Me & My Katamari
PSP- Publisher: Namco
- Release Date: Mar 21, 2006
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The title, although a bit short in the level variety, certainly is worth its price in other content, including one of the best senses of humor to be found in a game.
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Does a great job of replicating the magic of the two PS2 titles on the PSP system. Due to the controls and the repetitive level design, the game won't be stealing the spotlight of the PS2 titles, but at the same time it's still a great game that can now be played on the go. [JPN Import]
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Despite the lack of level diversity towards the later part of the game, everything else fits nicely into place. The control scheme efficiently uses the PSP's solo analog setup, and there are plenty of different objects, unlockable characters, and presents just begging to be discovered.
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Play UKA wonderfully unique offering from our wonderfully inventive friends in Japan. [Apr 2006, p.94]
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It captures the magic and provides the quirky, unique gameplay in portable form as faithfully as humanly possible. And there's nothing wrong with that.
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Me and My Katamari disappointed me just a wee little bit with it’s limited level variety and frequent mid-level load times, and because of these faults the game isn’t as great as it could’ve and should’ve been.
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There is no real feeling of "competing for the conclusion" that most games have. This is really just mindless, goofy fun.
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Even though the drawbacks make for a shorter game overall, in the end, Me and My Katamari continues the already brilliant kookiness of the series, delivering a quick portable ball-rollin' fix.
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Weekly Famitsu8 / 9 / 8 / 8 - 33 [Dec 2005]
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PSM2 Magazine UKTerrific fun, though sadly let down by dodgy controls and the repetition of environments. Still, in short bursts, it's one of the best games you'll get for your PSP. [Apr 2006, p.79]
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While it is a bit awkward at first; having a handheld Katamari game outweighs the controls compromise.
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Though a few technical concessions have been made to fit the game onto a PSP, the charm of the series still shines brightly.
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Official U.S. Playstation MagazinePerhaps a bit less imaginative than its PS2 counterparts, the game's still a quirky example of pure fun. [May 2006, p.93]
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Game InformerThankfully, great writing and an interesting location twist keep the gimmick fresh, and the solid technical execution makes this just as playable as the original. [May 2006, p.112]
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Combine addictive gameplay with fun, colorful graphics and a wacky soundtrack and you have a recipe for a good time – even if it has all been done before.
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Official Playstation 2 Magazine UKIf you haven't already been hooked by Katamari's mad charms, then this really is the perfect place to start. [June 2006, p.87]
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Not as essential as the PS2 version, but terrific ball-rolling fun that you can enjoy anywhere you go.
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It may have little grounding in reality, but Me & My Katamari is so unique and delightful – from the very germ of the idea through to its jaw-dropping, coherent and bursting-with-character execution – that it's one of those games you simply must play.
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games(TM)That it’s the same game as before – albeit with new levels – isn’t that important; that you can take it with you wherever you go and enjoy it at virtually any time is. [JPN Import; Mar 2006, p.108]
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From the first notes of the opening tune ‘Katamari on the Funk’ to the sight of the King of All Cosmos gyrating, it’s clear this is Katamari Damacy and all fans of the franchise are sure to enjoy its first portable outing, even if the controls are not as fluid as in the previous incarnations. [JPN Import]
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Portability is the game's strongest sale point. Deep down, Me & My Katamari may be the same old Katamari Damacy you've played on the PS2, but now you can play it anywhere.
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Games Master UKThe lack of imagination is a big disappointment after "We Love Katamari's" colourful racetracks, fireflies and snowballs. [June 2006, p.74]
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A fun game when played in small doses. It's not very long and even the multi-player mode won't garner a lot of replay value.
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Its small stage design, propensity for backtracking, and obvious slowdown and camera issues certainly keep it from being one of the premier PSP titles -- but that doesn't mean it isn't fun.
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Pelit (Finland)Weird and funny. It suffers from clunky controls and PSP's small screen. The special missions are a nice addition, but overall thte game is too repetitive. [Aug 2006, p.53]
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This is portable Katamari, and it's fun in small spurts. Under the surface, though, there's an inescapable feeling that the series is losing some of its magic.
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PSM MagazineIt doesn't take much for this game to make you smile, with its signature visual style, stunning(albeit reused)soundtrack, and overall charming presentation. [Jun 2006, p.86]
Awards & Rankings
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43
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47
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#47 Most Discussed PSP Game of 2006
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67
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#67 Most Shared PSP Game of 2006
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User score distribution:
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Positive: 25 out of 38
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Mixed: 5 out of 38
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Negative: 8 out of 38
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[Anonymous]Nov 24, 2006
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KevinS.Apr 15, 2006Totally addicting...unique control scheme.
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BrianT.Mar 27, 2006