how things used to be. Power Stone deserves to be played again, so this is still recommended. Once it loads up, at least.
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Official Playstation 2 Magazine UKWith its immediate and vibrant cartoon violence the Power Stone series is well suited to PSP. It can get a little hard on the eyes, mind you. [Christmas 2006, p.87]
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So honestly if you want to play this game to the fullest grab a Dreamcast, four controllers, and a copy of "Power Stone 1 & 2" as this port isn’t worth a damn unless you people to play with.
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Without either online play or game sharing, Power Stone Collection has trouble living up to its roots or potential.
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Spend an hour or two with Power Stone Collection and you’ll wonder what the big deal is.
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Play MagazineUnfortunately it doesn't take long to realize that Power Stone's core gameplay hasn't aged so well. [Nov. 2006, p.104]
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Our beef is more with the choice of porting it to the PSP and then skimping on multiplayer. Without easy multiplayer match-ups, the game just doesn’t have legs.
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The lack of online support severely hinders the chance you’ll be seeing a lot of multiplayer action – and even if there were online support, there’s nothing like sitting down in front of the TV with three friends and bashing each other’s brains out.
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Capcom should have tweaked a few things to make this more of an ideal get-together, namely the graphic presentation and the multiplayer options. As is, it's still not bad, and it makes us yearn for a third chapter.
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It is just a crying shame that the online capabilities of the console were not properly harnessed, and that there is a shocking lack of any real extras for those who already own the original versions.
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Having both games together gives some replay value but losing out on multiplayer unless you find someone else who has the game and a PSP and is within 30 feet of you can prove difficult.