Lord of Arcana
PSP- Publisher: Square Enix
- Release Date: Jan 25, 2011
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- By date
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Feb 16, 2011Tedious quests and dull, infuriating combat make this one fantasy adventure whose monsters you won't want to hunt.
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Feb 8, 2011Lord of Arcana commits the cardinal sin of game design: Beyond being painfully lacking in variety or original ideas, it outright wastes your time, and then punishes you for your determination to not give up.
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Mar 8, 2011For gamers that are fascinated by the Monster Hunter Portable phenomenon our advice is to forget the imitator and head straight for the real deal.
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Edge MagazineFeb 26, 2011Access Games' take on the Monster Hunter formula attempts little beyond a straightforward recreation of that series' structure. [Mar 2011, p.107]
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Feb 23, 2011It tries to compete with Monster Hunter, but fails on almost every aspect.
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Playstation Official Magazine UKFeb 22, 2011An exercise in tedium. [Spring 2011, p.117]
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Feb 18, 2011It's not Monster Hunter, but it's desperately trying to be. If you like RPGs will little story, even less of a battle system and an endless amount of missions, this one's for you.
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Feb 16, 2011Even though its game system works, and you're the type of gamer that is patient and motivated, Lord of Arcana doesn't win from the comparison with Monster Hunter, from which it draws most of its design without trying to conceal it. Let's be clear : it doesn't match its model, in terms of fun nor content or variety, nor even in terms of combat or richness. We'd need to completely forget about Capcom's franchise in order to enjoy Lord of Arcana despite its shortcomings.
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Playstation: The Official Magazine (US)Feb 10, 2011Arcana, save for a few inventive designs, looks like every other fantasy adventure that didn't go to the trouble, which is the root of its problems. [March 2011, p.79]
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Feb 6, 2011A Monster Hunter clone that copies most of the key features but fails to properly balance any of them - or add any proper new ideas of its own.
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Jan 25, 2011Lord of Arcana is one of those games where the amount of fun you're having is directly proportional to how many people you play with. But there's the catch: if you're playing by yourself, you'll have little to no fun at all, and the lack of online play makes getting a party together unnecessarily difficult. Online play should be standard for this kind of experience, and the game suffers immensely for it.
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Apr 27, 2011Clearly, the guys at Access Games understand that games in the Monster Hunter vein are supposed to be punishingly difficult. What they didn't get was that the soul-crushing challenge should come from the gameplay and not poor design decisions. Throwing down your PSP in anger because a boss has outsmarted you is acceptable. Tossing it aside because a fight revolves more around beating the bad game design than the actual enemy is not.
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Mar 17, 2011Lord of Arcana isn't completely broken, but it's just a flop. No ambition, no uniqueness, and little if any appeal even to its target audience.
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Mar 3, 2011Ultimately, Lord of Arcana does not succeed as a viable Monster Hunter clone, both because of the broken battle system or the lack of variation in the missions available, there's enough to turn people off from the title.
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Jan 26, 2011Lord of Arcana has made a painfully deliberate attempt at riding the wave that Monster Hunter started, and lamentably, it's wiped out.
Awards & Rankings
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26
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14
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#14 Most Discussed PSP Game of 2011
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13
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#13 Most Shared PSP Game of 2011
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User score distribution:
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Positive: 22 out of 34
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Mixed: 6 out of 34
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Negative: 6 out of 34
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Feb 10, 2011
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Jan 27, 2011This review contains spoilers, click full review link to view.
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Oct 4, 2011